Disable G_FadeLoad because it doesn't work in any renderer and only causes glitches.

git-svn-id: https://svn.eduke32.com/eduke32@6183 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-06-17 11:41:49 +00:00
parent f26408ea96
commit 549ba86e5c

View file

@ -1665,6 +1665,7 @@ int G_FindLevelByFile(const char *fileName)
return MAXLEVELS * MAXVOLUMES;
}
#if 0
static void G_FadeLoad(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t ticwait, int32_t tc)
{
int32_t m = (step < 0) ? -1 : 1;
@ -1688,6 +1689,7 @@ static void G_FadeLoad(int32_t r, int32_t g, int32_t b, int32_t start, int32_t e
G_DoLoadScreen(" ", tc);
}
}
#endif
static int G_TryMapHack(const char *mhkfile)
{
@ -1905,9 +1907,9 @@ int G_EnterLevel(int gameMode)
ud.playerbest = CONFIG_GetMapBestTime(G_HaveUserMap() ? boardfilename : g_mapInfo[mii].filename, g_loadedMapHack.md4);
G_FadeLoad(0,0,0, 252,0, -28, 4, -1);
// G_FadeLoad(0,0,0, 252,0, -28, 4, -1);
G_CacheMapData();
G_FadeLoad(0,0,0, 0,252, 28, 4, -2);
// G_FadeLoad(0,0,0, 0,252, 28, 4, -2);
if (ud.recstat != 2)
{