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- player index and hittypes in player_d.cpp
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f598c16e03
commit
b302f2535f
1 changed files with 24 additions and 23 deletions
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@ -1648,7 +1648,7 @@ static void operateJetpack(int snum, ESyncBits actions, int psectlotag, int fz,
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{
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int j;
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auto p = &ps[snum];
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int pi = p->i;
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auto pact = p->GetActor();
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p->on_ground = 0;
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p->jumping_counter = 0;
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p->hard_landing = 0;
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@ -1658,9 +1658,9 @@ static void operateJetpack(int snum, ESyncBits actions, int psectlotag, int fz,
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p->pycount &= 2047;
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p->pyoff = sintable[p->pycount] >> 7;
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if (p->jetpack_on && S_CheckActorSoundPlaying(pi, DUKE_SCREAM))
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if (p->jetpack_on && S_CheckActorSoundPlaying(pact, DUKE_SCREAM))
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{
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S_StopSound(DUKE_SCREAM, pi);
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S_StopSound(DUKE_SCREAM, pact);
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}
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if (p->jetpack_on < 11)
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@ -1668,8 +1668,8 @@ static void operateJetpack(int snum, ESyncBits actions, int psectlotag, int fz,
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p->jetpack_on++;
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p->posz -= (p->jetpack_on << 7); //Goin up
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}
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else if (p->jetpack_on == 11 && !S_CheckActorSoundPlaying(pi, DUKE_JETPACK_IDLE))
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S_PlayActorSound(DUKE_JETPACK_IDLE, pi);
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else if (p->jetpack_on == 11 && !S_CheckActorSoundPlaying(pact, DUKE_JETPACK_IDLE))
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S_PlayActorSound(DUKE_JETPACK_IDLE, pact);
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if (shrunk) j = 512;
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else j = 2048;
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@ -1707,8 +1707,8 @@ static void operateJetpack(int snum, ESyncBits actions, int psectlotag, int fz,
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if (p->posz > (fz - (k << 8)))
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p->posz += ((fz - (k << 8)) - p->posz) >> 1;
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if (p->posz < (hittype[pi].ceilingz + (18 << 8)))
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p->posz = hittype[pi].ceilingz + (18 << 8);
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if (p->posz < (pact->ceilingz + (18 << 8)))
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p->posz = pact->ceilingz + (18 << 8);
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}
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@ -1722,7 +1722,7 @@ static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int
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{
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int j;
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auto p = &ps[snum];
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int pi = p->i;
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auto pact = p->GetActor();
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if (p->airleft != 15 * 26)
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p->airleft = 15 * 26; //Aprox twenty seconds.
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@ -1748,7 +1748,7 @@ static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int
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{
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if (p->dummyplayersprite == -1)
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p->dummyplayersprite =
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fi.spawn(pi, PLAYERONWATER);
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fi.spawn(pact->GetIndex(), PLAYERONWATER);
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p->footprintcount = 6;
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if (sector[p->cursectnum].floorpicnum == FLOORSLIME)
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@ -1777,13 +1777,13 @@ static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int
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if (p->poszv > 2400 && p->falling_counter < 255)
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{
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p->falling_counter++;
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if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pi, DUKE_SCREAM))
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S_PlayActorSound(DUKE_SCREAM, pi);
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if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pact, DUKE_SCREAM))
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S_PlayActorSound(DUKE_SCREAM, pact);
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}
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if ((p->posz + p->poszv) >= (fz - (i << 8))) // hit the ground
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{
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S_StopSound(DUKE_SCREAM, pi);
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S_StopSound(DUKE_SCREAM, pact);
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if (sector[p->cursectnum].lotag != 1)
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{
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if (p->falling_counter > 62) quickkill(p);
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@ -1791,21 +1791,21 @@ static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int
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else if (p->falling_counter > 9)
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{
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j = p->falling_counter;
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sprite[pi].extra -= j - (krand() & 3);
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if (sprite[pi].extra <= 0)
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pact->s.extra -= j - (krand() & 3);
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if (pact->s.extra <= 0)
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{
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S_PlayActorSound(SQUISHED, pi);
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S_PlayActorSound(SQUISHED, pact);
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SetPlayerPal(p, PalEntry(63, 63, 0, 0));
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}
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else
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{
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S_PlayActorSound(DUKE_LAND, pi);
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S_PlayActorSound(DUKE_LAND_HURT, pi);
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S_PlayActorSound(DUKE_LAND, pact);
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S_PlayActorSound(DUKE_LAND_HURT, pact);
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}
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SetPlayerPal(p, PalEntry(32, 16, 0, 0));
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}
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else if (p->poszv > 2048) S_PlayActorSound(DUKE_LAND, pi);
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else if (p->poszv > 2048) S_PlayActorSound(DUKE_LAND, pact);
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}
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}
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}
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@ -1814,7 +1814,7 @@ static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int
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else
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{
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p->falling_counter = 0;
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S_StopSound(-1, pi, CHAN_VOICE);
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S_StopSound(-1, pact, CHAN_VOICE);
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if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->poszv > (6144 >> 1))
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p->hard_landing = p->poszv >> 10;
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@ -2760,8 +2760,8 @@ void processinput_d(int snum)
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if ((lz & 49152) == 16384 && psectlotag == 1 && truefdist > PHEIGHT + (16 << 8))
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psectlotag = 0;
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hittype[pi].floorz = fz;
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hittype[pi].ceilingz = cz;
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pact->floorz = fz;
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pact->ceilingz = cz;
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if (cl_syncinput)
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{
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@ -3070,7 +3070,8 @@ HORIZONLY:
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psect = s->sectnum;
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if (ud.clipping == 0 && sector[psect].lotag == 31)
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{
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if (sprite[sector[psect].hitag].xvel && hittype[sector[psect].hitag].temp_data[0] == 0)
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auto secact = &hittype[sector[psect].hitag];
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if (secact->s.xvel && secact->temp_data[0] == 0)
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{
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quickkill(p);
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return;
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@ -3091,7 +3092,7 @@ HORIZONLY:
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if (ud.clipping == 0)
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{
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if (abs(hittype[pi].floorz - hittype[pi].ceilingz) < (48 << 8) || j)
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if (abs(pact->floorz - pact->ceilingz) < (48 << 8) || j)
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{
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if (!(sector[s->sectnum].lotag & 0x8000) && (isanunderoperator(sector[s->sectnum].lotag) ||
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isanearoperator(sector[s->sectnum].lotag)))
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