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https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
- added a few NULL checks.
This commit is contained in:
parent
b2497b346c
commit
cd70818d54
2 changed files with 13 additions and 11 deletions
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@ -215,7 +215,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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case TRIPBOMB:
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continue;
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case FORCESPHERE:
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if (t->statnum == 5)
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if (t->statnum == STAT_MISC && Owner)
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{
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short sqa, sqb;
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@ -235,7 +235,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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continue;
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case BURNING:
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case BURNING2:
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if (Owner->statnum == 10)
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if (Owner && Owner->statnum == STAT_PLAYER)
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{
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if (display_mirror == 0 && Owner->yvel == screenpeek && ps[Owner->yvel].over_shoulder_on == 0)
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t->xrepeat = 0;
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@ -633,6 +633,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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switch (s->picnum)
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{
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case LASERLINE:
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if (!Owner) break;
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if (sector[t->sectnum].lotag == 2) t->pal = 8;
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t->z = Owner->z - (3 << 8);
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if (lasermode == 2 && ps[screenpeek].heat_on == 0)
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@ -660,6 +661,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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t->cstat |= 128;
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case BURNING:
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case BURNING2:
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if (!Owner) break;
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if (Owner->picnum != TREE1 && Owner->picnum != TREE2)
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t->z = sector[t->sectnum].floorz;
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t->shade = -127;
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@ -683,7 +685,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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}
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t->picnum = s->picnum + k + ((h->temp_data[0] < 4) * 5);
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t->shade = Owner->shade;
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if (Owner) t->shade = Owner->shade;
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break;
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@ -701,7 +703,7 @@ void animatesprites_d(int x, int y, int a, int smoothratio)
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if (h->temp_data[0] > 2) t->cstat &= ~12;
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break;
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case FRAMEEFFECT1:
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if (s->owner >= 0 && Owner->statnum < MAXSTATUS)
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if (Owner && Owner->statnum < MAXSTATUS)
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{
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if (Owner->picnum == APLAYER)
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if (ud.camerasprite == -1)
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@ -213,7 +213,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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case TRIPBOMBSPRITE:
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continue;
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case FORCESPHERE:
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if (t->statnum == 5)
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if (t->statnum == STAT_MISC && Owner)
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{
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short sqa, sqb;
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@ -232,7 +232,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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}
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continue;
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case BURNING:
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if (Owner->statnum == 10)
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if (Owner && Owner->statnum == STAT_PLAYER)
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{
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if (display_mirror == 0 && Owner->yvel == screenpeek && ps[Owner->yvel].over_shoulder_on == 0)
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t->xrepeat = 0;
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@ -254,7 +254,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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t->shade = (sintable[(ud.levelclock << 4) & 2047] >> 10);
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break;
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case SHRINKSPARK:
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if ((Owner->picnum == CHEER || Owner->picnum == CHEERSTAYPUT) && isRRRA())
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if (Owner && (Owner->picnum == CHEER || Owner->picnum == CHEERSTAYPUT) && isRRRA())
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{
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t->picnum = CHEERBLADE + ((ud.levelclock >> 4) & 3);
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t->shade = -127;
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@ -270,7 +270,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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}
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else goto default_case;
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case SPIT:
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if (isRRRA())
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if (isRRRA() && Owner)
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{
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if (Owner->picnum == MINION && Owner->pal == 8)
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t->picnum = RRTILE3500 + ((ud.levelclock >> 4) % 6);
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@ -819,7 +819,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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break;
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case FIRE:
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case BURNING:
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if (Owner->picnum != TREE1 && Owner->picnum != TREE2)
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if (Owner && Owner->picnum != TREE1 && Owner->picnum != TREE2)
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t->z = sector[t->sectnum].floorz;
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t->shade = -127;
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break;
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@ -917,7 +917,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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else t->cstat &= ~4;
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t->picnum = s->picnum + k + ((h->temp_data[0] < 4) * 5);
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t->shade = Owner->shade;
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if (Owner) t->shade = Owner->shade;
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break;
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case MUD:
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t->picnum = MUD + t1;
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@ -936,7 +936,7 @@ void animatesprites_r(int x, int y, int a, int smoothratio)
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if (h->temp_data[0] > 2) t->cstat &= ~12;
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break;
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case FRAMEEFFECT1:
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if (s->owner >= 0 && Owner->statnum < MAXSTATUS)
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if (Owner && Owner->statnum < MAXSTATUS)
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{
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if (Owner->picnum == APLAYER)
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if (ud.camerasprite == -1)
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