mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- RR shootrpg and shootwhip.
This commit is contained in:
parent
aa6dd72688
commit
47f77a97e4
1 changed files with 9 additions and 12 deletions
|
@ -604,9 +604,8 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa,
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
|
||||
static void shootrpg(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
|
||||
{
|
||||
auto actor = &hittype[i];
|
||||
auto s = &actor->s;
|
||||
int sect = s->sectnum;
|
||||
int vel, zvel;
|
||||
|
@ -680,7 +679,7 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
|
|||
auto spawned = EGS(sect,
|
||||
sx + (sintable[(348 + sa + 512) & 2047] / 448),
|
||||
sy + (sintable[(sa + 348) & 2047] / 448),
|
||||
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, &hittype[i], 4);
|
||||
sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, actor, 4);
|
||||
|
||||
if (isRRRA())
|
||||
{
|
||||
|
@ -757,9 +756,8 @@ static void shootrpg(int i, int p, int sx, int sy, int sz, int sa, int atwith)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
static void shootwhip(int i, int p, int sx, int sy, int sz, int sa, int atwith)
|
||||
static void shootwhip(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith)
|
||||
{
|
||||
auto actor = &hittype[i];
|
||||
auto s = &actor->s;
|
||||
int sect = s->sectnum;
|
||||
int vel, zvel;
|
||||
|
@ -815,11 +813,10 @@ static void shootwhip(int i, int p, int sx, int sy, int sz, int sa, int atwith)
|
|||
|
||||
while (scount > 0)
|
||||
{
|
||||
int j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, i, 4);
|
||||
sprite[j].extra += (krand() & 7);
|
||||
|
||||
sprite[j].cstat = 128;
|
||||
sprite[j].clipdist = 4;
|
||||
auto j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, actor, 4);
|
||||
j->s.extra += (krand() & 7);
|
||||
j->s.cstat = 128;
|
||||
j->s.clipdist = 4;
|
||||
|
||||
sa = s->ang + 32 - (krand() & 63);
|
||||
zvel = oldzvel + 512 - (krand() & 1023);
|
||||
|
@ -920,7 +917,7 @@ void shoot_r(DDukeActor* actor, int atwith)
|
|||
}
|
||||
case OWHIP:
|
||||
case UWHIP:
|
||||
shootwhip(i, p, sx, sy, sz, sa, atwith);
|
||||
shootwhip(actor, p, sx, sy, sz, sa, atwith);
|
||||
return;
|
||||
|
||||
case FIRELASER:
|
||||
|
@ -939,7 +936,7 @@ void shoot_r(DDukeActor* actor, int atwith)
|
|||
case RPG:
|
||||
case SHRINKSPARK:
|
||||
rrra_rpg2:
|
||||
shootrpg(i, p, sx, sy, sz, sa, atwith);
|
||||
shootrpg(actor, p, sx, sy, sz, sa, atwith);
|
||||
break;
|
||||
|
||||
case CHEERBOMB:
|
||||
|
|
Loading…
Reference in a new issue