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CON: Add resetplayerflag 8, which mandates reload and not savegame load in single player.
git-svn-id: https://svn.eduke32.com/eduke32@6823 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1087,7 +1087,7 @@ static int32_t VM_ResetPlayer(int const playerNum, int32_t vmFlags, int32_t cons
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//AddLog("resetplayer");
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if (!g_netServer && ud.multimode < 2 && !(resetFlags & 2))
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{
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if (g_quickload && g_quickload->isValid() && ud.recstat != 2)
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if (g_quickload && g_quickload->isValid() && ud.recstat != 2 && !(resetFlags & 8))
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{
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if (resetFlags & 4)
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{
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