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https://github.com/ZDoom/raze-gles.git
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- parse - part 6.
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parent
aa3d1fdcad
commit
38817c3bee
1 changed files with 46 additions and 48 deletions
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@ -2846,11 +2846,11 @@ int ParseState::parse(void)
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insptr++;
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lIn = *insptr++;
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lIn = GetGameVarID(lIn, g_i, g_p);
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lIn = GetGameVarID(lIn, g_ac, g_p);
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if (g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = fi.spawn(g_i, lIn);
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lReturn = fi.spawn(g_ac->GetIndex(), lIn);
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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SetGameVarID(g_iReturnVarID, lReturn, g_ac, g_p);
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break;
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}
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case concmd_espawn:
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@ -2859,9 +2859,9 @@ int ParseState::parse(void)
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lReturn = -1;
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insptr++;
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if (g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = fi.spawn(g_i, *insptr);
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lReturn = fi.spawn(g_ac->GetIndex(), *insptr);
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insptr++;
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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SetGameVarID(g_iReturnVarID, lReturn, g_ac, g_p);
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break;
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}
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case concmd_setsector:
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@ -2879,7 +2879,7 @@ int ParseState::parse(void)
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lLabelID = *(insptr++);
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lParm2 = *(insptr++);
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lVar2 = *(insptr++);
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DoSector(lWhat == concmd_setsector, lVar1, lLabelID, lVar2, g_i, g_p, lParm2);
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DoSector(lWhat == concmd_setsector, lVar1, lLabelID, lVar2, g_ac->GetIndex(), g_p, lParm2);
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break;
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}
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case concmd_sqrt:
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@ -2893,8 +2893,8 @@ int ParseState::parse(void)
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insptr++;
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lInVarID = *(insptr++);
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lOutVarID = *(insptr++);
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lIn = GetGameVarID(lInVarID, g_i, g_p);
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SetGameVarID(lOutVarID, ksqrt(lIn), g_i, g_p);
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lIn = GetGameVarID(lInVarID, g_ac, g_p);
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SetGameVarID(lOutVarID, ksqrt(lIn), g_ac, g_p);
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break;
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}
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case concmd_findnearactor:
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@ -2910,7 +2910,6 @@ int ParseState::parse(void)
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int lTemp;
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int lFound;
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int lDist;
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short j;
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insptr++;
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@ -2921,23 +2920,23 @@ int ParseState::parse(void)
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lFound = -1;
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lDist = 32767; // big number
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StatIterator it(STAT_ACTOR);
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while ((j = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_ACTOR);
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while (auto j = it.Next())
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{
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if (sprite[j].picnum == lType)
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if (j->s.picnum == lType)
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{
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lTemp = ldist(&sprite[g_i], &sprite[j]);
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lTemp = ldist(g_ac, j);
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if (lTemp < lMaxDist)
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{
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if (lTemp < lDist)
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{
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lFound = j;
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lFound = j->GetIndex();
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}
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}
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}
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}
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SetGameVarID(lVarID, lFound, g_i, g_p);
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SetGameVarID(lVarID, lFound, g_ac, g_p);
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break;
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}
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@ -2955,34 +2954,33 @@ int ParseState::parse(void)
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int lTemp;
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int lFound;
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int lDist;
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short j;
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insptr++;
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lType = *(insptr++);
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lMaxDistVar = *(insptr++);
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lVarID = *(insptr++);
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lMaxDist = GetGameVarID(lMaxDistVar, g_i, g_p);
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lMaxDist = GetGameVarID(lMaxDistVar, g_ac, g_p);
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lFound = -1;
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lDist = 32767; // big number
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StatIterator it(STAT_ACTOR);
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while ((j = it.NextIndex()) >= 0)
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DukeStatIterator it(STAT_ACTOR);
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while (auto j = it.Next())
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{
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if (sprite[j].picnum == lType)
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if (j->s.picnum == lType)
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{
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lTemp = ldist(&sprite[g_i], &sprite[j]);
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lTemp = ldist(g_ac, j);
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if (lTemp < lMaxDist)
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{
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if (lTemp < lDist)
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{
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lFound = j;
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lFound = j->GetIndex();
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}
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}
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}
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}
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SetGameVarID(lVarID, lFound, g_i, g_p);
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SetGameVarID(lVarID, lFound, g_ac, g_p);
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break;
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}
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@ -3002,7 +3000,7 @@ int ParseState::parse(void)
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lParm2 = *(insptr++);
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lVar2 = *(insptr++);
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DoPlayer(lWhat == concmd_setplayer, lVar1, lLabelID, lVar2, g_i, g_p, lParm2);
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DoPlayer(lWhat == concmd_setplayer, lVar1, lLabelID, lVar2, g_ac->GetIndex(), g_p, lParm2);
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break;
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}
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case concmd_getuserdef:
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@ -3021,7 +3019,7 @@ int ParseState::parse(void)
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lParm2 = *(insptr++);
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lVar2 = *(insptr++);
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DoUserDef(lWhat == concmd_setuserdef, lVar1, lLabelID, lVar2, g_i, g_p, lParm2);
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DoUserDef(lWhat == concmd_setuserdef, lVar1, lLabelID, lVar2, g_ac->GetIndex(), g_p, lParm2);
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break;
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}
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case concmd_setwall:
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@ -3040,7 +3038,7 @@ int ParseState::parse(void)
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lParm2 = *(insptr++);
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lVar2 = *(insptr++);
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DoWall(lWhat == concmd_setwall, lVar1, lLabelID, lVar2, g_i, g_p, lParm2);
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DoWall(lWhat == concmd_setwall, lVar1, lLabelID, lVar2, g_ac->GetIndex(), g_p, lParm2);
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break;
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}
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case concmd_setactorvar:
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@ -3057,10 +3055,10 @@ int ParseState::parse(void)
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lVar2 = *(insptr++);
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lVar3 = *(insptr++);
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lSprite = GetGameVarID(lVar1, g_i, g_p);
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lSprite = GetGameVarID(lVar1, g_ac, g_p);
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if (lSprite >= 0)
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{
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lTemp = GetGameVarID(lVar3, g_i, g_p);
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lTemp = GetGameVarID(lVar3, g_ac, g_p);
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SetGameVarID(lVar2, lTemp, lSprite, g_p);
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}
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@ -3080,11 +3078,11 @@ int ParseState::parse(void)
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lVar2 = *(insptr++);
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lVar3 = *(insptr++);
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lSprite = GetGameVarID(lVar1, g_i, g_p);
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lSprite = GetGameVarID(lVar1, g_ac, g_p);
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if (lSprite >= 0)
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{
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lTemp = GetGameVarID(lVar2, lSprite, g_p);
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SetGameVarID(lVar3, lTemp, g_i, g_p);
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SetGameVarID(lVar3, lTemp, g_ac, g_p);
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}
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break;
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@ -3105,7 +3103,7 @@ int ParseState::parse(void)
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lParm2 = *(insptr++);
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lVar2 = *(insptr++);
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DoActor(lWhat == concmd_setactor, lVar1, lLabelID, lVar2, g_i, g_p, lParm2);
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DoActor(lWhat == concmd_setactor, lVar1, lLabelID, lVar2, g_ac->GetIndex(), g_p, lParm2);
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break;
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}
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case concmd_getangletotarget:
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@ -3116,9 +3114,9 @@ int ParseState::parse(void)
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insptr++;
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i = *(insptr++); // ID of def
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// hittype[g_i].lastvx and lastvy are last known location of target.
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ang = getangle(hittype[g_i].lastvx - g_sp->x, hittype[g_i].lastvy - g_sp->y);
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SetGameVarID(i, ang, g_i, g_p);
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// g_ac->lastvx and lastvy are last known location of target.
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ang = getangle(g_ac->lastvx - g_sp->x, g_ac->lastvy - g_sp->y);
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SetGameVarID(i, ang, g_ac, g_p);
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break;
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}
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case concmd_lockplayer:
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@ -3126,7 +3124,7 @@ int ParseState::parse(void)
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int i;
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insptr++;
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i = *(insptr++); // ID of def
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ps[g_p].transporter_hold = GetGameVarID(i, g_i, g_p);
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ps[g_p].transporter_hold = GetGameVarID(i, g_ac, g_p);
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break;
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}
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case concmd_getplayerangle:
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@ -3134,7 +3132,7 @@ int ParseState::parse(void)
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int i;
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insptr++;
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i = *(insptr++); // ID of def
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SetGameVarID(i, ps[g_p].angle.ang.asbuild(), g_i, g_p);
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SetGameVarID(i, ps[g_p].angle.ang.asbuild(), g_ac, g_p);
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break;
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}
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case concmd_setplayerangle:
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@ -3142,7 +3140,7 @@ int ParseState::parse(void)
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int i;
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insptr++;
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i = *(insptr++); // ID of def
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ps[g_p].angle.ang = buildang(GetGameVarID(i, g_i, g_p) & 2047);
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ps[g_p].angle.ang = buildang(GetGameVarID(i, g_ac, g_p) & 2047);
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break;
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}
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case concmd_getactorangle:
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@ -3150,7 +3148,7 @@ int ParseState::parse(void)
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int i;
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insptr++;
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i = *(insptr++); // ID of def
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SetGameVarID(i, g_sp->ang, g_i, g_p);
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SetGameVarID(i, g_sp->ang, g_ac, g_p);
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break;
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}
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case concmd_setactorangle:
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@ -3158,7 +3156,7 @@ int ParseState::parse(void)
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int i;
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insptr++;
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i = *(insptr++); // ID of def
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g_sp->ang = GetGameVarID(i, g_i, g_p);
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g_sp->ang = GetGameVarID(i, g_ac, g_p);
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g_sp->ang &= 2047;
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break;
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}
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@ -3167,7 +3165,7 @@ int ParseState::parse(void)
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int i;
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insptr++;
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i = *(insptr++); // ID of def
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SetGameVarID(i, mulscale(rand(), *insptr, 15), g_i, g_p);
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SetGameVarID(i, mulscale(rand(), *insptr, 15), g_ac, g_p);
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insptr++;
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break;
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}
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@ -3176,7 +3174,7 @@ int ParseState::parse(void)
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int i;
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insptr++;
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i = *(insptr++); // ID of def
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) * (*insptr), g_i, g_p);
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SetGameVarID(i, GetGameVarID(i, g_ac, g_p) * (*insptr), g_ac, g_p);
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insptr++;
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break;
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}
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@ -3189,7 +3187,7 @@ int ParseState::parse(void)
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{
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I_Error("Divide by Zero in CON.");
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}
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) / (*insptr), g_i, g_p);
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SetGameVarID(i, GetGameVarID(i, g_ac, g_p) / (*insptr), g_ac, g_p);
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insptr++;
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break;
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}
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@ -3205,8 +3203,8 @@ int ParseState::parse(void)
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{
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I_Error("Divide by Zero in CON");
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}
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lResult = GetGameVarID(i, g_i, g_p) % l;
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SetGameVarID(i, lResult, g_i, g_p);
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lResult = GetGameVarID(i, g_ac, g_p) % l;
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3218,8 +3216,8 @@ int ParseState::parse(void)
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insptr++;
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i = *(insptr++); // ID of def
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l = (*insptr);
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lResult = GetGameVarID(i, g_i, g_p) & l;
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SetGameVarID(i, lResult, g_i, g_p);
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lResult = GetGameVarID(i, g_ac, g_p) & l;
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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insptr++;
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i = *(insptr++); // ID of def
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l = (*insptr);
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lResult = GetGameVarID(i, g_i, g_p) ^ l;
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SetGameVarID(i, lResult, g_i, g_p);
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lResult = GetGameVarID(i, g_ac, g_p) ^ l;
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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