mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
Abolish all " ={ " when assigning a struct. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6061 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
5d77a4ac06
commit
d43fb548cf
17 changed files with 67 additions and 67 deletions
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@ -250,7 +250,7 @@ int32_t drawline16(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int col)
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//int32_t odx,ody;
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//int32_t ox1=x1,oy1=y1, ox2=x2,oy2=y2;
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vec2_t d ={ x2-x1, y2-y1 };
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vec2_t d = { x2-x1, y2-y1 };
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//odx=dx;
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//ody=dy;
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@ -580,7 +580,7 @@ int32_t scalescreeny(int32_t sy) { return (m32_sideview) ? mulscale14(sy, m32_si
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// return screen coordinates for BUILD coords x and y (relative to current position)
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void screencoords(int32_t *xres, int32_t *yres, int32_t x, int32_t y, int32_t zoome)
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{
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vec2_t coord ={ x, y };
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vec2_t coord = { x, y };
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if (m32_sideview)
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rotatepoint(zerovec, coord, m32_sideang, &coord);
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@ -609,7 +609,7 @@ int32_t getinvdisplacement(int32_t *dx, int32_t *dy, int32_t dz)
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dz = (((int64_t) dz * (int64_t) m32_sidecos)/(int64_t) m32_sidesin)>>4;
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vec2_t v[2] ={ { 0, dz },{ *dx, *dy } };
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vec2_t v[2] = { { 0, dz },{ *dx, *dy } };
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rotatepoint(zerovec, v[0], -m32_sideang, &v[1]);
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@ -69,9 +69,9 @@ void hlineasm4(bssize_t cnt, int32_t skiploadincs, int32_t paloffs, uint32_t by,
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const char *const A_C_RESTRICT palptr = &ghlinepal[paloffs];
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const char *const A_C_RESTRICT buf = gbuf;
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const vec2_t inc ={ gbxinc, gbyinc };
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const vec2_t log ={ glogx, glogy };
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const vec2_t log32 ={ 32-log.x, 32-log.y };
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const vec2_t inc = { gbxinc, gbyinc };
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const vec2_t log = { glogx, glogy };
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const vec2_t log32 = { 32-log.x, 32-log.y };
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char *pp = (char *)p;
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#ifdef CLASSIC_SLICE_BY_4
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@ -190,7 +190,7 @@ static uint8_t visited[MAXWALLS>>3];
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int32_t m32_2d3dmode = 0;
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int32_t m32_2d3dsize = 4;
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vec2_t m32_2d3d ={ 0xffff, 4 };
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vec2_t m32_2d3d = { 0xffff, 4 };
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typedef struct
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{
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@ -3357,7 +3357,7 @@ void overheadeditor(void)
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int16_t cursectorhighlight, sectorhighlightstat;
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int32_t prefixarg = 0, tsign;
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int32_t resetsynctics = 0, lasttick=getticks(), waitdelay=totalclock, lastdraw=getticks();
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int32_t olen[2]={0,0}, dragwall[2] = {-1, -1};
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int32_t olen[2] = {0, 0}, dragwall[2] = {-1, -1};
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int16_t linehighlight2 = -1;
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ovh.suckwall = -1;
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@ -3853,7 +3853,7 @@ void overheadeditor(void)
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#ifdef USE_OPENGL
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int bakrendmode = rendmode;
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#endif
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vec2_t bdim ={ xdim, ydim };
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vec2_t bdim = { xdim, ydim };
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xdim = xdim2d;
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ydim = ydim2d;
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@ -3884,7 +3884,7 @@ void overheadeditor(void)
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setview(m32_2d3d.x, m32_2d3d.y, m32_2d3d.x + XSIZE_2D3D, m32_2d3d.y + YSIZE_2D3D);
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clearview(-1);
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vec2_t osearch ={ searchx, searchy };
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vec2_t osearch = { searchx, searchy };
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searchx -= m32_2d3d.x;
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searchy -= m32_2d3d.y;
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@ -5742,7 +5742,7 @@ draw_as_face_sprite:
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int32_t const xspan = ((B_LITTLE32(longptr[0]) + B_LITTLE32(longptr[1])) >> 1);
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int32_t const yspan = B_LITTLE32(longptr[2]);
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vec2_t const siz ={ mulscale_triple30(xdsiz, xv, xspan), mulscale_triple30(xdsiz, nyrepeat, yspan) };
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vec2_t const siz = { mulscale_triple30(xdsiz, xv, xspan), mulscale_triple30(xdsiz, nyrepeat, yspan) };
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//Watch out for divscale overflow
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if (((xspan>>11) < siz.x) && (yspan < (siz.y>>1)))
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@ -8649,8 +8649,8 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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Bmemset(gotsector, 0, (numsectors+7)>>3);
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vec2_t const c1 ={ (windowxy1.x<<12), (windowxy1.y<<12) };
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vec2_t const c2 ={ ((windowxy2.x+1)<<12)-1, ((windowxy2.y+1)<<12)-1 };
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vec2_t const c1 = { (windowxy1.x<<12), (windowxy1.y<<12) };
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vec2_t const c2 = { ((windowxy2.x+1)<<12)-1, ((windowxy2.y+1)<<12)-1 };
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zoome <<= 8;
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@ -8710,7 +8710,7 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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#endif
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if ((i&0xf0) != 0xf0) continue;
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vec2_t bak ={ rx1[0], mulscale16(ry1[0]-(ydim<<11),xyaspect)+(ydim<<11) };
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vec2_t bak = { rx1[0], mulscale16(ry1[0]-(ydim<<11),xyaspect)+(ydim<<11) };
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if (i&0x0f)
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{
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@ -8820,7 +8820,7 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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const int32_t xspan = tilesiz[spr->picnum].x;
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int32_t npoints = 0;
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vec2_t v1 ={ spr->x, spr->y }, v2, v3, v4;
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vec2_t v1 = { spr->x, spr->y }, v2, v3, v4;
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get_floorspr_points(spr, 0, 0, &v1.x, &v2.x, &v3.x, &v4.x,
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&v1.y, &v2.y, &v3.y, &v4.y);
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@ -8,7 +8,7 @@
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#include "a.h"
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#include "xxhash.h"
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uint8_t *basepaltable[MAXBASEPALS] ={ palette };
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uint8_t *basepaltable[MAXBASEPALS] = { palette };
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uint8_t basepalreset=1;
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uint8_t curbasepal;
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int32_t globalblend;
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@ -16,7 +16,7 @@ int32_t globalblend;
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uint32_t g_lastpalettesum = 0;
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palette_t curpalette[256]; // the current palette, unadjusted for brightness or tint
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palette_t curpalettefaded[256]; // the current palette, adjusted for brightness and tint (ie. what gets sent to the card)
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palette_t palfadergb ={ 0,0,0,0 };
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palette_t palfadergb = { 0, 0, 0, 0 };
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char palfadedelta = 0;
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uint8_t blackcol;
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@ -533,7 +533,7 @@ void makepalookup(int32_t palnum, const char *remapbuf, uint8_t r, uint8_t g, ui
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{
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int32_t i, j;
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static char idmap[256] ={ 1 };
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static char idmap[256] = { 1 };
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if (paletteloaded == 0)
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return;
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@ -2206,7 +2206,7 @@ static void polymer_emptybuckets(void)
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prcanbucket = 0;
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}
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static hashtable_t h_buckets ={ 2048, NULL };
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static hashtable_t h_buckets = { 2048, NULL };
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static _prbucket* polymer_findbucket(int16_t tilenum, char pal)
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{
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@ -2317,7 +2317,7 @@ skip: ;
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case 3:
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case 1:
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{
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vec2f_t const dpxy[4] ={
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vec2f_t const dpxy[4] = {
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{ dx0, n0.y }, { dx1, n1.y }, { dx1, vsp[i].fy[1] }, { dx0, vsp[i].fy[0] }
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};
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@ -2340,7 +2340,7 @@ skip: ;
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case 5:
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case 2:
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{
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vec2f_t const dpxy[3] ={ { dx0, vsp[i].fy[0] }, { dx1, n1.y }, { dx1, vsp[i].fy[1] } };
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vec2f_t const dpxy[3] = { { dx0, vsp[i].fy[0] }, { dx1, n1.y }, { dx1, vsp[i].fy[1] } };
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vsp[i].fy[1] = n1.y;
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vsp[i].ftag = gtag;
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@ -2349,7 +2349,7 @@ skip: ;
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break;
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case 0:
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{
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vec2f_t const dpxy[4] ={ { dx0, vsp[i].cy[0] }, { dx1, vsp[i].cy[1] }, { dx1, vsp[i].fy[1] }, { dx0, vsp[i].fy[0] } };
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vec2f_t const dpxy[4] = { { dx0, vsp[i].cy[0] }, { dx1, vsp[i].cy[1] }, { dx1, vsp[i].fy[1] }, { dx0, vsp[i].fy[0] } };
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vsp[i].ctag = vsp[i].ftag = -1;
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polymost_drawpoly(dpxy, 4, domostpolymethod);
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}
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@ -2472,7 +2472,7 @@ void polymost_editorfunc(void)
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int const ang = getangle(wall[hit->wall].x - POINT2(hit->wall).x, wall[hit->wall].y - POINT2(hit->wall).y);
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tsp->ang = ang + 512;
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vec2_t const offs ={ sintable[(ang + 1024) & 2047] >> 11,
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vec2_t const offs = { sintable[(ang + 1024) & 2047] >> 11,
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sintable[(ang + 512) & 2047] >> 11};
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tsp->x -= offs.x;
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@ -4417,7 +4417,7 @@ void polymost_drawsprite(int32_t snum)
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float const foffs = TSPR_OFFSET(tspr);
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vec2f_t const offs ={ (float) (sintable[(ang + 512) & 2047] >> 6) * foffs,
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vec2f_t const offs = { (float) (sintable[(ang + 512) & 2047] >> 6) * foffs,
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(float) (sintable[(ang) & 2047] >> 6) * foffs };
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vec2f_t s0 = { (float)(tspr->x - globalposx) + offs.x,
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@ -5252,7 +5252,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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drawpoly_blend = dablend;
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vec2_t const siz = tilesiz[globalpicnum];
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vec2_t ofs ={ 0, 0 };
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vec2_t ofs = { 0, 0 };
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if (!(dastat & RS_TOPLEFT))
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{
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@ -220,7 +220,7 @@ static int32_t screencapture_png(const char *filename, char inverseit, const cha
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static int32_t screencapture_tga(const char *filename, char inverseit)
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{
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int32_t i;
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char *ptr, head[18] ={ 0,1,1,0,0,0,1,24,0,0,0,0,0/*wlo*/,0/*whi*/,0/*hlo*/,0/*hhi*/,8,0 };
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char *ptr, head[18] = { 0,1,1,0,0,0,1,24,0,0,0,0,0/*wlo*/,0/*whi*/,0/*hlo*/,0/*hhi*/,8,0 };
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//char palette[4*256];
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char *fn = Xstrdup(filename);
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# ifdef USE_OPENGL
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@ -670,7 +670,7 @@ void A_DoGuts(int spriteNum, int tileNum, int spawnCnt)
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void A_DoGutsDir(int spriteNum, int tileNum, int spawnCnt)
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{
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uspritetype const * const s = (uspritetype *)&sprite[spriteNum];
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vec2_t repeat ={ 32, 32 };
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vec2_t repeat = { 32, 32 };
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if (A_CheckEnemySprite(s) && s->xrepeat < 16)
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repeat.x = repeat.y = 8;
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@ -3035,7 +3035,7 @@ ACTOR_STATIC void G_MoveWeapons(void)
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sprite[newSprite].z += (1 << 8);
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}
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vec3_t const tmpvect ={ (spriteXvel * (sintable[(pSprite->ang + 512) & 2047])) >> 14,
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vec3_t const tmpvect = { (spriteXvel * (sintable[(pSprite->ang + 512) & 2047])) >> 14,
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(spriteXvel * (sintable[pSprite->ang & 2047])) >> 14, spriteZvel };
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int moveSprite = A_MoveSprite(spriteNum, &tmpvect, (A_CheckSpriteFlags(spriteNum, SFLAG_NOCLIP) ? 0 : CLIPMASK1));
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@ -614,7 +614,7 @@ void G_DoCheats(void)
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case CHEAT_MONSTERS:
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{
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const char *s [] ={ "On", "Off", "On (2)" };
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const char *s [] = { "On", "Off", "On (2)" };
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if (++g_noEnemies == 3)
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g_noEnemies = 0;
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@ -1284,7 +1284,7 @@ static hashtable_t * const tables[] = {
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&h_iter
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};
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static hashtable_t * const tables_free [] ={
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static hashtable_t * const tables_free [] = {
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&h_labels, &h_keywords, &h_sector, &h_wall, &h_userdef,
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&h_projectile, &h_player, &h_input, &h_actor, &h_tsprite, &h_tiledata, &h_paldata,
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&h_iter
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@ -604,7 +604,7 @@ static int32_t walls_have_equal_endpoints(int32_t w1, int32_t w2)
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static void correct_yax_nextwall(int32_t wallnum, int32_t bunchnum, int32_t cf, int32_t tryfixingp)
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{
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int32_t i, j, startwall, endwall;
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int32_t nummatching=0, lastwall[2]={-1,-1};
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int32_t nummatching=0, lastwall[2] = { -1, -1 };
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for (SECTORS_OF_BUNCH(bunchnum, !cf, i))
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for (WALLS_OF_SECTOR(i, j))
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@ -460,14 +460,14 @@ static MenuOption_t MEO_VIDEOSETUP_FULLSCREEN = MAKE_MENUOPTION( &MF_Redfont, &M
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static MenuEntry_t ME_VIDEOSETUP_FULLSCREEN = MAKE_MENUENTRY( "Fullscreen:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_VIDEOSETUP_FULLSCREEN, Option );
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static char const *MEOSN_VIDEOSETUP_VSYNC [] ={ "Adaptive", "Off", "On", };
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static int32_t MEOSV_VIDEOSETUP_VSYNC [] ={ -1, 0, 1, };
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static char const *MEOSN_VIDEOSETUP_VSYNC [] = { "Adaptive", "Off", "On", };
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static int32_t MEOSV_VIDEOSETUP_VSYNC [] = { -1, 0, 1, };
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static MenuOptionSet_t MEOS_VIDEOSETUP_VSYNC = MAKE_MENUOPTIONSET(MEOSN_VIDEOSETUP_VSYNC, MEOSV_VIDEOSETUP_VSYNC, 0x2);
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static MenuOption_t MEO_VIDEOSETUP_VSYNC = MAKE_MENUOPTION(&MF_Redfont, &MEOS_VIDEOSETUP_VSYNC, &newvsync);
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static MenuEntry_t ME_VIDEOSETUP_VSYNC = MAKE_MENUENTRY("VSync:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_VIDEOSETUP_VSYNC, Option);
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static char const *MEOSN_VIDEOSETUP_FRAMELIMIT [] ={ "None", "30 fps", "60 fps", "120 fps", "144 fps", };
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static int32_t MEOSV_VIDEOSETUP_FRAMELIMIT [] ={ 0, 30, 60, 120, 144 };
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static char const *MEOSN_VIDEOSETUP_FRAMELIMIT [] = { "None", "30 fps", "60 fps", "120 fps", "144 fps", };
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static int32_t MEOSV_VIDEOSETUP_FRAMELIMIT [] = { 0, 30, 60, 120, 144 };
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static MenuOptionSet_t MEOS_VIDEOSETUP_FRAMELIMIT = MAKE_MENUOPTIONSET(MEOSN_VIDEOSETUP_FRAMELIMIT, MEOSV_VIDEOSETUP_FRAMELIMIT, 0x2);
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static MenuOption_t MEO_VIDEOSETUP_FRAMELIMIT= MAKE_MENUOPTION(&MF_Redfont, &MEOS_VIDEOSETUP_FRAMELIMIT, &r_maxfps);
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static MenuEntry_t ME_VIDEOSETUP_FRAMELIMIT = MAKE_MENUENTRY("Framerate limit:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_VIDEOSETUP_FRAMELIMIT, Option);
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@ -562,7 +562,7 @@ static MenuLink_t MEO_DISPLAYSETUP_ADVANCED_GL_POLYMOST = { MENU_POLYMOST, MA_Ad
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static MenuEntry_t ME_DISPLAYSETUP_ADVANCED_GL_POLYMOST = MAKE_MENUENTRY( "Polymost setup", &MF_Redfont, &MEF_BigOptionsRt, &MEO_DISPLAYSETUP_ADVANCED_GL_POLYMOST, Link );
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#ifdef POLYMER
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static MenuLink_t MEO_DISPLAYSETUP_ADVANCED_GL_POLYMER ={ MENU_POLYMER, MA_Advance, };
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static MenuLink_t MEO_DISPLAYSETUP_ADVANCED_GL_POLYMER = { MENU_POLYMER, MA_Advance, };
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static MenuEntry_t ME_DISPLAYSETUP_ADVANCED_GL_POLYMER = MAKE_MENUENTRY("Polymer setup", &MF_Redfont, &MEF_BigOptionsRt, &MEO_DISPLAYSETUP_ADVANCED_GL_POLYMER, Link);
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#endif
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#endif
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@ -764,7 +764,7 @@ static MenuEntry_t ME_MOUSESETUP_BTNS = MAKE_MENUENTRY( "Button assignment", &MF
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static MenuRangeFloat_t MEO_MOUSESETUP_SENSITIVITY = MAKE_MENURANGE( &CONTROL_MouseSensitivity, &MF_Redfont, .5f, 16.f, 0.f, 32, 1 );
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static MenuEntry_t ME_MOUSESETUP_SENSITIVITY = MAKE_MENUENTRY( "Sensitivity:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_SENSITIVITY, RangeFloat );
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static char const *MEOSN_MOUSESETUP_AIM_TYPE [] ={ "Toggle", "Hold" };
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static char const *MEOSN_MOUSESETUP_AIM_TYPE [] = { "Toggle", "Hold" };
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static MenuOptionSet_t MEOS_MOUSESETUP_AIM_TYPE = MAKE_MENUOPTIONSET(MEOSN_MOUSESETUP_AIM_TYPE, NULL, 0x2);
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static MenuOption_t MEO_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUOPTION(&MF_Redfont, &MEOS_MOUSESETUP_AIM_TYPE, &ud.mouseaiming);
|
||||
static MenuEntry_t ME_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUENTRY("Aiming type:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_MOUSEAIMINGTYPE, Option);
|
||||
|
@ -807,12 +807,12 @@ static MenuEntry_t ME_TOUCHSETUP_INVERT = MAKE_MENUENTRY("Invert look:", &MF_Red
|
|||
MAKE_MENU_TOP_ENTRYLINK("Sensitivity", MEF_CenterMenu, TOUCHSENS, MENU_TOUCHSENS);
|
||||
MAKE_MENU_TOP_ENTRYLINK("Button Setup", MEF_CenterMenu, TOUCHBUTTONS, MENU_TOUCHBUTTONS);
|
||||
|
||||
static MenuEntry_t *MEL_TOUCHSETUP [] ={
|
||||
static MenuEntry_t *MEL_TOUCHSETUP [] = {
|
||||
&ME_TOUCHSENS,
|
||||
&ME_TOUCHBUTTONS,
|
||||
};
|
||||
|
||||
static MenuEntry_t *MEL_TOUCHSENS [] ={
|
||||
static MenuEntry_t *MEL_TOUCHSENS [] = {
|
||||
&ME_TOUCHSETUP_SENSITIVITY_MOVE,
|
||||
&ME_TOUCHSETUP_SENSITIVITY_STRAFE,
|
||||
&ME_TOUCHSETUP_SENSITIVITY_LOOK,
|
||||
|
@ -914,7 +914,7 @@ static MenuEntry_t *MEL_INTERNAL_JOYSTICKAXIS_DIGITAL[] = {
|
|||
static MenuOption_t MEO_RENDERERSETUP_HIGHTILE = MAKE_MENUOPTION( &MF_Bluefont, &MEOS_NoYes, &usehightile );
|
||||
static MenuEntry_t ME_RENDERERSETUP_HIGHTILE = MAKE_MENUENTRY( "Truecolor textures:", &MF_BluefontRed, &MEF_SmallOptions, &MEO_RENDERERSETUP_HIGHTILE, Option );
|
||||
|
||||
static char const *MEOSN_RENDERERSETUP_TEXQUALITY [] ={ "Full", "Half", "Barf", };
|
||||
static char const *MEOSN_RENDERERSETUP_TEXQUALITY [] = { "Full", "Half", "Barf", };
|
||||
static MenuOptionSet_t MEOS_RENDERERSETUP_TEXQUALITY = MAKE_MENUOPTIONSET(MEOSN_RENDERERSETUP_TEXQUALITY, NULL, 0x2);
|
||||
static MenuOption_t MEO_RENDERERSETUP_TEXQUALITY = MAKE_MENUOPTION(&MF_Bluefont, &MEOS_RENDERERSETUP_TEXQUALITY, &r_downsize);
|
||||
static MenuEntry_t ME_RENDERERSETUP_TEXQUALITY = MAKE_MENUENTRY("GL texture quality:", &MF_BluefontRed, &MEF_SmallOptions, &MEO_RENDERERSETUP_TEXQUALITY, Option);
|
||||
|
@ -939,7 +939,7 @@ static MenuEntry_t ME_RENDERERSETUP_MODELS = MAKE_MENUENTRY( "Use 3d models:", &
|
|||
#endif
|
||||
|
||||
#ifdef POLYMER
|
||||
static char const *MEOSN_POLYMER_LIGHTS [] ={ "Off", "Full", "Map only", };
|
||||
static char const *MEOSN_POLYMER_LIGHTS [] = { "Off", "Full", "Map only", };
|
||||
static MenuOptionSet_t MEOS_POLYMER_LIGHTS = MAKE_MENUOPTIONSET(MEOSN_POLYMER_LIGHTS, NULL, 0x2);
|
||||
static MenuOption_t MEO_POLYMER_LIGHTS = MAKE_MENUOPTION(&MF_Bluefont, &MEOS_POLYMER_LIGHTS, &pr_lighting);
|
||||
static MenuEntry_t ME_POLYMER_LIGHTS = MAKE_MENUENTRY("Dynamic lights:", &MF_BluefontRed, &MEF_SmallOptions, &MEO_POLYMER_LIGHTS, Option);
|
||||
|
@ -972,7 +972,7 @@ static MenuEntry_t *MEL_RENDERERSETUP_POLYMOST[] = {
|
|||
};
|
||||
|
||||
#ifdef POLYMER
|
||||
static MenuEntry_t *MEL_RENDERERSETUP_POLYMER [] ={
|
||||
static MenuEntry_t *MEL_RENDERERSETUP_POLYMER [] = {
|
||||
&ME_RENDERERSETUP_HIGHTILE,
|
||||
&ME_RENDERERSETUP_TEXQUALITY,
|
||||
&ME_RENDERERSETUP_PRECACHE,
|
||||
|
@ -1244,7 +1244,7 @@ static MenuMenu_t M_MOUSESETUP = MAKE_MENUMENU( "Mouse Setup", &MMF_BigOptions,
|
|||
#ifdef EDUKE32_ANDROID_MENU
|
||||
static MenuMenu_t M_TOUCHSETUP = MAKE_MENUMENU( "Touch Setup", &MMF_Top_Options, MEL_TOUCHSETUP );
|
||||
static MenuMenu_t M_TOUCHSENS = MAKE_MENUMENU( "Sensitivity", &MMF_BigOptions, MEL_TOUCHSENS);
|
||||
static MenuPanel_t M_TOUCHBUTTONS ={ "Button Setup", MENU_TOUCHSETUP, MA_Return, MENU_TOUCHSETUP, MA_Advance, };
|
||||
static MenuPanel_t M_TOUCHBUTTONS = { "Button Setup", MENU_TOUCHSETUP, MA_Return, MENU_TOUCHSETUP, MA_Advance, };
|
||||
#endif
|
||||
static MenuMenu_t M_JOYSTICKSETUP = MAKE_MENUMENU( "Joystick Setup", &MMF_Top_Joystick_Network, MEL_JOYSTICKSETUP );
|
||||
static MenuMenu_t M_JOYSTICKBTNS = MAKE_MENUMENU( "Joystick Buttons", &MMF_MouseJoySetupBtns, MEL_JOYSTICKBTNS );
|
||||
|
@ -2668,7 +2668,7 @@ static void Menu_EntryLinkActivate(MenuEntry_t *entry)
|
|||
|
||||
if (entry == &ME_VIDEOSETUP_APPLY)
|
||||
{
|
||||
resolution_t p ={ xdim, ydim, fullscreen, bpp, 0 };
|
||||
resolution_t p = { xdim, ydim, fullscreen, bpp, 0 };
|
||||
int32_t prend = getrendermode();
|
||||
int32_t pvsync = vsync;
|
||||
|
||||
|
|
|
@ -1987,7 +1987,7 @@ void P_DisplayScuba(void)
|
|||
}
|
||||
}
|
||||
|
||||
static int8_t const access_tip_y [] ={
|
||||
static int8_t const access_tip_y [] = {
|
||||
0, -8, -16, -32, -64, -84, -108, -108, -108, -108, -108, -108, -108, -108, -108, -108, -96, -72, -64, -32, -16,
|
||||
/* EDuke32: */ 0, 16, 32, 48,
|
||||
// At y coord 64, the hand is already not shown.
|
||||
|
@ -2535,7 +2535,7 @@ void P_DisplayWeapon(void)
|
|||
|
||||
case HANDBOMB_WEAPON:
|
||||
{
|
||||
static uint8_t pipebombFrames [] ={ 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
|
||||
static uint8_t pipebombFrames [] = { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2 };
|
||||
|
||||
if (*weaponFrame >= PWEAPON(screenpeek, pPlayer->curr_weapon, TotalTime) || *weaponFrame >= ARRAY_SIZE(pipebombFrames))
|
||||
break;
|
||||
|
|
|
@ -573,7 +573,7 @@ void G_DrawStatusBar(int32_t snum)
|
|||
|
||||
if (item_icons[0] == 0)
|
||||
{
|
||||
int32_t iicons[8] ={ -1, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON,
|
||||
int32_t iicons[8] = { -1, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON,
|
||||
JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON };
|
||||
Bmemcpy(item_icons, iicons, sizeof(item_icons));
|
||||
}
|
||||
|
@ -615,7 +615,7 @@ void G_DrawStatusBar(int32_t snum)
|
|||
but we don't want to have to recreate the values in memory every time
|
||||
the HUD is drawn */
|
||||
|
||||
int32_t asprites[MAX_WEAPONS] ={ -1, AMMO, SHOTGUNAMMO, BATTERYAMMO,
|
||||
int32_t asprites[MAX_WEAPONS] = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO,
|
||||
RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
|
||||
TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO
|
||||
};
|
||||
|
@ -875,7 +875,7 @@ void G_DrawStatusBar(int32_t snum)
|
|||
}
|
||||
|
||||
{
|
||||
static const int32_t check_items [] ={
|
||||
static const int32_t check_items [] = {
|
||||
GET_FIRSTAID, GET_STEROIDS, GET_HOLODUKE, GET_JETPACK,
|
||||
GET_HEATS, GET_SCUBA, GET_BOOTS
|
||||
};
|
||||
|
|
|
@ -41,8 +41,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11)
|
||||
|
||||
palette_t CrosshairColors ={ 255, 255, 255, 0 };
|
||||
palette_t DefaultCrosshairColors ={ 0, 0, 0, 0 };
|
||||
palette_t CrosshairColors = { 255, 255, 255, 0 };
|
||||
palette_t DefaultCrosshairColors = { 0, 0, 0, 0 };
|
||||
int32_t g_crosshairSum = -1;
|
||||
// yxaspect and viewingrange just before the 'main' drawrooms call
|
||||
int32_t dr_yxaspect, dr_viewingrange;
|
||||
|
@ -858,12 +858,12 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
{
|
||||
if (pp->palette == WATERPAL)
|
||||
{
|
||||
static const palette_t wp ={ 224, 192, 255, 0 };
|
||||
static const palette_t wp = { 224, 192, 255, 0 };
|
||||
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t));
|
||||
}
|
||||
else if (pp->palette == SLIMEPAL)
|
||||
{
|
||||
static const palette_t sp ={ 208, 255, 192, 0 };
|
||||
static const palette_t sp = { 208, 255, 192, 0 };
|
||||
Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t));
|
||||
}
|
||||
else
|
||||
|
@ -881,7 +881,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
palaccum_add(&tint, &pp2->pals, pp2->pals.f);
|
||||
#endif
|
||||
{
|
||||
static const palette_t loogiepal ={ 0, 63, 0, 0 };
|
||||
static const palette_t loogiepal = { 0, 63, 0, 0 };
|
||||
|
||||
palaccum_add(&tint, &loogiepal, pp->loogcnt>>1);
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
|
@ -1137,7 +1137,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
if (a == 0)
|
||||
a = CROSSHAIR;
|
||||
|
||||
vec2_t crosshairpos ={ 160<<16, 100<<16 };
|
||||
vec2_t crosshairpos = { 160<<16, 100<<16 };
|
||||
|
||||
rotatesprite_win(crosshairpos.x-(g_player[myconnectindex].ps->look_ang<<15), crosshairpos.y, scale(65536, ud.crosshairscale, 100),
|
||||
0, a, 0, CROSSHAIR_PAL, 2+1);
|
||||
|
|
|
@ -168,10 +168,10 @@ vec2_t G_ScreenTextSize(const int32_t font,
|
|||
const int32_t f,
|
||||
int32_t x1, int32_t y1, int32_t x2, int32_t y2)
|
||||
{
|
||||
vec2_t size ={ 0, 0, }; // eventually the return value
|
||||
vec2_t pos ={ 0, 0, }; // holds the coordinate position as we draw each character tile of the string
|
||||
vec2_t extent ={ 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
|
||||
vec2_t offset ={ 0, 0, }; // temporary; holds the last movement made in both directions
|
||||
vec2_t size = { 0, 0, }; // eventually the return value
|
||||
vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
|
||||
vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
|
||||
vec2_t offset = { 0, 0, }; // temporary; holds the last movement made in both directions
|
||||
|
||||
int32_t tile;
|
||||
char t;
|
||||
|
@ -482,12 +482,12 @@ vec2_t G_ScreenText(const int32_t font,
|
|||
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
|
||||
const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
|
||||
{
|
||||
vec2_t size ={ 0, 0, }; // eventually the return value
|
||||
vec2_t origin ={ 0, 0, }; // where to start, depending on the alignment
|
||||
vec2_t pos ={ 0, 0, }; // holds the coordinate position as we draw each character tile of the string
|
||||
vec2_t extent ={ 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
|
||||
const vec2_t Xdirection ={ sintable[(blockangle+512)&2047], sintable[blockangle&2047], };
|
||||
const vec2_t Ydirection ={ sintable[(blockangle+1024)&2047], sintable[(blockangle+512)&2047], };
|
||||
vec2_t size = { 0, 0, }; // eventually the return value
|
||||
vec2_t origin = { 0, 0, }; // where to start, depending on the alignment
|
||||
vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
|
||||
vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
|
||||
const vec2_t Xdirection = { sintable[(blockangle+512)&2047], sintable[blockangle&2047], };
|
||||
const vec2_t Ydirection = { sintable[(blockangle+1024)&2047], sintable[(blockangle+512)&2047], };
|
||||
|
||||
int32_t blendidx=0, tile;
|
||||
char t;
|
||||
|
@ -643,7 +643,7 @@ vec2_t G_ScreenText(const int32_t font,
|
|||
|
||||
default:
|
||||
{
|
||||
vec2_t location ={ x, y, };
|
||||
vec2_t location = { x, y, };
|
||||
|
||||
G_AddCoordsFromRotation(&location, &Xdirection, origin.x);
|
||||
G_AddCoordsFromRotation(&location, &Ydirection, origin.y);
|
||||
|
@ -871,7 +871,7 @@ vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy,
|
|||
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
|
||||
const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
|
||||
{
|
||||
vec2_t size ={ 0, 0, }; // eventually the return value
|
||||
vec2_t size = { 0, 0, }; // eventually the return value
|
||||
|
||||
if (!(o & ROTATESPRITE_FULL16))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue