raze-gles/source/common
2020-10-10 23:16:08 +02:00
..
2d - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
audio - make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields. 2020-10-10 09:47:00 +02:00
console - split the command line buffer off from c_console.cpp and reactivated the check for CONBACK. 2020-10-10 23:16:08 +02:00
engine - preparations for the image scroller menu. 2020-10-08 18:02:25 +02:00
filesystem - sanity check added for MoveLumpsInFolder 2020-09-27 16:12:51 +02:00
fonts - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
menu - made the options search work. 2020-10-09 22:33:02 +02:00
models - UE1 model code update. 2020-09-27 16:12:51 +02:00
objects - Blood: fixed: The player's inventory and some other state were reset for each level, not each new game. 2020-10-10 20:20:12 +02:00
platform - corrected includes. 2020-10-04 20:11:03 +02:00
rendering - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
scripting - safety commit 2020-10-05 21:47:53 +02:00
textures - use an alias for the menu bar texture in Blood. 2020-10-06 20:05:51 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
utility - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00