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https://github.com/ZDoom/raze-gles.git
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- parse - part 7.
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parent
38817c3bee
commit
da9c4d90a2
1 changed files with 53 additions and 53 deletions
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@ -3242,8 +3242,8 @@ int ParseState::parse(void)
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insptr++;
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i = *(insptr++); // ID of def
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l = (*insptr);
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lResult = GetGameVarID(i, g_i, g_p) | l;
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SetGameVarID(i, lResult, g_i, g_p);
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lResult = GetGameVarID(i, g_ac, g_p) | l;
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3254,10 +3254,10 @@ int ParseState::parse(void)
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int lResult;
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insptr++;
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i = *(insptr++); // ID of def
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l1 = GetGameVarID(i, g_i, g_p); // not used for this command
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l2 = GetGameVarID(*insptr, g_i, g_p);
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l1 = GetGameVarID(i, g_ac, g_p); // not used for this command
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l2 = GetGameVarID(*insptr, g_ac, g_p);
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lResult = mulscale(rand(), l2, 15);
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SetGameVarID(i, lResult, g_i, g_p);
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3268,10 +3268,10 @@ int ParseState::parse(void)
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int lResult;
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insptr++;
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i = *(insptr++); // ID of def
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l1 = GetGameVarID(i, g_i, g_p);
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l2 = GetGameVarID(*insptr, g_i, g_p); // l2 not used in this one
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l1 = GetGameVarID(i, g_ac, g_p);
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l2 = GetGameVarID(*insptr, g_ac, g_p); // l2 not used in this one
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lResult = max_ammo_amount[l1];
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SetGameVarID(*insptr, lResult, g_i, g_p);
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SetGameVarID(*insptr, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3281,8 +3281,8 @@ int ParseState::parse(void)
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int l1, l2;
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insptr++;
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i = *(insptr++); // ID of def
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l1 = GetGameVarID(i, g_i, g_p);
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l2 = GetGameVarID(*insptr, g_i, g_p);
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l1 = GetGameVarID(i, g_ac, g_p);
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l2 = GetGameVarID(*insptr, g_ac, g_p);
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max_ammo_amount[l1] = l2;
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insptr++;
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@ -3295,10 +3295,10 @@ int ParseState::parse(void)
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int lResult;
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insptr++;
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i = *(insptr++); // ID of def
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l1 = GetGameVarID(i, g_i, g_p);
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l2 = GetGameVarID(*insptr, g_i, g_p);
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l1 = GetGameVarID(i, g_ac, g_p);
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l2 = GetGameVarID(*insptr, g_ac, g_p);
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lResult = l1 * l2;
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SetGameVarID(i, lResult, g_i, g_p);
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3309,14 +3309,14 @@ int ParseState::parse(void)
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int lResult;
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insptr++;
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i = *(insptr++); // ID of def
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l1 = GetGameVarID(i, g_i, g_p);
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l2 = GetGameVarID(*insptr, g_i, g_p);
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l1 = GetGameVarID(i, g_ac, g_p);
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l2 = GetGameVarID(*insptr, g_ac, g_p);
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if (l2 == 0)
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{
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I_Error("Divide by Zero in CON");
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}
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lResult = l1 / l2;
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SetGameVarID(i, lResult, g_i, g_p);
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3327,14 +3327,14 @@ int ParseState::parse(void)
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int lResult;
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insptr++;
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i = *(insptr++); // ID of def
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l1 = GetGameVarID(i, g_i, g_p);
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l2 = GetGameVarID(*insptr, g_i, g_p);
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l1 = GetGameVarID(i, g_ac, g_p);
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l2 = GetGameVarID(*insptr, g_ac, g_p);
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if (l2 == 0)
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{
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I_Error("Mod by Zero in CON");
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}
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lResult = l1 % l2;
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SetGameVarID(i, lResult, g_i, g_p);
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3345,10 +3345,10 @@ int ParseState::parse(void)
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int lResult;
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insptr++;
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i = *(insptr++); // ID of def
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l1 = GetGameVarID(i, g_i, g_p);
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l2 = GetGameVarID(*insptr, g_i, g_p);
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l1 = GetGameVarID(i, g_ac, g_p);
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l2 = GetGameVarID(*insptr, g_ac, g_p);
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lResult = l1 & l2;
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SetGameVarID(i, lResult, g_i, g_p);
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3359,10 +3359,10 @@ int ParseState::parse(void)
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int lResult;
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insptr++;
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i = *(insptr++); // ID of def
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l1 = GetGameVarID(i, g_i, g_p);
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l2 = GetGameVarID(*insptr, g_i, g_p);
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l1 = GetGameVarID(i, g_ac, g_p);
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l2 = GetGameVarID(*insptr, g_ac, g_p);
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lResult = l1 ^ l2;
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SetGameVarID(i, lResult, g_i, g_p);
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3373,10 +3373,10 @@ int ParseState::parse(void)
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int lResult;
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insptr++;
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i = *(insptr++); // ID of def
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l1 = GetGameVarID(i, g_i, g_p);
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l2 = GetGameVarID(*insptr, g_i, g_p);
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l1 = GetGameVarID(i, g_ac, g_p);
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l2 = GetGameVarID(*insptr, g_ac, g_p);
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lResult = l1 | l2;
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SetGameVarID(i, lResult, g_i, g_p);
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SetGameVarID(i, lResult, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3385,7 +3385,7 @@ int ParseState::parse(void)
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int i;
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insptr++;
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i = *(insptr++); // ID of def
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) - *insptr, g_i, g_p);
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SetGameVarID(i, GetGameVarID(i, g_ac, g_p) - *insptr, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3394,7 +3394,7 @@ int ParseState::parse(void)
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int i;
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insptr++;
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i = *(insptr++); // ID of def
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) - GetGameVarID(*insptr, g_i, g_p), g_i, g_p);
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SetGameVarID(i, GetGameVarID(i, g_ac, g_p) - GetGameVarID(*insptr, g_ac, g_p), g_ac, g_p);
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insptr++;
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break;
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}
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@ -3404,9 +3404,9 @@ int ParseState::parse(void)
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int lValue;
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insptr++;
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i = *(insptr++); // ID of def
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lValue = GetGameVarID(*insptr, g_i, g_p);
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lValue = GetGameVarID(*insptr, g_ac, g_p);
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lValue = sintable[lValue & 2047];
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SetGameVarID(i, lValue, g_i, g_p);
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SetGameVarID(i, lValue, g_ac, g_p);
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insptr++;
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break;
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}
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@ -3414,31 +3414,31 @@ int ParseState::parse(void)
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case concmd_spgetlotag:
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{
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insptr++;
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SetGameVarID(g_iLoTagID, g_sp->lotag, g_i, g_p);
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SetGameVarID(g_iLoTagID, g_sp->lotag, g_ac, g_p);
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break;
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}
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case concmd_spgethitag:
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{
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insptr++;
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SetGameVarID(g_iHiTagID, g_sp->hitag, g_i, g_p);
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SetGameVarID(g_iHiTagID, g_sp->hitag, g_ac, g_p);
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break;
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}
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case concmd_sectgetlotag:
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{
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insptr++;
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SetGameVarID(g_iLoTagID, sector[g_sp->sectnum].lotag, g_i, g_p);
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SetGameVarID(g_iLoTagID, sector[g_sp->sectnum].lotag, g_ac, g_p);
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break;
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}
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case concmd_sectgethitag:
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{
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insptr++;
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SetGameVarID(g_iHiTagID, sector[g_sp->sectnum].hitag, g_i, g_p);
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SetGameVarID(g_iHiTagID, sector[g_sp->sectnum].hitag, g_ac, g_p);
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break;
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}
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case concmd_gettexturefloor:
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{
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insptr++;
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SetGameVarID(g_iTextureID, sector[g_sp->sectnum].floorpicnum, g_i, g_p);
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SetGameVarID(g_iTextureID, sector[g_sp->sectnum].floorpicnum, g_ac, g_p);
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break;
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}
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@ -3449,8 +3449,8 @@ int ParseState::parse(void)
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int levnume;
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insptr++; // skip command
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volnume = GetGameVarID(*(insptr++), g_i, g_p);
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levnume = GetGameVarID(*(insptr++), g_i, g_p);
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volnume = GetGameVarID(*insptr++, g_ac, g_p);
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levnume = GetGameVarID(*insptr++, g_ac, g_p);
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auto level = FindMapByLevelNum(levelnum(volnume - 1, levnume - 1));
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if (level != nullptr)
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ChangeLevel(level, -1);
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@ -3468,14 +3468,14 @@ int ParseState::parse(void)
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int orientation;
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int pal;
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int tw = *insptr++;
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x = GetGameVarID(*insptr++, g_i, g_p);
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y = GetGameVarID(*insptr++, g_i, g_p);
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tilenum = GetGameVarID(*insptr++, g_i, g_p);
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shade = GetGameVarID(*insptr++, g_i, g_p);
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orientation = GetGameVarID(*insptr++, g_i, g_p);
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x = GetGameVarID(*insptr++, g_ac, g_p);
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y = GetGameVarID(*insptr++, g_ac, g_p);
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tilenum = GetGameVarID(*insptr++, g_ac, g_p);
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shade = GetGameVarID(*insptr++, g_ac, g_p);
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orientation = GetGameVarID(*insptr++, g_ac, g_p);
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if (tw == concmd_myospal)
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{
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pal = GetGameVarID(*insptr++, g_i, g_p);
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pal = GetGameVarID(*insptr++, g_ac, g_p);
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//myospal(x, y, tilenum, shade, orientation, pal);
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}
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else if (tw == concmd_myos)
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@ -3488,7 +3488,7 @@ int ParseState::parse(void)
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}
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else if (tw == concmd_myospalx)
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{
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pal = GetGameVarID(*insptr++, g_i, g_p);
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pal = GetGameVarID(*insptr++, g_ac, g_p);
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//myospal640(x, y, tilenum, shade, orientation, pal);
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}
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break;
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@ -3500,7 +3500,7 @@ int ParseState::parse(void)
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insptr++;
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i = *(insptr++); // ID of def
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SetGameVarID(i, rand(), g_i, g_p);
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SetGameVarID(i, rand(), g_ac, g_p);
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break;
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}
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case concmd_switch:
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@ -3523,7 +3523,7 @@ int ParseState::parse(void)
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// For each case: value, ptr to code
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insptr++; // p-code
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lVarID = *insptr++;
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lValue = GetGameVarID(lVarID, g_i, g_p);
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lValue = GetGameVarID(lVarID, g_ac, g_p);
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lEnd = *insptr++;
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lCases = *insptr++;
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lpDefault = insptr++;
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@ -3575,7 +3575,7 @@ int ParseState::parse(void)
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case concmd_gettextureceiling:
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{
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insptr++;
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SetGameVarID(g_iTextureID, sector[g_sp->sectnum].ceilingpicnum, g_i, g_p);
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SetGameVarID(g_iTextureID, sector[g_sp->sectnum].ceilingpicnum, g_ac, g_p);
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break;
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}
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case concmd_ifvarvarand:
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@ -3584,7 +3584,7 @@ int ParseState::parse(void)
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insptr++;
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i = *(insptr++); // ID of def
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j = 0;
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if (GetGameVarID(i, g_i, g_p) & GetGameVarID(*(insptr), g_i, g_p))
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if (GetGameVarID(i, g_ac, g_p) & GetGameVarID(*(insptr), g_ac, g_p))
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{
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j = 1;
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}
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@ -3597,7 +3597,7 @@ int ParseState::parse(void)
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insptr++;
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i = *(insptr++); // ID of def
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j = 0;
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if (GetGameVarID(i, g_i, g_p) != GetGameVarID(*(insptr), g_i, g_p))
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if (GetGameVarID(i, g_ac, g_p) != GetGameVarID(*(insptr), g_ac, g_p))
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{
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j = 1;
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}
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@ -3610,7 +3610,7 @@ int ParseState::parse(void)
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insptr++;
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i = *(insptr++); // ID of def
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j = 0;
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if (GetGameVarID(i, g_i, g_p) != *insptr)
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if (GetGameVarID(i, g_ac, g_p) != *insptr)
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{
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j = 1;
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}
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@ -3623,7 +3623,7 @@ int ParseState::parse(void)
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insptr++;
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i = *(insptr++); // ID of def
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j = 0;
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if (GetGameVarID(i, g_i, g_p) & *insptr)
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if (GetGameVarID(i, g_ac, g_p) & *insptr)
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{
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j = 1;
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}
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