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WWII GI: Update the default values of the weapon gamevars to correctly match the original game.
git-svn-id: https://svn.eduke32.com/eduke32@6868 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 39 additions and 3 deletions
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@ -1429,9 +1429,45 @@ static void Gv_AddSystemVars(void)
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weapondefaults[SHRINKER_WEAPON].TotalTime = 30;
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weapondefaults[GROW_WEAPON].TotalTime = 30;
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weapondefaults[GROW_WEAPON].SpawnTime = 2;
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weapondefaults[GROW_WEAPON].Spawn = SHELL;
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weapondefaults[GROW_WEAPON].FireSound = 0;
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if (NAM)
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{
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weapondefaults[GROW_WEAPON].SpawnTime = 2;
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weapondefaults[GROW_WEAPON].Spawn = SHELL;
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weapondefaults[GROW_WEAPON].FireSound = 0;
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}
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else if (WW2GI)
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{
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weapondefaults[KNEE_WEAPON].Reload = 30;
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weapondefaults[KNEE_WEAPON].HoldDelay = 14;
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weapondefaults[PISTOL_WEAPON].Flags |= WEAPON_AUTOMATIC;
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weapondefaults[SHOTGUN_WEAPON].TotalTime = 31;
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weapondefaults[CHAINGUN_WEAPON].Reload = 30;
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weapondefaults[CHAINGUN_WEAPON].FireDelay = 1;
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weapondefaults[CHAINGUN_WEAPON].HoldDelay = 10;
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weapondefaults[CHAINGUN_WEAPON].SpawnTime = 0;
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weapondefaults[RPG_WEAPON].Reload = 30;
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weapondefaults[DEVISTATOR_WEAPON].Reload = 30;
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weapondefaults[DEVISTATOR_WEAPON].FireDelay = 2;
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weapondefaults[DEVISTATOR_WEAPON].TotalTime = 5;
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weapondefaults[DEVISTATOR_WEAPON].Flags = WEAPON_FIREEVERYOTHER;
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weapondefaults[DEVISTATOR_WEAPON].ShotsPerBurst = 0;
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weapondefaults[TRIPBOMB_WEAPON].Reload = 30;
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weapondefaults[TRIPBOMB_WEAPON].HoldDelay = 0;
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weapondefaults[TRIPBOMB_WEAPON].Flags = WEAPON_STANDSTILL;
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weapondefaults[FREEZE_WEAPON].Flags = WEAPON_FIREEVERYOTHER;
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weapondefaults[HANDREMOTE_WEAPON].Reload = 30;
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weapondefaults[GROW_WEAPON].InitialSound = EXPANDERSHOOT;
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}
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}
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for (int i=0; i<MAX_WEAPONS; i++)
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