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Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.
While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all. TODO: Add a cvar for toggling the fragbar and turn it off by default. git-svn-id: https://svn.eduke32.com/eduke32@6482 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 4 deletions
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@ -48,7 +48,7 @@ int32_t g_volumeFlags[MAXVOLUMES];
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int32_t g_gametypeFlags[MAXGAMETYPES] =
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{
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// GAMETYPE_FRAGBAR |
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GAMETYPE_FRAGBAR |
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GAMETYPE_SCORESHEET |
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GAMETYPE_DMSWITCHES |
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GAMETYPE_ITEMRESPAWN |
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@ -67,12 +67,12 @@ int32_t g_gametypeFlags[MAXGAMETYPES] =
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GAMETYPE_PRESERVEINVENTORYDEATH,
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GAMETYPE_WEAPSTAY |
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// GAMETYPE_FRAGBAR |
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GAMETYPE_FRAGBAR |
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GAMETYPE_SCORESHEET |
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GAMETYPE_DMSWITCHES |
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GAMETYPE_ACCESSATSTART,
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// GAMETYPE_FRAGBAR |
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GAMETYPE_FRAGBAR |
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GAMETYPE_SCORESHEET |
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GAMETYPE_DMSWITCHES |
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GAMETYPE_ITEMRESPAWN |
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@ -82,7 +82,7 @@ int32_t g_gametypeFlags[MAXGAMETYPES] =
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GAMETYPE_TDMSPAWN,
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GAMETYPE_WEAPSTAY |
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// GAMETYPE_FRAGBAR |
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GAMETYPE_FRAGBAR |
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GAMETYPE_SCORESHEET |
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GAMETYPE_DMSWITCHES |
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GAMETYPE_ACCESSATSTART |
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