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- preparations for the image scroller menu.
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8caaf4fa64
commit
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13 changed files with 33 additions and 24 deletions
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@ -24,6 +24,8 @@ struct SystemCallbacks
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bool (*DispatchEvent)(event_t* ev);
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bool (*CheckGame)(const char* nm);
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int (*GetGender)();
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void (*MenuClosed)();
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bool (*CheckMenudefOption)(const char* opt);
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};
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extern SystemCallbacks sysCallbacks;
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@ -460,6 +460,17 @@ void M_DoStartControlPanel (bool scaleoverride)
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}
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}
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bool M_IsAnimated()
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{
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if (ConsoleState == c_down) return false;
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if (!CurrentMenu) return false;
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if (CurrentMenu->Animated) return true;
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if (transition.previous) return true;
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return false;
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}
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//=============================================================================
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//
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//
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@ -855,6 +866,8 @@ void M_Drawer (void)
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void M_ClearMenus()
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{
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if (menuactive == MENU_Off) return;
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transition.previous = transition.current = nullptr;
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transition.dir = 0;
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@ -867,6 +880,7 @@ void M_ClearMenus()
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menuactive = MENU_Off;
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if (CurrentScaleOverrider) delete CurrentScaleOverrider;
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CurrentScaleOverrider = nullptr;
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if (sysCallbacks.MenuClosed) sysCallbacks.MenuClosed();
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}
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//=============================================================================
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@ -980,6 +994,7 @@ DEFINE_FIELD(DMenu, mBackbuttonSelected);
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DEFINE_FIELD(DMenu, DontDim);
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DEFINE_FIELD(DMenu, DontBlur);
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DEFINE_FIELD(DMenu, AnimatedTransition);
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DEFINE_FIELD(DMenu, Animated);
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DEFINE_FIELD(DMenuDescriptor, mMenuName)
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DEFINE_FIELD(DMenuDescriptor, mNetgameMessage)
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@ -213,6 +213,7 @@ public:
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bool mBackbuttonSelected;
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bool DontDim;
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bool DontBlur;
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bool Animated;
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bool AnimatedTransition;
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static int InMenu;
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@ -297,7 +298,7 @@ void M_MarkMenus();
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FTextureID GetMenuTexture(const char* const name);
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void DeinitMenus();
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bool M_Active();
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inline bool M_IsAnimated() { return false; }
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bool M_IsAnimated();
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struct IJoystickConfig;
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@ -220,7 +220,7 @@ static bool CheckSkipOptionBlock(FScanner &sc)
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do
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{
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sc.MustGetString();
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if (CheckSkipGameOptionBlock(sc)) filter = true;
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if (sysCallbacks.CheckMenudefOption && sysCallbacks.CheckMenudefOption(sc.String)) filter = true;
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else if (sc.Compare("Windows"))
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{
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#ifdef _WIN32
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@ -492,6 +492,7 @@ void CheckFrontend(int flags)
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void I_StartupJoysticks();
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void I_ShutdownInput();
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int RunGame();
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void System_MenuClosed();
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int GameMain()
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{
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@ -516,6 +517,8 @@ int GameMain()
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System_DispatchEvent,
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validFilter,
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StrTable_GetGender,
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System_MenuClosed,
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nullptr
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};
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try
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@ -174,6 +174,14 @@ void M_StartControlPanel(bool makeSound, bool)
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}
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void System_MenuClosed()
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{
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GSnd->SetSfxPaused(false, PAUSESFX_MENU);
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inputState.ClearAllInput();
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gi->MenuClosed();
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}
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//==========================================================================
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//
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// M_Dim
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@ -90,12 +90,6 @@ void GameInterface::QuitToTitle()
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gameaction = ga_mainmenu;
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}
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void GameInterface::MenuClosed()
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{
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}
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bool GameInterface::StartGame(FNewGameStartup& gs)
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{
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auto map = FindMapByLevelNum(gs.Episode);
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@ -239,7 +239,6 @@ struct GameInterface : ::GameInterface
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bool GenerateSavePic() override;
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void MenuOpened() override;
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void MenuSound(EMenuSounds snd) override;
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void MenuClosed() override;
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bool StartGame(FNewGameStartup& gs) override;
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FSavegameInfo GetSaveSig() override;
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bool LoadGame() override;
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@ -99,10 +99,6 @@ void GameInterface::MenuSound(EMenuSounds snd)
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}
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}
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void GameInterface::MenuClosed()
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{
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}
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bool GameInterface::CanSave()
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{
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if (ud.recstat == 2 || gamestate != GS_LEVEL) return false;
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@ -38,7 +38,6 @@ struct GameInterface : public ::GameInterface
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GameStats getStats() override;
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void MenuOpened() override;
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void MenuSound(EMenuSounds snd) override;
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void MenuClosed() override;
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bool CanSave() override;
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bool StartGame(FNewGameStartup& gs) override;
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FSavegameInfo GetSaveSig() override;
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@ -88,10 +88,6 @@ void GameInterface::QuitToTitle()
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}
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void GameInterface::MenuOpened()
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{
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}
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void GameInterface::MenuSound(EMenuSounds snd)
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{
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switch (snd)
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@ -115,10 +111,6 @@ void GameInterface::MenuSound(EMenuSounds snd)
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}
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}
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void GameInterface::MenuClosed()
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{
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}
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bool GameInterface::CanSave()
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{
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return (gamestate == GS_LEVEL && !CommEnabled && numplayers ==1 && /*!DemoMode &&*/ !TEST(Player[myconnectindex].Flags, PF_DEAD));
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@ -2186,9 +2186,7 @@ struct GameInterface : ::GameInterface
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void FreeGameData() override;
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void FreeLevelData() override;
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bool GenerateSavePic() override;
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void MenuOpened() override;
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void MenuSound(EMenuSounds snd) override;
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void MenuClosed() override;
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bool CanSave() override;
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bool StartGame(FNewGameStartup& gs) override;
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FSavegameInfo GetSaveSig() override;
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@ -95,6 +95,7 @@ class Menu : Object native ui version("2.4")
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native bool DontDim;
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native bool DontBlur;
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native bool AnimatedTransition;
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native bool Animated;
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native static int MenuTime();
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native static Menu GetCurrentMenu();
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@ -118,6 +119,7 @@ class Menu : Object native ui version("2.4")
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DontDim = false;
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DontBlur = false;
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AnimatedTransition = false;
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Animated = false;
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}
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//=============================================================================
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