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- another iterator.
This one's for init code that needs to iterate sprites in spawn order.
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@ -68,6 +68,22 @@ public:
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}
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};
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class DukeLinearSpriteIterator
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{
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int index = 0;
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public:
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DDukeActor* Next()
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{
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while (index < MAXSPRITES)
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{
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auto p = &hittype[index++];
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if (p->s.statnum != MAXSTATUS) return p;
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}
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return nullptr;
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}
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};
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inline DDukeActor* player_struct::GetActor()
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{
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return &hittype[i];
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