Commit graph

1041 commits

Author SHA1 Message Date
Mitchell Richters
8f75f06efd - Replace tmulscale##() calls with TMulScale() from common. 2021-01-05 07:31:08 +11:00
Rachael Alexanderson
fc7dada764 - sync from gzdoom 2021-01-02 07:52:59 -05:00
Christoph Oelckers
b73b59cf66 - fixed badly inherited exception subclass. 2020-12-30 09:55:57 +01:00
Rachael Alexanderson
218b0cfb03 - syncing these files over from GZDoom
- this does not actually yet build for Windows ARM64, but it does put the framework in place to make that possible in the near future
2020-12-12 09:20:02 -05:00
Christoph Oelckers
dd7d661f9a - explicitly disable mipmapping for indexed textures.
It looks like this code was not handled properly.
2020-12-10 20:46:44 +01:00
Christoph Oelckers
94d3d643d7 - fixed: the file system's entry count was not updated before rehashing.
This broke Blood's RFS parser.
2020-12-09 18:56:17 +01:00
Christoph Oelckers
5a5f9b8e02 - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
alexey.lysiuk
07eeba88fa - fixed incorrect autosegs section addresses on macOS
It appeared that getsectbyname() returns address stored in executable header as is, i.e. without adjusting it for ASLR
2020-11-14 12:48:39 +02:00
Christoph Oelckers
36479b623d - re-fixed crosshair scale to only use one CVAR for everything. 2020-11-13 17:56:55 +01:00
sinisterseed
34dfb6c5fc - fixed crosshair scaling in Exhumed & the other games.
The problem was that the CVARs operating the scale were different between Exhumed and the other titles, meaning that "crosshairscale" worked in one, but not the others. They have now been split.
Also lowered the default crosshair size as it was too much for Exhumed.
Fixes #180.
2020-11-13 18:33:18 +02:00
alexey.lysiuk
555007539d - eliminate dependency on linking order for autosegs registration
This fixes #164
2020-11-13 09:41:58 +01:00
alexey.lysiuk
6b12514a29 - fixed compilation with MSVC 14.28.29333 from VS2019 16.8.0
This fixes #175

include\algorithm(7419,1): error C2678: binary '=': no operator found which takes a left-hand operand of type 'const T' (or there is no acceptable conversion) (compiling source file source\common\scripting\jit\jit.cpp)
include\algorithm(7419,17): error C3892: '_First': you cannot assign to a variable that is const (compiling source file source\core\searchpaths.cpp)
2020-11-12 11:38:53 +02:00
Christoph Oelckers
a92b4943f9 - Duke: use original colors for inventory status display.
I took one liberty and still use green/yellow/red for the percentage, but this now uses palette translations so that it works better with hires replacements.
2020-11-11 11:49:05 +01:00
Christoph Oelckers
3558289d70 - give forward declared enum a type. 2020-11-10 21:44:15 +01:00
Christoph Oelckers
96fbfdcf86 - made hires replacements work for untranslated fonts. 2020-11-10 21:34:49 +01:00
Christoph Oelckers
ed599d0f05 - moved the hires texture replacement logic into a backend callback.
This way it can be handled transparently to the calling code.
Fonts do not work yet, though.
2020-11-10 16:22:02 +01:00
Christoph Oelckers
40358febc1 - changed render interface to resolve textures to materials in the backend.
This is needed to have a unified spot where to resolve textures for both 2D and 3D.
2020-11-10 09:08:48 +01:00
Christoph Oelckers
918425469a - fixed crosshair setup.
Fixes #168
2020-11-09 17:20:14 +01:00
Christoph Oelckers
4e6e564e14 - silenced message about missing function prototypes for exports.
This is necessary to later separate the games' script content from each other because there'd be lots of unprototyped functions otherwise.
2020-11-05 18:59:21 +01:00
Christoph Oelckers
1a300aa220 - fixed GC crash with new statusbar code.
It looks GZDoom never run in the case where using Create<> to create an object this left a pointer uninitialized.
To be safe, use Calloc instead of Malloc to get the memory for the new object so that everything is nulled.
2020-11-03 06:51:42 +01:00
Christoph Oelckers
7a482c6284 - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
Christoph Oelckers
7de6528a1f - the status bars work as objects.
# Conflicts:
#	source/common/menu/menudef.cpp
2020-10-31 13:20:54 +01:00
Christoph Oelckers
f341fbc1fb - backend update. 2020-10-28 21:46:43 +01:00
Christoph Oelckers
5abc5c0509 - option menu positioning fix. 2020-10-25 17:11:45 +01:00
Christoph Oelckers
7dda316391 - define console background for Blood. 2020-10-25 15:31:20 +01:00
Christoph Oelckers
94892cc1f8 - set up the main menu background as default console background for Duke and its offspring games. 2020-10-25 15:06:06 +01:00
Christoph Oelckers
74df8f55da - moved c_console.cpp to 'common'. 2020-10-25 13:26:40 +01:00
Christoph Oelckers
8d3585afe1 - console cleanup.
The bulk of the console is now free of game dependencies.
2020-10-25 13:14:42 +01:00
Christoph Oelckers
273ad5e133 - backend update 2020-10-25 09:20:26 +01:00
Christoph Oelckers
aeda977bc2 - fixed incomplete font initialization. 2020-10-24 21:02:00 +02:00
Christoph Oelckers
c33525381e - undid the native part of GetFullscreenRect because the functions are not compatible. 2020-10-24 18:13:45 +02:00
Christoph Oelckers
c82d9d2908 - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
Christoph Oelckers
c2828fe2e3 fixed undefined end of list behavior of iterators
Also fixed a few warnings
2020-10-18 12:14:05 +02:00
Christoph Oelckers
bc0a55de41 - backend update. 2020-10-17 16:01:31 +02:00
Christoph Oelckers
197a5f642a - properly delete backing images in the texture manager.
Although the images themselves are automatically taken down, any memory they allocate is not - and some of the special tile classes do need dynamic storage.
2020-10-15 20:22:41 +02:00
Mitchell Richters
38c0af4d34 - D_AddFile(): Check the existence of the file before enumerating entire directory to find it as input might be coming in correctly. 2020-10-15 06:50:41 +11:00
Mitchell Richters
be42a6e28d - Amend 9d84f92c0e to just do true case-insensitivity.
* adding /home/mrichters/.config/raze/Blood/sOuNdS.rFf, 1747 lumps
2020-10-14 20:18:53 +11:00
Mitchell Richters
9d84f92c0e - Amend bce15428d5 to only check case on the filename, not the full path.
* Still to be tested when I get home, but need it committed to get it off my laptop anyway.
2020-10-14 18:58:55 +11:00
Christoph Oelckers
25d79285a3 - added the resource file name to the listmaps printout. 2020-10-14 01:13:36 +02:00
Christoph Oelckers
817fa8aba3 - save the entire engine state as JSON.
The sprite lists may still need optimization. Due to different handling between Blood and the core engine they need to be written out completely which is quite wasteful.
2020-10-13 20:18:08 +02:00
Christoph Oelckers
bdc1f66131 - missed an include. 2020-10-12 20:30:12 +02:00
Christoph Oelckers
bce15428d5 - for Unix-like systems, check added resources for lower and uppercase variants if the specified one cannot be found. 2020-10-12 20:01:40 +02:00
Christoph Oelckers
8e1c71b867 Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
Christoph Oelckers
47e452f452 - fixed the real issue for the sound problems and reverted the last commit.
It was far more serious than a botched merge.
2020-10-11 13:44:23 +02:00
Christoph Oelckers
820b37721b - moved tab completion code into 'common' as well. 2020-10-11 00:08:07 +02:00
Christoph Oelckers
242a70e610 - split the command line buffer off from c_console.cpp and reactivated the check for CONBACK. 2020-10-10 23:16:08 +02:00
Christoph Oelckers
fe2e96d3a6 Merge branch 'master' into InputContinuation
# Conflicts:
#	source/games/duke/src/duke3d.h
2020-10-10 21:39:27 +02:00
Christoph Oelckers
a39cf290e3 - Blood: fixed: The player's inventory and some other state were reset for each level, not each new game. 2020-10-10 20:20:12 +02:00
Christoph Oelckers
e95fea1056 - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
Christoph Oelckers
16fd505f9a - make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
2020-10-10 09:47:00 +02:00
Christoph Oelckers
b21beb4039 - made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
2020-10-09 22:33:02 +02:00
Christoph Oelckers
802d295e48 - Shadow Warrior credit screens. 2020-10-08 23:53:15 +02:00
Christoph Oelckers
02507d937d - got the text screens working. Also reformatted RR's credits a bit for a better presentation. 2020-10-08 23:40:17 +02:00
Christoph Oelckers
19c719db4e - image scroller is working again. 2020-10-08 22:53:12 +02:00
Christoph Oelckers
6ba06f5ed0 - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
Christoph Oelckers
15eaf86f5a - preparations for the image scroller menu. 2020-10-08 18:02:25 +02:00
Christoph Oelckers
8caaf4fa64 - menu transitions are working again. 2020-10-08 16:33:11 +02:00
Christoph Oelckers
cc7290e313 - work on menu transitions. 2020-10-08 01:00:23 +02:00
Christoph Oelckers
56eae0b42d - got the basics working for Exhumed's main menu. 2020-10-08 00:21:07 +02:00
Christoph Oelckers
2bb38f7d67 - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
Christoph Oelckers
53c3a6fc9b - silenced some warnings. 2020-10-07 16:02:49 +02:00
Mitchell Richters
90e711464a - clamp(): Remove definition in compat.h and uplift definition in templates.h. 2020-10-07 13:29:00 +11:00
Christoph Oelckers
38ddbfe65f - activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
2020-10-07 01:31:41 +02:00
Christoph Oelckers
5726b693bd - added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs. 2020-10-07 01:12:57 +02:00
Christoph Oelckers
0968a9d97e - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers
603c3b50ec - reimplemented Blood's menu items. 2020-10-07 00:50:26 +02:00
Christoph Oelckers
d22bdf9dc7 - use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
2020-10-06 20:05:51 +02:00
Christoph Oelckers
55e7e34707 - added texture aliases so that tiles can given real names in the texture manager.
Use this to turn Duke's and RR's tile enums into real names, leaving out RRTILExx - the few that are needed were renamed.
2020-10-06 19:26:22 +02:00
Christoph Oelckers
3dbb8cbb11 - safety commit 2020-10-05 21:47:53 +02:00
Christoph Oelckers
29a4955f79 - missing global variables. 2020-10-05 20:44:30 +02:00
Christoph Oelckers
4d712cd5a0 - date code from GZDoom. 2020-10-05 20:28:19 +02:00
Christoph Oelckers
c03644ea76 - base.zs cleanup and extendable structs. 2020-10-05 20:03:28 +02:00
Christoph Oelckers
53980787b6 - added global offset for 2D drawer.
This is needed to handle Duke's scrolling menus transparently to the menu code.
2020-10-05 01:42:47 +02:00
Christoph Oelckers
9606b09ddd - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
Christoph Oelckers
7c89db69bd -menuCustomizer from GZDoom. 2020-10-05 00:23:30 +02:00
Christoph Oelckers
16431e9f0a - SetupMenuColors restored. 2020-10-04 22:21:11 +02:00
Christoph Oelckers
6a4b72cfef - removed obsolete calls from menudef.cpp. 2020-10-04 22:14:20 +02:00
Christoph Oelckers
27ff78ed51 - removed the GZDoom menu CCMDs. 2020-10-04 22:02:10 +02:00
Christoph Oelckers
f233345ba1 - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
Christoph Oelckers
7f6b02c451 - merged string table and system callbacks. 2020-10-04 21:15:51 +02:00
Christoph Oelckers
5d76cbcbdb - game compiles and starts again (without menu, of course)
Now it's time to rebuild the menu.
2020-10-04 20:53:37 +02:00
Christoph Oelckers
9cc318da93 - ugh 2020-10-04 20:14:15 +02:00
Christoph Oelckers
7be2d44108 - corrected includes. 2020-10-04 20:11:03 +02:00
Christoph Oelckers
82612a1330 - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
Christoph Oelckers
46a1fe3826 - updated script definitions to silcence startup warnings. 2020-10-04 20:10:13 +02:00
Christoph Oelckers
dff8339ba3 - backend update from GZDoom. 2020-10-04 19:33:50 +02:00
Christoph Oelckers
f8caf88089 - backend update. 2020-10-03 17:04:45 +02:00
Christoph Oelckers
fe61ff09a4 - added remapping for Cyrillic characters to matching Latin counterparts. 2020-09-29 20:16:31 +02:00
Christoph Oelckers
b57e13ff62 - mouse code update.
May still need some tweaking of the factors.
2020-09-28 22:36:43 +02:00
Christoph Oelckers
012bccd916 - indexed rendering fixes
backported from GZDoom.
2020-09-28 21:26:21 +02:00
alexey.lysiuk
6cf921dbfe - restored old mouse scaling for Cocoa backend
This reverts commit df2b3b6b17.
2020-09-28 09:35:36 +03:00
Christoph Oelckers
9dd26c8196 - fixed explosion distance of Hexen Cleric's firestorm weapon. 2020-09-27 16:30:06 +02:00
Christoph Oelckers
02afa90202 - another backend update from merging several GZDoom PRs. 2020-09-27 16:16:53 +02:00
Christoph Oelckers
c326bcd308 - fixed i_net's GetPlayerName function's indexing. 2020-09-27 16:12:51 +02:00
Christoph Oelckers
af5e3dd1b8 - render backend update from GZDoom, mostly minor stuff. 2020-09-27 16:12:51 +02:00
Christoph Oelckers
4ca5bfdd46 - sanity check added for MoveLumpsInFolder 2020-09-27 16:12:51 +02:00
Christoph Oelckers
ba5da8ebc2 - UE1 model code update. 2020-09-27 16:12:51 +02:00
Christoph Oelckers
cb49bcb96d - updated VM from GZDoom.
Just to be up to date.
2020-09-27 16:12:50 +02:00
Christoph Oelckers
0314cdec55 - texture manager fixes from GZDoom
* missing null check in FPngTexture.
* ignore identity translations when creating textures.
2020-09-27 16:12:50 +02:00
Christoph Oelckers
f8ae35f8a5 - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00