- handle the cheap-ass ROR code.

This commit is contained in:
Christoph Oelckers 2020-11-02 18:41:01 +01:00
parent 10d4f92232
commit 4d4cb2da9b
2 changed files with 67 additions and 53 deletions

View file

@ -180,7 +180,7 @@ void fakedomovethings(void)
psectlotag = 0;
spritebridge = 1;
}
if(badguy(chz.actor) && sprite[j].xrepeat > 24 && klabs(p->GetActor()->s.z- chz.actor->s.z) < (84<<8) )
if(badguy(chz.actor) && chz.actor->s.xrepeat > 24 && klabs(p->GetActor()->s.z- chz.actor->s.z) < (84<<8) )
{
j = getangle(chz.actor->s.x-myx, chz.actor->s.y-myy);
myxvel -= sintable[(j+512)&2047]<<4;

View file

@ -58,104 +58,118 @@ static int tempsectorz[MAXSECTORS];
static int tempsectorpicnum[MAXSECTORS];
//short tempcursectnum;
void SE40_Draw(int tag, int spnum, int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
void SE40_Draw(int tag, spritetype *spr, int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
{
int i, j = 0, k = 0;
int floor1, floor2 = 0, ok = 0, fofmode = 0;
int ok = 0, fofmode = 0;
int offx, offy;
spritetype* floor1, *floor2 = nullptr;
if (sprite[spnum].ang != 512) return;
if (spr->ang != 512) return;
i = FOF; //Effect TILE
tileDelete(FOF);
if (!(gotpic[i >> 3] & (1 << (i & 7)))) return;
gotpic[i >> 3] &= ~(1 << (i & 7));
floor1 = spnum;
floor1 = spr;
if (sprite[spnum].lotag == tag + 2) fofmode = tag + 0;
if (sprite[spnum].lotag == tag + 3) fofmode = tag + 1;
if (sprite[spnum].lotag == tag + 4) fofmode = tag + 0;
if (sprite[spnum].lotag == tag + 5) fofmode = tag + 1;
if (spr->lotag == tag + 2) fofmode = tag + 0;
if (spr->lotag == tag + 3) fofmode = tag + 1;
if (spr->lotag == tag + 4) fofmode = tag + 0;
if (spr->lotag == tag + 5) fofmode = tag + 1;
ok++;
for (j = 0; j < MAXSPRITES; j++)
DukeStatIterator it(STAT_RAROR);
while (auto act = it.Next())
{
auto spr = &act->s;
if (
sprite[j].picnum == 1 &&
sprite[j].lotag == fofmode &&
sprite[j].hitag == sprite[floor1].hitag
) {
floor1 = j; fofmode = sprite[j].lotag; ok++; break;
spr->picnum == SECTOREFFECTOR &&
spr->lotag == fofmode &&
spr->hitag == floor1->hitag
)
{
floor1 = spr;
fofmode = spr->lotag;
ok++;
break;
}
}
// if(ok==1) { Message("no floor1",RED); return; }
if (fofmode == tag + 0) k = tag + 1; else k = tag + 0;
for (j = 0; j < MAXSPRITES; j++)
it.Reset(STAT_RAROR);
while (auto act = it.Next())
{
auto spr = &act->s;
if (
sprite[j].picnum == 1 &&
sprite[j].lotag == k &&
sprite[j].hitag == sprite[floor1].hitag
) {
floor2 = j; ok++; break;
spr->picnum == SECTOREFFECTOR &&
spr->lotag == k &&
spr->hitag == floor1->hitag
)
{
floor2 = spr;
ok++;
break;
}
}
// if(ok==2) { Message("no floor2",RED); return; }
for (j = 0; j < MAXSPRITES; j++) // raise ceiling or floor
it.Reset(STAT_RAROR);
while (auto act = it.Next())
{
if (sprite[j].picnum == 1 &&
sprite[j].lotag == k + 2 &&
sprite[j].hitag == sprite[floor1].hitag
auto spr = &act->s;
if (spr->picnum == SECTOREFFECTOR &&
spr->lotag == k + 2 &&
spr->hitag == floor1->hitag
)
{
if (k == tag + 0)
{
tempsectorz[sprite[j].sectnum] = sector[sprite[j].sectnum].floorz;
sector[sprite[j].sectnum].floorz += (((z - sector[sprite[j].sectnum].floorz) / 32768) + 1) * 32768;
tempsectorpicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].floorpicnum;
sector[sprite[j].sectnum].floorpicnum = 13;
tempsectorz[spr->sectnum] = sector[spr->sectnum].floorz;
sector[spr->sectnum].floorz += (((z - sector[spr->sectnum].floorz) / 32768) + 1) * 32768;
tempsectorpicnum[spr->sectnum] = sector[spr->sectnum].floorpicnum;
sector[spr->sectnum].floorpicnum = 13;
}
if (k == tag + 1)
{
tempsectorz[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingz;
sector[sprite[j].sectnum].ceilingz += (((z - sector[sprite[j].sectnum].ceilingz) / 32768) - 1) * 32768;
tempsectorpicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingpicnum;
sector[sprite[j].sectnum].ceilingpicnum = 13;
tempsectorz[spr->sectnum] = sector[spr->sectnum].ceilingz;
sector[spr->sectnum].ceilingz += (((z - sector[spr->sectnum].ceilingz) / 32768) - 1) * 32768;
tempsectorpicnum[spr->sectnum] = sector[spr->sectnum].ceilingpicnum;
sector[spr->sectnum].ceilingpicnum = 13;
}
}
}
i = floor1;
offx = x - sprite[i].x;
offy = y - sprite[i].y;
i = floor2;
offx = x - floor1->x;
offy = y - floor1->y;
renderDrawRoomsQ16(sprite[i].x + offx, sprite[i].y + offy, z, a.asq16(), h.asq16(), sprite[i].sectnum);
fi.animatesprites(offx + sprite[i].x, offy + sprite[i].y, a.asbuild(), smoothratio);
renderDrawRoomsQ16(floor2->x + offx, floor2->y + offy, z, a.asq16(), h.asq16(), floor2->sectnum);
fi.animatesprites(offx + floor2->x, offy + floor2->y, a.asbuild(), smoothratio);
renderDrawMasks();
for (j = 0; j < MAXSPRITES; j++) // restore ceiling or floor
it.Reset(STAT_RAROR);
while (auto act = it.Next())
{
if (sprite[j].picnum == 1 &&
sprite[j].lotag == k + 2 &&
sprite[j].hitag == sprite[floor1].hitag
auto spr = &act->s;
if (spr->picnum == 1 &&
spr->lotag == k + 2 &&
spr->hitag == floor1->hitag
)
{
if (k == tag + 0)
{
sector[sprite[j].sectnum].floorz = tempsectorz[sprite[j].sectnum];
sector[sprite[j].sectnum].floorpicnum = tempsectorpicnum[sprite[j].sectnum];
sector[spr->sectnum].floorz = tempsectorz[spr->sectnum];
sector[spr->sectnum].floorpicnum = tempsectorpicnum[spr->sectnum];
}
if (k == tag + 1)
{
sector[sprite[j].sectnum].ceilingz = tempsectorz[sprite[j].sectnum];
sector[sprite[j].sectnum].ceilingpicnum = tempsectorpicnum[sprite[j].sectnum];
sector[spr->sectnum].ceilingz = tempsectorz[spr->sectnum];
sector[spr->sectnum].ceilingpicnum = tempsectorpicnum[spr->sectnum];
}
}// end if
}// end for
@ -171,15 +185,15 @@ void SE40_Draw(int tag, int spnum, int x, int y, int z, binangle a, fixedhoriz h
void se40code(int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
{
int i, tag;
int tag;
if (!isRR()) tag = 40;
else if (isRRRA()) tag = 150;
else return;
StatIterator it(STAT_RAROR);
while ((i = it.NextIndex()) >= 0)
DukeStatIterator it(STAT_RAROR);
while (auto act = it.Next())
{
switch (sprite[i].lotag - tag + 40)
switch (act->s.lotag - tag + 40)
{
// case 40:
// case 41:
@ -189,8 +203,8 @@ void se40code(int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
case 43:
case 44:
case 45:
if (ps[screenpeek].cursectnum == sprite[i].sectnum)
SE40_Draw(tag, i, x, y, z, a, h, smoothratio);
if (ps[screenpeek].cursectnum == act->s.sectnum)
SE40_Draw(tag, &act->s, x, y, z, a, h, smoothratio);
break;
}
}