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Build fix
git-svn-id: https://svn.eduke32.com/eduke32@6387 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 8 additions and 3 deletions
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@ -2566,7 +2566,12 @@ nullquote:
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int const out = *insptr++;
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vec3_t in;
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Gv_FillWithVars(in);
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Gv_SetVarX(out, (tw == CON_MULSCALE ? mulscale : divscale)(in.x, in.y, in.z));
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if (tw == CON_MULSCALE)
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Gv_SetVarX(out, mulscale(in.x, in.y, in.z));
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else
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Gv_SetVarX(out, divscale(in.x, in.y, in.z));
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continue;
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}
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@ -378,7 +378,7 @@ void Gv_ResetVars(void) /* this is called during a new game and nowhere else */
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}
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}
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int __fastcall Gv_GetArrayElementSize(int const arrayIdx)
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unsigned __fastcall Gv_GetArrayElementSize(int const arrayIdx)
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{
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int typeSize = 0;
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@ -103,7 +103,7 @@ extern gamearray_t aGameArrays[MAXGAMEARRAYS];
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extern int32_t g_gameVarCount;
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extern int32_t g_gameArrayCount;
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int __fastcall Gv_GetArrayElementSize(int const arrayIdx);
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unsigned __fastcall Gv_GetArrayElementSize(int const arrayIdx);
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int __fastcall Gv_GetArrayAllocSize(int const arrayIdx);
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int __fastcall Gv_GetArrayValue(int const id, int index);
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int __fastcall Gv_GetVar(int id, int spriteNum, int playerNum);
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