raze-gles/source/common
Christoph Oelckers 817fa8aba3 - save the entire engine state as JSON.
The sprite lists may still need optimization. Due to different handling between Blood and the core engine they need to be written out completely which is quite wasteful.
2020-10-13 20:18:08 +02:00
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2d - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
audio - fixed the real issue for the sound problems and reverted the last commit. 2020-10-11 13:44:23 +02:00
console - moved tab completion code into 'common' as well. 2020-10-11 00:08:07 +02:00
engine - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
filesystem - sanity check added for MoveLumpsInFolder 2020-09-27 16:12:51 +02:00
fonts - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
menu - made the options search work. 2020-10-09 22:33:02 +02:00
models - UE1 model code update. 2020-09-27 16:12:51 +02:00
objects - Blood: fixed: The player's inventory and some other state were reset for each level, not each new game. 2020-10-10 20:20:12 +02:00
platform - corrected includes. 2020-10-04 20:11:03 +02:00
rendering - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
scripting - safety commit 2020-10-05 21:47:53 +02:00
textures - use an alias for the menu bar texture in Blood. 2020-10-06 20:05:51 +02:00
thirdparty - fixed the real issue for the sound problems and reverted the last commit. 2020-10-11 13:44:23 +02:00
utility - missed an include. 2020-10-12 20:30:12 +02:00