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https://github.com/ZDoom/Raze.git
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EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@6942 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
1cfe23b348
commit
b2e788b7e9
4 changed files with 72 additions and 40 deletions
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@ -3458,12 +3458,13 @@ ACTOR_STATIC void G_MoveTransports(void)
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{
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if (pPlayer->on_ground && sectLotag == 0 && onFloor && pPlayer->jetpack_on == 0)
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{
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#ifndef EDUKE32_STANDALONE
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if (sprite[spriteNum].pal == 0)
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{
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A_Spawn(spriteNum, TRANSPORTERBEAM);
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A_PlaySound(TELEPORTER, spriteNum);
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}
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#endif
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for (int TRAVERSE_CONNECT(otherPlayer))
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{
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if (g_player[otherPlayer].ps->cursectnum == sprite[OW(spriteNum)].sectnum)
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@ -3490,12 +3491,13 @@ ACTOR_STATIC void G_MoveTransports(void)
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changespritesect(sectSprite, sprite[OW(spriteNum)].sectnum);
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pPlayer->cursectnum = sprite[sectSprite].sectnum;
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#ifndef EDUKE32_STANDALONE
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if (sprite[spriteNum].pal == 0)
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{
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int const newSprite = A_Spawn(OW(spriteNum), TRANSPORTERBEAM);
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A_PlaySound(TELEPORTER, newSprite);
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}
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#endif
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break;
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}
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@ -3624,7 +3626,7 @@ ACTOR_STATIC void G_MoveTransports(void)
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int const osect = sprite[OW(spriteNum)].sectnum;
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Bassert(sectLotag == ST_1_ABOVE_WATER || sectLotag == ST_2_UNDERWATER);
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#ifndef EDUKE32_STANDALONE
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int const newSprite = A_Spawn(sectSprite, WATERSPLASH2);
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if (sectLotag == ST_1_ABOVE_WATER && sprite[sectSprite].statnum == STAT_PROJECTILE)
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@ -3633,7 +3635,7 @@ ACTOR_STATIC void G_MoveTransports(void)
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sprite[newSprite].ang = sprite[sectSprite].ang;
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A_SetSprite(newSprite, CLIPMASK0);
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}
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#endif
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actor[sectSprite].lasttransport = (totalclock & UINT8_MAX);
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sprite[sectSprite].x += sprite[OW(spriteNum)].x - SX(spriteNum);
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@ -3660,7 +3662,7 @@ ACTOR_STATIC void G_MoveTransports(void)
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sprite[sectSprite].ang = sprite[OW(spriteNum)].ang;
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actor[sectSprite].bpos = *(vec3_t *)&sprite[sectSprite];
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#ifndef EDUKE32_STANDALONE
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if (sprite[spriteNum].pal == 0)
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{
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int newSprite = A_Spawn(spriteNum, TRANSPORTERBEAM);
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@ -3669,7 +3671,7 @@ ACTOR_STATIC void G_MoveTransports(void)
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newSprite = A_Spawn(OW(spriteNum), TRANSPORTERBEAM);
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A_PlaySound(TELEPORTER, newSprite);
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}
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#endif
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if (sprite[OW(spriteNum)].owner != OW(spriteNum))
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{
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T1(spriteNum) = 13;
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@ -1544,6 +1544,7 @@ int A_Spawn(int spriteNum, int tileNum)
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changespritestat(newSprite, STAT_ACTOR);
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}
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break;
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#ifndef EDUKE32_STANDALONE
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case CAMERAPOLE__STATIC:
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pSprite->extra = 1;
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pSprite->cstat &= 32768;
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@ -1561,7 +1562,6 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->pal = 0;
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break;
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#ifndef EDUKE32_STANDALONE
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case BOLT1__STATIC:
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case SIDEBOLT1__STATIC:
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T1(newSprite) = pSprite->xrepeat;
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@ -2647,13 +2647,14 @@ int A_Spawn(int spriteNum, int tileNum)
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}
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fallthrough__;
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#endif
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#ifndef EDUKE32_STANDALONE
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case EXPLOSION2BOT__STATIC:
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case BURNING__STATIC:
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case BURNING2__STATIC:
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case SMALLSMOKE__STATIC:
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case SHRINKEREXPLOSION__STATIC:
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case COOLEXPLOSION1__STATIC:
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#endif
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if (spriteNum >= 0)
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{
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pSprite->ang = sprite[spriteNum].ang;
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@ -3447,10 +3448,10 @@ static int getofs_viewtype_mirrored(uint16_t & cstat, int angDiff)
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}
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// XXX: this fucking sucks and needs to be replaced with a SFLAG
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#ifndef EDUKE32_STANDALONE
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static int G_CheckAdultTile(int tileNum)
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{
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UNREFERENCED_PARAMETER(tileNum);
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#ifndef EDUKE32_STANDALONE
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switch (tileNum)
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{
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case FEM1__STATIC:
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@ -3515,9 +3516,9 @@ static int G_CheckAdultTile(int tileNum)
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case 4957:
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return 1;
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}
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#endif
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return 0;
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}
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#endif
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static inline void G_DoEventAnimSprites(int tspriteNum)
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{
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@ -3675,6 +3676,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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// NOTE: not const spritetype because set at SET_SPRITE_NOT_TSPRITE (see below).
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uspritetype *const pSprite = (i < 0) ? &tsprite[j] : (uspritetype *)&sprite[i];
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#ifndef EDUKE32_STANDALONE
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if (ud.lockout && G_CheckAdultTile(DYNAMICTILEMAP(pSprite->picnum)))
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{
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t->xrepeat = t->yrepeat = 0;
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@ -3686,7 +3688,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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t->shade = -127;
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t->cstat |= 8192;
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}
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#endif
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if (t->statnum == TSPR_TEMP)
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continue;
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@ -3729,6 +3731,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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switch (DYNAMICTILEMAP(switchpic))
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{
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#ifndef EDUKE32_STANDALONE
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case DUKELYINGDEAD__STATIC:
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t->z += (24<<8);
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break;
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@ -3790,6 +3793,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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case CRYSTALAMMO__STATIC:
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t->shade = (sintable[(totalclock<<4)&2047]>>10);
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continue;
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#endif
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case VIEWSCREEN__STATIC:
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case VIEWSCREEN2__STATIC:
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{
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@ -3828,7 +3832,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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break;
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}
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#ifndef EDUKE32_STANDALONE
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case SHRINKSPARK__STATIC:
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t->picnum = SHRINKSPARK+((totalclock>>4)&3);
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break;
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@ -3868,7 +3872,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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t->picnum = RECON+frameOffset;
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break;
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#endif
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case APLAYER__STATIC:
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playerNum = P_GetP(pSprite);
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@ -4033,7 +4037,7 @@ PALONLY:
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t->z = actor[i].floorz;
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break;
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#ifndef EDUKE32_STANDALONE
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case JIBS1__STATIC:
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case JIBS2__STATIC:
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case JIBS3__STATIC:
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@ -4069,7 +4073,6 @@ PALONLY:
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G_MaybeTakeOnFloorPal(t, sect);
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break;
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case WATERBUBBLE__STATIC:
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if (sector[t->sectnum].floorpicnum == FLOORSLIME)
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{
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@ -4077,6 +4080,7 @@ PALONLY:
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break;
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}
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fallthrough__;
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#endif
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default:
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G_MaybeTakeOnFloorPal(t, sect);
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break;
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@ -4255,13 +4259,13 @@ skip:
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switch (DYNAMICTILEMAP(pSprite->picnum))
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{
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#ifndef EDUKE32_STANDALONE
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case LASERLINE__STATIC:
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if (sector[t->sectnum].lotag == ST_2_UNDERWATER) t->pal = 8;
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t->z = sprite[pSprite->owner].z-(3<<8);
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if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
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t->yrepeat = 0;
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fallthrough__;
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case EXPLOSION2__STATIC:
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case EXPLOSION2BOT__STATIC:
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case FREEZEBLAST__STATIC:
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case ATOMICHEALTH__STATIC:
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@ -4272,6 +4276,8 @@ skip:
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case SHRINKEREXPLOSION__STATIC:
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case RPG__STATIC:
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case FLOORFLAME__STATIC:
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#endif
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case EXPLOSION2__STATIC:
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if (t->picnum == EXPLOSION2)
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{
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g_player[screenpeek].ps->visibility = -127;
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@ -4280,6 +4286,7 @@ skip:
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t->shade = -127;
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t->cstat |= 8192+1024;
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break;
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#ifndef EDUKE32_STANDALONE
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case FIRE__STATIC:
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case FIRE2__STATIC:
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t->cstat |= 128;
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@ -4329,6 +4336,7 @@ skip:
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case FRAMEEFFECT1_13__STATIC:
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if (PLUTOPAK) break;
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fallthrough__;
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#endif
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case FRAMEEFFECT1__STATIC:
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if (pSprite->owner >= 0 && sprite[pSprite->owner].statnum < MAXSTATUS)
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{
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@ -53,7 +53,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define TEST_SYNC_KEY(bits, sync_num) (!!TEST((bits), BIT(sync_num)))
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#ifndef EDUKE32_STANDALONE
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#define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE)
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#else
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#define AFLAMABLE(X) (0)
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#endif
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#define rnd(X) ((krand()>>8)>=(255-(X)))
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//
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@ -211,7 +211,7 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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int const playerNum = pSprite->picnum == APLAYER ? P_GetP(pSprite) : -1;
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if (pSprite->picnum == APLAYER)
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if (playerNum != -1)
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{
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if (!g_player[playerNum].ps->auto_aim)
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return -1;
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@ -221,6 +221,7 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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if (A_CheckSpriteTileFlags(projecTile,SFLAG_PROJECTILE) && (Proj_GetProjectile(projecTile)->workslike & PROJECTILE_RPG))
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return -1;
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#ifndef EDUKE32_STANDALONE
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switch (DYNAMICTILEMAP(projecTile))
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{
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case TONGUE__STATIC:
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@ -235,26 +236,27 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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default:
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break;
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}
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#endif
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}
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}
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int const spriteAng = pSprite->ang;
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int const gotShrinker =
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(pSprite->picnum == APLAYER && PWEAPON(playerNum, g_player[playerNum].ps->curr_weapon, WorksLike) == SHRINKER_WEAPON);
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int const gotFreezer =
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(pSprite->picnum == APLAYER && PWEAPON(playerNum, g_player[playerNum].ps->curr_weapon, WorksLike) == FREEZE_WEAPON);
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#ifndef EDUKE32_STANDALONE
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int const isShrinker = (pSprite->picnum == APLAYER && PWEAPON(playerNum, g_player[playerNum].ps->curr_weapon, WorksLike) == SHRINKER_WEAPON);
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int const isFreezer = (pSprite->picnum == APLAYER && PWEAPON(playerNum, g_player[playerNum].ps->curr_weapon, WorksLike) == FREEZE_WEAPON);
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#endif
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vec2_t const d1 = { sintable[(spriteAng + 512 - projAng) & 2047], sintable[(spriteAng - projAng) & 2047] };
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vec2_t const d2 = { sintable[(spriteAng + 512 + projAng) & 2047], sintable[(spriteAng + projAng) & 2047] };
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vec2_t const d3 = { sintable[(spriteAng + 512) & 2047], sintable[spriteAng & 2047] };
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int lastDist = INT32_MAX;
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int returnSprite = -1;
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int lastDist = INT32_MAX;
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int bestSprite = -1;
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for (bssize_t k=0; k<4; k++)
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{
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if (returnSprite >= 0)
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if (bestSprite >= 0)
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break;
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for (bssize_t spriteNum=headspritestat[aimstats[k]]; spriteNum >= 0; spriteNum=nextspritestat[spriteNum])
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(sprite[spriteNum].cstat & (257 + 32768)) == 257) &&
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(A_CheckEnemySprite(&sprite[spriteNum]) || k < 2))
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{
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if (A_CheckEnemySprite(&sprite[spriteNum]) || PN(spriteNum) == APLAYER || PN(spriteNum) == SHARK)
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if (A_CheckEnemySprite(&sprite[spriteNum]) || PN(spriteNum) == APLAYER)
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{
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if (PN(spriteNum) == APLAYER && pSprite->picnum == APLAYER && pSprite != &sprite[spriteNum] &&
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(GTFLAGS(GAMETYPE_PLAYERSFRIENDLY) ||
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(GTFLAGS(GAMETYPE_TDM) && g_player[P_Get(spriteNum)].ps->team == g_player[playerNum].ps->team)))
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continue;
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if ((gotShrinker && sprite[spriteNum].xrepeat < 30
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#ifndef EDUKE32_STANDALONE
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if ((isShrinker && sprite[spriteNum].xrepeat < 30
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&& (PN(spriteNum) == SHARK || !(PN(spriteNum) >= GREENSLIME && PN(spriteNum) <= GREENSLIME + 7)))
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|| (gotFreezer && sprite[spriteNum].pal == 1))
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|| (isFreezer && sprite[spriteNum].pal == 1))
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continue;
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#endif
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}
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vec2_t vd = { (SX(spriteNum) - pSprite->x), (SY(spriteNum) - pSprite->y) };
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vec2_t const vd = { (SX(spriteNum) - pSprite->x), (SY(spriteNum) - pSprite->y) };
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if ((d1.y * vd.x <= d1.x * vd.y) && (d2.y * vd.x >= d2.x * vd.y))
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{
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@ -292,16 +296,18 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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onScreen = (klabs(scale(SZ(spriteNum)-pSprite->z,10,spriteDist)-fix16_to_int(ps->q16horiz+ps->q16horizoff-F16(100))) < 100);
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}
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int const canSee = (PN(spriteNum) == ORGANTIC || PN(spriteNum) == ROTATEGUN)
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? cansee(SX(spriteNum), SY(spriteNum), SZ(spriteNum), SECT(spriteNum), pSprite->x, pSprite->y,
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pSprite->z - ZOFFSET5, pSprite->sectnum)
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: cansee(SX(spriteNum), SY(spriteNum), SZ(spriteNum) - ZOFFSET5, SECT(spriteNum), pSprite->x, pSprite->y,
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pSprite->z - ZOFFSET5, pSprite->sectnum);
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#ifndef EDUKE32_STANDALONE
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int const zOffset = (PN(spriteNum) == ORGANTIC || PN(spriteNum) == ROTATEGUN) ? ZOFFSET5 : 0;
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#else
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int const zOffset = 0;
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#endif
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int const canSee = cansee(SX(spriteNum), SY(spriteNum), SZ(spriteNum) - zOffset, SECT(spriteNum),
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pSprite->x, pSprite->y, pSprite->z - ZOFFSET5, pSprite->sectnum);
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if (onScreen && canSee)
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{
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lastDist = spriteDist;
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returnSprite = spriteNum;
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lastDist = spriteDist;
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bestSprite = spriteNum;
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}
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}
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}
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@ -309,7 +315,7 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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}
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}
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return returnSprite;
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return bestSprite;
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}
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static void A_SetHitData(int spriteNum, const hitdata_t *hitData)
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@ -319,11 +325,13 @@ static void A_SetHitData(int spriteNum, const hitdata_t *hitData)
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actor[spriteNum].t_data[8] = hitData->sprite;
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}
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#ifndef EDUKE32_STANDALONE
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static int CheckShootSwitchTile(int tileNum)
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{
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return tileNum == DIPSWITCH || tileNum == DIPSWITCH + 1 || tileNum == DIPSWITCH2 || tileNum == DIPSWITCH2 + 1 ||
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tileNum == DIPSWITCH3 || tileNum == DIPSWITCH3 + 1 || tileNum == HANDSWITCH || tileNum == HANDSWITCH + 1;
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}
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#endif
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static int32_t safeldist(int32_t spriteNum, const void *pSprite)
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{
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@ -362,9 +370,11 @@ static int GetAutoAimAng(int spriteNum, int playerNum, int projecTile, int zAdju
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const uspritetype *const pSprite = (uspritetype *)&sprite[returnSprite];
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int zCenter = 2 * (pSprite->yrepeat * tilesiz[pSprite->picnum].y) + zAdjust;
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#ifndef EDUKE32_STANDALONE
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if (aimFlags &&
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((pSprite->picnum >= GREENSLIME && pSprite->picnum <= GREENSLIME + 7) || pSprite->picnum == ROTATEGUN))
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zCenter -= ZOFFSET3;
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#endif
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|
||||
int spriteDist = safeldist(g_player[playerNum].ps->i, &sprite[returnSprite]);
|
||||
*pZvel = tabledivide32_noinline((pSprite->z - startPos->z - zCenter) * projVel, spriteDist);
|
||||
|
@ -460,8 +470,8 @@ static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_
|
|||
pPlayer->angrange = angRange;
|
||||
pPlayer->zrange = zRange;
|
||||
#else
|
||||
Gv_SetVar(g_angRangeVarID,angRange, spriteNum,playerNum);
|
||||
Gv_SetVar(g_zRangeVarID,zRange,spriteNum,playerNum);
|
||||
Gv_SetVar(g_angRangeVarID, angRange, spriteNum, playerNum);
|
||||
Gv_SetVar(g_zRangeVarID, zRange, spriteNum, playerNum);
|
||||
#endif
|
||||
|
||||
VM_OnEvent(EVENT_GETSHOTRANGE, spriteNum, playerNum);
|
||||
|
@ -616,10 +626,13 @@ static int Proj_MaybeDamageCF2(int const spriteNum, int const zvel, int const hi
|
|||
// 2: set cstat to wall-aligned + random x/y flip
|
||||
//
|
||||
// TODO: maybe split into 3 cases (hit neither wall nor sprite, hit sprite, hit wall)?
|
||||
static int P_PostFireHitscan(int const playerNum, int const spriteNum, hitdata_t *const hitData, int const spriteOwner,
|
||||
static int P_PostFireHitscan(int playerNum, int const spriteNum, hitdata_t *const hitData, int const spriteOwner,
|
||||
int const projecTile, int const zvel, int const spawnTile, int const decalTile, int const wallDamage,
|
||||
int const decalFlags)
|
||||
{
|
||||
#ifdef EDUKE32_STANDALONE
|
||||
UNREFERENCED_PARAMETER(playerNum);
|
||||
#endif
|
||||
if (hitData->wall == -1 && hitData->sprite == -1)
|
||||
{
|
||||
if (Proj_MaybeDamageCF2(spriteNum, zvel, hitData->sect))
|
||||
|
@ -639,6 +652,7 @@ static int P_PostFireHitscan(int const playerNum, int const spriteNum, hitdata_t
|
|||
(ud.ffire == 1 || (!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY) && GTFLAGS(GAMETYPE_TDM) &&
|
||||
g_player[P_Get(hitData->sprite)].ps->team != g_player[P_Get(spriteOwner)].ps->team)))
|
||||
{
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
int jibSprite = A_Spawn(spriteNum, JIBS6);
|
||||
|
||||
sprite[spriteNum].xrepeat = sprite[spriteNum].yrepeat = 0;
|
||||
|
@ -646,17 +660,19 @@ static int P_PostFireHitscan(int const playerNum, int const spriteNum, hitdata_t
|
|||
sprite[jibSprite].xvel = 16;
|
||||
sprite[jibSprite].xrepeat = sprite[jibSprite].yrepeat = 24;
|
||||
sprite[jibSprite].ang += 64 - (krand() & 127);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
Proj_MaybeSpawn(spriteNum, spawnTile, hitData);
|
||||
}
|
||||
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
if (playerNum >= 0 && CheckShootSwitchTile(sprite[hitData->sprite].picnum))
|
||||
{
|
||||
P_ActivateSwitch(playerNum, hitData->sprite, 1);
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else if (hitData->wall >= 0)
|
||||
{
|
||||
|
@ -667,11 +683,13 @@ static int P_PostFireHitscan(int const playerNum, int const spriteNum, hitdata_t
|
|||
if (CheckDoorTile(hitWall->picnum) == 1)
|
||||
goto SKIPBULLETHOLE;
|
||||
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
if (playerNum >= 0 && CheckShootSwitchTile(hitWall->picnum))
|
||||
{
|
||||
P_ActivateSwitch(playerNum, hitData->wall, 0);
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (hitWall->hitag != 0 || (hitWall->nextwall >= 0 && wall[hitWall->nextwall].hitag != 0))
|
||||
goto SKIPBULLETHOLE;
|
||||
|
|
Loading…
Reference in a new issue