mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
This commit is contained in:
parent
603c3b50ec
commit
0968a9d97e
19 changed files with 86 additions and 50 deletions
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@ -87,7 +87,7 @@ static void drawTextScreenBackground(void)
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}
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}
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// One these screens get scriptified this should use the version in menuCustomizerBlood.
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// One these screens get scriptified this should use the version in BloodMenuDelegate.
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static void DrawCaption(const char* text)
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{
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double scalex = 1.; // Expand the box if the text is longer
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@ -1086,3 +1086,11 @@ xx(wrapwidth)
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xx(scalefactorx)
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xx(scalefactory)
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xx(scalemode)
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xy(menu_cursor, "menu/cursor")
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xy(menu_choose, "menu/choose")
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xy(menu_backup, "menu/backup")
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xy(menu_clear, "menu/clear")
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xy(menu_dismiss, "menu/dismiss")
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xy(menu_change, "menu/change")
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xy(menu_advance, "menu/advance")
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@ -100,7 +100,7 @@ float BackbuttonAlpha;
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static bool MenuEnabled = true;
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DMenu *CurrentMenu;
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int MenuTime;
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DObject* menuCustomizer;
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DObject* menuDelegate;
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extern PClass *DefaultListMenuClass;
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@ -192,7 +192,7 @@ void M_MarkMenus()
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GC::Mark(pair->Value);
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}
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GC::Mark(CurrentMenu);
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GC::Mark(menuCustomizer);
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GC::Mark(menuDelegate);
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}
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//============================================================================
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@ -888,7 +888,7 @@ DEFINE_GLOBAL(menuactive)
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DEFINE_GLOBAL(BackbuttonTime)
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DEFINE_GLOBAL(BackbuttonAlpha)
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DEFINE_GLOBAL(GameTicRate)
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DEFINE_GLOBAL(menuCustomizer)
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DEFINE_GLOBAL(menuDelegate)
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DEFINE_FIELD(DMenu, mParentMenu)
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DEFINE_FIELD(DMenu, mMouseCapture);
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@ -47,7 +47,7 @@ class DMenu;
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extern DMenu *CurrentMenu;
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extern int MenuTime;
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class DMenuItemBase;
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extern DObject* menuCustomizer;
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extern DObject* menuDelegate;
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//=============================================================================
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//
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@ -151,10 +151,10 @@ void DeinitMenus()
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}
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MenuDescriptors.Clear();
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OptionValues.Clear();
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if (menuCustomizer)
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if (menuDelegate)
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{
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menuCustomizer->Destroy();
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menuCustomizer = nullptr;
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menuDelegate->Destroy();
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menuDelegate = nullptr;
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}
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}
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@ -73,8 +73,10 @@ bool FName::NameManager::Inited;
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static const char *PredefinedNames[] =
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{
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#define xx(n) #n,
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#define xy(n, s) s,
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#include "namedef.h"
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#undef xx
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#undef xy
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};
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// CODE --------------------------------------------------------------------
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@ -40,8 +40,10 @@
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enum ENamedName
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{
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#define xx(n) NAME_##n,
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#define xy(n, s) NAME_##n,
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#include "namedef.h"
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#undef xx
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#undef xy
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};
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class FString;
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@ -58,18 +58,7 @@
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#include "gamecontrol.h"
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#include "raze_sound.h"
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#include "gamestruct.h"
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enum EMenuSounds : int
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{
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ActivateSound,
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CursorSound,
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AdvanceSound,
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BackSound,
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CloseSound,
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PageSound,
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ChangeSound,
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ChooseSound
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};
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#include "razemenu.h"
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EXTERN_CVAR(Int, cl_gfxlocalization)
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EXTERN_CVAR(Bool, m_quickexit)
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@ -173,17 +162,6 @@ bool M_SetSpecialMenu(FName& menu, int param)
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//
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//=============================================================================
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void M_MenuSound(EMenuSounds snd)
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{
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if (menu_sounds) gi->MenuSound(snd);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void M_StartControlPanel(bool makeSound, bool)
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{
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static bool created = false;
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@ -198,7 +176,7 @@ void M_StartControlPanel(bool makeSound, bool)
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}
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GSnd->SetSfxPaused(true, PAUSESFX_MENU);
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gi->MenuOpened();
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if (makeSound) M_MenuSound(ActivateSound);
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if (makeSound && menu_sounds) gi->MenuSound(ActivateSound);
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M_DoStartControlPanel(false);
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}
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@ -1149,13 +1127,13 @@ void SetDefaultMenuColors()
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OptionSettings.mFontColorHeader = CR_DARKGRAY;
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OptionSettings.mFontColorHighlight = CR_WHITE;
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OptionSettings.mFontColorSelection = CR_DARKRED;
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cls = PClass::FindClass("MenuCustomizerBlood");
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cls = PClass::FindClass("BloodMenuDelegate");
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}
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else if (g_gameType & GAMEFLAG_SW)
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{
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OptionSettings.mFontColorHeader = CR_DARKRED;
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OptionSettings.mFontColorHighlight = CR_WHITE;
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cls = PClass::FindClass("MenuCustomizerSW");
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cls = PClass::FindClass("SWMenuDelegate");
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}
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else if (g_gameType & GAMEFLAG_PSEXHUMED)
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{
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@ -1163,7 +1141,7 @@ void SetDefaultMenuColors()
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OptionSettings.mFontColorHighlight = CR_SAPPHIRE;
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OptionSettings.mFontColorSelection = CR_ORANGE;
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OptionSettings.mFontColor = CR_FIRE;
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cls = PClass::FindClass("MenuCustomizerExhumed");
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cls = PClass::FindClass("ExhumedMenuDelegate");
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}
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else
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{
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@ -1181,9 +1159,50 @@ void SetDefaultMenuColors()
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OptionSettings.mFontColorHighlight = CR_ORANGE;
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OptionSettings.mFontColorSelection = CR_TAN;
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}
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cls = PClass::FindClass("MenuCustomizerDuke");
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cls = PClass::FindClass("DukeMenuDelegate");
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}
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if (!cls) cls = PClass::FindClass("MenuCustomize");
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if (cls) menuCustomizer = cls->CreateNew();
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if (!cls) cls = PClass::FindClass("RazeMenuDelegate");
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if (cls) menuDelegate = cls->CreateNew();
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}
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// The sound system is not yet capable of resolving this properly.
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DEFINE_ACTION_FUNCTION(_RazeMenuDelegate, PlaySound)
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{
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PARAM_SELF_STRUCT_PROLOGUE(void);
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PARAM_NAME(name);
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EMenuSounds soundindex;
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switch (name.GetIndex())
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{
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case NAME_menu_cursor:
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soundindex = CursorSound;
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break;
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case NAME_menu_choose:
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soundindex = ChooseSound;
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break;
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case NAME_menu_backup:
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soundindex = BackSound;
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break;
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case NAME_menu_clear:
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case NAME_menu_dismiss:
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soundindex = CloseSound;
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break;
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case NAME_menu_change:
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soundindex = ChangeSound;
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break;
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case NAME_menu_advance:
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soundindex = AdvanceSound;
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break;
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default:
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return 0;
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}
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gi->MenuSound(soundindex);
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return 0;
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}
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@ -176,7 +176,7 @@ struct _ native // These are the global variables, the struct is only here to av
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native readonly @MusPlayingInfo musplaying;
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native readonly bool generic_ui;
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native readonly int GameTicRate;
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native MenuCustomize menuCustomizer;
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native MenuDelegateBase menuDelegate;
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native readonly int consoleplayer;
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}
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@ -5,7 +5,7 @@
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//
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//-------------------------------------------------------------------------------------------
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class MenuCustomizerBlood : MenuCustomize
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class BloodMenuDelegate : RazeMenuDelegate
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{
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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@ -1,5 +1,5 @@
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class MenuCustomizerDuke : MenuCustomize
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class DukeMenuDelegate : RazeMenuDelegate
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{
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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@ -1,5 +1,5 @@
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class MenuCustomizerExhumed : MenuCustomize
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class ExhumedMenuDelegate : RazeMenuDelegate
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{
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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@ -1,5 +1,5 @@
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class MenuCustomizerSW : MenuCustomize
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class SWMenuDelegate : RazeMenuDelegate
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{
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override int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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@ -39,3 +39,9 @@ struct TileFiles
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native static TextureID GetTexture(int tile, bool animate = false);
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}
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*/
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class RazeMenuDelegate : MenuDelegateBase
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{
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// Todo: Fix this so that it can be done outside the games' sound modules.
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native override void PlaySound(name sname);
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}
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@ -172,7 +172,7 @@ class ListMenu : Menu
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case MKEY_Enter:
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if (mDesc.mSelectedItem >= 0 && mDesc.mItems[mDesc.mSelectedItem].Activate())
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{
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MenuSound("menu/choose");
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MenuSound("menu/advance");
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}
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return true;
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@ -269,7 +269,7 @@ class ListMenu : Menu
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}
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if (mDesc.mSelectedItem >= 0 && mDesc.mSelectedItem < mDesc.mItems.Size())
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{
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if (!menuCustomizer.DrawSelector(mDesc))
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if (!menuDelegate.DrawSelector(mDesc))
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mDesc.mItems[mDesc.mSelectedItem].DrawSelector(mDesc.mSelectOfsX, mDesc.mSelectOfsY, mDesc.mSelector, mDesc);
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}
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Super.Drawer();
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@ -363,7 +363,7 @@ class ListMenuItemCaptionItem : ListMenuItem
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let font = generic_ui || !desc.mFont ? NewSmallFont : desc.mFont;
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if (font && mText.Length() > 0)
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{
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menuCustomizer.DrawCaption(mText, font, 0, true);
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menuDelegate.DrawCaption(mText, font, 0, true);
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}
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}
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}
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@ -285,8 +285,7 @@ class Menu : Object native ui version("2.4")
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static void MenuSound(Name snd)
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{
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// todo: Cannot use game specific IDs here - sound also may be set up too late by the games
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//S_StartSound (snd, CHAN_VOICE, CHANF_MAYBE_LOCAL|CHAN_UI, snd_menuvolume, ATTN_NONE);
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menuDelegate.PlaySound(snd);
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}
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deprecated("4.0") static void DrawConText (int color, int x, int y, String str)
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@ -1,6 +1,6 @@
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// This class allows global customization of certain menu aspects, e.g. replacing the menu caption.
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class MenuCustomize
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class MenuDelegateBase
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{
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virtual int DrawCaption(String title, Font fnt, int y, bool drawit)
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{
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@ -433,7 +433,7 @@ class OptionMenu : Menu
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let font = generic_ui || !mDesc.mFont ? NewSmallFont : mDesc.mFont;
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if (font && mDesc.mTitle.Length() > 0)
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{
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return menuCustomizer.DrawCaption(title, font, y, drawit);
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return menuDelegate.DrawCaption(title, font, y, drawit);
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}
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else
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{
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