mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- cleaned up a few more loops.
This commit is contained in:
parent
618c739318
commit
d8a7821b4f
3 changed files with 26 additions and 28 deletions
|
@ -572,10 +572,10 @@ void resetpspritevars(int g)
|
|||
|
||||
which_palookup = 9;
|
||||
j = connecthead;
|
||||
StatIterator it(STAT_PLAYER);
|
||||
while ((i = it.NextIndex()) >= 0)
|
||||
DukeStatIterator it(STAT_PLAYER);
|
||||
while (auto act = it.Next())
|
||||
{
|
||||
s = &sprite[i];
|
||||
s = &act->s;
|
||||
|
||||
if (numplayersprites == MAXPLAYERS)
|
||||
I_Error("Too many player sprites (max 16.)");
|
||||
|
@ -595,7 +595,7 @@ void resetpspritevars(int g)
|
|||
numplayersprites++;
|
||||
if (j >= 0)
|
||||
{
|
||||
s->owner = i;
|
||||
act->SetOwner(act);
|
||||
s->shade = 0;
|
||||
s->xrepeat = isRR() ? 24 : 42;
|
||||
s->yrepeat = isRR() ? 17 : 36;
|
||||
|
@ -626,13 +626,13 @@ void resetpspritevars(int g)
|
|||
else
|
||||
s->pal = ps[j].palookup = ud.user_pals[j];
|
||||
|
||||
ps[j].i = i;
|
||||
ps[j].i = act->GetIndex();
|
||||
ps[j].frag_ps = j;
|
||||
hittype[i].owner = i;
|
||||
act->SetOwner(act);
|
||||
|
||||
hittype[i].bposx = ps[j].bobposx = ps[j].oposx = ps[j].posx = s->x;
|
||||
hittype[i].bposy = ps[j].bobposy = ps[j].oposy = ps[j].posy = s->y;
|
||||
hittype[i].bposz = ps[j].oposz = ps[j].posz = s->z;
|
||||
act->bposx = ps[j].bobposx = ps[j].oposx = ps[j].posx = s->x;
|
||||
act->bposy = ps[j].bobposy = ps[j].oposy = ps[j].posy = s->y;
|
||||
act->bposz = ps[j].oposz = ps[j].posz = s->z;
|
||||
ps[j].angle.oang = ps[j].angle.ang = buildang(s->ang);
|
||||
|
||||
updatesector(s->x, s->y, &ps[j].cursectnum);
|
||||
|
|
|
@ -276,10 +276,9 @@ void prelevel_d(int g)
|
|||
|
||||
prelevel_common(g);
|
||||
|
||||
StatIterator it(STAT_DEFAULT);
|
||||
while ((i = it.NextIndex()) >= 0)
|
||||
DukeStatIterator it(STAT_DEFAULT);
|
||||
while (auto ac = it.Next())
|
||||
{
|
||||
auto ac = &hittype[i];
|
||||
auto si = &ac->s;
|
||||
LoadActor(ac, -1, -1);
|
||||
|
||||
|
@ -292,7 +291,7 @@ void prelevel_d(int g)
|
|||
{
|
||||
case GPSPEED:
|
||||
sector[si->sectnum].extra = si->lotag;
|
||||
deletesprite(i);
|
||||
deletesprite(ac);
|
||||
break;
|
||||
|
||||
case CYCLER:
|
||||
|
@ -305,7 +304,7 @@ void prelevel_d(int g)
|
|||
cyclers[numcyclers][4] = si->hitag;
|
||||
cyclers[numcyclers][5] = (si->ang == 1536);
|
||||
numcyclers++;
|
||||
deletesprite(i);
|
||||
deletesprite(ac);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -363,11 +362,11 @@ void prelevel_d(int g)
|
|||
if (lotaglist > 64)
|
||||
I_Error("Too many switches (64 max).");
|
||||
|
||||
StatIterator it1(STAT_EFFECTOR);
|
||||
while ((j = it1.NextIndex()) >= 0)
|
||||
DukeStatIterator it1(STAT_EFFECTOR);
|
||||
while (auto ac = it1.Next())
|
||||
{
|
||||
if (sprite[j].lotag == 12 && sprite[j].hitag == spr->lotag)
|
||||
hittype[j].temp_data[0] = 1;
|
||||
if (ac->s.lotag == 12 && ac->s.hitag == spr->lotag)
|
||||
ac->temp_data[0] = 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -557,10 +557,9 @@ void prelevel_r(int g)
|
|||
}
|
||||
}
|
||||
|
||||
StatIterator it(STAT_DEFAULT);
|
||||
while ((i = it.NextIndex()) >= 0)
|
||||
DukeStatIterator it(STAT_DEFAULT);
|
||||
while (auto ac = it.Next())
|
||||
{
|
||||
auto ac = &hittype[i];
|
||||
auto si = &ac->s;
|
||||
LoadActor(ac, -1, -1);
|
||||
|
||||
|
@ -577,7 +576,7 @@ void prelevel_r(int g)
|
|||
|
||||
case GPSPEED:
|
||||
sector[si->sectnum].extra = si->lotag;
|
||||
deletesprite(i);
|
||||
deletesprite(ac);
|
||||
break;
|
||||
|
||||
case CYCLER:
|
||||
|
@ -590,22 +589,22 @@ void prelevel_r(int g)
|
|||
cyclers[numcyclers][4] = si->hitag;
|
||||
cyclers[numcyclers][5] = (si->ang == 1536);
|
||||
numcyclers++;
|
||||
deletesprite(i);
|
||||
deletesprite(ac);
|
||||
break;
|
||||
|
||||
case RRTILE18:
|
||||
addtorch(si);
|
||||
deletesprite(i);
|
||||
deletesprite(ac);
|
||||
break;
|
||||
|
||||
case RRTILE35:
|
||||
addlightning(si);
|
||||
deletesprite(i);
|
||||
deletesprite(ac);
|
||||
break;
|
||||
|
||||
case RRTILE68:
|
||||
shadedsector[si->sectnum] = 1;
|
||||
deletesprite(i);
|
||||
deletesprite(ac);
|
||||
break;
|
||||
|
||||
case RRTILE67:
|
||||
|
@ -695,9 +694,9 @@ void prelevel_r(int g)
|
|||
lotaglist = 0;
|
||||
|
||||
it.Reset(STAT_DEFAULT);
|
||||
while ((i = it.NextIndex()) >= 0)
|
||||
while (auto ac = it.Next())
|
||||
{
|
||||
auto spr = &sprite[i];
|
||||
auto spr = &ac->s;
|
||||
switch (spr->picnum)
|
||||
{
|
||||
case RRTILE8464 + 1:
|
||||
|
|
Loading…
Reference in a new issue