raze/source/duke3d
hendricks266 3117dcf006 Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.
Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.

git-svn-id: https://svn.eduke32.com/eduke32@6694 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:36 +00:00
..
rsrc Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
src Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed. 2018-02-25 01:18:36 +00:00
Dependencies.mak Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
gpl-2.0.txt The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00