raze-gles/polymer/eduke32
terminx 8e61bff6f1 Bump DirectSound version to 8. This shouldn't really affect anything as the API is the same for all of the bits we make use of, but certain sets of DirectX headers/libs seem to be lacking v7 support.
git-svn-id: https://svn.eduke32.com/eduke32@3333 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:23:28 +00:00
..
Apple The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
Wii EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Windows Fix ebacktrace on 32-bit. (Sorry, we're back to 5 MB.) 2012-12-18 09:15:39 +00:00
build Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK 2012-12-29 05:22:39 +00:00
eobj Importing source for great justice 2006-04-13 20:47:06 +00:00
eobj_win 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
installer 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
obj Importing source for great justice 2006-04-13 20:47:06 +00:00
obj_win 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
package Fix ebacktrace on 32-bit. (Sorry, we're back to 5 MB.) 2012-12-18 09:15:39 +00:00
psd EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
rsrc Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
source Bump DirectSound version to 8. This shouldn't really affect anything as the API is the same for all of the bits we make use of, but certain sets of DirectX headers/libs seem to be lacking v7 support. 2012-12-29 05:23:28 +00:00
ChangeLog git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-22 04:26:26 +00:00
ChangeLog.html Update repo to 1.4.0 beta 2 2006-07-18 21:08:38 +00:00
MakeDistributions Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
Makefile ebacktrace1 updates: 2012-12-16 05:45:29 +00:00
Makefile.common Fix CLANG=1 NOASM=1 build. 2012-12-14 19:28:20 +00:00
Makefile.deps Remove xdelta3 since it doesn't fit in with our current networking plans anymore 2012-11-16 15:40:28 +00:00
Makefile.msvc Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK 2012-12-29 05:22:39 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
eduke32.vcxproj.filters Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project 2012-12-16 04:04:25 +00:00
eduke32.vcxproj.user Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
osxbuild.sh Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list. 2012-11-26 08:23:20 +00:00
wiibuild.bat Restructure so that everything packaged in a release build is stored in the package folder, instead of maintaining a list. 2012-11-26 08:23:20 +00:00