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Fix console background disappearing intermittently
git-svn-id: https://svn.eduke32.com/eduke32@6785 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 5 additions and 0 deletions
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@ -248,6 +248,7 @@ void COMMON_clearbackground(int32_t numcols, int32_t numrows)
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{
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// glPushAttrib(GL_FOG_BIT);
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polymost_setFogEnabled(false);
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polymost_useColorOnly(true);
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setpolymost2dview();
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glColor4f(0.f, 0.f, 0.f, 0.67f);
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@ -257,6 +258,7 @@ void COMMON_clearbackground(int32_t numcols, int32_t numrows)
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glRecti(0, 8*numrows+4, xdim, 8*numrows+8);
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// glPopAttrib();
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polymost_useColorOnly(false);
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polymost_setFogEnabled(true);
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return;
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@ -147,6 +147,7 @@ void GAME_clearbackground(int32_t numcols, int32_t numrows)
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const int32_t i8n8 = OSD_SCALE(OSDCHAR_HEIGHT*numrows);
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// glPushAttrib(GL_FOG_BIT);
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polymost_setFogEnabled(false);
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polymost_useColorOnly(true);
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setpolymost2dview();
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glColor4f(0.f, 0.f, 0.f, 0.67f);
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@ -154,6 +155,8 @@ void GAME_clearbackground(int32_t numcols, int32_t numrows)
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glRecti(0, 0, xdim, i8n8+OSDCHAR_HEIGHT);
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glColor4f(0.f, 0.f, 0.f, 1.f);
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glRecti(0, i8n8+4, xdim, i8n8+OSDCHAR_HEIGHT);
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polymost_useColorOnly(false);
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if (!nofog)
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polymost_setFogEnabled(true);
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// glPopAttrib();
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