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- crash fix in spawn and camera fix.
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2 changed files with 3 additions and 3 deletions
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@ -1720,7 +1720,7 @@ void checksectors_d(int snum)
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p->cursectnum = j;
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// parallaxtype = 2;
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p->newowner = i;
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p->newowner = acti->GetIndex();
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return;
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}
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}
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@ -50,8 +50,8 @@ int spawn_d(int j, int pn)
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i &= 0xffffff;
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auto act = &hittype[i];
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auto sp = &act->s;
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auto actj = &hittype[j];
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auto spj = &actj->s;
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auto actj = j == -1 ? nullptr : &hittype[j];
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auto spj = j == -1 ? nullptr : &actj->s;
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auto t = act->temp_data;
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int sect = sp->sectnum;
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