Commit graph

  • e427668373 - the remaining iterators in sectors_r.cpp Christoph Oelckers 2020-11-02 20:42:20 +0100
  • 6a8dc8217f - 6 simple loops in sectors_r.cpp. Christoph Oelckers 2020-11-02 20:33:44 +0100
  • bb23d9131e - player.i, part 4. Christoph Oelckers 2020-11-02 20:24:07 +0100
  • d773601d81 - player.i, part 3 Christoph Oelckers 2020-11-02 20:23:48 +0100
  • cc0a668da3 - player.i, part 2 Christoph Oelckers 2020-11-02 20:23:30 +0100
  • 770897b8b9 - player.i, part 1 Christoph Oelckers 2020-11-02 20:23:05 +0100
  • d5a74e4290 - handled several GetIndex calls. Christoph Oelckers 2020-11-02 20:00:15 +0100
  • 64c83d166e - fixed a few parameters Christoph Oelckers 2020-11-02 19:53:04 +0100
  • eb5cd98d9a - fixed a few bad parameters. Christoph Oelckers 2020-11-02 19:54:20 +0100
  • a8212f0756 - crash fix in spawn and camera fix. Christoph Oelckers 2020-11-04 20:25:02 +0100
  • afd059d6a1 - the remaining loops in sectors_d.cpp Christoph Oelckers 2020-11-02 19:41:06 +0100
  • 7c6ea9cff7 - activatebysector. Christoph Oelckers 2020-11-02 19:28:59 +0100
  • 7aca51a6c4 - 6 more loops. Christoph Oelckers 2020-11-02 19:23:15 +0100
  • d8a7821b4f - cleaned up a few more loops. Christoph Oelckers 2020-11-02 19:13:58 +0100
  • 618c739318 - spawninitdefault. Christoph Oelckers 2020-11-02 18:58:23 +0100
  • 4d4cb2da9b - handle the cheap-ass ROR code. Christoph Oelckers 2020-11-02 18:41:01 +0100
  • 10d4f92232 - use a dedicated variable to store the vehicle ammo for RRRA's bike and boat. Christoph Oelckers 2020-10-28 07:30:17 +0100
  • 803cf4aece - the last two loops in premap_r.cpp Christoph Oelckers 2020-10-28 06:46:40 +0100
  • a63c62bf7c - the geometry effect loop Christoph Oelckers 2020-10-28 06:41:39 +0100
  • 9f3b74f4a2 - 3 loops in premap_r.cpp Christoph Oelckers 2020-10-28 06:37:17 +0100
  • 8360ba99ff - fixed cacheit_r sector loop. Christoph Oelckers 2020-10-28 06:30:41 +0100
  • 68f9037883 - pointer replacements. Christoph Oelckers 2020-10-28 06:25:08 +0100
  • 86909c9068 - fixed cacheit_d sector loop. Christoph Oelckers 2020-10-28 06:20:29 +0100
  • 2b0f56a94c - changed setsectinterpolate to receive a sector number, not a sprite number. Christoph Oelckers 2020-10-28 06:12:16 +0100
  • 32fc9329de - another iterator. Christoph Oelckers 2020-10-27 07:15:03 +0100
  • 12ef8c4543 This completes player_r.cpp Christoph Oelckers 2020-10-27 06:50:06 +0100
  • 34d0219d06 - nullptr fixes Christoph Oelckers 2020-10-27 07:00:39 +0100
  • 36370b71e2 - wrapped neartag to return an actor. Christoph Oelckers 2020-10-27 06:35:11 +0100
  • bc6ae872ae - cleaned up the checkhitswitch interface to receive sprites as pointers. Christoph Oelckers 2020-10-26 07:30:34 +0100
  • 3e7c8adc1e - checkhitswitch_r part 4 Christoph Oelckers 2020-10-26 07:10:45 +0100
  • 4ce19b74b0 - checkhitswitch_r part 3 Christoph Oelckers 2020-10-26 07:02:36 +0100
  • e81b37b31a - checkhitswitch_r part 2 Christoph Oelckers 2020-10-26 06:59:21 +0100
  • 2a23dfa0a8 - checkhitswitch_r part 1 Christoph Oelckers 2020-10-26 06:55:16 +0100
  • f13a8943ab - checkhitswitch_d part 2 Christoph Oelckers 2020-10-26 06:45:28 +0100
  • f1ab8f03ef - checkhitswitch_d part 1 Christoph Oelckers 2020-10-26 06:35:33 +0100
  • 87e8801531 - handle the clipmove result in processinput. Christoph Oelckers 2020-10-25 08:50:03 +0100
  • 419cf9af5e - processinput part 1. Christoph Oelckers 2020-10-25 08:25:45 +0100
  • ef2c773e02 - RR processweapon pass 1 Christoph Oelckers 2020-10-25 08:12:25 +0100
  • d4dabee52d - OnMotorcycle/BoatHit. Christoph Oelckers 2020-10-25 08:09:24 +0100
  • 454b2315d4 - use actors instead of indices for sound calls. Christoph Oelckers 2020-10-25 07:42:29 +0100
  • 8d55138db0 - checkweapons_r. Christoph Oelckers 2020-10-25 07:30:47 +0100
  • 635b53f78f - RR-movement + dummyplayersprite Christoph Oelckers 2020-10-25 07:21:33 +0100
  • 60ec6b8c7d - handled the last remaining sprite references in player_d.cpp. Christoph Oelckers 2020-10-25 07:12:04 +0100
  • 70e1b87160 - Duke underwater. Christoph Oelckers 2020-10-25 07:01:58 +0100
  • b302f2535f - player index and hittypes in player_d.cpp Christoph Oelckers 2020-10-25 06:50:31 +0100
  • f598c16e03 - use the script interface where needed. Christoph Oelckers 2020-10-25 06:40:05 +0100
  • 773aa9976d - fixed compilation of release build. Christoph Oelckers 2020-11-04 07:01:25 +0100
  • 29b08b2115 - access_spritenum Christoph Oelckers 2020-10-25 06:34:25 +0100
  • b891646c37 - all of player_w.cpp Christoph Oelckers 2020-10-25 06:20:03 +0100
  • be591e9cf9 - the last bit of shoot_d. Christoph Oelckers 2020-10-25 06:15:21 +0100
  • 16089e56f0 - the rest of shoot_r. Christoph Oelckers 2020-10-25 06:14:54 +0100
  • 47f77a97e4 - RR shootrpg and shootwhip. Christoph Oelckers 2020-10-25 06:10:10 +0100
  • aa6dd72688 - RR shootstuff Christoph Oelckers 2020-10-25 06:09:33 +0100
  • 32a7c2349e - shoot interface transitioned/operateweapon mostly done. Christoph Oelckers 2020-10-24 07:34:39 +0200
  • 513744aa56 - this was nonsense. atwith is a tile number, not a sprite index. Christoph Oelckers 2020-10-24 07:28:07 +0200
  • 7e29be7569 - switched checkhitwall interface to actors. Christoph Oelckers 2020-10-24 07:22:44 +0200
  • 4258c27248 - switched the checkhitsprite interface to actors. Christoph Oelckers 2020-10-24 07:15:10 +0200
  • 30f4057451 - removed the remaining references to 'i' from checkhitsprite_d. Christoph Oelckers 2020-10-24 07:08:40 +0200
  • a31cb23be1 - checkhitsprite_r references to 'i' removed. Christoph Oelckers 2020-10-24 07:04:29 +0200
  • 1ab13688a7 - RR shootweapon Christoph Oelckers 2020-10-24 07:01:01 +0200
  • 51705e5a61 - RR shootmelee. Christoph Oelckers 2020-10-24 06:58:52 +0200
  • f276a5f443 - shootlaser and shootgrowspark Christoph Oelckers 2020-10-24 06:46:34 +0200
  • badf536fef - shootstuff and shootrpg. Christoph Oelckers 2020-10-24 06:40:41 +0200
  • ca78ed9b63 - shootweapon Christoph Oelckers 2020-10-24 06:33:31 +0200
  • 617c2c2503 - replaced index for sound origin in checkhitsprite_r. Christoph Oelckers 2020-10-24 06:28:41 +0200
  • 41f2fe5e06 - same for checkhitsprite_r. Christoph Oelckers 2020-10-24 06:24:57 +0200
  • 4443234126 - replacing sprite[sn] in checkhitsprite_d. Christoph Oelckers 2020-10-24 06:20:21 +0200
  • faa4248c5c - lotsofglass wrapper and variable renaming in checkhitsprite_d. Christoph Oelckers 2020-10-24 06:16:33 +0200
  • 17737eea85 - wrapped hitscan in a variant returning an actor. Christoph Oelckers 2020-10-23 23:18:05 +0200
  • 768487584e - aim and all calling instances. Christoph Oelckers 2020-11-01 20:57:02 +0100
  • 8268c1b538 - shootfireball, shootflamethrowerflame, shootknee Christoph Oelckers 2020-10-23 20:16:47 +0200
  • 6ee856b8c1 - added missing 'break' to SE code. Christoph Oelckers 2020-11-03 20:21:30 +0100
  • 3fdeedcae7 - player.cpp is free of array references, except one that's unavoidable for now. Christoph Oelckers 2020-10-23 19:50:18 +0200
  • 79f850d126 - PlayerColorChanged, hits, hitasprite. Christoph Oelckers 2020-10-23 19:33:54 +0200
  • 1fcd5eef47 - CON game access interface done. Christoph Oelckers 2020-10-23 19:07:33 +0200
  • f5cccb0df2 - actorflag, actorfella, automap, animateaccess, holoduke spawn, initreactor. Christoph Oelckers 2020-10-23 19:02:58 +0200
  • 2db8ace275 - eliminated all array accesses in game_misc.cpp. Christoph Oelckers 2020-10-23 17:50:27 +0200
  • 61013af910 - fixed three crashes found when testing WW2GI. Christoph Oelckers 2020-11-03 18:43:08 +0100
  • a514910aa4 - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. Christoph Oelckers 2020-11-01 18:23:09 +0100
  • de92287d0b - fixed the messed up parameter order of OnEvent. Christoph Oelckers 2020-11-01 17:57:40 +0100
  • c1b5b17541 - removed a few references in animatesprites. Christoph Oelckers 2020-10-23 17:37:19 +0200
  • 3ea6887c43 - replaced a bit more. Christoph Oelckers 2020-10-23 22:06:02 +0200
  • 2c573a720b - starting at the bottom of player_r.cpp. Christoph Oelckers 2020-10-23 21:53:39 +0200
  • 33f730baf3 - replaced "sprite[p->i]" globally. Christoph Oelckers 2020-10-23 21:40:49 +0200
  • b5309a6410 - some quick'n easy replacements. Christoph Oelckers 2020-10-23 21:37:40 +0200
  • cd70818d54 - added a few NULL checks. Christoph Oelckers 2020-11-03 07:12:11 +0100
  • b2497b346c - use GetActor() wrapper in hud weapon code. Christoph Oelckers 2020-10-23 20:42:20 +0200
  • f729f7d7a3 - renamed a few things in animatesprites. Christoph Oelckers 2020-10-23 20:38:45 +0200
  • ac58dd8017 - execute. Christoph Oelckers 2020-10-23 20:28:29 +0200
  • 8f815f9391 - LoadActor. Christoph Oelckers 2020-10-23 20:27:05 +0200
  • da9c4d90a2 - parse - part 7. Christoph Oelckers 2020-10-23 20:22:55 +0200
  • 38817c3bee - parse - part 6. Christoph Oelckers 2020-10-23 20:22:08 +0200
  • aa3d1fdcad - parse - part 5. Christoph Oelckers 2020-10-23 20:21:09 +0200
  • 7438b57f23 - parse - part 4. Christoph Oelckers 2020-10-23 20:19:44 +0200
  • 59d9138b77 - parse - part 3. Christoph Oelckers 2020-10-23 20:18:38 +0200
  • 65fc6dd3c7 - parse - part 2. Christoph Oelckers 2020-10-23 20:16:57 +0200
  • 8bdeb66dcb - parse - part 1. Christoph Oelckers 2020-10-23 20:16:03 +0200
  • 0fac102c26 - renamed variables in ifcansee. Christoph Oelckers 2020-11-01 16:26:08 +0100
  • 83217ee620 - ifcansee. Christoph Oelckers 2020-10-23 20:14:50 +0200
  • 83b47f60b3 - ifcanshoottarget. Christoph Oelckers 2020-10-23 20:13:35 +0200