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- checkhitswitch_r part 1
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1 changed files with 32 additions and 28 deletions
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@ -352,25 +352,29 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
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if (w < 0) return 0;
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correctdips = 1;
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numdips = 0;
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DDukeActor* act = nullptr;
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auto act = &hittype[w];
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if (switchtype == 1) // A wall sprite
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if (switchtype == SWITCH_SPRITE) // A wall sprite
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{
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lotag = sprite[w].lotag; if (lotag == 0) return 0;
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hitag = sprite[w].hitag;
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sx = sprite[w].x;
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sy = sprite[w].y;
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picnum = sprite[w].picnum;
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switchpal = sprite[w].pal;
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act = &hittype[w];
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lotag = act->s.lotag;
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if (lotag == 0) return 0;
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hitag = act->s.hitag;
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sx = act->s.x;
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sy = act->s.y;
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picnum = act->s.picnum;
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switchpal = act->s.pal;
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}
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else
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{
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lotag = wall[w].lotag; if (lotag == 0) return 0;
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hitag = wall[w].hitag;
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sx = wall[w].x;
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sy = wall[w].y;
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picnum = wall[w].picnum;
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switchpal = wall[w].pal;
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auto wal = &wall[w];
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lotag = wal->lotag;
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if (lotag == 0) return 0;
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hitag = wal->hitag;
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sx = wal->x;
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sy = wal->y;
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picnum = wal->picnum;
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switchpal = wal->pal;
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}
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switch (picnum)
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@ -697,17 +701,17 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
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if (picnum == ALIENSWITCH || picnum == ALIENSWITCH + 1)
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{
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if (switchtype == SWITCH_SPRITE)
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S_PlaySound3D(ALIEN_SWITCH1, w, &v);
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else S_PlaySound3D(ALIEN_SWITCH1, ps[snum].i, &v);
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S_PlaySound3D(ALIEN_SWITCH1, act, &v);
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else S_PlaySound3D(ALIEN_SWITCH1, ps[snum].GetActor(), &v);
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}
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else
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{
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if (switchtype == SWITCH_SPRITE)
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S_PlaySound3D(SWITCH_ON, w, &v);
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else S_PlaySound3D(SWITCH_ON, ps[snum].i, &v);
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S_PlaySound3D(SWITCH_ON, act, &v);
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else S_PlaySound3D(SWITCH_ON, ps[snum].GetActor(), &v);
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}
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if (numdips != correctdips) break;
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S_PlaySound3D(END_OF_LEVEL_WARN, ps[snum].i, &v);
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S_PlaySound3D(END_OF_LEVEL_WARN, ps[snum].GetActor(), &v);
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}
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goto goOn2;
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case MULTISWITCH2:
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@ -760,18 +764,18 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
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{
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BellTime = 132;
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BellSprite = w;
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sprite[w].picnum++;
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act->s.picnum++;
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}
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else if (picnum == RRTILE8464)
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{
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sprite[w].picnum = sprite[w].picnum + 1;
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act->s.picnum = act->s.picnum + 1;
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if (hitag == 10001)
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{
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if (ps[snum].SeaSick == 0)
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ps[snum].SeaSick = 350;
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operateactivators(668, ps[snum].i);
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operatemasterswitches(668);
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S_PlayActorSound(328, ps[snum].i);
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S_PlayActorSound(328, ps[snum].GetActor());
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return 1;
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}
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}
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@ -783,7 +787,7 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
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picnum == (MULTISWITCH2 + 2) || picnum == (MULTISWITCH2 + 3))
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{
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int switches[3], switchcount = 0, j;
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S_PlaySound3D(SWITCH_ON, w, &v);
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S_PlaySound3D(SWITCH_ON, act, &v);
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for (j = 0; j < MAXSPRITES; j++)
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{
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int jpn = sprite[j].picnum;
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@ -799,7 +803,7 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
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}
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if (switchcount == 3)
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{
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S_PlaySound3D(78, w, &v);
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S_PlaySound3D(78, act, &v);
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for (j = 0; j < switchcount; j++)
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{
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sprite[switches[j]].hitag = 0;
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@ -868,17 +872,17 @@ bool checkhitswitch_r(int snum, int w, int switchtype)
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if (hitag == 0 && fi.isadoorwall(picnum) == 0)
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{
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if (switchtype == SWITCH_SPRITE)
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S_PlaySound3D(SWITCH_ON, w, &v);
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else S_PlaySound3D(SWITCH_ON, ps[snum].i, &v);
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S_PlaySound3D(SWITCH_ON, act, &v);
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else S_PlaySound3D(SWITCH_ON, ps[snum].GetActor(), &v);
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}
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else if (hitag != 0)
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{
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auto flags = S_GetUserFlags(hitag);
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if (switchtype == SWITCH_SPRITE && (flags & SF_TALK) == 0)
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S_PlaySound3D(hitag, w, &v);
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S_PlaySound3D(hitag, act, &v);
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else
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S_PlayActorSound(hitag, ps[snum].i);
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S_PlayActorSound(hitag, ps[snum].GetActor());
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}
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return 1;
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