Commit graph

996 commits

Author SHA1 Message Date
terminx
3456c1e909 git-svn-id: https://svn.eduke32.com/eduke32@1128 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-12 04:16:41 +00:00
terminx
7aa2930514 git-svn-id: https://svn.eduke32.com/eduke32@1126 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-11 14:48:59 +00:00
terminx
5be3b76e85 git-svn-id: https://svn.eduke32.com/eduke32@1125 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-11 13:45:12 +00:00
terminx
54128e127c Enet networking patch from a random dude on IRC, with the addition of my own port of the "unstable" networking code from duke3d_w32 (which is what is actually used in Internet play)
git-svn-id: https://svn.eduke32.com/eduke32@1124 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-11 13:24:05 +00:00
terminx
81bbb7eab8 git-svn-id: https://svn.eduke32.com/eduke32@1122 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-09 11:09:42 +00:00
terminx
4efb91b376 git-svn-id: https://svn.eduke32.com/eduke32@1121 1a8010ca-5511-0410-912e-c29ae57300e0 2008-11-05 11:49:13 +00:00
terminx
b0ef9c1c2f git-svn-id: https://svn.eduke32.com/eduke32@1120 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-31 10:08:51 +00:00
terminx
a5eb2ea255 Added filename based loading of mids and oggs for user map music and fixed some memory corruption which occurred in the CON compiler when it couldn't find a definition
git-svn-id: https://svn.eduke32.com/eduke32@1119 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-27 10:36:13 +00:00
hnt_ts
db38400dab Reduce warnings
git-svn-id: https://svn.eduke32.com/eduke32@1118 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-25 11:21:50 +00:00
terminx
84c763f544 git-svn-id: https://svn.eduke32.com/eduke32@1117 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-25 03:20:41 +00:00
terminx
f070a571d9 git-svn-id: https://svn.eduke32.com/eduke32@1116 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-25 02:32:57 +00:00
terminx
1d98974693 git-svn-id: https://svn.eduke32.com/eduke32@1115 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-24 09:36:54 +00:00
terminx
ed4c9d6e01 git-svn-id: https://svn.eduke32.com/eduke32@1114 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-24 09:20:38 +00:00
terminx
1a7365826c git-svn-id: https://svn.eduke32.com/eduke32@1113 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-24 01:33:53 +00:00
hnt_ts
059a4f3513 Sync console commands
git-svn-id: https://svn.eduke32.com/eduke32@1112 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-23 20:19:30 +00:00
terminx
4f79e3223c git-svn-id: https://svn.eduke32.com/eduke32@1111 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-22 07:30:06 +00:00
terminx
60f1d42a94 git-svn-id: https://svn.eduke32.com/eduke32@1110 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-22 04:14:30 +00:00
terminx
dfdd9af1ca git-svn-id: https://svn.eduke32.com/eduke32@1108 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-20 04:35:57 +00:00
terminx
a7da07bcdf git-svn-id: https://svn.eduke32.com/eduke32@1107 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-20 04:00:00 +00:00
helixhorned
938f0c4a5d just another updatenumsprites() fix
git-svn-id: https://svn.eduke32.com/eduke32@1104 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-19 15:27:12 +00:00
terminx
60fb567427 git-svn-id: https://svn.eduke32.com/eduke32@1103 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-19 12:14:04 +00:00
terminx
6ae2e2d140 Misc shit
git-svn-id: https://svn.eduke32.com/eduke32@1101 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-18 12:37:26 +00:00
terminx
2a77b42672 git-svn-id: https://svn.eduke32.com/eduke32@1100 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-14 08:40:59 +00:00
terminx
60a4224533 Some mouse changes... previous effect of the "mouse smoothing" menu option is now mandatory (since turning it off just means you'll lose input from tiny movements), new "mouse smoothing" effect is a more traditional average of the last 2 times the mouse input was read
git-svn-id: https://svn.eduke32.com/eduke32@1099 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-13 01:16:40 +00:00
helixhorned
09831cd150 Mapster32: fix in text tool; show unknown SE tags in 2d mode
git-svn-id: https://svn.eduke32.com/eduke32@1098 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-12 19:16:09 +00:00
terminx
c21b1deae2 git-svn-id: https://svn.eduke32.com/eduke32@1097 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-11 11:50:02 +00:00
terminx
b93b724e20 git-svn-id: https://svn.eduke32.com/eduke32@1096 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-11 09:48:09 +00:00
terminx
efcd34c135 EDuke32: now with multiplayer text scaling hacks and nastiness
git-svn-id: https://svn.eduke32.com/eduke32@1095 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-11 09:20:04 +00:00
helixhorned
93841d4b3e Mapster32: showheightindicators cvar, text tool improvements, drag selected sprites first after duplicating
git-svn-id: https://svn.eduke32.com/eduke32@1094 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-09 21:09:16 +00:00
terminx
56375ef662 git-svn-id: https://svn.eduke32.com/eduke32@1093 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-08 18:49:51 +00:00
terminx
205f62496b git-svn-id: https://svn.eduke32.com/eduke32@1092 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-08 03:16:34 +00:00
terminx
255c10c8a7 git-svn-id: https://svn.eduke32.com/eduke32@1091 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-06 08:14:26 +00:00
terminx
ccafc41189 Weapon sprite scaling, still needs a rotatespritescaled CON command
git-svn-id: https://svn.eduke32.com/eduke32@1090 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-05 11:51:59 +00:00
terminx
8dc599fc28 git-svn-id: https://svn.eduke32.com/eduke32@1089 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-05 09:23:55 +00:00
terminx
d507a10397 git-svn-id: https://svn.eduke32.com/eduke32@1088 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-03 10:28:17 +00:00
terminx
0a4ff21a9d git-svn-id: https://svn.eduke32.com/eduke32@1087 1a8010ca-5511-0410-912e-c29ae57300e0 2008-10-02 17:45:44 +00:00
terminx
328011fae4 Adds r_maxfps and some better error messages for cases where the user didn't even copy a grp into their EDuke32 dir
git-svn-id: https://svn.eduke32.com/eduke32@1086 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-01 04:38:14 +00:00
terminx
02e632b5e2 git-svn-id: https://svn.eduke32.com/eduke32@1085 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-30 17:27:23 +00:00
helixhorned
a7539c130f Reverted sprite interpolation for SE31; minor additions to game.c
git-svn-id: https://svn.eduke32.com/eduke32@1084 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-30 13:08:57 +00:00
terminx
4437919385 git-svn-id: https://svn.eduke32.com/eduke32@1083 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-29 07:38:12 +00:00
terminx
16cd3c353d Fixes
git-svn-id: https://svn.eduke32.com/eduke32@1082 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-29 02:12:53 +00:00
helixhorned
0f0572ee69 Game: fix sprite jittering for SE31. Editor: copy relevant commandline switches to testplay_addparam on startup.
git-svn-id: https://svn.eduke32.com/eduke32@1081 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-28 21:48:31 +00:00
terminx
ca8f8d21ae git-svn-id: https://svn.eduke32.com/eduke32@1080 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-28 11:00:59 +00:00
terminx
2c172dcfb7 Fix building with gcc older than 4.3.2, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@1079 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-26 17:20:10 +00:00
helixhorned
8e8adb7e37 Fixes a bug where wall or floor sprites in elevator sectors would jitter vertically after the elevator had stopped.
git-svn-id: https://svn.eduke32.com/eduke32@1078 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-26 09:48:35 +00:00
terminx
2057d2a9ff git-svn-id: https://svn.eduke32.com/eduke32@1076 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-26 04:20:08 +00:00
helixhorned
a30229fcf2 Merged alpha.cfg with tiles.cfg parsing
git-svn-id: https://svn.eduke32.com/eduke32@1075 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-25 11:01:37 +00:00
terminx
44c3436075 git-svn-id: https://svn.eduke32.com/eduke32@1074 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-24 10:20:18 +00:00
helixhorned
a43fa91b64 Fixes infinite loops after having watched MP demo, this time correctly
git-svn-id: https://svn.eduke32.com/eduke32@1073 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-23 11:14:08 +00:00
terminx
e6d8451084 git-svn-id: https://svn.eduke32.com/eduke32@1072 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-22 07:53:59 +00:00
helixhorned
493c352669 Added more generic sprite search
git-svn-id: https://svn.eduke32.com/eduke32@1071 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-19 20:09:43 +00:00
terminx
83af636a5a git-svn-id: https://svn.eduke32.com/eduke32@1070 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-17 22:58:25 +00:00
helixhorned
87f8eb2438 Quickplay: +Alt starts the map with real start positions
git-svn-id: https://svn.eduke32.com/eduke32@1069 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-16 15:32:59 +00:00
terminx
3776d580eb Cleaning uncommitted changes out of tree
git-svn-id: https://svn.eduke32.com/eduke32@1068 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-15 02:47:02 +00:00
helixhorned
ca763dafad Game: write numbered demo files, fix infinite loop after finished demo playback
git-svn-id: https://svn.eduke32.com/eduke32@1067 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-14 21:25:23 +00:00
helixhorned
746071a4f4 Text renderer: letters are now saved on a stack, misc. fixes. Quickplay: Added timeout so that user cannot create many eduke32 instances in a short time
git-svn-id: https://svn.eduke32.com/eduke32@1066 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-14 14:47:32 +00:00
helixhorned
88af77d484 Added quick map testing functionality (Windows only)
git-svn-id: https://svn.eduke32.com/eduke32@1065 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-12 13:41:18 +00:00
terminx
18f4481d86 Use bit packing for the bytecode pointer map
git-svn-id: https://svn.eduke32.com/eduke32@1064 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-12 02:07:44 +00:00
helixhorned
0b38803fb6 Text renderer: added parsing of alphabet definitions
git-svn-id: https://svn.eduke32.com/eduke32@1063 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-11 21:22:58 +00:00
terminx
60526dbb26 git-svn-id: https://svn.eduke32.com/eduke32@1062 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-11 09:24:45 +00:00
helixhorned
37d375a0ff Text renderer: letter tweaks; offset control
git-svn-id: https://svn.eduke32.com/eduke32@1061 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-08 14:04:54 +00:00
hnt_ts
0c77f4a6f5 Adds logic CON commands:
ifvaror |
ifvarxor ^
ifvareither || (rename?)


git-svn-id: https://svn.eduke32.com/eduke32@1060 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-07 12:36:20 +00:00
hnt_ts
b664f7686e Fixed possible crash
git-svn-id: https://svn.eduke32.com/eduke32@1059 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-06 09:11:35 +00:00
terminx
7da94e0041 Fixes some stuff
git-svn-id: https://svn.eduke32.com/eduke32@1058 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-06 06:22:31 +00:00
helixhorned
b881cc116c Text renderer: removed unneccessary function bt2idx().
git-svn-id: https://svn.eduke32.com/eduke32@1057 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-05 23:23:26 +00:00
helixhorned
57de846b59 Added text-made-of-sprites renderer for 3d mode
git-svn-id: https://svn.eduke32.com/eduke32@1056 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-05 23:09:43 +00:00
terminx
898e6669ef git-svn-id: https://svn.eduke32.com/eduke32@1055 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-04 23:11:48 +00:00
hnt_ts
cc5e27246c Line numbers for gamevar error messages
git-svn-id: https://svn.eduke32.com/eduke32@1054 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 18:56:19 +00:00
terminx
33936fda74 git-svn-id: https://svn.eduke32.com/eduke32@1053 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-03 17:55:11 +00:00
terminx
33cb047a6c git-svn-id: https://svn.eduke32.com/eduke32@1052 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-03 14:02:42 +00:00
terminx
535b8432f0 git-svn-id: https://svn.eduke32.com/eduke32@1051 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-03 13:23:34 +00:00
terminx
a5d9881709 Adds getnumberptr256() which lets us update the map in real time based on the number typed in
This is good for stuff like palettes, shades, sector visibility, et cetera where the user might want to see the results of a change before committing to it


git-svn-id: https://svn.eduke32.com/eduke32@1050 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 11:59:54 +00:00
terminx
cb84787775 Show sector/sectoreffector type in tag input fields
git-svn-id: https://svn.eduke32.com/eduke32@1049 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 10:47:19 +00:00
terminx
7b94cf4758 Misc tweaks, patch from HelixHorned, half of gameexec.c moved to gamestructures.c
git-svn-id: https://svn.eduke32.com/eduke32@1048 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 04:20:46 +00:00
terminx
fbf25c7483 Show lengths in Mapster for walls being drawn or moved
git-svn-id: https://svn.eduke32.com/eduke32@1047 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-02 02:45:06 +00:00
terminx
166019082f git-svn-id: https://svn.eduke32.com/eduke32@1046 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-01 21:59:53 +00:00
terminx
9d390c4b3b git-svn-id: https://svn.eduke32.com/eduke32@1045 1a8010ca-5511-0410-912e-c29ae57300e0 2008-09-01 08:31:48 +00:00
terminx
ef3c5e6ad8 A bunch of random shit
git-svn-id: https://svn.eduke32.com/eduke32@1044 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-01 07:15:16 +00:00
terminx
882fbd6851 git-svn-id: https://svn.eduke32.com/eduke32@1043 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 23:15:11 +00:00
terminx
ffca366c8d git-svn-id: https://svn.eduke32.com/eduke32@1042 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 15:04:16 +00:00
terminx
7e4b936033 git-svn-id: https://svn.eduke32.com/eduke32@1041 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 11:52:28 +00:00
terminx
824e9d5664 git-svn-id: https://svn.eduke32.com/eduke32@1040 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 11:35:35 +00:00
terminx
6640e6e284 Case insensitivity for structure members in CONs because they weren't case sensitive before for some reason
git-svn-id: https://svn.eduke32.com/eduke32@1039 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-28 07:22:10 +00:00
terminx
24be6aa091 git-svn-id: https://svn.eduke32.com/eduke32@1038 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 06:56:26 +00:00
terminx
8bbe48c219 git-svn-id: https://svn.eduke32.com/eduke32@1037 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-28 05:57:46 +00:00
terminx
b38cbec5c8 Better handling of bad GL drivers
git-svn-id: https://svn.eduke32.com/eduke32@1036 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-26 19:50:34 +00:00
terminx
f814485606 git-svn-id: https://svn.eduke32.com/eduke32@1035 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-26 09:05:32 +00:00
terminx
f0032888fe git-svn-id: https://svn.eduke32.com/eduke32@1034 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-26 08:39:45 +00:00
terminx
69dbba841c git-svn-id: https://svn.eduke32.com/eduke32@1033 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-26 04:00:42 +00:00
terminx
951edcaa78 git-svn-id: https://svn.eduke32.com/eduke32@1032 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 23:48:00 +00:00
hnt_ts
8ce121a895 1. Small corrections to hash code.
2. Use hash for dynnames.
3. On crash EDuke32 throws info about CON code.


git-svn-id: https://svn.eduke32.com/eduke32@1031 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 20:25:49 +00:00
terminx
af0ad5fb0a git-svn-id: https://svn.eduke32.com/eduke32@1030 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 10:43:24 +00:00
terminx
127bc3fe91 git-svn-id: https://svn.eduke32.com/eduke32@1029 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 10:27:18 +00:00
terminx
7ff5a532c6 Put texcache under mod_dir
git-svn-id: https://svn.eduke32.com/eduke32@1028 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 04:28:17 +00:00
terminx
6dbf04a6fe git-svn-id: https://svn.eduke32.com/eduke32@1027 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 02:35:15 +00:00
terminx
8fddaf82a3 git-svn-id: https://svn.eduke32.com/eduke32@1026 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-25 02:33:25 +00:00
terminx
352ace8bbc Move hash table code into engine and use hash table for OSD symbol lookup
git-svn-id: https://svn.eduke32.com/eduke32@1025 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 02:12:02 +00:00
terminx
25adc68899 Patch from hunter_rus to use hash tables for CON compiling
This was sent to me broken, but after some investigation it looks like the only problem was in CON_STATE.  This should speed up CON compilation speed about 500%or so.


git-svn-id: https://svn.eduke32.com/eduke32@1024 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 00:49:12 +00:00
terminx
07b71b1139 git-svn-id: https://svn.eduke32.com/eduke32@1023 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 23:24:14 +00:00
terminx
1ba3e3aef2 git-svn-id: https://svn.eduke32.com/eduke32@1022 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 22:44:37 +00:00
terminx
bdb2f26c13 git-svn-id: https://svn.eduke32.com/eduke32@1021 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 19:09:17 +00:00
terminx
9e39f47e0e git-svn-id: https://svn.eduke32.com/eduke32@1020 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 10:19:37 +00:00
terminx
d3c3b7f0e7 git-svn-id: https://svn.eduke32.com/eduke32@1019 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 09:29:03 +00:00
terminx
553658aa67 git-svn-id: https://svn.eduke32.com/eduke32@1018 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 09:01:17 +00:00
terminx
52bb6e84c9 git-svn-id: https://svn.eduke32.com/eduke32@1017 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 06:17:09 +00:00
terminx
57c3cea591 git-svn-id: https://svn.eduke32.com/eduke32@1016 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 06:06:04 +00:00
terminx
b58833d730 git-svn-id: https://svn.eduke32.com/eduke32@1015 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 05:39:28 +00:00
terminx
cf2f7927ea Believe it or not, this actually consistently gave me a few fps in my test scenario
git-svn-id: https://svn.eduke32.com/eduke32@1014 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 04:55:57 +00:00
terminx
7082436267 git-svn-id: https://svn.eduke32.com/eduke32@1013 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 04:35:35 +00:00
terminx
f5a587e7c1 git-svn-id: https://svn.eduke32.com/eduke32@1012 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-24 03:19:40 +00:00
terminx
60cce1f206 This breaks members with LABEL_HASPARM2 on them so it's reverted
git-svn-id: https://svn.eduke32.com/eduke32@1011 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 00:22:36 +00:00
terminx
37bce2588f git-svn-id: https://svn.eduke32.com/eduke32@1010 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 23:37:01 +00:00
hnt_ts
b7760a5674 Fixed OpenAL
git-svn-id: https://svn.eduke32.com/eduke32@1008 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 17:02:52 +00:00
hnt_ts
0e3ee1289d 1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
2. Saving mod_dir to CFG is a bad idea IMHO so I commented it out. When I tried to load the standard game, EDuke32 would use the last used mod_dir.
3. Fixed tsprites.
4. EDSuke32 doesn't throw errors after 4096-th error. Resets the counter in ResetGameVars.
5. Restored 999 revision. Member names are changed. Extra members can be commented out.
6. Added an option(-sloppycmd) to allow execting of bad commands. This option should be renamed to something else.


git-svn-id: https://svn.eduke32.com/eduke32@1007 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 15:37:30 +00:00
terminx
292672fdc7 git-svn-id: https://svn.eduke32.com/eduke32@1006 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 10:34:59 +00:00
terminx
d229632433 git-svn-id: https://svn.eduke32.com/eduke32@1005 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-23 09:38:07 +00:00
terminx
9dbba623b8 New errors for when someone tries to use "define" to give something the same name as a gamevar
Some constantly used loops in the compiler have also been flipped around for faster execution.  Seems to speed up CON compilation a little bit.


git-svn-id: https://svn.eduke32.com/eduke32@1004 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 07:32:15 +00:00
terminx
6829e5f403 Mapster32 user_profiles_enabled fix
git-svn-id: https://svn.eduke32.com/eduke32@1003 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 03:12:23 +00:00
terminx
dcc6d730a6 Revert commit 999 by hnt_ts
Access to the tspr's owner in EVENT_ANIMATESPRITES is through the THISACTOR variable.  The extra members of the sprite struct aren't represented in the tsprite CON implementation because they aren't referenced when rendering the sprite.


git-svn-id: https://svn.eduke32.com/eduke32@1002 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 01:21:17 +00:00
terminx
045151bb13 Fixes (?) the issue with the player dying when falling into water sometimes. I don't know what the significance of this check is -- it looks like a typo.
git-svn-id: https://svn.eduke32.com/eduke32@1001 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 00:42:16 +00:00
terminx
37767e0caf Fix sound system restart crash with high res music pack
git-svn-id: https://svn.eduke32.com/eduke32@1000 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 23:10:54 +00:00
hnt_ts
73a9dbc80e 1. Improved access to tsprites. It even didn't have access to the owner member that points at the real sprite.
2. I don't know why the filler member(of the sprite/sector structure) was renamed in CONs but now it can be addressed by his real name as well.


git-svn-id: https://svn.eduke32.com/eduke32@999 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 16:31:03 +00:00
terminx
39b87128d6 git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-22 04:26:26 +00:00
terminx
d2889ffb2c Patch from Marcus Herbert to add OSX support
git-svn-id: https://svn.eduke32.com/eduke32@996 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 22:58:09 +00:00
terminx
1c785bb975 Oops
git-svn-id: https://svn.eduke32.com/eduke32@995 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 09:38:36 +00:00
terminx
6def1b0a65 Use mod_dir for savegames
git-svn-id: https://svn.eduke32.com/eduke32@994 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 09:27:17 +00:00
terminx
cbba90b7c2 git-svn-id: https://svn.eduke32.com/eduke32@993 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-20 09:17:23 +00:00
terminx
b411c3b205 Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
git-svn-id: https://svn.eduke32.com/eduke32@992 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 08:39:07 +00:00
terminx
78f205f1a9 Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
git-svn-id: https://svn.eduke32.com/eduke32@991 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 13:26:56 +00:00
terminx
28fedd72e8 Ignore r_downsize for textures with nocompress and some other minor crap
git-svn-id: https://svn.eduke32.com/eduke32@990 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 11:05:21 +00:00
terminx
1a39458bb5 minor changes
git-svn-id: https://svn.eduke32.com/eduke32@989 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-18 07:20:36 +00:00
terminx
042915f221 ignore texcache dir in startup window mod list
git-svn-id: https://svn.eduke32.com/eduke32@988 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:40:27 +00:00
terminx
da6b206673 Rename definegamename to setgamename and alter the "map" console command to show a listing of all available maps if no map name is given
git-svn-id: https://svn.eduke32.com/eduke32@987 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:07:28 +00:00
terminx
63e5850a86 CON_SETCFGNAME: sets the name of the cfg during CON compile if a cfg wasn't specified on the command line
git-svn-id: https://svn.eduke32.com/eduke32@986 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:57:36 +00:00
terminx
81d0ea972d git-svn-id: https://svn.eduke32.com/eduke32@985 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-17 09:25:52 +00:00
terminx
132db81381 Beginnings of support for selecting mods in the startup window... win32 only for now
git-svn-id: https://svn.eduke32.com/eduke32@984 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:01:31 +00:00
hnt_ts
9778af6489 1. Reverted the savegame change. Changed to use the bitptr.
2. Updated --help. AS IS.


git-svn-id: https://svn.eduke32.com/eduke32@983 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 22:15:46 +00:00
terminx
059ecb1fb6 git-svn-id: https://svn.eduke32.com/eduke32@982 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-16 21:42:42 +00:00
terminx
fa2b8cb9ec git-svn-id: https://svn.eduke32.com/eduke32@981 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-16 11:30:43 +00:00
hnt_ts
36d1cbd995 Added a new CON command: setgamepalette <pal>
git-svn-id: https://svn.eduke32.com/eduke32@980 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 11:20:08 +00:00
terminx
2f14763197 git-svn-id: https://svn.eduke32.com/eduke32@979 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-16 11:04:51 +00:00
terminx
f0de675642 git-svn-id: https://svn.eduke32.com/eduke32@978 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-16 10:54:10 +00:00
terminx
4033b2b9c3 git-svn-id: https://svn.eduke32.com/eduke32@977 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-16 09:07:41 +00:00
terminx
4ad4350d48 Line numbering stuff... this still needs work
git-svn-id: https://svn.eduke32.com/eduke32@976 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 07:53:29 +00:00
hnt_ts
92b3e13d3d Implemented another approach of storing of line numbers.
Good news: one can load old savegame.
Bad news: the code takes twice the space then before.

I had change it to this way because:
1.Opcodes could be interpreted as pointers.
2.Some CON command aren’t compiled in the code and cause problems too.
3.Ideal method would be converting pointers to offsets related to the script(as TerminX suggested). But it’s quite difficult to do and the next snapshot might be unstable(crashy).


git-svn-id: https://svn.eduke32.com/eduke32@975 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-14 17:18:16 +00:00
terminx
1ce5d73762 I need to stop changing shit when I'm tired
git-svn-id: https://svn.eduke32.com/eduke32@974 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 23:34:55 +00:00
terminx
c9b1da3653 git-svn-id: https://svn.eduke32.com/eduke32@973 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-12 22:38:50 +00:00
terminx
4ce41d5079 Enhancements to -cfg: now offers the option to import existing config settings from duke3d.cfg, and binds.cfg is now cfgname_binds.cfg so individual configs can have their own. This is good for mods that change some of the function names (like Duke Plus) because otherwise running EDuke32 on the same cfg without the mod activated will blow away the controls for functions that don't exist.
git-svn-id: https://svn.eduke32.com/eduke32@972 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 12:50:20 +00:00
plagman
68e7e307ae This hopefully corrects the bug where animation smoothing sometimes substitutes models with bags of shit.
git-svn-id: https://svn.eduke32.com/eduke32@971 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 06:13:10 +00:00
terminx
317cd92271 git-svn-id: https://svn.eduke32.com/eduke32@970 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-11 23:33:53 +00:00