Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.

While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all.

TODO: Add a cvar for toggling the fragbar and turn it off by default.

git-svn-id: https://svn.eduke32.com/eduke32@6482 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-10-15 23:10:21 +00:00
parent 6aaddf3fa2
commit ddd94d7b92

View file

@ -48,7 +48,7 @@ int32_t g_volumeFlags[MAXVOLUMES];
int32_t g_gametypeFlags[MAXGAMETYPES] =
{
// GAMETYPE_FRAGBAR |
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ITEMRESPAWN |
@ -67,12 +67,12 @@ int32_t g_gametypeFlags[MAXGAMETYPES] =
GAMETYPE_PRESERVEINVENTORYDEATH,
GAMETYPE_WEAPSTAY |
// GAMETYPE_FRAGBAR |
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ACCESSATSTART,
// GAMETYPE_FRAGBAR |
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ITEMRESPAWN |
@ -82,7 +82,7 @@ int32_t g_gametypeFlags[MAXGAMETYPES] =
GAMETYPE_TDMSPAWN,
GAMETYPE_WEAPSTAY |
// GAMETYPE_FRAGBAR |
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ACCESSATSTART |