- removed the remaining references to 'i' from checkhitsprite_d.

This commit is contained in:
Christoph Oelckers 2020-10-24 07:08:40 +02:00
parent a31cb23be1
commit 30f4057451

View file

@ -1021,13 +1021,11 @@ bool checkhitceiling_d(int sn)
//
//---------------------------------------------------------------------------
void checkhitsprite_d(int i, int sn)
void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
{
int j, k, p;
auto targ = &hittype[i];
auto proj = &hittype[sn];
spritetype* s = &sprite[i];
auto pspr = &sprite[sn];
spritetype* s = &targ->s;
auto pspr = &proj->s;
switch (s->picnum)
{
@ -1150,9 +1148,9 @@ void checkhitsprite_d(int i, int sn)
{
for (j = 0; j < 15; j++)
EGS(s->sectnum, s->x, s->y, sector[s->sectnum].floorz - (12 << 8) - (j << 9), SCRAP1 + (krand() & 15), -8, 64, 64,
krand() & 2047, (krand() & 127) + 64, -(krand() & 511) - 256, i, 5);
fi.spawn(i, EXPLOSION2);
deletesprite(i);
krand() & 2047, (krand() & 127) + 64, -(krand() & 511) - 256, targ, 5);
spawn(targ, EXPLOSION2);
deletesprite(targ);
}
break;
case BOTTLE1:
@ -1184,10 +1182,10 @@ void checkhitsprite_d(int i, int sn)
case STATUEFLASH:
case STATUE:
if (s->picnum == BOTTLE10)
fi.lotsofmoney(&hittype[i], 4 + (krand() & 3));
fi.lotsofmoney(targ, 4 + (krand() & 3));
else if (s->picnum == STATUE || s->picnum == STATUEFLASH)
{
lotsofcolourglass(i, -1, 40);
lotsofcolourglass(targ->GetIndex(), -1, 40);
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
}
else if (s->picnum == VASE)
@ -1206,7 +1204,7 @@ void checkhitsprite_d(int i, int sn)
case FETUSBROKE:
for (j = 0; j < 48; j++)
{
fi.shoot(i, BLOODSPLAT1);
fi.shoot(targ->GetIndex(), BLOODSPLAT1);
s->ang += 333;
}
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
@ -1321,8 +1319,10 @@ void checkhitsprite_d(int i, int sn)
S_PlayActorSound(s->lotag, targ);
spawn(targ, s->hitag);
case SPACEMARINE:
{
s->extra -= pspr->extra;
if (s->extra > 0) break;
int i = targ->GetIndex();
s->ang = krand() & 2047;
fi.shoot(i, BLOODSPLAT1);
s->ang = krand() & 2047;
@ -1348,6 +1348,7 @@ void checkhitsprite_d(int i, int sn)
S_PlaySound(SQUISHED);
deletesprite(targ);
break;
}
case CHAIR1:
case CHAIR2:
s->picnum = BROKENCHAIR;
@ -1368,15 +1369,14 @@ void checkhitsprite_d(int i, int sn)
deletesprite(targ);
break;
case PLAYERONWATER:
i = s->owner;
targ = targ->GetOwner();
if (!targ) break;
s = &sprite[i];
s = &targ->s;
default:
if ((s->cstat & 16) && s->hitag == 0 && s->lotag == 0 && s->statnum == 0)
break;
if ((pspr->picnum == FREEZEBLAST || pspr->owner != i) && s->statnum != 4)
if ((pspr->picnum == FREEZEBLAST || proj->GetOwner() != targ) && s->statnum != 4)
{
if (badguy(targ) == 1)
{
@ -1389,7 +1389,7 @@ void checkhitsprite_d(int i, int sn)
if (pspr->picnum != FREEZEBLAST)
//if (actortype[s->picnum] == 0) //TRANSITIONAL. Cannot be done right with EDuke mess backing the engine.
{
j = fi.spawn(sn, JIBS6);
j = fi.spawn(proj->GetIndex(), JIBS6);
if (pspr->pal == 6)
sprite[j].pal = 6;
sprite[j].z += (4 << 8);
@ -1403,13 +1403,14 @@ void checkhitsprite_d(int i, int sn)
if (j >= 0 && sprite[j].picnum == APLAYER && s->picnum != ROTATEGUN && s->picnum != DRONE)
if (ps[sprite[j].yvel].curr_weapon == SHOTGUN_WEAPON)
{
int i = targ->GetIndex();
fi.shoot(i, BLOODSPLAT3);
fi.shoot(i, BLOODSPLAT1);
fi.shoot(i, BLOODSPLAT2);
fi.shoot(i, BLOODSPLAT4);
}
if (s->picnum != TANK && !bossguy(&sprite[i]) && s->picnum != RECON && s->picnum != ROTATEGUN)
if (s->picnum != TANK && !bossguy(targ) && s->picnum != RECON && s->picnum != ROTATEGUN)
{
if ((s->cstat & 48) == 0)
s->ang = (pspr->ang + 1024) & 2047;
@ -1417,7 +1418,7 @@ void checkhitsprite_d(int i, int sn)
short j = s->sectnum;
pushmove(&s->x, &s->y, &s->z, &j, 128L, (4L << 8), (4L << 8), CLIPMASK0);
if (j != s->sectnum && j >= 0 && j < MAXSECTORS)
changespritesect(i, j);
changespritesect(targ, j);
}
if (s->statnum == 2)
@ -1430,7 +1431,7 @@ void checkhitsprite_d(int i, int sn)
if (s->statnum != 2)
{
if (pspr->picnum == FREEZEBLAST && ((s->picnum == APLAYER && s->pal == 1) || (freezerhurtowner == 0 && pspr->owner == i)))
if (pspr->picnum == FREEZEBLAST && ((s->picnum == APLAYER && s->pal == 1) || (freezerhurtowner == 0 && proj->GetOwner() == targ)))
return;
@ -1444,10 +1445,10 @@ void checkhitsprite_d(int i, int sn)
hitpic = FLAMETHROWERFLAME;
}
hittype[i].picnum = hitpic;
hittype[i].extra += pspr->extra;
hittype[i].ang = pspr->ang;
hittype[i].owner = pspr->owner;
targ->picnum = hitpic;
targ->extra += pspr->extra;
targ->ang = pspr->ang;
targ->owner = pspr->owner;
}
if (s->statnum == 10)
@ -1474,7 +1475,8 @@ void checkhitsprite_d(int i, int sn)
if (s->xrepeat < 24 && pspr->picnum == SHRINKSPARK)
return;
if (sprite[hittype[i].owner].picnum != APLAYER)
auto hitowner = targ->GetHitOwner();
if (!hitowner || hitowner->s.picnum != APLAYER)
if (ud.player_skill >= 3)
pspr->extra += (pspr->extra >> 1);
}
@ -1484,6 +1486,11 @@ void checkhitsprite_d(int i, int sn)
}
}
void checkhitsprite_d(int targ, int proj)
{
checkhitsprite_d(&hittype[targ], &hittype[proj]);
}
//---------------------------------------------------------------------------
//
//