Properly save the currently playing music track in savegames.

Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@6620 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-01-29 11:13:49 +00:00
parent d792054ce2
commit 6470b51fb9
3 changed files with 25 additions and 35 deletions

View file

@ -66,10 +66,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
#ifdef LUNATIC
// Lunatic
# define BYTEVERSION_EDUKE32 321
# define BYTEVERSION_EDUKE32 324
#else
// Non-Lua build
# define BYTEVERSION_EDUKE32 321
# define BYTEVERSION_EDUKE32 324
#endif
//#define BYTEVERSION_13 27

View file

@ -256,6 +256,9 @@ corrupt:
static void sv_postudload();
// hack
static int different_user_map;
// XXX: keyboard input 'blocked' after load fail? (at least ESC?)
int32_t G_LoadPlayer(savebrief_t & sv)
{
@ -309,6 +312,7 @@ int32_t G_LoadPlayer(savebrief_t & sv)
// NOTE: Bmemcpy needed for SAVEGAME_MUSIC.
EDUKE32_STATIC_ASSERT(sizeof(boardfilename) == sizeof(h.boardfn));
different_user_map = strcmp(boardfilename, h.boardfn);
Bmemcpy(boardfilename, h.boardfn, sizeof(boardfilename));
const int mapIdx = h.volnum*MAXLEVELS + h.levnum;
@ -1356,17 +1360,6 @@ int32_t sv_saveandmakesnapshot(FILE *fil, char const *name, int8_t spot, int8_t
EDUKE32_STATIC_ASSERT(BSZ == sizeof(currentboardfilename));
Bstrncpy(h.boardfn, currentboardfilename, BSZ);
if (currentboardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
{
// Shoehorn currently playing music into last bytes of board name buffer.
// SAVEGAME_MUSIC.
if (g_musicIndex != (0*MAXLEVELS+7) && Bstrlen(h.boardfn) < BSZ-2)
{
h.boardfn[BSZ-2] = g_musicIndex / MAXLEVELS;
h.boardfn[BSZ-1] = g_musicIndex % MAXLEVELS;
}
}
if (spot >= 0)
{
// savegame
@ -2150,37 +2143,27 @@ static void postloadplayer(int32_t savegamep)
//2.5
if (savegamep)
{
int32_t musicIdx = (ud.volume_number*MAXLEVELS) + ud.level_number;
int32_t musicIdx = (ud.music_episode*MAXLEVELS) + ud.music_level;
Bmemset(gotpic, 0, sizeof(gotpic));
S_ClearSoundLocks();
G_CacheMapData();
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0 && ud.music_level == 7 && ud.music_episode == 0)
{
const uint32_t BSZ = sizeof(boardfilename);
char levname[BMAX_PATH];
G_SetupFilenameBasedMusic(levname, boardfilename, ud.level_number);
}
// Potentially extract the custom music volume/level from
// boardfilename[] stored with SAVEGAME_MUSIC.
if (Bstrlen(boardfilename) < BSZ-2)
{
int32_t mi = MAXLEVELS*boardfilename[BSZ-2] + boardfilename[BSZ-1];
if (mi != 0 && (unsigned)mi < MUS_FIRST_SPECIAL)
musicIdx = mi;
}
if (g_mapInfo[musicIdx].musicfn != NULL && (musicIdx != g_musicIndex || different_user_map))
{
ud.music_episode = g_musicIndex / MAXLEVELS;
ud.music_level = g_musicIndex % MAXLEVELS;
S_PlayLevelMusicOrNothing(musicIdx);
}
if (ud.config.MusicToggle)
{
if (g_mapInfo[musicIdx].musicfn != NULL && musicIdx != g_musicIndex)
S_PlayLevelMusicOrNothing(musicIdx);
S_PauseMusic(0);
}
g_player[myconnectindex].ps->gm = MODE_GAME;
ud.recstat = 0;

View file

@ -268,6 +268,13 @@ static int32_t S_PlayMusic(const char *fn)
return 0;
}
static void S_SetMusicIndex(unsigned int m)
{
g_musicIndex = m;
ud.music_episode = m / MAXLEVELS;
ud.music_level = m % MAXLEVELS;
}
int S_TryPlayLevelMusic(unsigned int m)
{
char const * musicfn = g_mapInfo[m].musicfn;
@ -275,7 +282,7 @@ int S_TryPlayLevelMusic(unsigned int m)
{
if (!S_PlayMusic(musicfn))
{
g_musicIndex = m;
S_SetMusicIndex(m);
return 0;
}
}
@ -288,7 +295,7 @@ void S_PlayLevelMusicOrNothing(unsigned int m)
if (S_TryPlayLevelMusic(m))
{
S_StopMusic();
g_musicIndex = m;
S_SetMusicIndex(m);
}
}
@ -299,7 +306,7 @@ int S_TryPlaySpecialMusic(unsigned int m)
{
if (!S_PlayMusic(musicfn))
{
g_musicIndex = m;
S_SetMusicIndex(m);
return 0;
}
}
@ -312,7 +319,7 @@ void S_PlaySpecialMusicOrNothing(unsigned int m)
if (S_TryPlaySpecialMusic(m))
{
S_StopMusic();
g_musicIndex = m;
S_SetMusicIndex(m);
}
}