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- execute.
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parent
8f815f9391
commit
ac58dd8017
3 changed files with 28 additions and 36 deletions
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@ -259,11 +259,6 @@ inline void ms(short i)
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ms(&hittype[i]);
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}
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inline void execute(DDukeActor* act, int a, int b)
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{
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execute(act->GetIndex(), a, b);
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}
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inline void makeitfall(int act)
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{
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makeitfall(&hittype[act]);
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@ -171,7 +171,7 @@ void showtwoscreens(const CompletionFunc& func);
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void doorders(const CompletionFunc& func);
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void LoadActor(DDukeActor* i, int p, int x);
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void execute(int s, int p, int d);
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void execute(DDukeActor* s, int p, int d);
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void makeitfall(DDukeActor* s);
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int furthestangle(DDukeActor* snum, int angDiv);
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void getglobalz(DDukeActor* s);
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@ -3735,31 +3735,28 @@ void LoadActor(DDukeActor *actor, int p, int x)
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//
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//---------------------------------------------------------------------------
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void execute(int i,int p,int x)
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void execute(DDukeActor *actor,int p,int x)
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{
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if (actorinfo[sprite[i].picnum].scriptaddress == 0) return;
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if (actorinfo[actor->s.picnum].scriptaddress == 0) return;
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int done;
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spritetype* g_sp;
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ParseState s;
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s.g_i = i; // Sprite ID
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s.g_p = p; // Player ID
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s.g_x = x; // ??
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g_sp = s.g_sp = &sprite[i]; // Pointer to sprite structure
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s.g_t = &hittype[i].temp_data[0]; // Sprite's 'extra' data
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s.g_ac = &hittype[i];
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s.g_ac = actor;
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s.g_t = &actor->temp_data[0]; // Sprite's 'extra' data
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if (actorinfo[g_sp->picnum].scriptaddress == 0) return;
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s.insptr = &ScriptCode[4 + (actorinfo[g_sp->picnum].scriptaddress)];
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if (actorinfo[actor->s.picnum].scriptaddress == 0) return;
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s.insptr = &ScriptCode[4 + (actorinfo[actor->s.picnum].scriptaddress)];
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s.killit_flag = 0;
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if(g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
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if(actor->s.sectnum < 0 || actor->s.sectnum >= MAXSECTORS)
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{
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if(badguy(g_sp))
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if(badguy(actor))
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ps[p].actors_killed++;
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deletesprite(i);
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deletesprite(actor);
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return;
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}
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@ -3771,11 +3768,11 @@ void execute(int i,int p,int x)
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int increment = ptr[3];
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int delay = ptr[4];
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g_sp->lotag += TICSPERFRAME;
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if (g_sp->lotag > delay)
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actor->s.lotag += TICSPERFRAME;
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if (actor->s.lotag > delay)
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{
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s.g_t[2]++;
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g_sp->lotag = 0;
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actor->s.lotag = 0;
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s.g_t[3] += increment;
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}
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if (abs(s.g_t[3]) >= abs(numframes * increment))
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@ -3788,35 +3785,35 @@ void execute(int i,int p,int x)
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if(s.killit_flag == 1)
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{
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// if player was set to squish, first stop that...
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if(ps[p].actorsqu == &hittype[i])
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// if player was set to squish, first stop that..
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if(ps[p].actorsqu == actor)
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ps[p].actorsqu = nullptr;
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killthesprite = true;
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}
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else
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{
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fi.move(s.g_ac, p, x);
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fi.move(actor, p, x);
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if (g_sp->statnum == STAT_ACTOR)
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if (actor->s.statnum == STAT_ACTOR)
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{
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if (badguy(g_sp))
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if (badguy(actor))
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{
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if (g_sp->xrepeat > 60) goto quit;
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if (ud.respawn_monsters == 1 && g_sp->extra <= 0) goto quit;
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if (actor->s.xrepeat > 60) goto quit;
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if (ud.respawn_monsters == 1 && actor->s.extra <= 0) goto quit;
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}
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else if (ud.respawn_items == 1 && (g_sp->cstat & 32768)) goto quit;
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else if (ud.respawn_items == 1 && (actor->s.cstat & 32768)) goto quit;
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if (hittype[i].timetosleep > 1)
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hittype[i].timetosleep--;
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else if (hittype[i].timetosleep == 1)
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changespritestat(i, STAT_ZOMBIEACTOR);
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if (actor->timetosleep > 1)
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actor->timetosleep--;
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else if (actor->timetosleep == 1)
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changespritestat(actor, STAT_ZOMBIEACTOR);
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}
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else if (g_sp->statnum == STAT_STANDABLE)
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fi.checktimetosleep(s.g_ac);
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else if (actor->s.statnum == STAT_STANDABLE)
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fi.checktimetosleep(actor);
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}
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quit:
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if (killthesprite) deletesprite(i);
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if (killthesprite) deletesprite(actor);
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killthesprite = false;
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}
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