mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
- handle the clipmove result in processinput.
This commit is contained in:
parent
419cf9af5e
commit
87e8801531
7 changed files with 48 additions and 56 deletions
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@ -49,8 +49,6 @@ void activatebysector_d(int sect, int j);
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void activatebysector_r(int sect, int j);
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void checkhitwall_d(DDukeActor* spr, int dawallnum, int x, int y, int z, int atwith);
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void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atwith);
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void checkplayerhurt_d(struct player_struct* p, int j);
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void checkplayerhurt_r(struct player_struct* p, int j);
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bool checkhitceiling_d(int sn);
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bool checkhitceiling_r(int sn);
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void checkhitsprite_d(DDukeActor* i, DDukeActor* sn);
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@ -137,7 +135,6 @@ void SetDispatcher()
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checkhitswitch_d,
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activatebysector_d,
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checkhitwall_d,
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checkplayerhurt_d,
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checkhitceiling_d,
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checkhitsprite_d,
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checksectors_d,
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@ -187,7 +184,6 @@ void SetDispatcher()
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checkhitswitch_r,
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activatebysector_r,
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checkhitwall_r,
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checkplayerhurt_r,
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checkhitceiling_r,
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checkhitsprite_r,
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checksectors_r,
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@ -79,7 +79,6 @@ struct Dispatcher
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bool (*checkhitswitch)(int snum, int w, int switchtype);
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void (*activatebysector)(int sect, int j);
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void (*checkhitwall)(DDukeActor* spr, int dawallnum, int x, int y, int z, int atwith);
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void (*checkplayerhurt)(struct player_struct* p, int j);
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bool (*checkhitceiling)(int sn);
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void (*checkhitsprite)(DDukeActor* i, DDukeActor* sn);
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void (*checksectors)(int low);
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@ -180,6 +180,8 @@ void ceilingglass(int snum, int sectnum, int cnt);
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void spriteglass(DDukeActor* snum, int cnt);
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void lotsofcolourglass(int snum, int wallNum, int cnt);
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void lotsofglass(int snum, int wallnum, int cnt);
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void checkplayerhurt_d(struct player_struct* p, const Collision& coll);
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void checkplayerhurt_r(struct player_struct* p, const Collision& coll);
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void addspritetodelete(int spnum=0);
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void checkavailinven(struct player_struct* p);
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@ -3024,24 +3024,24 @@ HORIZONLY:
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if (sector[p->cursectnum].lotag == 2) k = 0;
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else k = 1;
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Collision clip{};
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if (ud.clipping)
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{
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j = 0;
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p->posx += p->posxv >> 14;
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p->posy += p->posyv >> 14;
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updatesector(p->posx, p->posy, &p->cursectnum);
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changespritesect(pi, p->cursectnum);
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}
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else
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j = clipmove(&p->posx, &p->posy,
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clipmove_ex(&p->posx, &p->posy,
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&p->posz, &p->cursectnum,
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p->posxv, p->posyv, 164L, (4L << 8), i, CLIPMASK0);
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p->posxv, p->posyv, 164L, (4L << 8), i, CLIPMASK0, clip);
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if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
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p->posz += 32 << 8;
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if (j)
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fi.checkplayerhurt(p, j);
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if (clip.type != kHitNone)
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checkplayerhurt_d(p, clip);
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if (p->jetpack_on == 0)
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{
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@ -3077,8 +3077,8 @@ HORIZONLY:
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}
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if (truefdist < PHEIGHT && p->on_ground && psectlotag != 1 && shrunk == 0 && sector[p->cursectnum].lotag == 1)
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if (!S_CheckActorSoundPlaying(pi, DUKE_ONWATER))
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S_PlayActorSound(DUKE_ONWATER, pi);
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if (!S_CheckActorSoundPlaying(pact, DUKE_ONWATER))
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S_PlayActorSound(DUKE_ONWATER, pact);
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if (p->cursectnum != s->sectnum)
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changespritesect(pi, p->cursectnum);
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@ -3915,7 +3915,6 @@ HORIZONLY:
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else k = 1;
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Collision clip{};
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int j;
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if (ud.clipping)
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{
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p->posx += p->posxv >> 14;
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@ -3924,38 +3923,38 @@ HORIZONLY:
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changespritesect(pact, p->cursectnum);
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}
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else
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clipmove(&p->posx, &p->posy,
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clipmove_ex(&p->posx, &p->posy,
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&p->posz, &p->cursectnum,
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p->posxv, p->posyv, 164L, (4L << 8), i, CLIPMASK0);//, clip);
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p->posxv, p->posyv, 164L, (4L << 8), i, CLIPMASK0, clip);
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if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
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p->posz += 32 << 8;
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if (j)
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fi.checkplayerhurt(p, j);
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if (clip.type != kHitNone)
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checkplayerhurt_r(p, clip);
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else if (isRRRA() && p->hurt_delay2 > 0)
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p->hurt_delay2--;
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if ((j & 49152) == 32768)
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if (clip.type == kHitWall)
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{
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int var60 = wall[j & (MAXWALLS - 1)].lotag;
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int var60 = wall[clip.index].lotag;
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if (p->OnMotorcycle)
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{
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onMotorcycleMove(snum, psect, j & (MAXWALLS-1));
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onMotorcycleMove(snum, psect, clip.index);
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}
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else if (p->OnBoat)
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{
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onBoatMove(snum, psect, j& (MAXWALLS - 1));
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onBoatMove(snum, psect, clip.index);
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}
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else
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{
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if (wall[j & (MAXWALLS - 1)].lotag >= 40 && wall[j & (MAXWALLS - 1)].lotag <= 44)
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if (wall[clip.index].lotag >= 40 && wall[clip.index].lotag <= 44)
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{
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if (wall[j & (MAXWALLS - 1)].lotag < 44)
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if (wall[clip.index].lotag < 44)
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{
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dofurniture(j & (MAXWALLS - 1), p->cursectnum, snum);
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dofurniture(clip.index, p->cursectnum, snum);
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pushmove(&p->posx, &p->posy, &p->posz, &p->cursectnum, 172L, (4L << 8), (4L << 8), CLIPMASK0);
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}
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else
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@ -3964,41 +3963,40 @@ HORIZONLY:
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}
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}
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if ((j & 49152) == 49152)
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if (clip.type == kHitSprite)
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{
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int var60 = j & (MAXSPRITES - 1);
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if (p->OnMotorcycle)
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{
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onMotorcycleHit(snum, &hittype[var60]);
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onMotorcycleHit(snum, clip.actor);
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}
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else if (p->OnBoat)
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{
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onBoatHit(snum, &hittype[var60]);
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onBoatHit(snum, clip.actor);
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}
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else
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if (badguy(&sprite[var60]))
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if (badguy(clip.actor))
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{
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if (sprite[var60].statnum != 1)
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if (clip.actor->s.statnum != 1)
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{
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hittype[var60].timetosleep = 0;
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if (sprite[var60].picnum == BILLYRAY)
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S_PlayActorSound(404, var60);
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clip.actor->timetosleep = 0;
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if (clip.actor->s.picnum == BILLYRAY)
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S_PlayActorSound(404, clip.actor);
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else
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check_fta_sounds_r(&hittype[var60]);
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changespritestat(var60, 1);
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check_fta_sounds_r(clip.actor);
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changespritestat(clip.actor, 1);
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}
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}
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else
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if (sprite[var60].picnum == RRTILE3410)
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if (clip.actor->s.picnum == RRTILE3410)
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{
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quickkill(p);
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S_PlayActorSound(446, pact);
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}
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else if (isRRRA() && sprite[var60].picnum == RRTILE2443 && sprite[var60].pal == 19)
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else if (isRRRA() && clip.actor->s.picnum == RRTILE2443 && clip.actor->s.pal == 19)
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{
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sprite[var60].pal = 0;
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clip.actor->s.pal = 0;
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p->DrugMode = 5;
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sprite[ps[snum].i].extra = max_player_health;
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ps[snum].GetActor()->s.extra = max_player_health;
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}
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}
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@ -4050,6 +4048,7 @@ HORIZONLY:
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if (p->cursectnum != s->sectnum)
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changespritesect(pact, p->cursectnum);
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int j;
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if (ud.clipping == 0)
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{
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if (s->clipdist == 64)
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@ -887,13 +887,11 @@ void checkhitwall_d(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw
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//
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//---------------------------------------------------------------------------
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void checkplayerhurt_d(struct player_struct* p, int j)
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void checkplayerhurt_d(struct player_struct* p, const Collision& coll)
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{
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if ((j & 49152) == 49152)
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if (coll.type == kHitSprite)
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{
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j &= (MAXSPRITES - 1);
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switch (sprite[j].picnum)
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switch (coll.actor->s.picnum)
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{
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case CACTUS:
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if (p->hurt_delay < 8)
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@ -901,15 +899,15 @@ void checkplayerhurt_d(struct player_struct* p, int j)
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p->GetActor()->s.extra -= 5;
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p->hurt_delay = 16;
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SetPlayerPal(p, PalEntry(32, 32, 0, 0));
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S_PlayActorSound(DUKE_LONGTERM_PAIN, p->i);
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S_PlayActorSound(DUKE_LONGTERM_PAIN, p->GetActor());
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}
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break;
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}
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return;
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}
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if ((j & 49152) != 32768) return;
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j &= (MAXWALLS - 1);
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if (coll.type != kHitWall) return;
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int j = coll.index;
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if (p->hurt_delay > 0) p->hurt_delay--;
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else if (wall[j].cstat & 85) switch (wall[j].overpicnum)
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@ -924,7 +922,7 @@ void checkplayerhurt_d(struct player_struct* p, int j)
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p->posxv = -(sintable[(p->angle.ang.asbuild() + 512) & 2047] << 8);
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p->posyv = -(sintable[(p->angle.ang.asbuild()) & 2047] << 8);
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S_PlayActorSound(DUKE_LONGTERM_PAIN, p->i);
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S_PlayActorSound(DUKE_LONGTERM_PAIN, p->GetActor());
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fi.checkhitwall(p->GetActor(), j,
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p->posx + (sintable[(p->angle.ang.asbuild() + 512) & 2047] >> 9),
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@ -1371,13 +1371,11 @@ void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw
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//
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//---------------------------------------------------------------------------
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void checkplayerhurt_r(struct player_struct* p, int j)
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void checkplayerhurt_r(struct player_struct* p, const Collision &coll)
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{
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if ((j & 49152) == 49152)
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if (coll.type == kHitSprite)
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{
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j &= (MAXSPRITES - 1);
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switch (sprite[j].picnum)
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switch (coll.actor->s.picnum)
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{
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case RRTILE2430:
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case RRTILE2431:
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@ -1391,7 +1389,7 @@ void checkplayerhurt_r(struct player_struct* p, int j)
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p->GetActor()->s.extra -= 2;
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p->hurt_delay2 = 16;
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SetPlayerPal(p, PalEntry(32, 32, 0, 0));
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S_PlayActorSound(DUKE_LONGTERM_PAIN, p->i);
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S_PlayActorSound(DUKE_LONGTERM_PAIN, p->GetActor());
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}
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break;
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case CACTUS:
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@ -1407,8 +1405,8 @@ void checkplayerhurt_r(struct player_struct* p, int j)
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return;
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}
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if ((j & 49152) != 32768) return;
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j &= (MAXWALLS - 1);
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if (coll.type != kHitWall) return;
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int j = coll.index;
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if (p->hurt_delay > 0) p->hurt_delay--;
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else if (wall[j].cstat & 85) switch (wall[j].overpicnum)
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