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https://github.com/ZDoom/raze-gles.git
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- set up the main menu background as default console background for Duke and its offspring games.
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parent
74df8f55da
commit
94892cc1f8
6 changed files with 22 additions and 10 deletions
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@ -753,14 +753,14 @@ float F2DDrawer::GetClassicFlatScalarHeight()
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return sh;
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}
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void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FGameTexture *src, int local_origin, double flatscale, PalEntry color)
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void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FGameTexture *src, int local_origin, double flatscale, PalEntry color, ERenderStyle style)
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{
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float fU1, fU2, fV1, fV2;
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RenderCommand dg;
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dg.mType = DrawTypeTriangles;
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dg.mRenderStyle = DefaultRenderStyle();
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dg.mRenderStyle = LegacyRenderStyles[style];
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dg.mTexture = src;
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dg.mVertCount = 4;
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dg.mTexture = src;
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@ -190,7 +190,7 @@ public:
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void AddPoly(FGameTexture* img, FVector4 *vt, size_t vtcount, unsigned int *ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, int clipx1, int clipy1, int clipx2, int clipy2);
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void FillPolygon(int* rx1, int* ry1, int* xb1, int32_t npoints, int picnum, int palette, int shade, int props, const FVector2& xtex, const FVector2& ytex, const FVector2& otex,
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int clipx1, int clipy1, int clipx2, int clipy2);
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void AddFlatFill(int left, int top, int right, int bottom, FGameTexture *src, int local_origin = false, double flatscale = 1.0, PalEntry color = 0xffffffff);
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void AddFlatFill(int left, int top, int right, int bottom, FGameTexture *src, int local_origin = false, double flatscale = 1.0, PalEntry color = 0xffffffff, ERenderStyle rs = STYLE_Normal);
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void AddColorOnlyQuad(int left, int top, int width, int height, PalEntry color, FRenderStyle *style = nullptr, bool prepend = false);
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void ClearScreen(PalEntry color = 0xff000000);
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@ -89,6 +89,7 @@ void C_SetNotifyFontScale(double scale)
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FConsoleBuffer *conbuffer;
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static FTextureID conback;
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static FTextureID conflat;
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static uint32_t conshade;
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static bool conline;
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@ -211,15 +212,16 @@ CUSTOM_CVAR (Int, msgmidcolor2, CR_BROWN, CVAR_ARCHIVE)
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setmsgcolor (PRINTLEVELS+1, self);
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}
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void C_InitConback()
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void C_InitConback(FTextureID fallback, bool tile, double brightness)
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{
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conback = TexMan.CheckForTexture ("CONBACK", ETextureType::MiscPatch);
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conflat = fallback;
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if (!conback.isValid())
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{
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conback.SetInvalid();
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conshade = MAKEARGB(175,0,0,0);
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conshade = MAKEARGB(uint8_t(255 - 60*brightness),0,0,0);
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conline = true;
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if (!tile) conback = fallback;
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}
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else
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{
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@ -612,8 +614,16 @@ void C_DrawConsole ()
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}
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else
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{
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PalEntry pe((uint8_t)(con_alpha * 255), 0, 0, 0);
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twod->AddColorOnlyQuad(0, 0, screen->GetWidth(), visheight, pe);
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if (conflat.isValid())
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{
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PalEntry pe((uint8_t(255 * con_alpha)), 64, 64, 64);
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twod->AddFlatFill(0, visheight - screen->GetHeight(), screen->GetWidth(), visheight, TexMan.GetGameTexture(conflat), 1, CleanXfac, pe, STYLE_Shaded);
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}
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else
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{
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PalEntry pe((uint8_t)(con_alpha * 255), 0, 0, 0);
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twod->AddColorOnlyQuad(0, 0, screen->GetWidth(), visheight, pe);
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}
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}
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if (conline && visheight < screen->GetHeight())
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@ -37,6 +37,7 @@
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#include <stdarg.h>
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#include "basics.h"
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#include "c_tabcomplete.h"
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#include "textureid.h"
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struct event_t;
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@ -57,7 +58,7 @@ extern constate_e ConsoleState;
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// Initialize the console
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void C_InitConsole (int width, int height, bool ingame);
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void C_DeinitConsole ();
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void C_InitConback();
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void C_InitConback(FTextureID fallback, bool tile, double lightlevel = 1.);
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// Adjust the console for a new screen mode
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void C_NewModeAdjust (void);
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@ -58,10 +58,10 @@ enum
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PRINT_TEAMCHAT, // chat messages from a teammate
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PRINT_LOG, // only to logfile
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PRINT_BOLD = 200, // What Printf_Bold used
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PRINT_TYPES = 1023, // Bitmask.
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PRINT_NONOTIFY = 1024, // Flag - do not add to notify buffer
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PRINT_NOLOG = 2048, // Flag - do not print to log file
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PRINT_NOTIFY = 4096, // Flag - add to game-native notify display - messages without this only go to the generic notification buffer.
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PRINT_TYPES = 1023, // Bitmask.
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};
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enum
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@ -336,6 +336,7 @@ void GameInterface::app_init()
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LoadDefinitions();
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SetTileNames();
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TileFiles.SetBackup();
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C_InitConback(TexMan.CheckForTexture("MENUSCREEN", ETextureType::Any), false, 0.75);
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if (ud.multimode > 1)
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{
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