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anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
git-svn-id: https://svn.eduke32.com/eduke32@6917 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -476,6 +476,7 @@ int32_t Anim_Play(const char *fn)
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gltexapplyprops();
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#endif
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timerUpdate();
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ototalclock = totalclock;
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i = 1;
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