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- fixed a few parameters
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eb5cd98d9a
commit
64c83d166e
2 changed files with 8 additions and 8 deletions
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@ -212,9 +212,9 @@ void operaterespawns_d(int low)
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//
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//---------------------------------------------------------------------------
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void operateforcefields_d(int s, int low)
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void operateforcefields_d(DDukeActor* act, int low)
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{
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operateforcefields_common(&hittype[s], low, { W_FORCEFIELD, W_FORCEFIELD + 1, W_FORCEFIELD + 2, BIGFORCE });
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operateforcefields_common(act, low, { W_FORCEFIELD, W_FORCEFIELD + 1, W_FORCEFIELD + 2, BIGFORCE });
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}
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//---------------------------------------------------------------------------
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@ -579,7 +579,7 @@ bool checkhitswitch_d(int snum, int ww, DDukeActor *act)
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}
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operateactivators(lotag, snum);
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fi.operateforcefields(ps[snum].i, lotag);
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fi.operateforcefields(ps[snum].GetActor(), lotag);
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operatemasterswitches(lotag);
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if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 ||
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@ -1533,7 +1533,7 @@ void checksectors_d(int snum)
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if (chatmodeon || p->GetActor()->s.extra <= 0) return;
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if (ud.cashman && PlayerInput(snum, SB_OPEN))
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fi.lotsofmoney(&hittype[p->i], 2);
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fi.lotsofmoney(p->GetActor(), 2);
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if (p->newowner >= 0)
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{
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@ -332,9 +332,9 @@ void operaterespawns_r(int low)
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//
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//---------------------------------------------------------------------------
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void operateforcefields_r(int s, int low)
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void operateforcefields_r(DDukeActor* act, int low)
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{
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operateforcefields_common(&hittype[s], low, { BIGFORCE });
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operateforcefields_common(act, low, { BIGFORCE });
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}
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//---------------------------------------------------------------------------
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@ -861,7 +861,7 @@ bool checkhitswitch_r(int snum, int ww, DDukeActor* act)
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}
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operateactivators(lotag, snum);
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fi.operateforcefields(ps[snum].i, lotag);
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fi.operateforcefields(ps[snum].GetActor(), lotag);
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operatemasterswitches(lotag);
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if (picnum == DIPSWITCH || picnum == DIPSWITCH + 1 ||
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@ -2477,7 +2477,7 @@ void checksectors_r(int snum)
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if (chatmodeon || p->GetActor()->s.extra <= 0) return;
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if (ud.cashman && PlayerInput(snum, SB_OPEN))
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fi.lotsofmoney(&hittype[p->i], 2);
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fi.lotsofmoney(p->GetActor(), 2);
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if (!(PlayerInput(snum, SB_OPEN)))
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