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-menuCustomizer from GZDoom.
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f670d35ba1
commit
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5 changed files with 23 additions and 0 deletions
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@ -100,6 +100,8 @@ float BackbuttonAlpha;
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static bool MenuEnabled = true;
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DMenu *CurrentMenu;
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int MenuTime;
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DObject* menuCustomizer;
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extern PClass *DefaultListMenuClass;
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extern PClass *DefaultOptionMenuClass;
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@ -190,7 +192,9 @@ void M_MarkMenus()
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GC::Mark(pair->Value);
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}
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GC::Mark(CurrentMenu);
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GC::Mark(menuCustomizer);
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}
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//============================================================================
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//
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// DMenu base class
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@ -884,6 +888,7 @@ DEFINE_GLOBAL(menuactive)
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DEFINE_GLOBAL(BackbuttonTime)
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DEFINE_GLOBAL(BackbuttonAlpha)
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DEFINE_GLOBAL(GameTicRate)
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DEFINE_GLOBAL(menuCustomizer)
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DEFINE_FIELD(DMenu, mParentMenu)
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DEFINE_FIELD(DMenu, mMouseCapture);
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@ -47,6 +47,7 @@ class DMenu;
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extern DMenu *CurrentMenu;
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extern int MenuTime;
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class DMenuItemBase;
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extern DObject* menuCustomizer;
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//=============================================================================
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//
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@ -151,6 +151,11 @@ void DeinitMenus()
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}
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MenuDescriptors.Clear();
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OptionValues.Clear();
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if (menuCustomizer)
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{
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menuCustomizer->Destroy();
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menuCustomizer = nullptr;
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}
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}
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FTextureID GetMenuTexture(const char* const name)
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@ -18,3 +18,5 @@ version "4.3"
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#include "zscript/ui/menu/optionmenuitems.zs"
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#include "zscript/ui/menu/reverbedit.zs"
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#include "zscript/ui/menu/textentermenu.zs"
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#include "zscript/ui/menu/menucustomize.zs"
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10
wadsrc/static/zscript/ui/menu/menucustomize.zs
Normal file
10
wadsrc/static/zscript/ui/menu/menucustomize.zs
Normal file
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@ -0,0 +1,10 @@
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// This class allows global customization of certain menu aspects, e.g. replacing the menu caption.
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class MenuCustomize
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{
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virtual int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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screen.DrawText(fnt, OptionMenuSettings.mTitleColor, (screen.GetWidth() - fnt.StringWidth(title) * CleanXfac_1) / 2, 10 * CleanYfac_1, title, DTA_CleanNoMove_1, true);
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return y + fnt.GetHeight();
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}
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}
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