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- removed the remaining references to 'i' from checkhitsprite_d.
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parent
a31cb23be1
commit
30f4057451
1 changed files with 30 additions and 23 deletions
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@ -1021,13 +1021,11 @@ bool checkhitceiling_d(int sn)
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//
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//---------------------------------------------------------------------------
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void checkhitsprite_d(int i, int sn)
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void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
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{
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int j, k, p;
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auto targ = &hittype[i];
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auto proj = &hittype[sn];
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spritetype* s = &sprite[i];
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auto pspr = &sprite[sn];
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spritetype* s = &targ->s;
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auto pspr = &proj->s;
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switch (s->picnum)
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{
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@ -1150,9 +1148,9 @@ void checkhitsprite_d(int i, int sn)
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{
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for (j = 0; j < 15; j++)
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EGS(s->sectnum, s->x, s->y, sector[s->sectnum].floorz - (12 << 8) - (j << 9), SCRAP1 + (krand() & 15), -8, 64, 64,
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krand() & 2047, (krand() & 127) + 64, -(krand() & 511) - 256, i, 5);
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fi.spawn(i, EXPLOSION2);
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deletesprite(i);
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krand() & 2047, (krand() & 127) + 64, -(krand() & 511) - 256, targ, 5);
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spawn(targ, EXPLOSION2);
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deletesprite(targ);
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}
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break;
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case BOTTLE1:
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@ -1184,10 +1182,10 @@ void checkhitsprite_d(int i, int sn)
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case STATUEFLASH:
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case STATUE:
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if (s->picnum == BOTTLE10)
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fi.lotsofmoney(&hittype[i], 4 + (krand() & 3));
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fi.lotsofmoney(targ, 4 + (krand() & 3));
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else if (s->picnum == STATUE || s->picnum == STATUEFLASH)
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{
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lotsofcolourglass(i, -1, 40);
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lotsofcolourglass(targ->GetIndex(), -1, 40);
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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}
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else if (s->picnum == VASE)
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@ -1206,7 +1204,7 @@ void checkhitsprite_d(int i, int sn)
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case FETUSBROKE:
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for (j = 0; j < 48; j++)
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{
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fi.shoot(i, BLOODSPLAT1);
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fi.shoot(targ->GetIndex(), BLOODSPLAT1);
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s->ang += 333;
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}
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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@ -1321,8 +1319,10 @@ void checkhitsprite_d(int i, int sn)
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S_PlayActorSound(s->lotag, targ);
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spawn(targ, s->hitag);
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case SPACEMARINE:
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{
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s->extra -= pspr->extra;
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if (s->extra > 0) break;
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int i = targ->GetIndex();
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s->ang = krand() & 2047;
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fi.shoot(i, BLOODSPLAT1);
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s->ang = krand() & 2047;
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@ -1348,6 +1348,7 @@ void checkhitsprite_d(int i, int sn)
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S_PlaySound(SQUISHED);
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deletesprite(targ);
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break;
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}
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case CHAIR1:
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case CHAIR2:
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s->picnum = BROKENCHAIR;
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@ -1368,15 +1369,14 @@ void checkhitsprite_d(int i, int sn)
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deletesprite(targ);
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break;
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case PLAYERONWATER:
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i = s->owner;
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targ = targ->GetOwner();
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if (!targ) break;
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s = &sprite[i];
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s = &targ->s;
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default:
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if ((s->cstat & 16) && s->hitag == 0 && s->lotag == 0 && s->statnum == 0)
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break;
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if ((pspr->picnum == FREEZEBLAST || pspr->owner != i) && s->statnum != 4)
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if ((pspr->picnum == FREEZEBLAST || proj->GetOwner() != targ) && s->statnum != 4)
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{
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if (badguy(targ) == 1)
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{
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@ -1389,7 +1389,7 @@ void checkhitsprite_d(int i, int sn)
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if (pspr->picnum != FREEZEBLAST)
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//if (actortype[s->picnum] == 0) //TRANSITIONAL. Cannot be done right with EDuke mess backing the engine.
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{
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j = fi.spawn(sn, JIBS6);
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j = fi.spawn(proj->GetIndex(), JIBS6);
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if (pspr->pal == 6)
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sprite[j].pal = 6;
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sprite[j].z += (4 << 8);
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@ -1403,13 +1403,14 @@ void checkhitsprite_d(int i, int sn)
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if (j >= 0 && sprite[j].picnum == APLAYER && s->picnum != ROTATEGUN && s->picnum != DRONE)
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if (ps[sprite[j].yvel].curr_weapon == SHOTGUN_WEAPON)
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{
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int i = targ->GetIndex();
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fi.shoot(i, BLOODSPLAT3);
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fi.shoot(i, BLOODSPLAT1);
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fi.shoot(i, BLOODSPLAT2);
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fi.shoot(i, BLOODSPLAT4);
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}
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if (s->picnum != TANK && !bossguy(&sprite[i]) && s->picnum != RECON && s->picnum != ROTATEGUN)
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if (s->picnum != TANK && !bossguy(targ) && s->picnum != RECON && s->picnum != ROTATEGUN)
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{
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if ((s->cstat & 48) == 0)
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s->ang = (pspr->ang + 1024) & 2047;
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@ -1417,7 +1418,7 @@ void checkhitsprite_d(int i, int sn)
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short j = s->sectnum;
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pushmove(&s->x, &s->y, &s->z, &j, 128L, (4L << 8), (4L << 8), CLIPMASK0);
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if (j != s->sectnum && j >= 0 && j < MAXSECTORS)
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changespritesect(i, j);
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changespritesect(targ, j);
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}
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if (s->statnum == 2)
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@ -1430,7 +1431,7 @@ void checkhitsprite_d(int i, int sn)
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if (s->statnum != 2)
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{
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if (pspr->picnum == FREEZEBLAST && ((s->picnum == APLAYER && s->pal == 1) || (freezerhurtowner == 0 && pspr->owner == i)))
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if (pspr->picnum == FREEZEBLAST && ((s->picnum == APLAYER && s->pal == 1) || (freezerhurtowner == 0 && proj->GetOwner() == targ)))
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return;
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@ -1444,10 +1445,10 @@ void checkhitsprite_d(int i, int sn)
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hitpic = FLAMETHROWERFLAME;
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}
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hittype[i].picnum = hitpic;
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hittype[i].extra += pspr->extra;
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hittype[i].ang = pspr->ang;
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hittype[i].owner = pspr->owner;
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targ->picnum = hitpic;
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targ->extra += pspr->extra;
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targ->ang = pspr->ang;
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targ->owner = pspr->owner;
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}
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if (s->statnum == 10)
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@ -1474,7 +1475,8 @@ void checkhitsprite_d(int i, int sn)
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if (s->xrepeat < 24 && pspr->picnum == SHRINKSPARK)
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return;
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if (sprite[hittype[i].owner].picnum != APLAYER)
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auto hitowner = targ->GetHitOwner();
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if (!hitowner || hitowner->s.picnum != APLAYER)
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if (ud.player_skill >= 3)
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pspr->extra += (pspr->extra >> 1);
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}
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@ -1484,6 +1486,11 @@ void checkhitsprite_d(int i, int sn)
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}
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}
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void checkhitsprite_d(int targ, int proj)
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{
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checkhitsprite_d(&hittype[targ], &hittype[proj]);
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}
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//---------------------------------------------------------------------------
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//
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//
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