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Clean up episodes, skills, and game modes in standalone builds.
git-svn-id: https://svn.eduke32.com/eduke32@6192 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 9 additions and 1 deletions
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@ -32,11 +32,19 @@ const char *s_buildDate = "20120522";
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extern "C" {
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#endif
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#ifndef EDUKE32_STANDALONE
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char g_volumeNames[MAXVOLUMES][33] = { "L.A. Meltdown", "Lunar Apocalypse", "Shrapnel City" };
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int32_t g_volumeFlags[MAXVOLUMES]; // all initialize to zero
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char g_skillNames[MAXSKILLS][33] = { "Piece Of Cake", "Let's Rock", "Come Get Some", "Damn I'm Good" };
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char g_gametypeNames[MAXGAMETYPES][33]
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= { "DukeMatch (Spawn)", "Cooperative Play", "DukeMatch (No Spawn)", "Team DM (Spawn)", "Team DM (No Spawn)" };
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#else
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char g_volumeNames[MAXVOLUMES][33];
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char g_skillNames[MAXSKILLS][33];
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char g_gametypeNames[MAXGAMETYPES][33]
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= { "Deathmatch (Spawn)", "Cooperative Play", "Deathmatch (No Spawn)", "Team DM (Spawn)", "Team DM (No Spawn)" };
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#endif
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int32_t g_volumeFlags[MAXVOLUMES];
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int32_t g_gametypeFlags[MAXGAMETYPES] =
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{
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