More of the previous commit, because VS can be frustrating.

git-svn-id: https://svn.eduke32.com/eduke32@6064 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-02-19 22:15:32 +00:00
parent 1aaf246527
commit 79279780a5
4 changed files with 3 additions and 3 deletions

View file

@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "demo.h"
#include "screens.h"
#include "renderlayer.h"
#include "cmdline.h"
#ifdef LUNATIC
char const * const * g_argv;

View file

@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "scriplib.h"
#include "osdcmds.h"
#include "renderlayer.h"
#include "cmdline.h"
#ifdef __ANDROID__
#include "android.h"

View file

@ -272,7 +272,6 @@ extern int32_t g_doQuickSave;
extern int32_t g_forceWeaponChoice;
extern int32_t g_fakeMultiMode;
extern int32_t g_levelTextTime;
extern int32_t g_noSetup;
extern int32_t g_quitDeadline;
extern int32_t g_restorePalette;
extern int32_t hud_glowingquotes;

View file

@ -55,6 +55,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "game.h"
#include "common_game.h"
#include "cmdline.h"
#define TAB_CONFIG 0
// #define TAB_GAME 1
@ -98,8 +99,6 @@ static inline int32_t getfilenames(char const *path)
#define POPULATE_GAME 4
#define POPULATE_GAMEDIRS 8
extern int32_t g_noSetup;
#ifdef INPUT_MOUSE
#undef INPUT_MOUSE
#endif