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- RR shootrpg and shootwhip.
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parent
aa6dd72688
commit
47f77a97e4
1 changed files with 9 additions and 12 deletions
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@ -604,9 +604,8 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa,
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//
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//---------------------------------------------------------------------------
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static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
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static void shootrpg(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
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{
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auto actor = &hittype[i];
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auto s = &actor->s;
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int sect = s->sectnum;
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int vel, zvel;
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@ -680,7 +679,7 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
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auto spawned = EGS(sect,
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sx + (sintable[(348 + sa + 512) & 2047] / 448),
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sy + (sintable[(sa + 348) & 2047] / 448),
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sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, &hittype[i], 4);
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sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, actor, 4);
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if (isRRRA())
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{
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@ -757,9 +756,8 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
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//
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//---------------------------------------------------------------------------
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static void shootwhip(int i, int p, int sx, int sy, int sz, int sa, int atwith)
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static void shootwhip(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
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{
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auto actor = &hittype[i];
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auto s = &actor->s;
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int sect = s->sectnum;
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int vel, zvel;
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@ -815,11 +813,10 @@ static void shootwhip(int i, int p, int sx, int sy, int sz, int sa, int atwith)
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while (scount > 0)
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{
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int j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, 4);
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sprite[j].extra += (krand() & 7);
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sprite[j].cstat = 128;
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sprite[j].clipdist = 4;
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auto j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, actor, 4);
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j->s.extra += (krand() & 7);
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j->s.cstat = 128;
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j->s.clipdist = 4;
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sa = s->ang + 32 - (krand() & 63);
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zvel = oldzvel + 512 - (krand() & 1023);
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@ -920,7 +917,7 @@ void shoot_r(DDukeActor* actor, int atwith)
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}
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case OWHIP:
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case UWHIP:
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shootwhip(i, p, sx, sy, sz, sa, atwith);
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shootwhip(actor, p, sx, sy, sz, sa, atwith);
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return;
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case FIRELASER:
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@ -939,7 +936,7 @@ void shoot_r(DDukeActor* actor, int atwith)
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case RPG:
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case SHRINKSPARK:
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rrra_rpg2:
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shootrpg(i, p, sx, sy, sz, sa, atwith);
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shootrpg(actor, p, sx, sy, sz, sa, atwith);
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break;
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case CHEERBOMB:
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