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- 3 loops in premap_r.cpp
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commit
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1 changed files with 24 additions and 22 deletions
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@ -469,18 +469,19 @@ void prelevel_r(int g)
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for (j = 0; j < MAXSPRITES; j++)
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{
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if (sprite[j].pal == 100)
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auto spr = &sprite[j];
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if (spr->pal == 100)
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{
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if (numplayers > 1)
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deletesprite(j);
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else
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sprite[j].pal = 0;
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spr->pal = 0;
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}
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else if (sprite[j].pal == 101)
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else if (spr->pal == 101)
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{
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sprite[j].extra = 0;
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sprite[j].hitag = 1;
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sprite[j].pal = 0;
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spr->extra = 0;
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spr->hitag = 1;
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spr->pal = 0;
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changespritestat(j, 118);
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}
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}
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@ -495,19 +496,20 @@ void prelevel_r(int g)
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{
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case 41:
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{
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SectIterator it(i);
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while ((k = it.NextIndex()) >= 0)
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DukeSectIterator it(i);
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while (auto act = it.Next())
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{
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if (sprite[k].picnum == RRTILE11)
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auto spr = &act->s;
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if (spr->picnum == RRTILE11)
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{
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dist = sprite[k].lotag << 4;
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speed = sprite[k].hitag;
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deletesprite(k);
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dist = spr->lotag << 4;
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speed = spr->hitag;
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deletesprite(act);
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}
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if (sprite[k].picnum == RRTILE38)
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if (spr->picnum == RRTILE38)
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{
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sound = sprite[k].lotag;
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deletesprite(k);
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sound = spr->lotag;
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deletesprite(act);
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}
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}
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for (j = 0; j < numsectors; j++)
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@ -525,10 +527,10 @@ void prelevel_r(int g)
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{
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short ii;
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int childsectnum = -1;
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SectIterator it(i);
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while ((k = it.NextIndex()) >= 0)
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DukeSectIterator it(i);
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while (auto act = it.Next())
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{
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auto sj = &sprite[k];
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auto sj = &act->s;
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if (sj->picnum == RRTILE64)
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{
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dist = sj->lotag << 4;
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@ -542,12 +544,12 @@ void prelevel_r(int g)
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deletesprite(ii);
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}
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}
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deletesprite(k);
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deletesprite(act);
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}
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if (sj->picnum == RRTILE65)
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{
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sound = sj->lotag;
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deletesprite(k);
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deletesprite(act);
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}
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}
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addminecart(dist, speed, i, sector[i].hitag, sound, childsectnum);
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@ -593,12 +595,12 @@ void prelevel_r(int g)
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break;
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case RRTILE18:
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addtorch(&sprite[i]);
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addtorch(si);
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deletesprite(i);
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break;
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case RRTILE35:
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addlightning(&sprite[i]);
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addlightning(si);
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deletesprite(i);
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break;
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