Re-allow MUSICANDSFX ambient sounds with a hitag in the interval [32768, 65535].

git-svn-id: https://svn.eduke32.com/eduke32@6647 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-02-11 05:04:03 +00:00
parent 9cf6c85623
commit f2538230b7

View file

@ -1360,7 +1360,7 @@ ACTOR_STATIC void G_MoveFX(void)
case MUSICANDSFX__STATIC:
{
int const spriteHitag = pSprite->hitag;
int32_t const spriteHitag = (uint16_t)pSprite->hitag;
DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
if (T2(spriteNum) != ud.config.SoundToggle)
@ -1372,7 +1372,7 @@ ACTOR_STATIC void G_MoveFX(void)
if (pSprite->lotag >= 1000 && pSprite->lotag < 2000)
{
int playerDist = ldist(&sprite[pPlayer->i],pSprite);
int32_t playerDist = ldist(&sprite[pPlayer->i], pSprite);
#ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode==2)