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29a4955f79
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3dbb8cbb11
16 changed files with 75 additions and 56 deletions
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@ -81,7 +81,6 @@ struct GameInterface : ::GameInterface
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bool CanSave() override;
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bool StartGame(FNewGameStartup& gs) override;
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void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
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void DrawMenuCaption(const DVector2& origin, const char* text) override;
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bool SaveGame(FSaveGameNode*) override;
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bool LoadGame(FSaveGameNode*) override;
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void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
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@ -269,23 +269,6 @@ FSavegameInfo GameInterface::GetSaveSig()
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return { SAVESIG_BLD, MINSAVEVER_BLD, SAVEVER_BLD };
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}
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// This also gets used by the summary and the loading screen
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void DrawMenuCaption(const char* text)
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{
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double scalex = 1.; // Expand the box if the text is longer
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int width = BigFont->StringWidth(text);
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int boxwidth = tileWidth(2038);
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if (boxwidth - 10 < width) scalex = double(width) / (boxwidth - 10);
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DrawTexture(twod, tileGetTexture(2038, true), 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex, TAG_DONE);
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DrawText(twod, BigFont, CR_UNDEFINED, 160 - width/2, 20 - tileHeight(4193) / 2, text, DTA_FullscreenScale, FSMode_Fit320x200Top, TAG_DONE);
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}
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void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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{
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Blood::DrawMenuCaption(text);
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}
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void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg)
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{
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if (text)
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@ -87,6 +87,18 @@ static void drawTextScreenBackground(void)
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}
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}
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// One these screens get scriptified this should use the version in menuCustomizerBlood.
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static void DrawCaption(const char* text)
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{
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double scalex = 1.; // Expand the box if the text is longer
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int width = BigFont->StringWidth(text);
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int boxwidth = tileWidth(2038);
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if (boxwidth - 10 < width) scalex = double(width) / (boxwidth - 10);
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DrawTexture(twod, tileGetTexture(2038, true), 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex, TAG_DONE);
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DrawText(twod, BigFont, CR_UNDEFINED, 160 - width / 2, 20 - tileHeight(4193) / 2, text, DTA_FullscreenScale, FSMode_Fit320x200Top, TAG_DONE);
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}
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class DBloodSummaryScreen : public DScreenJob
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{
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@ -141,7 +153,7 @@ class DBloodSummaryScreen : public DScreenJob
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drawTextScreenBackground();
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if (gGameOptions.nGameType == 0)
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{
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DrawMenuCaption(GStrings("TXTB_LEVELSTATS"));
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DrawCaption(GStrings("TXTB_LEVELSTATS"));
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if (bPlayerCheated)
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{
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auto text = GStrings("TXTB_CHEATED");
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@ -154,7 +166,7 @@ class DBloodSummaryScreen : public DScreenJob
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}
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else
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{
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DrawMenuCaption(GStrings("TXTB_FRAGSTATS"));
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DrawCaption(GStrings("TXTB_FRAGSTATS"));
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DrawKills();
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}
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int myclock = int(clock * 120 / 1'000'000'000);
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@ -301,7 +313,7 @@ public:
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{
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twod->ClearScreen();
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drawTextScreenBackground();
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DrawMenuCaption(pzLoadingScreenText1);
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DrawCaption(pzLoadingScreenText1);
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viewDrawText(1, rec->DisplayName(), 160, 50, -128, 0, 1, 1);
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auto text = GStrings("TXTB_PLSWAIT");
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@ -143,6 +143,5 @@ void tilePrecacheTile(int nTile, int nType, HitList& hits);
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char tileGetSurfType(int hit);
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void scrLoadPalette(void);
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void DrawMenuCaption(const char* text);
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END_BLD_NS
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@ -355,6 +355,18 @@ DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetCursor, GetCursor)
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ACTION_RETURN_STRING(FString(self->GetCursor()));
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}
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static int GetGlyphHeight(FFont* fnt, int code)
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{
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auto glyph = fnt->GetChar(code, CR_UNTRANSLATED, nullptr);
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return glyph ? (int)glyph->GetDisplayHeight() : 0;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(FFont, GetGlyphHeight, GetGlyphHeight)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FFont);
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PARAM_INT(code);
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ACTION_RETURN_INT(GetGlyphHeight(self, code));
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}
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//==========================================================================
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//
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// file system
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@ -83,7 +83,6 @@ struct GameInterface
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virtual bool DrawSpecialScreen(const DVector2 &origin, int tilenum) { return false; }
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virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool withbg = true);
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virtual double SmallFontScale() { return 1; }
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virtual void DrawMenuCaption(const DVector2& origin, const char* text) {}
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virtual bool SaveGame(FSaveGameNode*) { return true; }
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virtual bool LoadGame(FSaveGameNode*) { return true; }
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virtual void SerializeGameState(FSerializer& arc) {}
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@ -1194,3 +1194,20 @@ void processSetAnim(const char* cmd, FScriptPosition& pos, SetAnim& imp)
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TileSiz tilesiz;
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PicAnm picanm;
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#include "vm.h"
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static int GetTexture(int tile, int anim)
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{
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if (tile < 0 || tile >= MAXTILES) return 0;
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auto tex = tileGetTexture(tile, anim);
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return tex ? tex->GetID().GetIndex() : 0;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_TileFiles, GetTexture, GetTexture)
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{
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PARAM_PROLOGUE;
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PARAM_INT(tile);
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PARAM_BOOL(animate);
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ACTION_RETURN_INT(GetTexture(tile, animate));
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}
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@ -179,12 +179,6 @@ FSavegameInfo GameInterface::GetSaveSig()
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return { SAVESIG_PS, MINSAVEVER_PS, SAVEVER_PS };
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}
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void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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{
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// Fixme: should use the extracted font from the menu items (i.e. BigFont) and a stretched box for the menu items.
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DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - SmallFont->StringWidth(text)/2, 10, text, DTA_FullscreenScale, FSMode_Fit320x200Top, TAG_DONE);
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}
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END_PS_NS
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@ -243,7 +243,6 @@ struct GameInterface : ::GameInterface
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void MenuClosed() override;
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bool StartGame(FNewGameStartup& gs) override;
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FSavegameInfo GetSaveSig() override;
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void DrawMenuCaption(const DVector2& origin, const char* text) override;
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bool LoadGame(FSaveGameNode* sv) override;
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bool SaveGame(FSaveGameNode* sv) override;
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bool CanSave() override;
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@ -314,20 +314,6 @@ FSavegameInfo GameInterface::GetSaveSig()
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return { SAVESIG_DN3D, MINSAVEVER_DN3D, SAVEVER_DN3D };
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}
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void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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{
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DrawTexture(twod, tileGetTexture(TILE_MENUBAR), origin.X + 160, origin.Y + 19, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_Color, 0xff808080, DTA_CenterOffsetRel, 1, TAG_DONE);
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FString t = text;
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size_t newlen = t.Len();
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if (t[t.Len() - 1] == ':') newlen--;
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if (newlen > 63) newlen = 63;
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t.Truncate(newlen);
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double scale = isRR() ? 0.4 : 1.0;
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double x = 160 + origin.X - BigFont->StringWidth(t) * scale * 0.5;
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DrawText(twod, BigFont, CR_UNTRANSLATED, x, origin.Y + 12, t, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg)
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{
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if (bg) Menu_DrawBackground(origin);
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@ -401,7 +387,7 @@ bool GameInterface::DrawSpecialScreen(const DVector2& origin, int tilenum)
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if (tilenum == 2504)
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{
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Menu_DrawBackground(origin);
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DrawMenuCaption(origin, GStrings("MNU_CREDITS"));
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//DrawMenuCaption(origin, GStrings("MNU_CREDITS"));
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m = int(origin.X * 65536) + (20 << 16);
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l = int(origin.Y * 65536) + (33 << 16);
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@ -462,7 +448,7 @@ bool GameInterface::DrawSpecialScreen(const DVector2& origin, int tilenum)
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else if (tilenum == 2505)
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{
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Menu_DrawBackground(origin);
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DrawMenuCaption(origin, GStrings("MNU_CREDITS"));
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//DrawMenuCaption(origin, GStrings("MNU_CREDITS"));
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m = int(origin.X * 65536) + (20 << 16);
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l = int(origin.Y * 65536) + (33 << 16);
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@ -505,7 +491,7 @@ bool GameInterface::DrawSpecialScreen(const DVector2& origin, int tilenum)
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else if (tilenum == 2506)
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{
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Menu_DrawBackground(origin);
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DrawMenuCaption(origin, GStrings("MNU_CREDITS"));
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//DrawMenuCaption(origin, GStrings("MNU_CREDITS"));
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mgametextcenter(int(origin.X * 65536), int(origin.Y * 65536) + (50 << 16), "Duke Nukem 3D is a trademark of");
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mgametextcenter(int(origin.X * 65536), int(origin.Y * 65536) + (59 << 16), "3D Realms Entertainment");
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mgametextcenter(int(origin.X * 65536), int(origin.Y * 65536) + (77 << 16), "Duke Nukem 3D");
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@ -45,7 +45,6 @@ struct GameInterface : public ::GameInterface
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FSavegameInfo GetSaveSig() override;
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void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
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double SmallFontScale() override { return isRR() ? 0.5 : 1.; }
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void DrawMenuCaption(const DVector2& origin, const char* text) override;
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void SerializeGameState(FSerializer& arc) override;
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void QuitToTitle() override;
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bool DrawSpecialScreen(const DVector2& origin, int tilenum) override;
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@ -247,12 +247,6 @@ FSavegameInfo GameInterface::GetSaveSig()
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return { SAVESIG_SW, MINSAVEVER_SW, SAVEVER_SW };
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}
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void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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{
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DrawTexture(twod, tileGetTexture(2427), 10, 2, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_TopLeft, true, DTA_Color, 0xfff0f0f0, TAG_DONE);
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DrawText(twod, BigFont, CR_UNDEFINED, 160 - BigFont->StringWidth(text) * 0.5, 5, text, DTA_FullscreenScale, FSMode_Fit320x200Top, TAG_DONE);
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}
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END_SW_NS
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@ -2193,8 +2193,7 @@ struct GameInterface : ::GameInterface
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bool CanSave() override;
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bool StartGame(FNewGameStartup& gs) override;
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FSavegameInfo GetSaveSig() override;
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void DrawMenuCaption(const DVector2& origin, const char* text) override;
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bool LoadGame(FSaveGameNode* sv) override;
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bool LoadGame(FSaveGameNode* sv) override;
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bool SaveGame(FSaveGameNode* sv) override;
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void SetAmbience(bool on) override { if (on) StartAmbientSound(); else StopAmbientSound(); }
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FString GetCoordString() override;
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@ -20,3 +20,5 @@ version "4.3"
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#include "zscript/ui/menu/textentermenu.zs"
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#include "zscript/ui/menu/menucustomize.zs"
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#include "zscript/games/blood/ui/menu.zs"
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@ -482,6 +482,7 @@ struct Font native
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native static Font FindFont(Name fontname);
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native static Font GetFont(Name fontname);
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native BrokenLines BreakLines(String text, int maxlen);
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native int GetGlyphHeight(int code);
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}
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struct Console native
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24
wadsrc/static/zscript/games/blood/ui/menu.zs
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24
wadsrc/static/zscript/games/blood/ui/menu.zs
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@ -0,0 +1,24 @@
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class MenuCustomizerBlood : MenuCustomize
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{
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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let font = generic_ui? NewConsoleFont : BigFont; // this ignores the passed font intentionally.
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let texid = tileFiles.GetTexture(2038, true);
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let texsize = TexMan.GetScaledSize(texid);
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let fonth = fnt.GetGlyphHeight("A");
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if (drawit)
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{
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int width = font.StringWidth(title);
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if (texid.isValid())
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{
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double scalex = 1.; // Expand the box if the text is longer
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if (texsize.X - 10 < width) scalex = texsize.X / (boxwidth - 10);
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screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
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}
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screen.DrawText(fnt, Font.CR_UNDEFINED, 160 - width / 2, 20 - fonth / 2, text, DTA_FullscreenScale, FSMode_Fit320x200Top);
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}
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int h = texid.isValid()? texsize.Y : fonth;
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return y + h * screen.GetHeight() * CleanYfac_1 / 200; // option menus use Clean?fac_1 so we have to convert to that screen space.
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}
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}
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