mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- checkhitsprite_r references to 'i' removed.
This commit is contained in:
parent
1ab13688a7
commit
a31cb23be1
2 changed files with 69 additions and 64 deletions
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@ -1370,6 +1370,7 @@ void checkhitsprite_d(int i, int sn)
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case PLAYERONWATER:
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i = s->owner;
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targ = targ->GetOwner();
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if (!targ) break;
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s = &sprite[i];
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default:
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if ((s->cstat & 16) && s->hitag == 0 && s->lotag == 0 && s->statnum == 0)
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@ -1523,13 +1523,11 @@ bool checkhitceiling_r(int sn)
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//
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//---------------------------------------------------------------------------
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void checkhitsprite_r(int i, int sn)
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void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
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{
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int j, k, p;
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auto targ = &hittype[i];
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auto proj = &hittype[sn];
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spritetype* s = &sprite[i];
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auto pspr = &sprite[sn];
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spritetype* s = &targ->s;
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auto pspr = &proj->s;
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if (isRRRA()) switch (s->picnum)
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{
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@ -1556,7 +1554,7 @@ void checkhitsprite_r(int i, int sn)
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case RRTILE7879:
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s->picnum++;
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S_PlayActorSound(495, targ);
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fi.hitradius(&hittype[i], 10, 0, 0, 1, 1);
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fi.hitradius(targ, 10, 0, 0, 1, 1);
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break;
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case RRTILE7648:
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case RRTILE7694:
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@ -1710,7 +1708,7 @@ void checkhitsprite_r(int i, int sn)
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case RRTILE8166:
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case RRTILE8167:
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case RRTILE8168:
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changespritestat(i, STAT_MISC);
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changespritestat(targ, STAT_MISC);
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s->picnum = RRTILE5063;
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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break;
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@ -1721,7 +1719,7 @@ void checkhitsprite_r(int i, int sn)
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case RRTILE8593:
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case RRTILE8594:
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case RRTILE8595:
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changespritestat(i, STAT_MISC);
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changespritestat(targ, STAT_MISC);
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s->picnum = RRTILE8588;
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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break;
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@ -1757,17 +1755,17 @@ void checkhitsprite_r(int i, int sn)
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case RRTILE7890:
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s->picnum = RRTILE5045;
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S_PlayActorSound(495, targ);
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fi.hitradius(&hittype[i], 10, 0, 0, 1, 1);
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fi.hitradius(targ, 10, 0, 0, 1, 1);
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break;
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case RRTILE7886:
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s->picnum = RRTILE5046;
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S_PlayActorSound(495, targ);
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fi.hitradius(&hittype[i], 10, 0, 0, 1, 1);
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fi.hitradius(targ, 10, 0, 0, 1, 1);
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break;
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case RRTILE7887:
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s->picnum = RRTILE5044;
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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fi.hitradius(&hittype[i], 10, 0, 0, 1, 1);
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fi.hitradius(targ, 10, 0, 0, 1, 1);
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break;
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case RRTILE7900:
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s->picnum = RRTILE5047;
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@ -1881,17 +1879,17 @@ void checkhitsprite_r(int i, int sn)
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case RRTILE2123:
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s->picnum = RRTILE2124;
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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lotsofglass(targ, -1, 10);
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break;
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case RRTILE3773:
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s->picnum = RRTILE8651;
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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lotsofglass(targ, -1, 10);
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break;
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case RRTILE7533:
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s->picnum = RRTILE5035;
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S_PlayActorSound(495, targ);
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fi.hitradius(&hittype[i], 10, 0, 0, 1, 1);
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fi.hitradius(targ, 10, 0, 0, 1, 1);
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break;
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case RRTILE8394:
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s->picnum = RRTILE5072;
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@ -1905,7 +1903,7 @@ void checkhitsprite_r(int i, int sn)
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case RRTILE8679:
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s->picnum = RRTILE8680;
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S_PlayActorSound(DUKE_SHUCKS, targ);
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fi.hitradius(&hittype[i], 10, 0, 0, 1, 1);
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fi.hitradius(targ, 10, 0, 0, 1, 1);
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if (s->lotag != 0)
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{
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short j;
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@ -1922,7 +1920,7 @@ void checkhitsprite_r(int i, int sn)
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case RRTILE3584:
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s->picnum = RRTILE8681;
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S_PlayActorSound(495, targ);
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fi.hitradius(&hittype[i], 250, 0, 0, 1, 1);
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fi.hitradius(targ, 250, 0, 0, 1, 1);
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break;
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case RRTILE8682:
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s->picnum = RRTILE8683;
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@ -1966,8 +1964,8 @@ void checkhitsprite_r(int i, int sn)
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break;
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case RRTILE2455:
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S_PlayActorSound(SQUISHED, targ);
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fi.guts(&hittype[i], RRTILE2465, 3, myconnectindex);
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deletesprite(i);
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fi.guts(targ, RRTILE2465, 3, myconnectindex);
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deletesprite(targ);
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break;
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case RRTILE2451:
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if (s->pal != 4)
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@ -1982,8 +1980,8 @@ void checkhitsprite_r(int i, int sn)
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{
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if (s->lotag == sprite[j].lotag)
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{
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fi.guts(&hittype[i], RRTILE2460, 12, myconnectindex);
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fi.guts(&hittype[i], RRTILE2465, 3, myconnectindex);
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fi.guts(targ, RRTILE2460, 12, myconnectindex);
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fi.guts(targ, RRTILE2465, 3, myconnectindex);
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sprite[j].xrepeat = 0;
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sprite[j].yrepeat = 0;
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s->xrepeat = 0;
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@ -1994,8 +1992,8 @@ void checkhitsprite_r(int i, int sn)
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}
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else
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{
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fi.guts(&hittype[i], RRTILE2460, 12, myconnectindex);
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fi.guts(&hittype[i], RRTILE2465, 3, myconnectindex);
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fi.guts(targ, RRTILE2460, 12, myconnectindex);
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fi.guts(targ, RRTILE2465, 3, myconnectindex);
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s->xrepeat = 0;
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s->yrepeat = 0;
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}
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@ -2023,7 +2021,7 @@ void checkhitsprite_r(int i, int sn)
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case RRTILE2030:
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s->picnum = RRTILE2034;
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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lotsofglass(targ, -1, 10);
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break;
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case RRTILE2893:
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case RRTILE2915:
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@ -2045,7 +2043,7 @@ void checkhitsprite_r(int i, int sn)
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break;
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}
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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lotsofglass(targ, -1, 10);
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break;
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case RRTILE2156:
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case RRTILE2158:
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@ -2053,16 +2051,16 @@ void checkhitsprite_r(int i, int sn)
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case RRTILE2175:
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s->picnum++;
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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lotsofglass(targ, -1, 10);
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break;
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case RRTILE2137:
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case RRTILE2151:
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case RRTILE2152:
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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lotsofglass(targ, -1, 10);
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s->picnum++;
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for (k = 0; k < 6; k++)
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EGS(s->sectnum, s->x, s->y, s->z - (8 << 8), SCRAP6 + (krand() & 15), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), i, 5);
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EGS(s->sectnum, s->x, s->y, s->z - (8 << 8), SCRAP6 + (krand() & 15), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), targ, 5);
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break;
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case BOWLINGBALL:
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pspr->xvel = (s->xvel >> 1) + (s->xvel >> 2);
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@ -2125,11 +2123,11 @@ void checkhitsprite_r(int i, int sn)
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case COOLEXPLOSION1:
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case OWHIP:
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case UWHIP:
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if (hittype[i].temp_data[0] == 0)
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if (targ->temp_data[0] == 0)
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{
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s->cstat &= ~257;
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hittype[i].temp_data[0] = 1;
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fi.spawn(i, BURNING);
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targ->temp_data[0] = 1;
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spawn(targ, BURNING);
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}
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break;
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}
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@ -2152,8 +2150,8 @@ void checkhitsprite_r(int i, int sn)
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case UWHIP:
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for (k = 0; k < 64; k++)
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{
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j = EGS(s->sectnum, s->x, s->y, s->z - (krand() % (48 << 8)), SCRAP6 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), i, 5);
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sprite[j].pal = 8;
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auto j = EGS(s->sectnum, s->x, s->y, s->z - (krand() % (48 << 8)), SCRAP6 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), targ, 5);
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j->s.pal = 8;
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}
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if (s->picnum == CACTUS)
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@ -2176,7 +2174,7 @@ void checkhitsprite_r(int i, int sn)
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case WATERFOUNTAIN + 1:
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case WATERFOUNTAIN + 2:
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case WATERFOUNTAIN + 3:
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fi.spawn(i, TOILETWATER);
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spawn(targ, TOILETWATER);
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break;
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case SATELITE:
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case FUELPOD:
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@ -2186,9 +2184,9 @@ void checkhitsprite_r(int i, int sn)
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{
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for (j = 0; j < 15; j++)
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EGS(s->sectnum, s->x, s->y, sector[s->sectnum].floorz - (12 << 8) - (j << 9), SCRAP1 + (krand() & 15), -8, 64, 64,
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krand() & 2047, (krand() & 127) + 64, -(krand() & 511) - 256, i, 5);
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fi.spawn(i, EXPLOSION2);
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deletesprite(i);
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krand() & 2047, (krand() & 127) + 64, -(krand() & 511) - 256, targ, 5);
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spawn(targ, EXPLOSION2);
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deletesprite(targ);
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}
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break;
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case RRTILE1824:
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@ -2221,19 +2219,19 @@ void checkhitsprite_r(int i, int sn)
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case STATUEFLASH:
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case STATUE:
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if (s->picnum == BOTTLE10)
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fi.lotsofmoney(&hittype[i], 4 + (krand() & 3));
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fi.lotsofmoney(targ, 4 + (krand() & 3));
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else if (s->picnum == STATUE || s->picnum == STATUEFLASH)
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{
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lotsofcolourglass(i, -1, 40);
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lotsofcolourglass(targ->GetIndex(), -1, 40);
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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}
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else if (s->picnum == VASE)
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lotsofglass(i, -1, 40);
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lotsofglass(targ, -1, 40);
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S_PlayActorSound(GLASS_BREAKING, targ);
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s->ang = krand() & 2047;
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lotsofglass(i, -1, 8);
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deletesprite(i);
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lotsofglass(targ, -1, 8);
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deletesprite(targ);
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break;
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case RRTILE2654:
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case RRTILE2656:
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@ -2241,21 +2239,21 @@ void checkhitsprite_r(int i, int sn)
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if (!isRRRA()) break;
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case BOTTLE7:
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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deletesprite(i);
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lotsofglass(targ, -1, 10);
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deletesprite(targ);
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break;
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case FORCESPHERE:
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s->xrepeat = 0;
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hittype[s->owner].temp_data[0] = 32;
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hittype[s->owner].temp_data[1] = !hittype[s->owner].temp_data[1];
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hittype[s->owner].temp_data[2] ++;
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fi.spawn(i, EXPLOSION2);
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spawn(targ, EXPLOSION2);
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break;
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case TOILET:
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s->picnum = TOILETBROKE;
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s->cstat |= (krand() & 1) << 2;
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s->cstat &= ~257;
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fi.spawn(i, TOILETWATER);
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spawn(targ, TOILETWATER);
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S_PlayActorSound(GLASS_BREAKING, targ);
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break;
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@ -2263,13 +2261,13 @@ void checkhitsprite_r(int i, int sn)
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s->picnum = STALLBROKE;
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s->cstat |= (krand() & 1) << 2;
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s->cstat &= ~257;
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fi.spawn(i, TOILETWATER);
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spawn(targ, TOILETWATER);
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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break;
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case HYDRENT:
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s->picnum = BROKEFIREHYDRENT;
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fi.spawn(i, TOILETWATER);
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spawn(targ, TOILETWATER);
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// for(k=0;k<5;k++)
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// {
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@ -2306,9 +2304,10 @@ void checkhitsprite_r(int i, int sn)
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case PIPE5:s->picnum = PIPE5B; break;
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case PIPE6:s->picnum = PIPE6B; break;
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}
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j = fi.spawn(i, STEAM);
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sprite[j].z = sector[s->sectnum].floorz - (32 << 8);
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{
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auto j = spawn(targ, STEAM);
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j->s.z = sector[s->sectnum].floorz - (32 << 8);
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}
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break;
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case CHAIR1:
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@ -2327,20 +2326,19 @@ void checkhitsprite_r(int i, int sn)
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case POT3:
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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for (j = 0; j < 16; j++) RANDOMSCRAP(targ);
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deletesprite(i);
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deletesprite(targ);
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break;
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case PLAYERONWATER:
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i = s->owner;
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targ = targ->GetOwner();
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if (!targ) break;
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s = &sprite[i];
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s = &targ->s;
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default:
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if ((s->cstat & 16) && s->hitag == 0 && s->lotag == 0 && s->statnum == 0)
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break;
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if ((pspr->picnum == SHRINKSPARK || pspr->picnum == FREEZEBLAST || pspr->owner != i) && s->statnum != 4)
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if ((pspr->picnum == SHRINKSPARK || pspr->picnum == FREEZEBLAST || proj->GetOwner() != targ) && s->statnum != 4)
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{
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if (badguy(&sprite[i]) == 1)
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if (badguy(targ) == 1)
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{
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if (pspr->picnum == RPG) pspr->extra <<= 1;
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else if (isRRRA() && pspr->picnum == RPG2) pspr->extra <<= 1;
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@ -2349,7 +2347,7 @@ void checkhitsprite_r(int i, int sn)
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if (pspr->picnum != FREEZEBLAST)
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//if (actortype[s->picnum] == 0) //TRANSITIONAL. Cannot be done right with EDuke mess backing the engine.
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{
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j = fi.spawn(sn, JIBS6);
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j = fi.spawn(proj->GetIndex(), JIBS6);
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if (pspr->pal == 6)
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sprite[j].pal = 6;
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sprite[j].z += (4 << 8);
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@ -2363,6 +2361,7 @@ void checkhitsprite_r(int i, int sn)
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if (j >= 0 && sprite[j].picnum == APLAYER && s->picnum != DRONE)
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if (ps[sprite[j].yvel].curr_weapon == SHOTGUN_WEAPON)
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{
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int i = targ->GetIndex();
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fi.shoot(i, BLOODSPLAT3);
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fi.shoot(i, BLOODSPLAT1);
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fi.shoot(i, BLOODSPLAT2);
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@ -2371,21 +2370,21 @@ void checkhitsprite_r(int i, int sn)
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if (s->statnum == 2)
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{
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changespritestat(i, 1);
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hittype[i].timetosleep = SLEEPTIME;
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changespritestat(targ, 1);
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targ->timetosleep = SLEEPTIME;
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}
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}
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if (s->statnum != 2)
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{
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if (pspr->picnum == FREEZEBLAST && ((s->picnum == APLAYER && s->pal == 1) || (freezerhurtowner == 0 && pspr->owner == i)))
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if (pspr->picnum == FREEZEBLAST && ((s->picnum == APLAYER && s->pal == 1) || (freezerhurtowner == 0 && proj->GetOwner() == targ)))
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return;
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hittype[i].picnum = pspr->picnum;
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hittype[i].extra += pspr->extra;
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targ->picnum = pspr->picnum;
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targ->extra += pspr->extra;
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if (s->picnum != COW)
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hittype[i].ang = pspr->ang;
|
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hittype[i].owner = pspr->owner;
|
||||
targ->ang = pspr->ang;
|
||||
targ->owner = pspr->owner;
|
||||
}
|
||||
|
||||
if (s->statnum == 10)
|
||||
|
@ -2408,7 +2407,7 @@ void checkhitsprite_r(int i, int sn)
|
|||
}
|
||||
}
|
||||
|
||||
if (sprite[hittype[i].owner].picnum != APLAYER)
|
||||
if (sprite[targ->owner].picnum != APLAYER)
|
||||
if (ud.player_skill >= 3)
|
||||
pspr->extra += (pspr->extra >> 1);
|
||||
}
|
||||
|
@ -2418,6 +2417,11 @@ void checkhitsprite_r(int i, int sn)
|
|||
}
|
||||
}
|
||||
|
||||
void checkhitsprite_r(int targ, int proj)
|
||||
{
|
||||
checkhitsprite_r(&hittype[targ], &hittype[proj]);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue