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CON: Add "actorsound" command.
Patch from Striker. git-svn-id: https://svn.eduke32.com/eduke32@6504 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 20 additions and 0 deletions
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@ -118,6 +118,7 @@ static tokenmap_t const vm_keywords[] =
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{ "activatebysector", CON_ACTIVATEBYSECTOR },
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{ "activatecheat", CON_ACTIVATECHEAT },
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{ "actor", CON_ACTOR },
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{ "actorsound", CON_ACTORSOUND },
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{ "addammo", CON_ADDAMMO },
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{ "addinventory", CON_ADDINVENTORY },
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{ "addkills", CON_ADDKILLS },
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@ -4111,6 +4112,7 @@ DO_DEFSTATE:
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case CON_QSTRCAT:
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case CON_QSTRCPY:
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case CON_QGETSYSSTR:
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case CON_ACTORSOUND:
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case CON_STOPACTORSOUND:
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case CON_STARTTRACKSLOT:
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C_GetManyVars(2);
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@ -1145,6 +1145,7 @@ enum ScriptKeywords_t
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CON_DRAWLINERGB, // 405
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CON_STARTTRACKSLOT, // 406
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CON_STOPALLMUSIC, // 407
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CON_ACTORSOUND, // 408
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CON_END
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};
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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@ -1679,6 +1679,23 @@ skip_check:
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continue;
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}
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case CON_ACTORSOUND:
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insptr++;
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{
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
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int const soundNum = Gv_GetVarX(*insptr++);
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if (EDUKE32_PREDICT_FALSE((unsigned)soundNum >= MAXSOUNDS))
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{
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CON_ERRPRINTF("invalid sound %d\n", soundNum);
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continue;
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}
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A_PlaySound(soundNum, spriteNum);
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continue;
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}
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case CON_SETACTORSOUNDPITCH:
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insptr++;
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{
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