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- give forward declared enum a type.
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2 changed files with 2 additions and 2 deletions
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@ -6,7 +6,7 @@
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struct event_t;
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class FRenderState;
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class FGameTexture;
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enum EUpscaleFlags;
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enum EUpscaleFlags : int;
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struct SystemCallbacks
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{
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@ -361,7 +361,7 @@ inline FGameTexture* MakeGameTexture(FTexture* tex, const char *name, ETextureTy
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return t;
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}
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enum EUpscaleFlags
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enum EUpscaleFlags : int
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{
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UF_None = 0,
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UF_Texture = 1,
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