Commit graph

3336 commits

Author SHA1 Message Date
helixhorned
f9c9e465d7 engine.c: in changesprite{sect,stat}, swap second and third early-out tests.
That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.

git-svn-id: https://svn.eduke32.com/eduke32@3474 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:27 +00:00
helixhorned
4f3b139479 Lunatic translator: userdef access.
git-svn-id: https://svn.eduke32.com/eduke32@3473 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:20 +00:00
helixhorned
ed2ebdb29a Engine cleanup continued, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3472 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:15 +00:00
helixhorned
05c920cf92 engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
git-svn-id: https://svn.eduke32.com/eduke32@3471 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:11 +00:00
helixhorned
157aa207e4 engine.c: clean up drawsprite()
The usual: declare locals more tightly, const-qualify them where it helps
readability, remove dead code...

git-svn-id: https://svn.eduke32.com/eduke32@3470 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:04 +00:00
helixhorned
35802d7e41 Lunatic: [gs]et{player,actor}var, access to protected projectile members.
git-svn-id: https://svn.eduke32.com/eduke32@3469 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:59 +00:00
helixhorned
90793f6a67 Lunatic: working tsprite methods, static members, struct array timing test.
git-svn-id: https://svn.eduke32.com/eduke32@3468 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:54 +00:00
helixhorned
1dd52a4d6e Fix POLYMER=0 build, cleaning up #include discipline on the way.
Also taking care that the USE_OPENGL=0 build builds.

git-svn-id: https://svn.eduke32.com/eduke32@3467 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:24 +00:00
helixhorned
5e4edcaaa8 Lunatic (translator): thisprojectile, *shoot.
git-svn-id: https://svn.eduke32.com/eduke32@3466 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:18 +00:00
helixhorned
7c861cac42 Rework how the z velocity is passed from *zshoot to A_Shoot().
Previously, actor[].shootzvel (implementation detail, not available to CON)
was checked, and if it was !=0, that was the overridden velocity. The value
0 meant "hardcoded, projectile-dependent velocity". But that neccesiated a
hack where if zvel 0 was passed and really meant, it needed to be set to
1 instead.  Now we have A_ShootWithZvel() taking an additional last argument
plus a macro SHOOT_HARDCODED_ZVEL permissible for that argument.

git-svn-id: https://svn.eduke32.com/eduke32@3465 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:12 +00:00
helixhorned
24e6aca5f7 player.c: factor out more identical code into Proj_DoHitscan().
Also, simplify a couple of other lines.

git-svn-id: https://svn.eduke32.com/eduke32@3464 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:06 +00:00
helixhorned
b92edcc798 Lunatic: projectiles...
git-svn-id: https://svn.eduke32.com/eduke32@3463 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:03 +00:00
helixhorned
9bf6115d1f player.c: factor out a repeated 3-liner into safeldist(), remove some commented code.
git-svn-id: https://svn.eduke32.com/eduke32@3462 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:58 +00:00
helixhorned
2c3ffa291c actors.c: factor out 6x identical code into Proj_BounceOffWall().
git-svn-id: https://svn.eduke32.com/eduke32@3461 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:55 +00:00
helixhorned
46fc753f6a gameexec: for VM_Fall and VM_ResetPlayer, pass VM sprite/player etc. as args.
Simplifying VM_FallSprite and VM_ResetPlayer2 used from Lunatic.

git-svn-id: https://svn.eduke32.com/eduke32@3460 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:52 +00:00
helixhorned
8e0c7b133e Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3459 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:48 +00:00
helixhorned
728ae2bb76 Lose the packed attribute on / rearrange some game struct types.
actors.h: remove 'packed' from projectile_t, tiledata_t. In tiledata_t,
 make .cacherange member an int32_t so that the following member
 "projectile_t defproj" is aligned on a 4-byte boundary.
player.h: remove 'packed' from playerspawn_t, DukeStatus_t, input_t.
In Lunatic, correct packing attribute of the base type of the unrestricted
actor_t and DukePlayer_t pointer types (the declaration was used without

Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3458 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:25 +00:00
helixhorned
b5aa49953e player.c: remove a couple of unnecessary casts.
git-svn-id: https://svn.eduke32.com/eduke32@3457 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:20 +00:00
helixhorned
d82b198799 Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
git-svn-id: https://svn.eduke32.com/eduke32@3456 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:17 +00:00
helixhorned
4e5cdba646 Lose the 'packed' attribute for types declared in build.h.
Most of them are already aligned to their natural boundaries, so lowering
the alignment to 1 byte can only worsen things by making the C compiler
generate poorer (unaligned access) code for some platforms.

The layout of structures is not specified by the C Standard, but is rather
given by a particular platform + toolchain's ABI (application binary interface).
Most ABIs follow the expected pattern "alignment of scalars is their size,
alignment of arrays is that of its element type, alignment of structs is the
maximum alignment of its members". A couple of links to particular ABIs are
given in build.h.

Problems are expected with archs that care about unaligned access when a pointer
to a non-packed struct is taken that resides in a packed aggregate, but these
uses should be weeded out (I'm not sure if there are any in our codebase).

The following types are affected, only hitdata_t changes its size:
sectortype, walltype, spritetype, spriteext_t, spritesmooth_t,
struct validmode_t, picanm_t, palette_t, vec2_t, vec3_t, hitdata_t.

git-svn-id: https://svn.eduke32.com/eduke32@3455 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:11 +00:00
helixhorned
d5c62b7de3 Lunatic translator: codegen for actor-tsprite accesses, sync some RO members.
git-svn-id: https://svn.eduke32.com/eduke32@3454 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:06 +00:00
helixhorned
77ecaa900a Fix all hitscan weapons (not only pistol) wrongly fire without spread at enemies.
Introduced in r3358, where I missed a condition inside an 'if'.

git-svn-id: https://svn.eduke32.com/eduke32@3453 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 19:56:26 +00:00
helixhorned
163c019209 Lunatic: provide access to actor-tsprite.
git-svn-id: https://svn.eduke32.com/eduke32@3452 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:20 +00:00
helixhorned
f1ac4a63d0 game.c: In G_DoSpriteAnimations, put t, i and s locals into their blocks.
And const them appropriately. Also remove #if 0'ed code related to an MSVC
pragma.

git-svn-id: https://svn.eduke32.com/eduke32@3451 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:15 +00:00
helixhorned
cef99818bb NULL spriteext[].tpsr after each running EVENT_ANIMATESPRITES for a tsprite.
Meaning that only *ettsprite[THISACTOR] makes sense from CON. It did before
too, because .tspr was set before each event run (and not before all runs),
only that it was never nulled, which was kind of untidy.

git-svn-id: https://svn.eduke32.com/eduke32@3450 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:13 +00:00
helixhorned
03e819a3cb m32script: remove unused tsprite access via spriteext[].tspr.
git-svn-id: https://svn.eduke32.com/eduke32@3449 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:10 +00:00
helixhorned
14e97b2a57 Don't set spriteext[].tspr when creating tsprites from the engine.
Its only use is to have a actor -> tsprite mapping for the EVENT_ANIMATESPRITE
event and .tspr will be set before it is run.

git-svn-id: https://svn.eduke32.com/eduke32@3448 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:08 +00:00
helixhorned
294f97a004 Mapster32: RESPAWN-preview coded in M32-script.
The m32script variable 'showrespawn_always' toggles whether the respawned picnum
is shown unconditionally instead of only when aimed at (and locked onto the
RESPAWN sprite) in 3D mode.
Cool idea by Micky C.
NOTE: sometimes doesn't work because of a bug in the m32script interpreter.

git-svn-id: https://svn.eduke32.com/eduke32@3447 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:05 +00:00
helixhorned
9230ec7ba7 Lunatic (translator): provide checked write access to a couple more members.
git-svn-id: https://svn.eduke32.com/eduke32@3446 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:00 +00:00
helixhorned
627c0625ae Lunatic: Centralize all bound-checking in bcheck.lua.
git-svn-id: https://svn.eduke32.com/eduke32@3445 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:56 +00:00
helixhorned
f95b6fddb5 Lunatic translator: codegen for some "method-like" member write accesses.
git-svn-id: https://svn.eduke32.com/eduke32@3444 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:52 +00:00
terminx
8d64c001a0 Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :(
git-svn-id: https://svn.eduke32.com/eduke32@3443 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-28 22:00:37 +00:00
terminx
afd0005c28 Fix MinGW/GCC build. Oops!
git-svn-id: https://svn.eduke32.com/eduke32@3442 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 21:37:21 +00:00
terminx
aac7d22f96 Use nearbyintf() to when calculating g_frameDelay (when r_maxfps is changed) to get closer to the target framerate by bypassing float -> int truncation
git-svn-id: https://svn.eduke32.com/eduke32@3441 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 17:06:53 +00:00
terminx
9bd041cb9d Fix knuckle cracking animation broken in r3436
git-svn-id: https://svn.eduke32.com/eduke32@3440 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 17:06:41 +00:00
helixhorned
c0ebbbbb42 Lunatic translator: a couple of set-struct commands, "-I" option for default dir.
git-svn-id: https://svn.eduke32.com/eduke32@3439 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:08:02 +00:00
helixhorned
0796c0e66e Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
git-svn-id: https://svn.eduke32.com/eduke32@3438 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:58 +00:00
helixhorned
385095be76 Lunatic: prefer to use ctype objects instead of C type strings.
Pass types via ffi.typeof() instead of declaring them in the
global namespace when possible.

git-svn-id: https://svn.eduke32.com/eduke32@3437 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:53 +00:00
helixhorned
9d7d58d678 player.c: return early from various P_Display*() if player's *incs are oob.
git-svn-id: https://svn.eduke32.com/eduke32@3436 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:48 +00:00
helixhorned
ba8c6e487d Lunatic: use bcarray types to guard accesses to arrays inside structs.
git-svn-id: https://svn.eduke32.com/eduke32@3435 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:44 +00:00
helixhorned
ddc2104065 Add bcarray.lua, implementing a factory for bound-checked array types.
git-svn-id: https://svn.eduke32.com/eduke32@3434 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:40 +00:00
helixhorned
91047d6d90 Lunatic translator: struct read access.
git-svn-id: https://svn.eduke32.com/eduke32@3433 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:10 +00:00
helixhorned
faae812293 Lunatic translator: prototypical array/struct access, for reference only.
git-svn-id: https://svn.eduke32.com/eduke32@3432 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:06 +00:00
helixhorned
79384f0e79 Lunatic: a little bit of everything.
git-svn-id: https://svn.eduke32.com/eduke32@3431 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:02 +00:00
helixhorned
34c9bc8489 Lunatic: sync with preceding change, complete two commands.
git-svn-id: https://svn.eduke32.com/eduke32@3430 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:02:57 +00:00
helixhorned
92f5158a70 CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
git-svn-id: https://svn.eduke32.com/eduke32@3429 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:02:52 +00:00
helixhorned
ee9fc04c9a game.c: replace one missed instance of inline code with calc_smoothratio().
git-svn-id: https://svn.eduke32.com/eduke32@3428 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:52 +00:00
helixhorned
f10063eec3 Lunatic: sync with preceding change, fix r3419.
git-svn-id: https://svn.eduke32.com/eduke32@3427 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:48 +00:00
helixhorned
dec5445880 Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257).
Use a new flag to mark hard-coded enemies, not SPRITE_BADGUY.
This fixes an issue where in E1L4, a pigcop would appear in the area
you have to crawl under shrunk. Thanks to LLCoolDave1 for pinpointing
the range of relevant revisions.

git-svn-id: https://svn.eduke32.com/eduke32@3426 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:44 +00:00
helixhorned
d73368daee Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3425 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:40 +00:00
helixhorned
f0bf345233 Mapster32: fix cycling to the next link sprite with LShift+"]", tweak message.
git-svn-id: https://svn.eduke32.com/eduke32@3424 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:36 +00:00
helixhorned
f10a0fb086 Makefiles: fix wrongly stripping debug binaries...
... when 'make' is invoked like "make ... STRIP=some_strip".

git-svn-id: https://svn.eduke32.com/eduke32@3423 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-21 21:18:10 +00:00
helixhorned
17d62458f4 Makefiles: simplify how to determine whether the final binary is stripped.
Whenever it should be not, STRIP is set to the empty string.
This fixes the Lunatic RELEASE=1 build.

git-svn-id: https://svn.eduke32.com/eduke32@3422 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:36 +00:00
helixhorned
cbb4d3c6eb Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
The pixel doubling now only applies to the area where the world scene is drawn,
i.e. it may be smaller than the physical screen / WM window size. The optimized
version is slightly faster than for non-doubled pixels for me (optimized build),
but see code for caveats. Some other minor issues:
- won't work when the world is drawn from demo cameras (and offscreen, but that
  matters less)
- will leave a few pixels empty when running with x resolutions not evenly
  divisible by 4

git-svn-id: https://svn.eduke32.com/eduke32@3421 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:31 +00:00
helixhorned
f132c9230f game.c: pull out two G_DrawRooms blocks into G_OROR_DupSprite and G_ReadGLFrame.
... to have a little moew overview.

git-svn-id: https://svn.eduke32.com/eduke32@3420 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:28 +00:00
helixhorned
c927de54b1 Lunatic translator: handle overriding system GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3419 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:23 +00:00
helixhorned
671bd67aa8 player.c: make four functions file-local.
git-svn-id: https://svn.eduke32.com/eduke32@3418 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:19 +00:00
helixhorned
9103d4987c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
In CON, the bit is still always cleared for user-defined gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@3417 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:15 +00:00
helixhorned
99fd67211d gamevars.c: implement Gv_Clear() in terms of Gv_Free() + own code.
Also, some commenting.

git-svn-id: https://svn.eduke32.com/eduke32@3416 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:10 +00:00
helixhorned
142e36d6f4 Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3415 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:06 +00:00
helixhorned
b6ca618694 Lunatic: hook up PIPEBOMB_CONTROL etc. with the player members.
git-svn-id: https://svn.eduke32.com/eduke32@3414 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:16:58 +00:00
helixhorned
cd1f3739d9 player.c: factor out repeated code into P_SetWeaponGamevars().
git-svn-id: https://svn.eduke32.com/eduke32@3413 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:16:54 +00:00
helixhorned
fdd652fd1a demo.c: correct strange indentation.
git-svn-id: https://svn.eduke32.com/eduke32@3412 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:16:50 +00:00
terminx
2d4ec23b2b MSVC doesn't have ssize_t
git-svn-id: https://svn.eduke32.com/eduke32@3411 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 01:00:00 +00:00
helixhorned
2b0b8d34cc Remove mixed Lunatic/legacy build option.
git-svn-id: https://svn.eduke32.com/eduke32@3410 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:29:00 +00:00
helixhorned
d63ddb6e39 Lunatic translator: more of the same.
- more predefined vars
- fix recursive states and ones with a stray "else" before the end

git-svn-id: https://svn.eduke32.com/eduke32@3409 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:55 +00:00
helixhorned
fb1db25c4e Consolidate badly named HUD weapon globals ("g_looking_angSR1") into struct.
git-svn-id: https://svn.eduke32.com/eduke32@3408 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:48 +00:00
helixhorned
7acd1ad743 Lunatic: more convenient weapon data access.
git-svn-id: https://svn.eduke32.com/eduke32@3407 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:43 +00:00
helixhorned
fbaa00665d Lunatic: various.
- Fix "gv" access.
- camera
- translator: comparison predicates, predefs...

git-svn-id: https://svn.eduke32.com/eduke32@3406 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:40 +00:00
helixhorned
c9190e79ae Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
In Lunatic, make it a struct type "camera_t" instead.

git-svn-id: https://svn.eduke32.com/eduke32@3405 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:32 +00:00
helixhorned
cb20ad6e90 engine: in texel-hitscan wall-aligned sprites, consider engine-side animation.
Whether a sprite is considered for texel-hitscan is determined on the base
tile number, not the individual animated tile numbers.

git-svn-id: https://svn.eduke32.com/eduke32@3404 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:20 +00:00
helixhorned
6785195056 Make r_shadescale 1.0 by default.
git-svn-id: https://svn.eduke32.com/eduke32@3403 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:17 +00:00
helixhorned
753278cd12 Simplify HUD scale and viewport size logic and clean up related code.
* Make the "classic status bar fullscreen viewport" mode accessible
  in classic too.
* Make range of status bar scale 36..100
* Update ud.statusbarmode when executing OSD command r_size (ud.screen_size).
  NOTE: ud.statusbarmode is considered internal. Don't use from CON!
* Make sure 1) loading any configuration and 2) menu bars work correctly.
  (The "classic status bar fullscreen viewport" mode will never be restored
   though because ud.statusbarmode isn't handled by the OSD var system).

git-svn-id: https://svn.eduke32.com/eduke32@3402 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:11 +00:00
helixhorned
a147dbcfe3 polymost.c: factor out 2x dup'd code into get_projhack_ratio().
One use was in determining the ray vector for the mouse-aiming hitscan
in the editor. Unfortunately, the change doesn't make it any less broken
in Polymost, even if the two instances were out of sync.

git-svn-id: https://svn.eduke32.com/eduke32@3401 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:05 +00:00
helixhorned
e9bd1b7582 Various cleanup of status bar drawing code, remove some old commented out code.
git-svn-id: https://svn.eduke32.com/eduke32@3400 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:01 +00:00
helixhorned
a98ea13f1e game.c: replace a couple of sbarsc() inline code with calls to sbarsc().
git-svn-id: https://svn.eduke32.com/eduke32@3399 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:58:54 +00:00
helixhorned
dc9f4eb360 Mapster32: add cvar/mapster32.cfg option "keeptexturestretch".
If enabled, dragging wall vertices will correct the xrepeat after the
mouse button is released, so that the pre-drag absolute stretching is
restored.

git-svn-id: https://svn.eduke32.com/eduke32@3398 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:56 +00:00
helixhorned
8bca521ef4 Mapster32: slightly rework code for setting/querying some cvars.
git-svn-id: https://svn.eduke32.com/eduke32@3397 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:52 +00:00
helixhorned
0648d25db1 Mapster32: more or less fix the auto wall-alignment feature ([.]/[,]).
- Run it twice, since the first one is wrong.
- Warn when attempting to align based on a top-oriented wall. When the
  sequence of walls to align has "windows", only the bottom parts will
  be correct.
- Make the modifiers actually useful:
  * Pressing SHIFT aligns at most one wall, remove the old CTRL modifier.
  * The rest is as before: ALT makes the walls have (approximately) equal
    texture stretching, ['] (quote) aligns the immediate TROR-nextwalls.

git-svn-id: https://svn.eduke32.com/eduke32@3396 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:50 +00:00
helixhorned
ac31e386ff Mapster32: don't show wall length of *line* highlight when dragging points.
Also, factor out 2x dup'd code of insertsprite() into do_insertsprite()
and add searchwall-displaying code into package/samples/a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3395 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:46 +00:00
helixhorned
8fb886b14a Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument.
Also, add another flag, signifying that from the editor, also the
"lastwall"s (i.e. the CCW-linked points) should get collected. This is
to signal the editor that their wall lengths should be displayed, too.

git-svn-id: https://svn.eduke32.com/eduke32@3394 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:41 +00:00
helixhorned
898462152c Fix MUSICANDSFX ambient sounds (bit 2) playing only one instance.
This is done by introducing an additional internal bit, meaning
"play only one instance". It is set for all sounds which have bit 1
("repeat in the sound system") set at definesound time, but not those
that set bit 1 temporarily (see r3336).

git-svn-id: https://svn.eduke32.com/eduke32@3393 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:36 +00:00
helixhorned
39ce7aee62 Lunatic: codegen beyond milestone 1.
- weapon data
- changing ones... (locals for now)
- operators

git-svn-id: https://svn.eduke32.com/eduke32@3392 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:32 +00:00
helixhorned
417dc33769 Lunatic translator: slight code reorganization to prevent too many local vars.
git-svn-id: https://svn.eduke32.com/eduke32@3391 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:26 +00:00
helixhorned
8e5d5f9b89 Lunatic: begin changing ones...
git-svn-id: https://svn.eduke32.com/eduke32@3390 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:21 +00:00
helixhorned
7d2dd223bb Mapster32: don't apply GL fogging to crosshair.
git-svn-id: https://svn.eduke32.com/eduke32@3389 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:14 +00:00
helixhorned
56ef10c893 Lunatic translator: handle -mx.
git-svn-id: https://svn.eduke32.com/eduke32@3388 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:07 +00:00
helixhorned
222e92ef37 Make r_downsize 0 by default.
Also, rewrite comparison to the non-tint in astub.c to be even less hackish.

git-svn-id: https://svn.eduke32.com/eduke32@3387 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:59 +00:00
helixhorned
7872c0141f polymost.c: a couple of {tex,mem}cache cleanups / fixes.
- Stop using memcache on some other failure paths, particularly when
  failing to read from the on-disk texcache.
- Factor out cache reading code (3x).
- Fix endianness issues affecting big-enadian systems (one introduced by
  r3382, one existing before). Comment each B_LITTLE32 with whether we're
  converting from native to on-disk (little) endianness or back.

git-svn-id: https://svn.eduke32.com/eduke32@3386 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:56 +00:00
helixhorned
a4cdd62e25 On Windows, remove "SHGetFileInfo failed with error code ..." note.
git-svn-id: https://svn.eduke32.com/eduke32@3385 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:53 +00:00
helixhorned
b870b6bfa3 polymost.c: some meaning-preserving cleanups, make some vars file-local.
git-svn-id: https://svn.eduke32.com/eduke32@3384 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:51 +00:00
helixhorned
0f72135a04 polymost.c: factor out 2 x 3x dup'd I/O code for DXT filter functions.
git-svn-id: https://svn.eduke32.com/eduke32@3383 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:45 +00:00
hendricks266
8bb14fa13e Fix warnings that appear if big-endian || USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@3382 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 06:17:10 +00:00
helixhorned
05161ea4d8 Re-enable spotlights on ATI cards again because the crash from 12.8 seems gone.
git-svn-id: https://svn.eduke32.com/eduke32@3381 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:50 +00:00
helixhorned
51c5afaae6 Lunatic: a couple of small changes.
git-svn-id: https://svn.eduke32.com/eduke32@3380 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:45 +00:00
helixhorned
87bd2c762e Fix NETCODE=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3379 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:38 +00:00
helixhorned
28d05e3fdd Reimplement pixel doubling by taking the upper left pixel of each 2x2 block.
This obviously won't help performance as the scene has still to be drawn at
the original resolution, but it's better than the draw-to-tile hack.

git-svn-id: https://svn.eduke32.com/eduke32@3378 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:34 +00:00
helixhorned
a959b998bd Factor "pipe standard outputs to files" code into baselayer.c.
The SDL and Windows layers had slightly different code: the latter would
dereference a NULL pointer if stdout.txt failed being write-opened.

git-svn-id: https://svn.eduke32.com/eduke32@3377 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:29 +00:00
helixhorned
1e91bf1800 Mapster32: allow creating circle walls from TROR-constrained walls.
When reaching wall limits, it is possible that only some circle points will
be inserted and the result is left unfinished.

git-svn-id: https://svn.eduke32.com/eduke32@3376 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:34 +00:00
helixhorned
8ed4667265 Lunatic: grabbag of different things.
- fix error handing with recursing events
- wallsofsect iterator, sector[]:contains()
- more codegen; mangle function names
- m32: compinside

git-svn-id: https://svn.eduke32.com/eduke32@3375 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:31 +00:00
helixhorned
e72557d9d9 Lunatic translator: dangling else, hopefully for the last time!
git-svn-id: https://svn.eduke32.com/eduke32@3374 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:25 +00:00
helixhorned
50f5a2340f Lunatic: more commands, mostly of the define* variety.
git-svn-id: https://svn.eduke32.com/eduke32@3373 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:19 +00:00
hendricks266
a4bbf30c3a Add r_togglecomposition cvar on Windows for Roma Loom.
r_togglecomposition: enable/disable toggle of desktop composition when initializing screen modes

default value: 1

git-svn-id: https://svn.eduke32.com/eduke32@3371 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 23:42:43 +00:00
hendricks266
05a550c08d Address some macro madness in jaudiolib. (Should fix PowerPC builds.)
git-svn-id: https://svn.eduke32.com/eduke32@3370 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:29:03 +00:00
hendricks266
2bb8b4c461 Fix a "typedef redefined" warning with clang in dsound.h
git-svn-id: https://svn.eduke32.com/eduke32@3369 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:28:34 +00:00
hendricks266
748e217a19 Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems.
git-svn-id: https://svn.eduke32.com/eduke32@3368 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:28:13 +00:00
hendricks266
5493583140 Amend r3328 so that NAM gets WEAPON_RELOAD_TIMING.
git-svn-id: https://svn.eduke32.com/eduke32@3367 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:27:43 +00:00
helixhorned
0c44056945 Lunatic: getting closer to the first milestone.
On the C side, zrange, angrange and autoaimang are represented as
DukePlayer_t members then.

git-svn-id: https://svn.eduke32.com/eduke32@3366 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:37 +00:00
helixhorned
67cdd9d883 gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying.
git-svn-id: https://svn.eduke32.com/eduke32@3365 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:32 +00:00
helixhorned
4a6ded3f98 engine: fix a possible crash with texel-hitscan.
Reproduced as follows (assuming all tiles have texel-hitscan for simplicity):
In E2L5, shoot the opening switch with the shotgun, aiming for the border.
The crash occurs because the *other*, depressed switch tile isn't yet loaded
when we index into its tile storage. Dereferencing 0+small number == BAD!

git-svn-id: https://svn.eduke32.com/eduke32@3364 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:27 +00:00
helixhorned
e4caa58cf2 Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3363 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:22 +00:00
helixhorned
2528fd3bf5 player.c: factoring continued.
New local functions:
Proj_DoRandDecalSize, SectorContainsSE13, HandleHitWall, Proj_CheckBlood,
Proj_HandleKnee.

git-svn-id: https://svn.eduke32.com/eduke32@3362 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:42 +00:00
helixhorned
10feaeb5b4 player.c: cleanup. "ProjectileData[atwith]." --> "proj->", ...
The diff may look daunting, but it's clear what is changed with
git diff (...) --color-words='[a-zA-Z0-9_]+|[^[:space:]]' -b

git-svn-id: https://svn.eduke32.com/eduke32@3361 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:39 +00:00
helixhorned
552708103f player.c: finish hitscan projectile handling cleanup.
Factoring out 2x almost duplicated code into {P,A}_PostFireHitscan().

git-svn-id: https://svn.eduke32.com/eduke32@3360 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:36 +00:00
helixhorned
f65f547fef player.c: hitscan projectile handling cleanup continued.
git-svn-id: https://svn.eduke32.com/eduke32@3359 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:33 +00:00
helixhorned
15b7444b46 player.c: factor out 2x almost dup'd code preparing hitscan weapon firing.
The code is duplicated with small changes for the hardcoded and custom
projectiles.
Adding local functions P_PreFireHitscan(), A_PreFireHitscan() and
Proj_MaybeAddSpread().

git-svn-id: https://svn.eduke32.com/eduke32@3358 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:31 +00:00
helixhorned
eda5b22030 Lunatic: more code...
git-svn-id: https://svn.eduke32.com/eduke32@3357 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:28 +00:00
helixhorned
a24ab8d4fa Factor out some code into C_AllocQuote() and C_InitQuotes().
In Lunatic-only build, also always allocate the first 128 quotes.

git-svn-id: https://svn.eduke32.com/eduke32@3356 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:25 +00:00
helixhorned
311967f425 Lunatic: definesound, more control.lua fixes.
git-svn-id: https://svn.eduke32.com/eduke32@3355 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:22 +00:00
helixhorned
fd390efe2a Lunatic: compile out more code with LUNATIC_ONLY.
git-svn-id: https://svn.eduke32.com/eduke32@3354 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:18 +00:00
helixhorned
37d8cda701 Clean up actors.c and player.c.
git-svn-id: https://svn.eduke32.com/eduke32@3353 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:14 +00:00
helixhorned
25f6255d28 Lunatic: fix stack discipline.
Preventing a continuously growing stack top and inevitable program termination.
Also, commonize the error handling to live on the engine side.

git-svn-id: https://svn.eduke32.com/eduke32@3352 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:11 +00:00
terminx
e0acee6356 Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!
git-svn-id: https://svn.eduke32.com/eduke32@3350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:51:03 +00:00
terminx
5c74bc6f56 Surround "debug1" and "debug2" with #ifdef DEBUGGINGAIDS
git-svn-id: https://svn.eduke32.com/eduke32@3349 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:50:45 +00:00
terminx
cbf9d2cff3 Clean up a couple of other getrendermode() related bits that the previous commit missed
git-svn-id: https://svn.eduke32.com/eduke32@3347 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:55 +00:00
terminx
79e45c23d5 Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
git-svn-id: https://svn.eduke32.com/eduke32@3346 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:34 +00:00
helixhorned
5fc9bb9779 Lunatic: more glue, fixes, backtrace for code called back from C.
git-svn-id: https://svn.eduke32.com/eduke32@3345 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:32 +00:00
helixhorned
80f3e132b0 Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))".
git-svn-id: https://svn.eduke32.com/eduke32@3344 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:28 +00:00
helixhorned
80ee967b8e Lunatic: beginning to glue things together. Introducing LUNATIC_ONLY.
git-svn-id: https://svn.eduke32.com/eduke32@3343 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:24 +00:00
helixhorned
4ad4f9ebb7 Remove commented code using former engine variable "automapping".
git-svn-id: https://svn.eduke32.com/eduke32@3342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:20 +00:00
helixhorned
7d1879b777 Fix LTO=1 RELEASE=1 Lunatic build.
git-svn-id: https://svn.eduke32.com/eduke32@3341 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:16 +00:00
hendricks266
bf566e10a8 Rectify.
git-svn-id: https://svn.eduke32.com/eduke32@3340 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 11:27:07 +00:00
hendricks266
be03f29484 Clean up and factor jaudiolib.
git-svn-id: https://svn.eduke32.com/eduke32@3338 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:59:21 +00:00
hendricks266
b6ddc6149e Replace initialize_globals() with global initialization.
git-svn-id: https://svn.eduke32.com/eduke32@3337 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:58:38 +00:00
hendricks266
11e0897def Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC.
git-svn-id: https://svn.eduke32.com/eduke32@3336 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:58:09 +00:00
hendricks266
3933471e4b All kneel, king FLAC is here.
FLAC source from git commit 0920bc1ffb07f038b317e7e8056509fe0e4b680e, patched by me.

Windows libFLAC.a built using i686-MinGW-w64 and x86_64-MinGW-w64.

HUGE thanks to rhoenie for building the Mac fat library (ppc, i686, x86_86).

git-svn-id: https://svn.eduke32.com/eduke32@3335 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:57:24 +00:00
hendricks266
95dd57154e Clean up some file and directory structure.
* Renamed source/jaudiolib/third-party/mingw32 to source/jaudiolib/third-party/Windows.
* Moved source/jaudiolib/third-party/Windows/include to source/jaudiolib/third-party/common/include to use both on Windows and Apple.
* Deleted Apple/lib/include/{ogg,vorbis}/, see previous point.
* Deleted Apple/lib/libvorbisenc.a, 6MB saved.
* Moved Apple/lib/lib{ogg,vorbis,vorbisfile}.a to source/jaudiolib/third-party/Apple/lib, where they belong.
* Moved source files in Apple/ to source/, where they belong. (SDLMain.[mh] stay.)
* Deleted source/jaudiolib/third-party/{ogg,vorbis}.framework, not used any more.
* Renamed "StartupWinController*" to "startosx*".

git-svn-id: https://svn.eduke32.com/eduke32@3334 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:54:35 +00:00
terminx
8e61bff6f1 Bump DirectSound version to 8. This shouldn't really affect anything as the API is the same for all of the bits we make use of, but certain sets of DirectX headers/libs seem to be lacking v7 support.
git-svn-id: https://svn.eduke32.com/eduke32@3333 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:23:28 +00:00
terminx
feaf4a7988 Remove FX_ASSVersion and related code since it wasn't used anywhere
git-svn-id: https://svn.eduke32.com/eduke32@3332 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:23:14 +00:00
terminx
61a8eaf666 Throw a compiler warning when building with only the null sound driver
git-svn-id: https://svn.eduke32.com/eduke32@3331 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:22:55 +00:00
terminx
0ae2d9ad60 Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK
git-svn-id: https://svn.eduke32.com/eduke32@3330 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:22:39 +00:00
helixhorned
d970283582 DEF "voxel": fix a tile range check failure message.
git-svn-id: https://svn.eduke32.com/eduke32@3329 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:18 +00:00
helixhorned
9c328bf0a5 Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
In the normal game, these arrays are conceptually [MAX_WEAPONS][MAXPLAYERS],
allocated as CON per-player gamevars (e.g. WEAPONx_WORKSLIKE).
For Lunatic, they are replaced with
weapondata_t g_playerWeapon[MAXPLAYERS][MAX_WEAPONS].

git-svn-id: https://svn.eduke32.com/eduke32@3328 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:16 +00:00
helixhorned
f1b1ce2cc3 Replace wall of dup'd code in Gv_AddSystemVars with something more readable.
Specifically, have a weapondata_t type mimicking the aplWeapon* arrays.
Keep a list weapondefaults[] which undergoes some static->dynamic tweaks
and then makes its way to the WEAPONx_XXX per-player gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@3327 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:12 +00:00
helixhorned
b30d00dd91 Replace initialize_engine_globals() with array initialization.
git-svn-id: https://svn.eduke32.com/eduke32@3326 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:09 +00:00
helixhorned
279a197e27 Lunatic translator: pack all translation units into one big blob.
git-svn-id: https://svn.eduke32.com/eduke32@3325 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:06 +00:00
helixhorned
cc090a2ea8 Lunatic: sinking in code.
git-svn-id: https://svn.eduke32.com/eduke32@3324 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:02 +00:00
helixhorned
d7cfde9d3d Make get{zs,ceilz,florz}ofslope (now ...ptr) accept sectortype pointer.
And rewrite the original functions as wrappers around these.

git-svn-id: https://svn.eduke32.com/eduke32@3323 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:17:58 +00:00
helixhorned
4f2639f4d7 Clean up spawning / actor initialization code.
git-svn-id: https://svn.eduke32.com/eduke32@3322 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:17:53 +00:00
helixhorned
0dd78fb029 Cleanup of console/on-screen-display (OSD) functionality.
- Rewrite the "clear background" routine in a no-brainer way instead of
  juggling around with rotatesprite(). Make it common to game+editor.
  Expose glRectd to glbuild.
- Don't stop OSD text line drawing when encountering a non-printable char.
  Instead, treat it as space.
- In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints)
  to swap pointers. Write an analogous "swapptr" instead.
- When changing from/to OSD, don't inject a pause key. This *might* have been
  the cause of the reported pausing problems.
- clean up the code...
(Yes, this commit throws together too much stuff. I suck sometimes. :P)

git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:50 +00:00