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fixed undefined end of list behavior of iterators
Also fixed a few warnings
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commit
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3 changed files with 10 additions and 5 deletions
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@ -1567,10 +1567,10 @@ void trPlayerCtrlGiveStuff(XSPRITE* pXSource, PLAYER* pPlayer, TRPLAYERCTRL* pCt
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case 1: // give N weapon and default ammo for it
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case 2: // give just N ammo for selected weapon
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if (weapon <= 0 || weapon > 13) {
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Printf(PRINT_HIGH, "Weapon #%d is out of a weapons range!");
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Printf(PRINT_HIGH, "Weapon #%d is out of a weapons range!", weapon);
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break;
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} else if (pXSource->data2 == 2 && pXSource->data4 == 0) {
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Printf(PRINT_HIGH, "Zero ammo for weapon #%d is specified!");
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Printf(PRINT_HIGH, "Zero ammo for weapon #%d is specified!", weapon);
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break;
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}
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switch (weapon) {
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@ -529,7 +529,7 @@ bool FScanner::ScanString (bool tokens)
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LastGotLine = Line;
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// In case the generated scanner does not use marker, avoid compiler warnings.
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marker;
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// marker;
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#include "sc_man_scanner.h"
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LastGotToken = tokens;
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return return_val;
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@ -20,7 +20,7 @@ public:
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int NextIndex()
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{
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int n = next;
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next = nextspritestat[next];
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if (n >= 0) next = nextspritestat[next];
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return n;
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}
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@ -61,7 +61,12 @@ public:
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int NextIndex()
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{
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int n = next;
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next = nextspritesect[next];
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if (n >= 0) next = nextspritesect[next];
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return n;
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}
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int PeekIndex()
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{
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return next;
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}
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};
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