- RR shootmelee.

This commit is contained in:
Christoph Oelckers 2020-10-24 06:58:52 +02:00
parent f276a5f443
commit 51705e5a61

View file

@ -88,12 +88,12 @@ void incur_damage_r(struct player_struct* p)
//
//---------------------------------------------------------------------------
static void shootmelee(int i, int p, int sx, int sy, int sz, int sa, int atwith)
static void shootmelee(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, int atwith)
{
spritetype* const s = &sprite[i];
spritetype* const s = &actor->s;
int sect = s->sectnum;
int zvel;
short hitsect, hitwall, j, k;
short hitsect, hitwall;
int hitx, hity, hitz;
DDukeActor* hitsprt;
@ -106,9 +106,9 @@ static void shootmelee(int i, int p, int sx, int sy, int sz, int sa, int atwith)
else
{
int x;
j = ps[findplayer(s, &x)].i;
zvel = ((sprite[j].z - sz) << 8) / (x + 1);
sa = getangle(sprite[j].x - sx, sprite[j].y - sy);
auto pspr = ps[findplayer(s, &x)].GetActor();
zvel = ((pspr->s.z - sz) << 8) / (x + 1);
sa = getangle(pspr->s.x - sx, pspr->s.y - sy);
}
hitscan(sx, sy, sz, sect,
@ -119,26 +119,25 @@ static void shootmelee(int i, int p, int sx, int sy, int sz, int sa, int atwith)
if (isRRRA() && ((sector[hitsect].lotag == 160 && zvel > 0) || (sector[hitsect].lotag == 161 && zvel < 0))
&& hitsprt == nullptr && hitwall == -1)
{
short ii;
for (ii = 0; ii < MAXSPRITES; ii++)
DukeSpriteIterator its;
while (auto effector = its.Next())
{
if (sprite[ii].sectnum == hitsect && sprite[ii].picnum == SECTOREFFECTOR
&& sprite[ii].lotag == 7)
// shouldn't this only check STAT_EFFECTOR?
if (effector->s.sectnum == hitsect && effector->s.picnum == SECTOREFFECTOR && effector->GetOwner()
&& effector->s.lotag == 7)
{
int nx, ny, nz;
nx = hitx + (sprite[sprite[ii].owner].x - sprite[ii].x);
ny = hity + (sprite[sprite[ii].owner].y - sprite[ii].y);
nx = hitx + (effector->GetOwner()->s.x - effector->s.x);
ny = hity + (effector->GetOwner()->s.y - effector->s.y);
if (sector[hitsect].lotag == 161)
{
nz = sector[sprite[sprite[ii].owner].sectnum].floorz;
nz = sector[effector->GetOwner()->s.sectnum].floorz;
}
else
{
nz = sector[sprite[sprite[ii].owner].sectnum].ceilingz;
nz = sector[effector->GetOwner()->s.sectnum].ceilingz;
}
hitscan(nx, ny, nz, sprite[sprite[ii].owner].sectnum,
sintable[(sa + 512) & 2047],
sintable[sa & 2047], zvel << 6,
hitscan(nx, ny, nz, effector->GetOwner()->s.sectnum, sintable[(sa + 512) & 2047], sintable[sa & 2047], zvel << 6,
&hitsect, &hitwall, &hitsprt, &hitx, &hity, &hitz, CLIPMASK1);
break;
}
@ -151,32 +150,31 @@ static void shootmelee(int i, int p, int sx, int sy, int sz, int sa, int atwith)
{
if (hitwall >= 0 || hitsprt)
{
DDukeActor* wpn;
if (isRRRA() && atwith == SLINGBLADE)
{
j = EGS(hitsect, hitx, hity, hitz, SLINGBLADE, -15, 0, 0, sa, 32, 0, i, 4);
sprite[j].extra += 50;
wpn = EGS(hitsect, hitx, hity, hitz, SLINGBLADE, -15, 0, 0, sa, 32, 0, actor, 4);
wpn->s.extra += 50;
}
else
{
j = EGS(hitsect, hitx, hity, hitz, KNEE, -15, 0, 0, sa, 32, 0, i, 4);
sprite[j].extra += (krand() & 7);
wpn = EGS(hitsect, hitx, hity, hitz, KNEE, -15, 0, 0, sa, 32, 0, actor, 4);
wpn->s.extra += (krand() & 7);
}
if (p >= 0)
{
k = fi.spawn(j, SMALLSMOKE);
sprite[k].z -= (8 << 8);
if (atwith == KNEE)
S_PlayActorSound(KICK_HIT, j);
else if (isRRRA() && atwith == SLINGBLADE)
S_PlayActorSound(260, j);
auto k = spawn(wpn, SMALLSMOKE);
k->s.z -= (8 << 8);
if (atwith == KNEE) S_PlayActorSound(KICK_HIT, wpn);
else if (isRRRA() && atwith == SLINGBLADE) S_PlayActorSound(260, wpn);
}
if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400)
sprite[j].extra += (max_player_health >> 2);
wpn->s.extra += (max_player_health >> 2);
if (hitsprt && hitsprt->s.picnum != ACCESSSWITCH && hitsprt->s.picnum != ACCESSSWITCH2)
{
fi.checkhitsprite(hitsprt->GetIndex(), j);
fi.checkhitsprite(hitsprt->GetIndex(), wpn->GetIndex());
if (p >= 0) fi.checkhitswitch(p, hitsprt->GetIndex(), 1);
}
else if (hitwall >= 0)
@ -188,20 +186,20 @@ static void shootmelee(int i, int p, int sx, int sy, int sz, int sa, int atwith)
if (hitwall >= 0 && wall[hitwall].picnum != ACCESSSWITCH && wall[hitwall].picnum != ACCESSSWITCH2)
{
fi.checkhitwall(j, hitwall, hitx, hity, hitz, atwith);
fi.checkhitwall(wpn->GetIndex(), hitwall, hitx, hity, hitz, atwith);
if (p >= 0) fi.checkhitswitch(p, hitwall, 0);
}
}
}
else if (p >= 0 && zvel > 0 && sector[hitsect].lotag == 1)
{
j = fi.spawn(ps[p].i, WATERSPLASH2);
sprite[j].x = hitx;
sprite[j].y = hity;
sprite[j].ang = ps[p].angle.ang.asbuild(); // Total tweek
sprite[j].xvel = 32;
ssp(i, 0);
sprite[j].xvel = 0;
auto splash = spawn(ps[p].GetActor(), WATERSPLASH2);
splash->s.x = hitx;
splash->s.y = hity;
splash->s.ang = ps[p].angle.ang.asbuild(); // Total tweek
splash->s.xvel = 32;
ssp(actor, 0);
splash->s.xvel = 0;
}
}
}
@ -899,7 +897,7 @@ void shoot_r(int i, int atwith)
if (!isRRRA()) break;
case KNEE:
case GROWSPARK:
shootmelee(i, p, sx, sy, sz, sa, atwith);
shootmelee(actor, p, sx, sy, sz, sa, atwith);
return;
case SHOTSPARK1: