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And we'll put a happy little int16_t right over here
git-svn-id: https://svn.eduke32.com/eduke32@6733 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -179,8 +179,8 @@ void Gv_FinalizeWeaponDefaults(void);
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case GAMEVAR_UINT8PTR: *(uint8_t *)aGameVars[id].global operator(uint8_t) operand; break; \
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case GAMEVAR_Q16PTR: \
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{ \
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Fix16 *pfix = (Fix16 *)aGameVars[id].global; \
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*pfix operator operand; \
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Fix16 *pfix = (Fix16 *)aGameVars[id].global; \
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*pfix operator(int16_t) operand; \
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break; \
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} \
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} \
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