- mouse code update.

May still need some tweaking of the factors.
This commit is contained in:
Christoph Oelckers 2020-09-28 22:36:43 +02:00
parent 0ddf53a3ef
commit b57e13ff62
19 changed files with 315 additions and 408 deletions

View file

@ -42,6 +42,7 @@
#include "m_joy.h"
#include "vm.h"
#include "gamestate.h"
#include "i_interface.h"
bool G_Responder(event_t* ev);
@ -49,6 +50,11 @@ int eventhead;
int eventtail;
event_t events[MAXEVENTS];
CVAR(Float, m_sensitivity_x, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Float, m_sensitivity_y, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, m_filter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
//==========================================================================
//
// D_ProcessEvents
@ -116,6 +122,57 @@ void D_RemoveNextCharEvent()
}
//==========================================================================
//
// D_PostEvent
//
// Called by the I/O functions when input is detected.
//
//==========================================================================
void D_PostEvent(event_t* ev)
{
// Do not post duplicate consecutive EV_DeviceChange events.
if (ev->type == EV_DeviceChange && events[eventhead].type == EV_DeviceChange)
{
return;
}
if (sysCallbacks && sysCallbacks->DispatchEvent && sysCallbacks->DispatchEvent(ev))
return;
events[eventhead] = *ev;
eventhead = (eventhead + 1) & (MAXEVENTS - 1);
}
void PostMouseMove(int xx, int yy)
{
static float lastx = 0, lasty = 0;
event_t ev{};
float x = float(xx) * m_sensitivity_x;
float y = -float(yy) * m_sensitivity_y;
if (m_filter)
{
ev.x = (x + lastx) / 2;
ev.y = (y + lasty) / 2;
}
else
{
ev.x = x;
ev.y = y;
}
lastx = x;
lasty = y;
if (ev.x || ev.y)
{
ev.type = EV_Mouse;
D_PostEvent(&ev);
}
}
FInputEvent::FInputEvent(const event_t *ev)
{
Type = (EGenericEvent)ev->type;
@ -135,8 +192,8 @@ FInputEvent::FInputEvent(const event_t *ev)
KeyString = FString(char(ev->data1));
break;
case EV_Mouse:
MouseX = ev->x;
MouseY = ev->y;
MouseX = int(ev->x);
MouseY = int(ev->y);
break;
default:
break; // EV_DeviceChange = wat?

View file

@ -22,16 +22,17 @@ struct event_t
int16_t data1; // keys / mouse/joystick buttons
int16_t data2;
int16_t data3;
int x; // mouse/joystick x move
int y; // mouse/joystick y move
float x; // mouse/joystick x move
float y; // mouse/joystick y move
};
// Called by IO functions when input is detected.
void D_PostEvent (const event_t* ev);
void D_PostEvent (event_t* ev);
void D_RemoveNextCharEvent();
void D_ProcessEvents(void);
void PostMouseMove(int x, int y);
enum
{

View file

@ -3,6 +3,8 @@
#include "zstring.h"
#include "intrect.h"
struct event_t;
struct SystemCallbacks
{
bool (*WantGuiCapture)();
@ -19,6 +21,7 @@ struct SystemCallbacks
FString(*GetLocationDescription)();
void (*MenuDim)();
FString(*GetPlayerName)(int i);
bool (*DispatchEvent)(event_t* ev);
};
extern SystemCallbacks *sysCallbacks;

View file

@ -52,8 +52,6 @@
EXTERN_CVAR(Int, m_use_mouse)
CVAR(Bool, use_mouse, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, m_noprescale, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, m_filter, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
@ -488,43 +486,9 @@ void ProcessMouseMoveInMenu(NSEvent* theEvent)
void ProcessMouseMoveInGame(NSEvent* theEvent)
{
int x([theEvent deltaX]);
int y(-[theEvent deltaY]);
int y([theEvent deltaY]);
if (0 == x && 0 == y)
{
return;
}
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
event_t event = {};
static int lastX = 0, lastY = 0;
if (m_filter)
{
event.x = (x + lastX) / 2;
event.y = (y + lastY) / 2;
}
else
{
event.x = x;
event.y = y;
}
lastX = x;
lastY = y;
if (0 != event.x || 0 != event.y)
{
event.type = EV_Mouse;
D_PostEvent(&event);
}
PostMouseMove(x, y);
}

View file

@ -1066,7 +1066,7 @@ void IOKitJoystickManager::UseAxesPolling(const bool axesPolling)
void PostDeviceChangeEvent()
{
const event_t event = { EV_DeviceChange };
event_t event = { EV_DeviceChange };
D_PostEvent(&event);
}

View file

@ -54,8 +54,6 @@ bool GUICapture;
static bool NativeMouse = true;
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
extern int WaitingForKey, chatmodeon;
@ -191,30 +189,6 @@ void I_ReleaseMouseCapture()
SDL_SetRelativeMouseMode (SDL_FALSE);
}
static void PostMouseMove (int x, int y)
{
static int lastx = 0, lasty = 0;
event_t ev = { 0,0,0,0,0,0,0 };
if (m_filter)
{
ev.x = (x + lastx) / 2;
ev.y = (y + lasty) / 2;
}
else
{
ev.x = x;
ev.y = y;
}
lastx = x;
lasty = y;
if (ev.x | ev.y)
{
ev.type = EV_Mouse;
D_PostEvent (&ev);
}
}
static void MouseRead ()
{
int x, y;
@ -225,15 +199,7 @@ static void MouseRead ()
}
SDL_GetRelativeMouseState (&x, &y);
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
if (x | y)
{
PostMouseMove (x, -y);
}
PostMouseMove (x, y);
}
static void I_CheckNativeMouse ()

View file

@ -77,7 +77,6 @@ public:
virtual void Ungrab() = 0;
protected:
void PostMouseMove(int x, int y);
void WheelMoved(int axis, int wheelmove);
void PostButtonEvent(int button, bool down);
void ClearButtonState();

View file

@ -162,8 +162,6 @@ bool NativeMouse;
bool CursorState;
CVAR (Bool, use_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_noprescale, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_filter, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, m_hidepointer, true, 0)
CUSTOM_CVAR (Int, in_mouse, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
@ -314,38 +312,6 @@ FMouse::FMouse()
WheelMove[1] = 0;
}
//==========================================================================
//
// FMouse :: PostMouseMove
//
// Posts a mouse movement event, potentially averaging it with the previous
// movement. If there is no movement to post, then no event is generated.
//
//==========================================================================
void FMouse::PostMouseMove(int x, int y)
{
event_t ev = { 0 };
if (m_filter)
{
ev.x = (x + LastX) / 2;
ev.y = (y + LastY) / 2;
}
else
{
ev.x = x;
ev.y = y;
}
LastX = x;
LastY = y;
if (ev.x | ev.y)
{
ev.type = EV_Mouse;
D_PostEvent(&ev);
}
}
//==========================================================================
//
// FMouse :: WheelMoved
@ -620,8 +586,8 @@ bool FRawMouse::ProcessRawInput(RAWINPUT *raw, int code)
{
WheelMoved(1, (SHORT)raw->data.mouse.usButtonData);
}
int x = m_noprescale ? raw->data.mouse.lLastX : raw->data.mouse.lLastX << 2;
int y = -raw->data.mouse.lLastY;
int x = raw->data.mouse.lLastX;
int y = raw->data.mouse.lLastY;
PostMouseMove(x, y);
if (x | y)
{
@ -847,7 +813,7 @@ void FDInputMouse::ProcessInput()
}
}
}
PostMouseMove(m_noprescale ? dx : dx<<2, -dy);
PostMouseMove(dx, dy);
}
//==========================================================================
@ -952,18 +918,13 @@ void FWin32Mouse::ProcessInput()
}
x = pt.x - PrevX;
y = PrevY - pt.y;
y = pt.y - PrevY;
if (!m_noprescale)
{
x *= 3;
y *= 2;
}
if (x | y)
{
CenterMouse(pt.x, pt.y, &PrevX, &PrevY);
}
PostMouseMove(x, y);
PostMouseMove(2* x, 2* y); // The factor of 2 is needed to match this with raw mouse input.
}
//==========================================================================

View file

@ -71,13 +71,6 @@ bool G_Responder (event_t *ev)
C_DoKey (ev, &Bindings, &DoubleBindings);
break;
#if 0
// [RH] mouse buttons are sent as key up/down events
case EV_Mouse:
mousex = (int)(ev->x * mouse_sensitivity);
mousey = (int)(ev->y * mouse_sensitivity);
break;
#endif
}
// This won't work as expected with Build's overlay automap.
@ -93,33 +86,3 @@ bool G_Responder (event_t *ev)
}
//==========================================================================
//
// D_PostEvent
//
// Called by the I/O functions when input is detected.
//
//==========================================================================
void sendKeyForBinding(int key);
void D_PostEvent (const event_t *ev)
{
// Do not post duplicate consecutive EV_DeviceChange events.
if (ev->type == EV_DeviceChange && events[eventhead].type == EV_DeviceChange)
{
return;
}
if (ev->type == EV_Mouse && !System_WantGuiCapture())
{
inputState.MouseAddToPos(ev->x, -ev->y);
return;
}
inputState.AddEvent(ev);
// Also add it to the event queue.
events[eventhead] = *ev;
eventhead = (eventhead+1)&(MAXEVENTS-1);
}

View file

@ -74,6 +74,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
CVAR(Bool, autoloadlights, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, autoloadbrightmaps, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVARD(Bool, invertmousex, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "invert horizontal mouse movement")
CVARD(Bool, invertmouse, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "invert vertical mouse movement")
CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
{
@ -179,6 +181,18 @@ bool System_WantGuiCapture()
return wantCapt;
}
bool System_DispatchEvent(event_t* ev)
{
if (ev->type == EV_Mouse && !System_WantGuiCapture())
{
inputState.MouseAddToPos(ev->x, -ev->y);
return true;
}
inputState.AddEvent(ev);
return false;
}
bool System_WantLeftButton()
{
return false;// (gamestate == GS_MENUSCREEN || gamestate == GS_TITLELEVEL);
@ -497,6 +511,10 @@ int GameMain()
System_DisableTextureFilter,
nullptr,
System_GetSceneRect,
nullptr,
nullptr,
nullptr,
System_DispatchEvent,
};
sysCallbacks = &syscb;
@ -1425,7 +1443,7 @@ fixed_t getincangleq16(fixed_t a, fixed_t na)
//
//---------------------------------------------------------------------------
void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, short const drink_amt, bool const allowstrafe, double const turnscale)
void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, int const drink_amt, bool const allowstrafe, double const turnscale)
{
// set up variables
int const running = !!(inputBuffer->actions & SB_RUN);
@ -1435,18 +1453,21 @@ void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlIn
// process mouse and initial controller input.
if (buttonMap.ButtonDown(gamefunc_Strafe) && allowstrafe)
currInput->svel -= xs_CRoundToInt((hidInput->mousex * mousevelscale) + (scaleAdjust * (hidInput->dyaw / 60) * keymove * cntrlvelscale));
currInput->svel -= xs_CRoundToInt((hidInput->mousemovex * mousevelscale) + (scaleAdjust * (hidInput->dyaw / 60) * keymove * cntrlvelscale));
else
currInput->q16avel += FloatToFixed(hidInput->mousex + (scaleAdjust * hidInput->dyaw));
currInput->q16avel += FloatToFixed(hidInput->mouseturnx + (scaleAdjust * hidInput->dyaw));
if (!(inputBuffer->actions & SB_AIMMODE))
currInput->q16horz -= FloatToFixed(hidInput->mousey);
currInput->q16horz -= FloatToFixed(hidInput->mouseturny);
else
currInput->fvel -= xs_CRoundToInt(hidInput->mousey * mousevelscale * 2);
currInput->fvel -= xs_CRoundToInt(hidInput->mousemovey * mousevelscale * 2);
if (in_mouseflip)
if (invertmouse)
currInput->q16horz = -currInput->q16horz;
if (invertmousex)
currInput->q16avel = -currInput->q16avel;
// process remaining controller input.
currInput->q16horz -= FloatToFixed(scaleAdjust * hidInput->dpitch);
currInput->svel -= xs_CRoundToInt(scaleAdjust * hidInput->dx * keymove * cntrlvelscale);

View file

@ -67,7 +67,7 @@ void CompleteLevel(MapRecord* map);
int getincangle(int c, int n);
fixed_t getincangleq16(fixed_t c, fixed_t n);
void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, short const drink_amt = 0, bool const allowstrafe = true, double const turnscale = 1);
void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, int const drink_amt = 0, bool const allowstrafe = true, double const turnscale = 1);
void sethorizon(fixed_t* q16horiz, fixed_t const q16horz, ESyncBits* actions, double const scaleAdjust);
void applylook(fixed_t* q16ang, fixed_t* q16look_ang, fixed_t* q16rotscrnang, fixed_t* spin, fixed_t const q16avel, ESyncBits* actions, double const scaleAdjust, bool const crouching);
void playerAddAngle(fixed_t* q16ang, double* helper, double adjustment);

View file

@ -221,33 +221,6 @@ CCMD(togglemouseaim)
}
}
CVARD(Bool, in_mouseflip, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "invert vertical mouse movement")
CUSTOM_CVARD(Int, in_mousebias, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE, "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time")
{
if (self < 0) self = 0;
else if (self > 32) self = 32;
}
CUSTOM_CVARD(Float, in_mousesensitivity, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "changes the mouse sensitivity")
{
if (self < 0) self = 0;
else if (self > 6) self = 6;
}
CUSTOM_CVARD(Float, in_mousescalex, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "changes the mouse sensitivity")
{
if (self < -4) self = 4;
else if (self > 4) self = 4;
}
CUSTOM_CVARD(Float, in_mousescaley, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "changes the mouse sensitivity")
{
if (self < -4) self = 4;
else if (self > 4) self = 4;
}
CUSTOM_CVARD(Int, r_drawweapon, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable weapon drawing")
{
if (self < 0 || self > 2) self = 1;

View file

@ -88,11 +88,6 @@ EXTERN_CVAR(Int, gl_multisample)
EXTERN_CVAR(Int, gl_ssao)
EXTERN_CVAR(Bool, use_joystick)
EXTERN_CVAR(Int, in_mousebias)
EXTERN_CVAR(Bool, in_mouseflip)
EXTERN_CVAR(Float, in_mousesensitivity)
EXTERN_CVAR(Float, in_mousescalex)
EXTERN_CVAR(Float, in_mousescaley)
EXTERN_CVAR(Bool, in_mousemode)
EXTERN_CVAR(Bool, adult_lockout)

View file

@ -49,6 +49,11 @@ bool sendPause;
static double lastCheck;
CVAR(Float, m_pitch, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE) // Mouse speeds
CVAR(Float, m_yaw, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
CVAR(Float, m_forward, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
CVAR(Float, m_side, 1.f, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
//==========================================================================
//
//
@ -60,21 +65,11 @@ void InputState::GetMouseDelta(ControlInfo * hidInput)
vec2f_t finput = g_mousePos;
g_mousePos = {};
hidInput->mousex = finput.x * (16.f / 32.f) * in_mousesensitivity * in_mousescalex / 3.f;
hidInput->mousey = finput.y * (16.f / 64.f) * in_mousesensitivity * in_mousescaley;
// todo: Use these when the mouse is used for moving instead of turning.
//hidInput->mousex = int(finput.x * (4.f) * in_mousesensitivity * in_mouseside);
//hidInput->mousey = int(finput.y * (4.f) * in_mousesensitivity * in_mouseforward);
if (in_mousebias)
{
if (fabs(hidInput->mousex) > fabs(hidInput->mousey))
hidInput->mousey /= in_mousebias;
else
hidInput->mousex /= in_mousebias;
}
hidInput->mouseturnx = finput.x * m_yaw * (1.f / 3.f);
hidInput->mouseturny = finput.y * m_pitch * 0.5f;
hidInput->mousemovex = finput.x * m_side* (1.f / 3.f);
hidInput->mousemovey = finput.y * m_forward * 0.5f;
}
//==========================================================================

View file

@ -22,8 +22,10 @@ struct ControlInfo
float dyaw;
float dpitch;
float droll;
float mousex;
float mousey;
float mouseturnx;
float mouseturny;
float mousemovex;
float mousemovey;
};

View file

@ -72,7 +72,6 @@ TArray<DMenu*> toDelete;
//
// Todo: Move these elsewhere
//
CVAR (Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
EXTERN_CVAR (Bool, show_messages)

View file

@ -760,7 +760,7 @@ static double boatApplyTurn(player_struct *p, int turnl, int turnr, int boat_tur
static void processVehicleInput(player_struct *p, ControlInfo* const hidInput, InputPacket& input, double scaleAdjust)
{
auto turnspeed = hidInput->mousex + scaleAdjust * hidInput->dyaw * (1. / 32); // originally this was 64, not 32. Why the change?
auto turnspeed = hidInput->mouseturnx + scaleAdjust * hidInput->dyaw * (1. / 32); // originally this was 64, not 32. Why the change?
int turnl = buttonMap.ButtonDown(gamefunc_Turn_Left) || buttonMap.ButtonDown(gamefunc_Strafe_Left);
int turnr = buttonMap.ButtonDown(gamefunc_Turn_Right) || buttonMap.ButtonDown(gamefunc_Strafe_Right);

View file

@ -755,17 +755,18 @@ OptionMenu "MouseOptions" //protected
Option "$MOUSEMNU_SHOWBACKBUTTON", "m_show_backbutton", "Corners", "use_mouse"
// todo Option "$MOUSEMNU_CURSOR", "vid_cursor", "Cursors"
StaticText ""
Slider "$MOUSEMNU_SENSITIVITY", "in_mousesensitivity", 0.5, 2.5, 0.1
Option "$MOUSEMNU_NOPRESCALE", "m_noprescale", "NoYes"
Slider "$MOUSEMNU_SENSITIVITY_X", "m_sensitivity_x", 0.5, 8, 0.25
Slider "$MOUSEMNU_SENSITIVITY_Y", "m_sensitivity_y", 0.5, 8, 0.25
Option "$MOUSEMNU_SMOOTHMOUSE", "m_filter", "YesNo"
StaticText ""
Slider "$MOUSEMNU_TURNSPEED", "in_mousescalex", -4, 4, 0.2
Slider "$MOUSEMNU_MOUSELOOKSPEED", "in_mousescaley", -4, 4, 0.2
//Slider "$MOUSEMNU_FORWBACKSPEED", "in_mouseforward", 0, 2.5, 0.1
//Slider "$MOUSEMNU_STRAFESPEED", "in_mouseside", 0, 2.5, 0.1
Slider "$MOUSEMNU_TURNSPEED", "m_yaw", 0, 2.5, 0.1
Slider "$MOUSEMNU_MOUSELOOKSPEED", "m_pitch", 0, 2.5, 0.1
Slider "$MOUSEMNU_FORWBACKSPEED", "m_forward", 0, 2.5, 0.1
Slider "$MOUSEMNU_STRAFESPEED", "m_side", 0, 2.5, 0.1
StaticText ""
Option "$MOUSEMNU_ALWAYSMOUSELOOK", "in_mousemode", "OnOff"
Option "$MOUSEMNU_INVERTMOUSE", "in_mouseflip", "OnOff"
Option "$MOUSEMNU_INVERTMOUSEX", "invertmousex", "OnOff"
Option "$MOUSEMNU_INVERTMOUSE", "invertmouse", "OnOff"
// Do we need this? Option "$MOUSEMNU_LOOKSTRAFE", "lookstrafe", "OnOff"
}

View file

@ -316,7 +316,7 @@ Holster Weapon,CNTRLMNU_HOLSTER,,,,,Waffe wegstecken,,,Arma de pistolera,,Laske
Quick Kick,CNTRLMNU_QUICKKICK,,,,,Schneller Tritt,,,Patada rápida,,Pikapotkaisu,Kick rapide,,Calcio rapido,クイックキック,,,,Chute rápido,,Șut rapid,Быстрый пинок,
Pee,CNTRLMNU_PEE,,,,,Pinkeln,,,,,Pissaa,,,,,,,,,,Urinează,,
Proximity Bomb,CNTRLMNU_PROXIMITYBOMBS,,,,,,,,,,Miinapommi,,,,,,,,,,Bombă de proximitate,,
Remote Bomb,CNTRLMNU_REMOTEBOMBS,,,,,,,,,,Kauko-ohjauspommi,,,,,,,,,,Bombă cu detonator,,
Remote Bomb,CNTRLMNU_REMOTEBOMBS,,,,,Funkbombe,,,,,Kauko-ohjauspommi,,,,,,,,,,Bombă cu detonator,,
Smoke Bomb,CNTRLMNU_SMOKEBOMB,,,,,Rauchbombe,,,,,Savupommi,,,,,,,,,,Bombă fumigenă,,
Gas Bomb,CNTRLMNU_GASBOMB,,,,,Gasgranate,,,,,Kaasupommi,,,,,,,,,,Bombă cu gaz,,
Flash Bomb,CNTRLMNU_FLASHBOMB,,,,,Blendgranate,,,,,Sokaisupommi,,,,,,,,,,Bombă orbitoare,,
@ -326,7 +326,7 @@ Jetpack,CNTRLMNU_JETPACK,,,,,,,,Propulsor,,Rakettireppu,,,,ジェットパック
Night Vision,CNTRLMNU_NIGHTVISION,,,,,Nachtsichtgerät,,,Visión nocturna,,Yönäkö,Vision de nuit,,,暗視,,,,Visão noturna,,Vedere infraroșie,Ночное видение,
Medkit,CNTRLMNU_MEDKIT,,,,,,,,Botiquín,,Lääkintälaukku,Médikit,,,,,,,Kit médico,,Kit medical,Аптечка,
Steroids,CNTRLMNU_STEROIDS,,,,,Steroide,,,Esteroides,,Steroidit,Stéroïdes,,Steroidi,ステロイド,,,,Esteroides,,Steroizi,Стероиды,
Holo Soldier,CNTRLMNU_HOLOSOLDIER,,,,,Holosoldat,,,,,Holo-sotilas,,,,,,,,,,Soldat Holografic,,
Holo Soldier,CNTRLMNU_HOLOSOLDIER,,,,,Holosoldat,,,,,Holosotilas,,,,,,,,,,Soldat Holografic,,
Huey,CNTRLMNU_HUEY,,,,,,,,,,Huey,,,,,,,,,,,,
Beer,CNTRLMNU_BEER,,,,,Bier,,,Cerveza,,Olut,Bière,,Bara,ビール,,,,Cerveja,,Bere,Пиво,
Cow Pie,CNTRLMNU_COWPIE,not translatable,,,,,,,,,Nautapiirakka,,,,,,,,,,Plăcintă de vacă,,
@ -336,7 +336,7 @@ Moonshine,CNTRLMNU_MOONSHINE,,,,,Schwarzgebrannter,,,,,Pontikka,,,,,,,,,,Whiskey
Crystal Ball,CNTRLMNU_CRYSTALBALL,,,,,Kristallkugel,,,,,Kristallipallo,,,,,,,,,,Bilă de cristal,,
Jump Boots,CNTRLMNU_JUMPBOOTS,,,,,Sprungstiefel,,,,,Hyppysaappaat,,,,,,,,,,Cizme pentru sărituri,,
Beast Vision,CNTRLMNU_BEASTVISION,,,,,MonsterVision,,,,,Petonäkö,,,,,,,,,,Vedere de bestie,,
Tank Mode,CNTRLMNU_TANKMODE,,,,,Panzermodus,,,,,Tankkitila,,,,,,,,,,Mod Tanc,,
Tank Mode,CNTRLMNU_TANKMODE,,,,,Panzermodus,,,,,Panssaritila,,,,,,,,,,Mod Tanc,,
Smokes,CNTRLMNU_SMOKES,What precisely is this?,,,,Zigaretten,,,,,Röökit,,,,,,,,,,,,
Fire Mission,CNTRLMNU_FIRE_MISSION,,,,,,,,,,Tulitehtävä,,,,,,,,,,,,
Reload,CNTRLMNU_RELOAD,,,,,"Waffe laden
@ -388,8 +388,8 @@ Enable mouse,MOUSEMNU_ENABLEMOUSE,,,,Povolit myš,Maus aktiv,,Aktivigi muson,Hab
Enable mouse in menus,MOUSEMNU_MOUSEINMENU,,,,Povolit myš v nabídkách,Maus aktiv in Menüs,,Aktivigi muson en menuoj,Usa ratón en los menús,,Ota hiiri käyttöön valikoissa,Activer Souris dans les Menus,Egér engedélyezése a menüben.,Abilita il mouse nei menu,メニューでのマウスの使用,메뉴에서 마우스 사용,Muis in menu's inschakelen,Włącz myszkę w menu,Habilitar mouse nos menus,Permitir rato nos menus,Activare mouse în meniuri,Использовать мышь в меню,Укључи миш у менијима
Show back button,MOUSEMNU_SHOWBACKBUTTON,,,,Zobrazit tlačítko zpět,Zeige Zurück-Knopf,,Montri antaŭklavon,Botón de retroceso,,Näytä taaksenäppäin,Afficher le bouton retour,Vissza gomb mutatása,Mostra il bottone per tornare indietro,戻るボタンを表示,뒤로가기 버튼 보이기,Toon terug knop,Pokaż przycisk powrotu,Mostrar botão de voltar,,Afișare buton de întoarcere,Расположение кнопки «назад»,Прикажи тастер за назад
Cursor,MOUSEMNU_CURSOR,,,,Kurzor,,,Musmontrilo,,,Osoitin,Curseur,Egérmutató,Cursore,カーソル,커서,,Kursor,,,,Курсор,Курсор
Overall sensitivity,MOUSEMNU_SENSITIVITY,,,,Celková citlivost,Allgemeine Empfindlichkeit,,Tutsentemo,Sensibilidad promedio,,Yleinen herkkyys,Sensibilité générale,Teljes érzékenység,Sensibilità complessiva,全体的な感度,전체 민감도,Algemene gevoeligheid,Ogólna wrażliwość,Sensibilidade geral,,Sensibilitate în ansamblu,Общая чувствительность,Осетљивост
Prescale mouse movement,MOUSEMNU_NOPRESCALE,,,,Akcelerace myši,Mausbewegung skalieren,,Antaŭpesilo musmovo,Pre-escalar movimiento,,Esiskaalaa hiiren liike,Prescaling mouvement souris,,Prescala il movimento del mouse,マウス操作の精密化,속도 높인 움직임,Muisbewegingen vooraf inschalen,Przeskaluj ruch myszki,Movimento pré-escalar do mouse,Movimento pré-escalar do rato,Prescalare mișcare mouse,Увеличенная чувствительность,Убрзање миша
Horizontal sensitivity,MOUSEMNU_SENSITIVITY_X,,,,Horizontální citlivost,Horizontale Empfindlichkeit,Οριζόντια ευαισθησία,Horizontala sentemo,Sensibilidad horizontal,,Vaakasuuntainen herkkyys,Sensibilité horizontale,Vízszintes érzékenység,Sensibilità orizzontale,水平感度,수평 감도,Horizontale gevoeligheid,Czułość pozioma,Sensibilidade horizontal,,Sensibilitate orizontală,Горизонтальная чувствительность,Хоризонтална осетљивост
Vertical sensitivity,MOUSEMNU_SENSITIVITY_Y,,,,Vertikální citlivost,Vertikale Empfindlichkeit,Κάθετη ευαισθησία,Vertikala sentemo,Sensibilidad vertical,,Pystysuuntainen herkkyys,Sensibilité verticale,Függőleges érzékenység,Sensibilità verticale,垂直感度,수직 감도,Verticale gevoeligheid,Czułość pionowa,Sensibilidade vertical,,Sensibilitate verticală,Вертикальная чувствительность,Вертикална осетљивост
Smooth mouse movement,MOUSEMNU_SMOOTHMOUSE,,,,Vyhladit pohyb myši,Mausbewegung glätten,,Glata musmovo,Mov. fluido del ratón,,Sulava hiiren liike,Lissage Souris,Egyenletes egérmozdulatok,Movimento del mouse liscio,マウス操作を滑らかにする,부드러운 움직임,Vlotte muisbeweging,Gładki ruch myszki,Movimento fluído do mouse,Movimento fluído do rato,Mișcare mouse fină,Плавное перемещение,Глатки окрет
Turning speed,MOUSEMNU_TURNSPEED,,,,Rychlost otáčení,Umdrehgeschwindigkeit,,Turnorapido,Velocidad de giro,,Kääntymisnopeus,Vitesse pour tourner,Fordulási sebesség,Velocità di rotazione,旋回速度,회전 속도,Draaisnelheid,Szybkość obracania się,Velocidade de giro,,Viteză rotire,Скорость поворота,Брзина окрета
Mouselook speed,MOUSEMNU_MOUSELOOKSPEED,,,,Rychlost pohledu nahoru/dolů,Mausblick-Geschwindigkeit,,Musrigarda rapido.,Veloc. de vista con ratón,,Katselunopeus,Vitesse Vue Souris,Egérrel való nézés sebessége,Velocità di rotazione della vista,上下視点速度,마우스룩 속도,Mouselook snelheid,Szybkość rozglądania się myszką,Velocidade de vista com mouse,Velocidade de vista com rato,Viteză privire în jur cu mouse,Скорость обзора,Брзина гледања мишем
@ -397,7 +397,8 @@ Forward/Backward speed,MOUSEMNU_FORWBACKSPEED,,,,Rychlost pohybu vpřed/vzad,Vor
",전진/후진 속도,Voorwaartse/achterwaartse snelheid,Szybkość chodzenia do przodu/do tyłu,Velocidade de deslocamento para frente/trás,,Viteză deplasare față/spate,Скорость передвижения,Брзина окрета напред/уназад
Strafing speed,MOUSEMNU_STRAFESPEED,,,,Rychlost pohybu do stran,Seitwärtsgeschwindigkeit,,Flankmova rapido,Veloc. de mov. lateral,,Sivuttaisastunnan nopeus,Vitesse Gauche/Droite,,Velocità movimento laterale,横移動速度,좌진/우진 속도,Zijdelings snelheid,Szybkość uników,Velocidade de deslocamento lateral,,Viteză deplasare în diagonală,Скорость движения боком,Брзина стрејфа
Always Mouselook,MOUSEMNU_ALWAYSMOUSELOOK,,,,Vždy se rozhlížet myší,Mausblick immer an,,Ĉiam Musrigardo,Siempre mirar con ratón,,Jatkuva hiirikatselu,Toujours vue Souris,Mindig nézelődés az egérrel,Vista col mouse,常に上下視点をオン,마우스룩 사용,Altijd Mouselook,Zawsze zezwalaj na rozglądanie się myszką,Vista com mouse sempre ligado,Vista com rato sempre ligada,Privire în jur cu mouse permanentă,Обзор мышью,Гледање мишем
Invert Mouse,MOUSEMNU_INVERTMOUSE,,,,Inverzní myš,Maus invertieren,,Inversa Muso,Invertir ratón,,Käännä hiiri,Inverser Souris,Egérirányok megfordítása,Mouse invertito,視点操作反転,마우스 방향 전환,Muis omkeren,Odwróć Myszkę,Inverter mouse,Inverter rato,Inversare axă mouse,Инвертирование мыши,Инвертуј миш
Invert Mouse Y,MOUSEMNU_INVERTMOUSE,,,,Inverzní myš Y,Maus Y invertieren,,Inversa Muso Y,Invertir ratón Y,,Käännä hiiri Y,Inverser Souris Y,Egérirányok megfordítása Y,Mouse Y invertito,視点操作反転,마우스 방향 전환,Muis-Y-as omkeren,Odwróć Myszkę Y,Inverter mouse Y,Inverter rato,Inversare axe mouse Y,Инвертирование мыши Y,Инвертуј миш Y
Invert Mouse X,MOUSEMNU_INVERTMOUSEX,,,,Inverzní myš X,Maus X invertieren,,Inversa Muso X,Invertir ratón X,,Käännä hiiri X,Inverser Souris X,Egérirányok megfordítása X,Mouse X invertito,視点操作反転,마우스 방향 전환,Muis-X-as omkeren,Odwróć Myszkę X,Inverter mouse X,Inverter rato X,Inversare axe mouse X,Инвертирование мыши X,Инвертуј миш X
Mouselook Toggle,MOUSEMNU_LOOKSPRING,,,,Automatické vystředění pohledu,Automatisch zentrieren,,Rigardsalto,Mirar con ratón,,Katseenpalautin,Recentrer après Vue Souris,,,視点水平化,마우스룩 시점 초기화,Lente,Automatyczne Wyśrodkowanie,Centralizar automáticamente,Centrar automáticamente,Comutator privire în jur cu mouse,Передвижение мышью,Покрет мишем
Mouse Strafe,MOUSEMNU_LOOKSTRAFE,,,,Použít myš k pohybu do stran,Seitwärts bewegen mit der Maus,,Rigardturnmovo,Mirar con movimiento,,Sivuttaisastuntapalautin,Mouvement Latéral par Souris,,,視点横移動化,마우스룩 좌우 이동,Lookstrafe,Unikanie przy użyciu myszki,Deslocamento lateral com o mouse,Deslocamento lateral com o rato,Deplasare în diagonală cu mouse,Движение боком мышью,Стрејф мишем
Upper left,OPTVAL_UPPERLEFT,,,,Vlevo nahoře,Oben links,,Supra maldekstre,Sup. izquierda,,Ylävasemmalla,Supérieur gauche,,Superiore sinistro,左上,왼쪽 위,Linksboven,Lewy górny róg,Esquerda superior,,Stânga sus,Вверху слева,Горње лево
@ -462,17 +463,17 @@ Object,OPTVAL_OTHER,,,,Objekt,Objekt,,Objekto (Ĝi),Objeto,,Olio,Objet,,Oggetto,
Game Options,NETMNU_OPTIONS,,,,,Spieleinstellungen,,,,,Pelin asetukset,,,,,,,,,,Setări joc,,
Launch Game,NETMNU_LAUNCH,,,,,Spiel starten,,,,,Käynnistä peli,,,,,,,,,,Pornire joc,,
Game Type,NETMNU_GAMETYPE,,,,,Spieltyp,,,,,Pelityyppi,,,,,,,,,,Tip joc,,
Deathmatch (Spawn),NETMNU_GAMETYPE1,,,,,,,,,,Kuolonmatsi (esineet palautuvat),,,,,,,,,,Deathmatch (doar spawn),,
DukeMatch (Spawn),NETMNU_GAMETYPE1,Duke,,,,,,,,,Dukematsi (esineet palautuvat),,,,,,,,,,DukeMatch (doar spawn),,
GI Match (Spawn),NETMNU_GAMETYPE1,Nam,,,,,,,,,Solttumatsi (esineet palautuvat),,,,,,,,,,Meci GI (doar spawn),,
GruntMatch (Spawn),NETMNU_GAMETYPE1,WW2GI,,,,,,,,,Solttumatsi (esineet palautuvat),,,,,,,,,,GruntMatch (doar spawn),,
Cooperative Play,NETMNU_GAMETYPE2,,,,,,,,,,Yhteispeli,,,,,,,,,,Joc Cooperativ,,
Deathmatch (No Spawn),NETMNU_GAMETYPE3,,,,,,,,,,Kuolonmatsi (esineet eivät palaudu),,,,,,,,,,Deathmatch (fără spawn),,
DukeMatch (No Spawn),NETMNU_GAMETYPE3,Duke,,,,,,,,,Dukematsi (esineet eivät palaudu),,,,,,,,,,DukeMatch (fără spawn),,
GI Match (No Spawn),NETMNU_GAMETYPE3,Nam,,,,,,,,,Solttumatsi (esineet eivät palaudu),,,,,,,,,,Meci GI (fără spawn),,
GruntMatch (No Spawn),NETMNU_GAMETYPE3,WW2GI,,,,,,,,,Solttumatsi (esineet eivät palaudu),,,,,,,,,,GruntMatch (fără spawn),,
Team DM (Spawn),NETMNU_GAMETYPE4,,,,,,,,,,Joukkuematsi (esineet palautuvat),,,,,,,,,,DM în echipă (doar spawn),,
Team DM (No Spawn),NETMNU_GAMETYPE5,,,,,,,,,,Joukkuematsi (esineet eivät palaudu),,,,,,,,,,DM în echipă (fără spawn),,
Deathmatch (Spawn),NETMNU_GAMETYPE1,currently not used,,,,Deathmatch mit Monstern,,,,,Kuolonmatsi (esineet palautuvat),,,,,,,,,,Deathmatch (doar spawn),,
DukeMatch (Spawn),NETMNU_GAMETYPE1,Duke,,,,DukeMatch mit Monstern,,,,,Dukematsi (esineet palautuvat),,,,,,,,,,DukeMatch (doar spawn),,
GI Match (Spawn),NETMNU_GAMETYPE1,Nam,,,,GI Match mit Feinden,,,,,Solttumatsi (esineet palautuvat),,,,,,,,,,Meci GI (doar spawn),,
GruntMatch (Spawn),NETMNU_GAMETYPE1,WW2GI,,,,Infanteriematch mit Feinden,,,,,Solttumatsi (esineet palautuvat),,,,,,,,,,GruntMatch (doar spawn),,
Cooperative Play,NETMNU_GAMETYPE2,,,,,Kooperatives Spiel,,,,,Yhteispeli,,,,,,,,,,Joc Cooperativ,,
Deathmatch (No Spawn),NETMNU_GAMETYPE3,,,,,Deathmatch ohne Monster,,,,,Kuolonmatsi (esineet eivät palaudu),,,,,,,,,,Deathmatch (fără spawn),,
DukeMatch (No Spawn),NETMNU_GAMETYPE3,Duke,,,,DukeMatch ohne Monster,,,,,Dukematsi (esineet eivät palaudu),,,,,,,,,,DukeMatch (fără spawn),,
GI Match (No Spawn),NETMNU_GAMETYPE3,Nam,,,,GI Match ohne Feinde,,,,,Solttumatsi (esineet eivät palaudu),,,,,,,,,,Meci GI (fără spawn),,
GruntMatch (No Spawn),NETMNU_GAMETYPE3,WW2GI,,,,Infanteriematch ohne Feinde,,,,,Solttumatsi (esineet eivät palaudu),,,,,,,,,,GruntMatch (fără spawn),,
Team DM (Spawn),NETMNU_GAMETYPE4,,,,,Team DM mit Monstern,,,,,Joukkuematsi (esineet palautuvat),,,,,,,,,,DM în echipă (doar spawn),,
Team DM (No Spawn),NETMNU_GAMETYPE5,,,,,Team DM ohne Monster,,,,,Joukkuematsi (esineet eivät palaudu),,,,,,,,,,DM în echipă (fără spawn),,
Episode,NETMNU_EPISODE,,,,,,,,,,Episodi,,,,,,,,,,Episod,,
Level,NETMNU_LEVEL,,,,,,,,,,Taso,,,,,,,,,,Nivel,,
Monsters,NETMNU_MONSTERS,,,,,Monster,,,,,Hirviöt,,,,,,,,,,Monștri,,
@ -527,7 +528,7 @@ Default Crosshair,HUDMNU_CROSSHAIR,,,,Výchozí zaměřovač,Standard-Fadenkreuz
Crosshair color,HUDMNU_CROSSHAIRCOLOR,,,Crosshair colour,Barva zaměřovače,Fadenkreuzfarbe,,Translinikoloro,Color de la retícula,,Tähtäimen väri,Couleur Viseur,Célkereszt színe,Colore mirino,照準色,조준점 색깔,Dradenkruis kleur,Kolor celownika,Cor da mira,,Culoare țintă,Цвет прицела,Боја нишана
Crosshair shows health,HUDMNU_CROSSHAIRHEALTH,,,,Zaměřovač zobrazuje zdraví,Fadenkreuz zeigt Gesundheit,,Translinio montri sanon,Mostrar salud en retícula,,Tähtäin näyttää terveyden,Couleur Viseur selon santé,Életerő jelzése a célkereszten,Il mirino mostra la salute,照準のヘルス表示,조준점과 체력 연동,Draadenkruis toont gezondheid,Celownik pokazuje zdrowie,Mostrar saúde na mira,Mostra vida na mira,Ținta afișează starea sănătății,Цвет прицела по состоянию здоровья,Нишан приказује здравље
Standard,OPTVAL_YES_STANDARD,copied from elsewhere,,,Standardní,,Πρότυπο,Norma,Estándar,,Normaali,,,,標準,기본,Standaard,Standard,Padrão,,,Стандартный,Стандардни
Enhanced,OPTVAL_YES_ENHANCED,,,,Vylepšené,Verbessert,Ενισχυομένο,Bonigita,Mejorado,,Paranneltu,Amélioré,,Migliorata,強調,고급,Verbeterd,Ulepszone,Melhorado,,Îmbunătățit(ă),Улучшенный,Побољшани
Enhanced,OPTVAL_YES_ENHANCED,,,,Vylepšené,Verbessert,Ενισχυομένο,Bonigita,Mejorado,,Paranneltu,Amélioré,,Migliorata,強調,고급,Verbeterd,Ulepszone,Melhorado,,Îmbunătățit,Улучшенный,Побољшани
HUD Options,OPTMNU_HUD,,,,Nastavení HUD,HUD Einstellungen,,Agordoj de HUD,Opciones del HUD,,Tilanäytön asetukset,Options de l'ATH,HUD beállítások,Opzioni HUD,HUD オプション,HUD 설정,HUD opties,Opcje Paska HUD,Opções de HUD,,Setări HUD,HUD,HUD
Polymost Options,OPTMNU_POLYMOST,,,,,Polymost Einstellungen,,,,,Polymost-asetukset,,,,,,,,,,Setări Polymost,,
Texture Filter mode,GLTEXMNU_TEXFILTER,,,,Režim filtrování textur,Texturfiltermodus,,Reĝimo por Teksturfiltrado,Modo de filtro de texturas,,Pintakuviointien suodatustapa,Mode de Filtrage Texture,,Modalità filtro texture,テクスチャーフィルター モード,텍스쳐 필터 모드,Textuur Filter mode,Tryb Filtrowania Tekstur,Modo de filtragem de textura,,Mod Filtrare Texturi,Фильтрация текстур,Текстурни филтер мод
@ -536,10 +537,10 @@ None (nearest mipmap),OPTVAL_NONENEARESTMIPMAP,,,,Žádné (nejbližší mipmapa
None (linear mipmap),OPTVAL_NONELINEARMIPMAP,,,,Žádné (lineární mipmapa),Aus (lineare Mipmap),,Nenio (linia mipmapo),Ninguno (mipmap lineal),,Ei mitään (lin. mipkartta),Aucun (mipmap linéaire),,Nessuno (mipmap lineare),なし(リニアミップマップ),없음 (선형 밉맵),Geen (lineaire mipmap),Brak (liniowa mipmapa),Nenhum (mipmap linear),,Niciuna (mipmap liniar),Нет (линейный мипмап),Ништа (линеаран мипмап)
None (trilinear),OPTVAL_NONETRILINEAR,,,,Žádné (trilineární),Aus (trilinear),,Nenio (trilinia),Ninguno (trilineal),,Ei mitään (trilineaarinen),Aucun (mipmap trilinéaire),,Nessuno (mipmap trilineare),なし(トライリニア),없음 (삼선형),Geen (trilineair),Brak (trzyliniowe),Nenhum (trilinear),,Niciuna (trilinar),Нет (трилинейная),Ништа (трилинеарно)
Bilinear,OPTVAL_BILINEAR,,,,Bilineární,,,Dulinia,Bilineal,,Bilineaarinen,Bilinéaire,,Bilineare,バイリニア,쌍선형,Bilineair,Dwuliniowe,,,Biliniar,Билинейная,Билинеарно
Trilinear,OPTVAL_TRILINEAR,,,,Trilineární,,,Trilinia,Trilineal,,Trilineaarinen,Trilinéaire,,Trilineare,トライリニア,삼선형,Trilineair,Trzyliniowe,,,,Трилинейная,Трилинеарно
Message Display Style,DSPLYMNU_MESSAGEDISP,,,,,Nachrichtenstil,,,,,,,,,,,,,,,Triliniar,,
Trilinear,OPTVAL_TRILINEAR,,,,Trilineární,,,Trilinia,Trilineal,,Trilineaarinen,Trilinéaire,,Trilineare,トライリニア,삼선형,Trilineair,Trzyliniowe,,,Triliniar,Трилинейная,Трилинеарно
Message Display Style,DSPLYMNU_MESSAGEDISP,,,,,Nachrichtenstil,,,,,,,,,,,,,,,Mod Afișare Mesaje,,
Classic,OPTVAL_CLASSIC,,,,,Klassisch,,,,,,,,,,,,,,,Clasic,,
Advanced,OPTVAL_ADVANCED,,,,,Erweitert,,,,,,,,,,,,,,,,,
Advanced,OPTVAL_ADVANCED,,,,,Erweitert,,,,,,,,,,,,,,,Avansat,,
Center messages,MSGMNU_CENTERMESSAGES,,,Centre messages,Vycentrovat zprávy,Nachrichten zentrieren,,Centrigi mesaĝoj,Centrar mensajes,,Keskitä viestit,Messages centrés,,Messaggi centrati,メッセージを中央に,메시지 중간에 위치,Berichten centreren,Wyśrodkuj wiadomości,Centralizar mensagens,Centrar mensagens,Mesaje centrate,Центрирование сообщений,Централне поруке
Pulsating message Display,MSGMNU_PULSEMESSAGES,,,,,Pulsierende Nachrichtenanzeige,,,,,Sykkivät viestit,,,,,,,,,,Afișare Mesaje Pulsante,,
Message Scale,MSGMNU_MESSAGESCALE,,,,,Nachrichtengröße,,,,,Viestien skaalaus,,,,,,,,,,Scară Mesaje,,
@ -689,11 +690,11 @@ Reverb,ADVSNDMNU_REVERB,,,,Ozvěna,Hall,,Resono,Reverberación,,Kaiku,Réverbér
Reverb Level,ADVSNDMNU_REVERB_LEVEL,,,,Intenzita ozvěny,Hallintensität,,Resono-nivelo,Nivel de Reverberación,,Kaiunvoimakkuus,Niveau Réverb.,,,リバーブ量,리버브 강도,Nagalm niveau,Poziom pogłosu,Nível de reverberação,,,Уровень реверберации,Ниво одјека
Chorus,ADVSNDMNU_CHORUS,,,,,,,Koruso,,,,,,,コーラス,코러스,,,,,,Хорус,Корус
Timidity++,ADVSNDMNU_TIMIDITY,,,,,,,,,,,,,,,,,,,,,,
Sound enabled,SNDMNU_SNDENABLED,,,,,Sound aktiv,,,,,Ääni päällä,,,,,,,,,,,,
Music enabled,SNDMNU_MUSENABLED,,,,,Musik aktiv,,,,,Musiikki päällä,,,,,,,,,,,,
Sound enabled,SNDMNU_SNDENABLED,,,,,Sound aktiv,,,,,Ääni päällä,,,,,,,,,,Sunet activat,,
Music enabled,SNDMNU_MUSENABLED,,,,,Musik aktiv,,,,,Musiikki päällä,,,,,,,,,,Muzică activată,,
CD Music Emulation,SNDMNU_CDEMU,,,,,CD-Musik-Emulation,,,,,CD-musiikin emulaatio,,,,,,,,,,Emulare CD muzică,,
Play original Sounds,SNDMNU_WTSOUND,,,,,Original-Soundeffekte spielen,,,,,Toista alkuperäiset äänet,,,,,,,,,,Utilizare sunete originale,,
Developer commentary,SNDMNU_WTCOMMENT,,,,,Entwicklerkommentar,,,Comentarios del desarrollador,,,Commentaire développeur,,Commentario sviluppatore,デベロッパーのコメンタリー,,,,Comentário de desenvolvedor,,,Комментарии разработчиков,
Developer commentary,SNDMNU_WTCOMMENT,,,,,Entwicklerkommentar,,,Comentarios del desarrollador,,,Commentaire développeur,,Commentario sviluppatore,デベロッパーのコメンタリー,,,,Comentário de desenvolvedor,,Comentariu dezvoltatori,Комментарии разработчиков,
Play original MIDI music,SNDMNU_WTMUSIC,,,,,Original-MIDI-Musik spielen,,,,,Toista alkuperäinen MIDI-musiikki,,,,,,,,,,Utilizare muzică MIDI originală,,
Sound Ambience,SNDMNU_AMBIENCE,,,,,Umgebungsgeräusche,,,,,Taustaäänet,,,,,,,,,,Ambianță,,
"Player Speech
@ -782,7 +783,14 @@ jäät yli 75 % paitsi täydestä
pelistä sekä lisäksi muista
mahtavista kylkiäisistä, jotka
saat, kun tilaat koko version
ja saat loput kolme episodia.",,,,,,,,,,"Joci versiunea gratuită a jocului Duke Nukem 3D. Deși versiunea aceasta e grozavă, pierzi aproximativ 75% din versiunea completă, împreună cu alte suplimente pe care le primești când comanzi versiunea completă și primești ultimele trei episoade.",,
ja saat loput kolme episodia.",,,,,,,,,,"Joci versiunea gratuită a jocului
Duke Nukem 3D. Deși versiunea
aceasta e grozavă, pierzi aproximativ
75% din versiunea completă,
împreună cu alte suplimente pe
care le primești când comanzi
versiunea completă și primești
ultimele trei episoade.",,
"Buy the complete version of
Blood for three new episodes
plus eight BloodBath-only levels!",BUYBLOOD,not used,,,,"Kaufe die Komplettversion
@ -810,7 +818,7 @@ Pelaat ainoastaan neljää
ensimmäistä tasoa ja jäät
paitsi suurimmasta osasta
peliä, sen aseista ja hirviöistä.
Katso tilausohjeet.",,,,,,,,,,,,
Katso tilausohjeet.",,,,,,,,,,"Sună la 800-3DREALMS astăzi pentru a comanda jocul. Joci doar primele patru nivele și îți lipsesc majoritatea hărților, armelor, și monștrilor. Verifică informațiile pentru a comanda.",,
"Loading and saving games
not supported
in this demo version of Blood.","BLOOD_SW_BLOCK
@ -1061,9 +1069,9 @@ Death Row,DEATH ROW,,,,,Todestrakt,,,Corredor de ea Muerte,,Teloitushuone,Couloi
Toxic Dump,TOXIC DUMP,,,,,Giftmüllhalde,,,Vertedero Tóxico,,Ongelmajätelaitos,Décharge Toxique,,Discarica Tossica,有害ごみ置き場,,,,Lixo Tóxico,,,Токсичные Отходы,
The Abyss,THE ABYSS,,,,,Der Abgrund,,,El Abismo,,Syvyys,L'abysse,,L'Abisso,奈落の底,,,,O Abismo,,,Бездна,
Launch Facility,LAUNCH FACILITY,,,,,Raketenanlage,,,Instalación de Lanzamiento,,Laukaisulaitos,Le Pas de Tir,,Impianto di Lancio,打ち上げ施設,,,,Base de Lançamento,,,Пусковая Установка,
Faces Of Death,FACES OF DEATH,,,,,Gesichter Des Todes,,,Rostros de Muerte,,Kuoleman kasvot,Visages de Mort,,I Volti della Morte,死者達の顔,,,,Faces da Morte,,,Лики Смерти,
Faces Of Death,FACES OF DEATH,,,,,Gesichter des Todes,,,Rostros de Muerte,,Kuoleman kasvot,Visages de Mort,,I Volti della Morte,死者達の顔,,,,Faces da Morte,,,Лики Смерти,
User Map,USER MAP,,,,,Benutzerkarte,,,Mapa de Usuario,,Oma taso,Carte Joueur,,Mappa Utente,ユーザーマップ,,,,Mapa de Usuário,,,Карта Пользователя,
Void Zone,VOID ZONE,,,,,Zone Der Leere,,,Zona de Vacío,,Tyhjiöalue,Zone Néant,,Il Vuoto,ボイドゾーン,,,,Zona Morta,,,Вакуум,
Void Zone,VOID ZONE,,,,,Zone der Leere,,,Zona de Vacío,,Tyhjiöalue,Zone Néant,,Il Vuoto,ボイドゾーン,,,,Zona Morta,,,Вакуум,
Roach Condo,ROACH CONDO,,,,,Kakerlakenbude,,,Piso de Cucarachas,,Torakka-asuntola,Hôtel à Cafards,,Condominio per Blatte,ゴキブリ・マンション,,,,Apê Pulguento,,,Квартира с Тараканами,
Antiprofit,ANTIPROFIT,,,,,Antiprofit,,,Antibeneficio,,Antituotto,Anti-Profit,,Antiprofitto,反営利,,,,Antilucro,,,Невыгодное Положение,
,,,,,,,,,,,,,,,,,,,,,,,
@ -1133,123 +1141,123 @@ Voodoo Caves,VOODOO CAVES,,,,,Voodoohöhlen,,,,,Voodooluolat,,,,,,,,,,,,
The Alien Remains,THE ALIEN REMAINS,,,,,Die Überreste der Fremden,,,,,Muukalaisrauniot,,,,,,,,,,,,
A Full House,A FULL HOUSE,,,,,Ein volles Haus,,,,,Täyskäsi,,,,,,,,,,,,
,DukeDC,,,,,,,,,,,,,,,,,,,,,,
Duke It Out In D.C.,DUKE IT OUT IN D.C.,,,,,Kampf um D.C.,,,,,,,,,,,,,,,,,
Hell To The Chief,HELL TO THE CHIEF,,,,,Hölle für den Boss,,,,,,,,,,,,,,,,,
Memorial Service,MEMORIAL SERVICE,,,,,,,,,,,,,,,,,,,,,,
Nuked Files,NUKED FILES,,,,,,,,,,,,,,,,,,,,,,
Smithsonian Terror,SMITHSONIAN TERROR,,,,,,,,,,,,,,,,,,,,,,
Capitol Punishment,CAPITOL PUNISHMENT,,,,,,,,,,,,,,,,,,,,,,
Metro Mayhem,METRO MAYHEM,,,,,,,,,,,,,,,,,,,,,,
Brown Water,BROWN WATER,,,,,,,,,,,,,,,,,,,,,,
Dread October,DREAD OCTOBER,,,,,,,,,,,,,,,,,,,,,,
Nuke Proof,NUKE PROOF,,,,,Atombombensicher,,,,,,,,,,,,,,,,,
Top Secret,TOP SECRET,,,,,Staatsgeheimnis,,,,,,,,,,,,,,,,,
Duke It Out In D.C.,DUKE IT OUT IN D.C.,,,,,Kampf um D.C.,,,,,Duketetaan D.C:ssä,,,,,,,,,,,,
Hell To The Chief,HELL TO THE CHIEF,,,,,Hölle für den Boss,,,,,Helvetti päällikölle,,,,,,,,,,,,
Memorial Service,MEMORIAL SERVICE,,,,,Gedenkstätte,,,,,Muistopalvelus,,,,,,,,,,,,
Nuked Files,NUKED FILES,,,,,Atomdaten,,,,,Silvotut kansiot,,,,,,,,,,,,
Smithsonian Terror,SMITHSONIAN TERROR,,,,,Terror im Smithsonian,,,,,Smithsoniaanista kauhua,,,,,,,,,,,,
Capitol Punishment,CAPITOL PUNISHMENT,,,,,Kapitole Bestrafung,,,,,Capitolin kuritus,,,,,,,,,,,,
Metro Mayhem,METRO MAYHEM,,,,,U-Bahn Chaos,,,,,Metrometakka,,,,,,,,,,,,
Brown Water,BROWN WATER,,,,,Braunes Wasser,,,,,Ruskeaa vettä,,,,,,,,,,,,
Dread October,DREAD OCTOBER,,,,,Ekliger Oktober,,,,,Kauhistuksen kanapurkki,,,,,,,,,,,,
Nuke Proof,NUKE PROOF,,,,,Atombombensicher,,,,,Atomipomminvarma,,,,,,,,,,,,
Top Secret,TOP SECRET,,,,,Staatsgeheimnis,,,,,Huippusalainen,,,,,,,,,,,,
,Nuclear Winter,,,,,,,,,,,,,,,,,,,,,,
Nuclear Winter,NUCLEAR WINTER,,,,,Nuklearer Winter,,,,,,,,,,,,,,,,,
Deja Vu,DEJA VU,,,,,,,,,,,,,,,,,,,,,,
Where It All Began,WHERE IT ALL BEGAN,,,,,Wo es alles anfing,,,,,,,,,,,,,,,,,
Land Of Forgotten Toys,LAND OF FORGOTTEN TOYS,,,,,Land der vergessenen Spielzeuge,,,,,,,,,,,,,,,,,
Santa's Corporate Hq,SANTA'S CORPORATE HQ,,,,,Santas Hauptquartier,,,,,,,,,,,,,,,,,
The Backdoor,THE BACKDOOR,,,,,Die Hintertür,,,,,,,,,,,,,,,,,
Christmas Village,CHRISTMAS VILLAGE,,,,,Weihnchtsdorf,,,,,,,,,,,,,,,,,
Here Comes Santa Claws,HERE COMES SANTA CLAWS,,,,,Hier kommt Santas Klaue,,,,,,,,,,,,,,,,,
Santamatch,SANTAMATCH,,,,,,,,,,,,,,,,,,,,,,
Nuclear Winter,NUCLEAR WINTER,,,,,Nuklearer Winter,,,,,Ydintalvi,,,,,,,,,,,,
Deja Vu,DEJA VU,,,,,,,,,,Entiselämys,,,,,,,,,,,,
Where It All Began,WHERE IT ALL BEGAN,,,,,Wo es alles anfing,,,,,Missä kaikki alkoi,,,,,,,,,,,,
Land Of Forgotten Toys,LAND OF FORGOTTEN TOYS,,,,,Land der vergessenen Spielzeuge,,,,,Unohdettujen lelujen maa,,,,,,,,,,,,
Santa's Corporate Hq,SANTA'S CORPORATE HQ,,,,,Santas Hauptquartier,,,,,Pukin firman päämaja,,,,,,,,,,,,
The Backdoor,THE BACKDOOR,,,,,Die Hintertür,,,,,Takaovi,,,,,,,,,,,,
Christmas Village,CHRISTMAS VILLAGE,,,,,Weihnchtsdorf,,,,,Joulukylä,,,,,,,,,,,,
Here Comes Santa Claws,HERE COMES SANTA CLAWS,,,,,Hier kommt Santas Klaue,,,,,Joulupukki puskuun jo käy,,,,,,,,,,,,
Santamatch,SANTAMATCH,,,,,,,,,,Pukkimatsi,,,,,,,,,,,,
,NAM,,,,,,,,,,,,,,,,,,,,,,
Inventory Item,INVENTORY ITEM,,,,,,,,,,,,,,,,,,,,,,
All Ammo Crates Found...Get Back To The M113,ALL AMMO CRATES FOUND...GET BACK TO THE M113,,,,,Alle Munitionskisten gefunden. Geh zurück zum M113.,,,,,,,,,,,,,,,,,
Tank Mode On,TANK MODE ON,,,,,Panzermodus an,,,,,,,,,,,,,,,,,
Killed In Action...Press Space To Restart Level,KILLED IN ACTION...PRESS SPACE TO RESTART LEVEL,,,,,,,,,,,,,,,,,,,,,,
You Need Ammo To Use This Weapon,YOU NEED AMMO TO USE THIS WEAPON,,,,,"Du brauchst Munition, um diese Waffe zu benutzen.",,,,,,,,,,,,,,,,,
M-16 Rifle!,M-16 RIFLE!,,,,,M-16 Gewehr!,,,,,,,,,,,,,,,,,
Tank,TANK,,,,,Panzer,,,,,,,,,,,,,,,,,
Armor Vest,ARMOR VEST,,,,,Panzerweste,,,,,,,,,,,,,,,,,
Chemical Mine!,CHEMICAL MINE!,,,,,Chemiemine,,,,,,,,,,,,,,,,,
Huey,HUEY,,,,,Hubschrauber,,,,,,,,,,,,,,,,,
Mine Placed,MINE PLACED,,,,,Mine platziert,,,,,,,,,,,,,,,,,
Holosoldier On,HOLOSOLDIER ON,,,,,Holosoldat an,,,,,,,,,,,,,,,,,
Holosoldier Off,HOLOSOLDIER OFF,,,,,Holosoldat aus,,,,,,,,,,,,,,,,,
Holosoldier Not Found Yet!,HOLOSOLDIER NOT FOUND YET!,,,,,Holosoldat noch nicht gefunden,,,,,,,,,,,,,,,,,
Huey Not Found Yet!,HUEY NOT FOUND YET!,,,,,Hubschrauber noch nicht gefunden!,,,,,,,,,,,,,,,,,
Holosoldier,HOLOSOLDIER,,,,,Holosoldat,,,,,,,,,,,,,,,,,
Huey Mode On,HUEY MODE ON,,,,,Hubschraubermodus an,,,,,,,,,,,,,,,,,
Huey Mode Off,HUEY MODE OFF,,,,,Hubschraubermodus aus,,,,,,,,,,,,,,,,,
M-60 Machine Gun!,M-60 MACHINE GUN!,,,,,M-60 Maschinengewehr!,,,,,,,,,,,,,,,,,
Grenade!,GRENADE!,,,,,Granate!,,,,,,,,,,,,,,,,,
M-72 Law!,M-72 LAW!,,,,,M-72!,,,,,,,,,,,,,,,,,
Claymore Mine!,CLAYMORE MINE!,,,,,,,,,,,,,,,,,,,,,,
Flamethrower !,FLAMETHROWER !,,,,,Flammenwerfer!,,,,,,,,,,,,,,,,,
M-79 Grenade Launcher!,M-79 GRENADE LAUNCHER!,,,,,M-79 Granatwerfer!,,,,,,,,,,,,,,,,,
Reloading Rocket Launcher,RELOADING ROCKET LAUNCHER,,,,,Lade Raketenwerfer,,,,,,,,,,,,,,,,,
Medikit: +30,MEDIKIT: +30,,,,,,,,,,,,,,,,,,,,,,
Ammo For M-60!,AMMO FOR M-60!,,,,,Munition für M-60!,,,,,,,,,,,,,,,,,
Radioman - Calling In Fire Mission (High Explosive),RADIOMAN - CALLING IN FIRE MISSION (HIGH EXPLOSIVE),,,,,,,,,,,,,,,,,,,,,,
Ammo For M-16!,AMMO FOR M-16!,,,,,Munition für M-16!,,,,,,,,,,,,,,,,,
Rocket Launcher,ROCKET LAUNCHER,,,,,Raketenwerfer,,,,,,,,,,,,,,,,,
Ammo For Shotgun!,AMMO FOR SHOTGUN!,,,,,Munition für Schrotflinte,,,,,,,,,,,,,,,,,
Defense System Malfunction,DEFENSE SYSTEM MALFUNCTION,,,,,Fehlfunktion des Abwehrsystems,,,,,,,,,,,,,,,,,
Empty,EMPTY,,,,,Leer,,,,,,,,,,,,,,,,,
You Can't Use Tank And Huey At The Same Time !!!,YOU CAN'T USE TANK AND HUEY AT THE SAME TIME !!!,,,,,Du kannst Panzer und Hubschrauber nicht gleichzeitig benutzen!!,,,,,,,,,,,,,,,,,
Flare Ready,FLARE READY,,,,,Fackel bereit,,,,,,,,,,,,,,,,,
Knife,KNIFE,,,,,Messer,,,,,,,,,,,,,,,,,
CTF,CTF,,,,,CTF,,,,,,,,,,,,,,,,,
Radioman - Following,RADIOMAN - FOLLOWING,,,,,,,,,,,,,,,,,,,,,,
Mine Disarmed,MINE DISARMED,,,,,Mine entschärft,,,,,,,,,,,,,,,,,
Mine Ready,MINE READY,,,,,Mine scharf,,,,,,,,,,,,,,,,,
Trip Flare Placed,TRIP FLARE PLACED,,,,,,,,,,,,,,,,,,,,,,
Radioman - Can't Call In Fire Mission,RADIOMAN - CAN'T CALL IN FIRE MISSION,,,,,,,,,,,,,,,,,,,,,,
Medic - Following,MEDIC - FOLLOWING,,,,,,,,,,,,,,,,,,,,,,
Medic - Awaiting Further Orders,MEDIC - AWAITING FURTHER ORDERS,,,,,,,,,,,,,,,,,,,,,,
Demoman - Following,DEMOMAN - FOLLOWING,,,,,,,,,,,,,,,,,,,,,,
Demoman - Awaiting Further Orders,DEMOMAN - AWAITING FURTHER ORDERS,,,,,,,,,,,,,,,,,,,,,,
Demoman - Placing Apers Mine,DEMOMAN - PLACING APERS MINE,,,,,,,,,,,,,,,,,,,,,,
Demoman - Placing C-4 Explosive,DEMOMAN - PLACING C-4 EXPLOSIVE,,,,,,,,,,,,,,,,,,,,,,
Grunt - Following,GRUNT - FOLLOWING,,,,,,,,,,,,,,,,,,,,,,
Grunt - Awaiting Further Orders,GRUNT - AWAITING FURTHER ORDERS,,,,,,,,,,,,,,,,,,,,,,
Grunt - M-16 Ambush Mode,GRUNT - M-16 AMBUSH MODE,,,,,,,,,,,,,,,,,,,,,,
Radioman - Awaiting Further Orders,RADIOMAN - AWAITING FURTHER ORDERS,,,,,,,,,,,,,,,,,,,,,,
Grunt - M 72 Ambush Mode,GRUNT - M 72 AMBUSH MODE,,,,,,,,,,,,,,,,,,,,,,
Laser Loading,LASER LOADING,,,,,,,,,,,,,,,,,,,,,,
Laser Ready,LASER READY,,,,,,,,,,,,,,,,,,,,,,
You Are On The Blue Team,YOU ARE ON THE BLUE TEAM,,,,,,,,,,,,,,,,,,,,,,
You Are On The Red Team,YOU ARE ON THE RED TEAM,,,,,,,,,,,,,,,,,,,,,,
You Got The Enemy Flag...Take It Back To Your Banner,YOU GOT THE ENEMY FLAG...TAKE IT BACK TO YOUR BANNER,,,,,,,,,,,,,,,,,,,,,,
You Got The Beast Flag,YOU GOT THE BEAST FLAG,,,,,,,,,,,,,,,,,,,,,,
Crawl And Press Space To Activate Beast Mode,CRAWL AND PRESS SPACE TO ACTIVATE BEAST MODE,,,,,,,,,,,,,,,,,,,,,,
Blue Team Wins,BLUE TEAM WINS,,,,,,,,,,,,,,,,,,,,,,
Red Team Wins,RED TEAM WINS,,,,,,,,,,,,,,,,,,,,,,
Apers Mine ( 5),APERS MINE ( 5),,,,,,,,,,,,,,,,,,,,,,
Trip Flare ( 5),TRIP FLARE ( 5),,,,,,,,,,,,,,,,,,,,,,
C-4 Explosive,C-4 EXPLOSIVE,,,,,,,,,,,,,,,,,,,,,,
C-4 Placed,C-4 PLACED,,,,,,,,,,,,,,,,,,,,,,
Press Space To View Map,PRESS SPACE TO VIEW MAP,,,,,,,,,,,,,,,,,,,,,,
Booby Trap !!!,BOOBY TRAP !!!,,,,,,,,,,,,,,,,,,,,,,
Mine Detector,MINE DETECTOR,,,,,,,,,,,,,,,,,,,,,,
Radioman - Calling In Fire Mission (Smoke),RADIOMAN - CALLING IN FIRE MISSION (SMOKE),,,,,,,,,,,,,,,,,,,,,,
Ammo For M2machine Gun!,AMMO FOR M2MACHINE GUN!,,,,,,,,,,,,,,,,,,,,,,
M2machine Gun [Press Space To Fire],M2MACHINE GUN [PRESS SPACE TO FIRE],,,,,,,,,,,,,,,,,,,,,,
You're Bleeding,YOU'RE BLEEDING,,,,,,,,,,,,,,,,,,,,,,
A-Gunner,A-GUNNER,,,,,,,,,,,,,,,,,,,,,,
Machine Gunner,MACHINE GUNNER,,,,,,,,,,,,,,,,,,,,,,
Sniper,SNIPER,,,,,,,,,,,,,,,,,,,,,,
Inventory Item,INVENTORY ITEM,Looks like a placeholder,,,,Inventar,,,,,Varuste,,,,,,,,,,,,
All Ammo Crates Found...Get Back To The M113,ALL AMMO CRATES FOUND...GET BACK TO THE M113,,,,,Alle Munitionskisten gefunden. Geh zurück zum M113.,,,,,Kaikki ammuslaatikot löydetty. Palaa M113:lle.,,,,,,,,,,,,
Tank Mode On,TANK MODE ON,,,,,Panzermodus an,,,,,Panssaritila päällä,,,,,,,,,,,,
Killed In Action...Press Space To Restart Level,KILLED IN ACTION...PRESS SPACE TO RESTART LEVEL,,,,,Im Dienst gefallen -.Drücke eine Taste,,,,,Kaatunut taistelussa. Paina välilyöntiä aloittaaksesi tason alusta.,,,,,,,,,,,,
You Need Ammo To Use This Weapon,YOU NEED AMMO TO USE THIS WEAPON,,,,,"Du brauchst Munition, um diese Waffe zu benutzen.",,,,,Tarvitset ammuksia käyttääksesi tätä asetta.,,,,,,,,,,,,
M-16 Rifle!,M-16 RIFLE!,,,,,M-16 Gewehr!,,,,,M16-kivääri!,,,,,,,,,,,,
Tank,TANK,,,,,Panzer,,,,,Panssarivaunu,,,,,,,,,,,,
Armor Vest,ARMOR VEST,,,,,Panzerweste,,,,,Suojaliivi,,,,,,,,,,,,
Chemical Mine!,CHEMICAL MINE!,,,,,Chemiemine,,,,,Kemiallinen miina!,,,,,,,,,,,,
Huey,HUEY,,,,,Hubschrauber,,,,,Huey,,,,,,,,,,,,
Mine Placed,MINE PLACED,,,,,Mine platziert,,,,,Miina asennettu,,,,,,,,,,,,
Holosoldier On,HOLOSOLDIER ON,,,,,Holosoldat an,,,,,Holosotilas päällä,,,,,,,,,,,,
Holosoldier Off,HOLOSOLDIER OFF,,,,,Holosoldat aus,,,,,Holosotilas pois päältä,,,,,,,,,,,,
Holosoldier Not Found Yet!,HOLOSOLDIER NOT FOUND YET!,,,,,Holosoldat noch nicht gefunden,,,,,Holosotilas vielä löytämättä!,,,,,,,,,,,,
Huey Not Found Yet!,HUEY NOT FOUND YET!,,,,,Hubschrauber noch nicht gefunden!,,,,,Huey vielä löytämättä!,,,,,,,,,,,,
Holosoldier,HOLOSOLDIER,,,,,Holosoldat,,,,,Holosotilas,,,,,,,,,,,,
Huey Mode On,HUEY MODE ON,,,,,Hubschraubermodus an,,,,,Hueytila päällä,,,,,,,,,,,,
Huey Mode Off,HUEY MODE OFF,,,,,Hubschraubermodus aus,,,,,Hueytila pois päältä,,,,,,,,,,,,
M-60 Machine Gun!,M-60 MACHINE GUN!,,,,,M-60 Maschinengewehr!,,,,,M60-konekivääri!,,,,,,,,,,,,
Grenade!,GRENADE!,,,,,Granate!,,,,,Kranaatti!,,,,,,,,,,,,
M-72 Law!,M-72 LAW!,,,,,M-72!,,,,,M72 LAW!,,,,,,,,,,,,
Claymore Mine!,CLAYMORE MINE!,,,,,,,,,,Claymore-miina!,,,,,,,,,,,,
Flamethrower !,FLAMETHROWER !,,,,,Flammenwerfer!,,,,,Liekinheitin!,,,,,,,,,,,,
M-79 Grenade Launcher!,M-79 GRENADE LAUNCHER!,,,,,M-79 Granatwerfer!,,,,,M79-kranaattikivääri!,,,,,,,,,,,,
Reloading Rocket Launcher,RELOADING ROCKET LAUNCHER,,,,,Lade Raketenwerfer,,,,,Ladataan sinkoa,,,,,,,,,,,,
Medikit: +30,MEDIKIT: +30,,,,,,,,,,Lääkintälaukku: +30,,,,,,,,,,,,
Ammo For M-60!,AMMO FOR M-60!,,,,,Munition für M-60!,,,,,M60:n ammuksia!,,,,,,,,,,,,
Radioman - Calling In Fire Mission (High Explosive),RADIOMAN - CALLING IN FIRE MISSION (HIGH EXPLOSIVE),,,,,Radiomann - Erbittet Bombardierung,,,,,Radisti - Pyydetään tulitehtävää (räjähdeammukset),,,,,,,,,,,,
Ammo For M-16!,AMMO FOR M-16!,,,,,Munition für M-16!,,,,,M16:n ammuksia!,,,,,,,,,,,,
Rocket Launcher,ROCKET LAUNCHER,,,,,Raketenwerfer,,,,,Sinko,,,,,,,,,,,,
Ammo For Shotgun!,AMMO FOR SHOTGUN!,,,,,Munition für Schrotflinte,,,,,Haulikon ammuksia!,,,,,,,,,,,,
Defense System Malfunction,DEFENSE SYSTEM MALFUNCTION,,,,,Fehlfunktion des Abwehrsystems,,,,,Puolustusjärjestelmän toimintahäiriö,,,,,,,,,,,,
Empty,EMPTY,,,,,Leer,,,,,Tyhjä,,,,,,,,,,,,
You Can't Use Tank And Huey At The Same Time !!!,YOU CAN'T USE TANK AND HUEY AT THE SAME TIME !!!,,,,,Du kannst Panzer und Hubschrauber nicht gleichzeitig benutzen!!,,,,,Et voi käyttää panssarivaunua ja Huey:ä samaan aikaan!,,,,,,,,,,,,
Flare Ready,FLARE READY,,,,,Fackel bereit,,,,,Merkkivalo valmis,,,,,,,,,,,,
Knife,KNIFE,,,,,Messer,,,,,Veitsi,,,,,,,,,,,,
CTF,CTF,,,,,CTF,,,,,CTF,,,,,,,,,,,,
Radioman - Following,RADIOMAN - FOLLOWING,,,,,Radiomann - folgt,,,,,Radisti - Seurataan,,,,,,,,,,,,
Mine Disarmed,MINE DISARMED,,,,,Mine entschärft,,,,,Miina purettu,,,,,,,,,,,,
Mine Ready,MINE READY,,,,,Mine scharf,,,,,Miina valmis,,,,,,,,,,,,
Trip Flare Placed,TRIP FLARE PLACED,,,,,Fackel platziert,,,,,,,,,,,,,,,,,
Radioman - Can't Call In Fire Mission,RADIOMAN - CAN'T CALL IN FIRE MISSION,,,,,Radiomann - kann Bombardierung nicht errbitten,,,,,,,,,,,,,,,,,
Medic - Following,MEDIC - FOLLOWING,,,,,Sanitäter - folgt,,,,,,,,,,,,,,,,,
Medic - Awaiting Further Orders,MEDIC - AWAITING FURTHER ORDERS,,,,,Sanitäter - wartet auf Anweisungen,,,,,,,,,,,,,,,,,
Demoman - Following,DEMOMAN - FOLLOWING,,,,,Demomann - folgt,,,,,,,,,,,,,,,,,
Demoman - Awaiting Further Orders,DEMOMAN - AWAITING FURTHER ORDERS,,,,,Demomann - wartet auf Anweisungen,,,,,,,,,,,,,,,,,
Demoman - Placing Apers Mine,DEMOMAN - PLACING APERS MINE,,,,,Demomann - platziert Mine,,,,,,,,,,,,,,,,,
Demoman - Placing C-4 Explosive,DEMOMAN - PLACING C-4 EXPLOSIVE,,,,,Demomann - platziert C-4 Sprengstoff,,,,,,,,,,,,,,,,,
Grunt - Following,GRUNT - FOLLOWING,,,,,Soldat - folgt,,,,,,,,,,,,,,,,,
Grunt - Awaiting Further Orders,GRUNT - AWAITING FURTHER ORDERS,,,,,Soldat - wartet auf Anweisungen,,,,,,,,,,,,,,,,,
Grunt - M-16 Ambush Mode,GRUNT - M-16 AMBUSH MODE,,,,,Soldat - M-16 Hinterhaltsmodus,,,,,,,,,,,,,,,,,
Radioman - Awaiting Further Orders,RADIOMAN - AWAITING FURTHER ORDERS,,,,,Radiomann - wartet auf Anweisungen,,,,,,,,,,,,,,,,,
Grunt - M 72 Ambush Mode,GRUNT - M 72 AMBUSH MODE,,,,,Soldat - M-72 Hinterhaltsmodus,,,,,,,,,,,,,,,,,
Laser Loading,LASER LOADING,,,,,Laser lädt,,,,,,,,,,,,,,,,,
Laser Ready,LASER READY,,,,,Laser bereit,,,,,,,,,,,,,,,,,
You are on the blue team,YOU ARE ON THE BLUE TEAM,,,,,Du bist im blauen Team,,,,,,,,,,,,,,,,,
You are on the red team,YOU ARE ON THE RED TEAM,,,,,Du bist im roten Team,,,,,,,,,,,,,,,,,
You got the enemy flag...take it back to your banner,YOU GOT THE ENEMY FLAG...TAKE IT BACK TO YOUR BANNER,,,,,Du hast die Feindflagge - bring sie heim,,,,,,,,,,,,,,,,,
You got the beast flag,YOU GOT THE BEAST FLAG,,,,,Du hast die Bestienflagge,,,,,,,,,,,,,,,,,
Crawl and press space to activate beast mode,CRAWL AND PRESS SPACE TO ACTIVATE BEAST MODE,,,,,Duck dich und drücke 'Benutzen' um den Bestienmodus zu beenden,,,,,,,,,,,,,,,,,
Blue team wins,BLUE TEAM WINS,,,,,Das blaue Team gewinnt,,,,,,,,,,,,,,,,,
Red team wins,RED TEAM WINS,,,,,Das rote Team gewinnt,,,,,,,,,,,,,,,,,
Apers mine ( 5),APERS MINE ( 5),,,,,Mine (5),,,,,,,,,,,,,,,,,
Trip flare ( 5),TRIP FLARE ( 5),,,,,Fackel (5),,,,,,,,,,,,,,,,,
C-4 explosive,C-4 EXPLOSIVE,,,,,C.4 Sprengstoff,,,,,,,,,,,,,,,,,
C-4 placed,C-4 PLACED,,,,,C-4 platziert,,,,,,,,,,,,,,,,,
Press Space To View Map,PRESS SPACE TO VIEW MAP,,,,,Drücke 'Benutzen' um die Karte anszusehen,,,,,,,,,,,,,,,,,
Booby Trap !!!,BOOBY TRAP !!!,,,,,"Vorsicht, Falle!",,,,,,,,,,,,,,,,,
Mine Detector,MINE DETECTOR,,,,,Minendetektor,,,,,,,,,,,,,,,,,
Radioman - Calling In Fire Mission (Smoke),RADIOMAN - CALLING IN FIRE MISSION (SMOKE),,,,,Radiomann - Erbittet Bombardierung (Rauch),,,,,,,,,,,,,,,,,
Ammo For M2machine Gun!,AMMO FOR M2MACHINE GUN!,,,,,Munition für M2 Maschinengewehr,,,,,,,,,,,,,,,,,
M2machine Gun [Press Space To Fire],M2MACHINE GUN [PRESS SPACE TO FIRE],,,,,M2 Maschinengewehr ('Benutzen' um zu feuern),,,,,,,,,,,,,,,,,
You're Bleeding,YOU'RE BLEEDING,,,,,Du blutest,,,,,,,,,,,,,,,,,
A-Gunner,A-GUNNER,,,,,A-Schütze,,,,,,,,,,,,,,,,,
Machine Gunner,MACHINE GUNNER,,,,,MG-Schütze,,,,,,,,,,,,,,,,,
Sniper,SNIPER,,,,,Scharfschütze,,,,,,,,,,,,,,,,,
Grenadier,GRENADIER,,,,,,,,,,,,,,,,,,,,,,
Point Man,POINT MAN,,,,,,,,,,,,,,,,,,,,,,
Medic,MEDIC,,,,,,,,,,,,,,,,,,,,,,
Squad Leader,SQUAD LEADER,,,,,,,,,,,,,,,,,,,,,,
Killed In Action,KILLED IN ACTION,,,,,,,,,,,,,,,,,,,,,,
Booby Trap Disarmed,BOOBY TRAP DISARMED,,,,,,,,,,,,,,,,,,,,,,
M-60 Machine Gun [Press Space To Fire],M-60 MACHINE GUN [PRESS SPACE TO FIRE],,,,,,,,,,,,,,,,,,,,,,
[Drop Ammo],[DROP AMMO],,,,,,,,,,,,,,,,,,,,,,
Medic,MEDIC,,,,,Sanitäter,,,,,,,,,,,,,,,,,
Squad Leader,SQUAD LEADER,,,,,Gruppenleiter,,,,,,,,,,,,,,,,,
Killed In Action,KILLED IN ACTION,,,,,Im Dienst gefallen,,,,,,,,,,,,,,,,,
Booby Trap Disarmed,BOOBY TRAP DISARMED,,,,,Sprengfalle entschärft,,,,,,,,,,,,,,,,,
M-60 Machine Gun [Press Space To Fire],M-60 MACHINE GUN [PRESS SPACE TO FIRE],,,,,M-60 Maschinengewehr ('Benutzen' um zu feuern),,,,,,,,,,,,,,,,,
[Drop Ammo],[DROP AMMO],,,,,[Munition abwerfen],,,,,,,,,,,,,,,,,
[C-4],[C-4],,,,,,,,,,,,,,,,,,,,,,
[Flare],[FLARE],,,,,,,,,,,,,,,,,,,,,,
[Heal],[HEAL],,,,,,,,,,,,,,,,,,,,,,
[Fire Mission],[FIRE MISSION],,,,,,,,,,,,,,,,,,,,,,
[More Ammo],[MORE AMMO],,,,,,,,,,,,,,,,,,,,,,
Medical Supplies,MEDICAL SUPPLIES,,,,,,,,,,,,,,,,,,,,,,
Viet Cong Ammunition,VIET CONG AMMUNITION,,,,,,,,,,,,,,,,,,,,,,
Rotten Food,ROTTEN FOOD,,,,,,,,,,,,,,,,,,,,,,
Sniper Rifle!,SNIPER RIFLE!,,,,,,,,,,,,,,,,,,,,,,
60mm Mortar,60MM MORTAR,,,,,,,,,,,,,,,,,,,,,,
Ammo For 60mm Mortar!,AMMO FOR 60MM MORTAR!,,,,,,,,,,,,,,,,,,,,,,
[Flare],[FLARE],,,,,[Fackel],,,,,,,,,,,,,,,,,
[Heal],[HEAL],,,,,[Heilen],,,,,,,,,,,,,,,,,
[Fire Mission],[FIRE MISSION],,,,,[Bombardierung],,,,,,,,,,,,,,,,,
[More Ammo],[MORE AMMO],,,,,[Mehr Munition],,,,,,,,,,,,,,,,,
Medical Supplies,MEDICAL SUPPLIES,,,,,Medizinische Versorgung,,,,,,,,,,,,,,,,,
Viet Cong Ammunition,VIET CONG AMMUNITION,,,,,Vietcong Munition,,,,,,,,,,,,,,,,,
Rotten Food,ROTTEN FOOD,,,,,Gammliges Essen,,,,,,,,,,,,,,,,,
Sniper Rifle!,SNIPER RIFLE!,,,,,Scharfschützengewehr,,,,,,,,,,,,,,,,,
60mm Mortar,60MM MORTAR,,,,,60mm Mörser,,,,,,,,,,,,,,,,,
Ammo For 60mm Mortar!,AMMO FOR 60MM MORTAR!,,,,,Munition für 60mm Mörser,,,,,,,,,,,,,,,,,
Shortest [ 1] 2 3 4 5 6 7 Longest,SHORTEST [ 1] 2 3 4 5 6 7 LONGEST,,,,,,,,,,,,,,,,,,,,,,
Shortest 1 [ 2] 3 4 5 6 7 Longest,SHORTEST 1 [ 2] 3 4 5 6 7 LONGEST,,,,,,,,,,,,,,,,,,,,,,
Shortest 1 2 [ 3] 4 5 6 7 Longest,SHORTEST 1 2 [ 3] 4 5 6 7 LONGEST,,,,,,,,,,,,,,,,,,,,,,
@ -1257,55 +1265,55 @@ Shortest 1 2 3 [ 4] 5 6 7 Longest,SHORTEST 1 2 3 [ 4] 5
Shortest 1 2 3 4 [ 5] 6 7 Longest,SHORTEST 1 2 3 4 [ 5] 6 7 LONGEST,,,,,,,,,,,,,,,,,,,,,,
Shortest 1 2 3 4 5 [ 6] 7 Longest,SHORTEST 1 2 3 4 5 [ 6] 7 LONGEST,,,,,,,,,,,,,,,,,,,,,,
Shortest 1 2 3 4 5 6 [ 7] Longest,SHORTEST 1 2 3 4 5 6 [ 7] LONGEST,,,,,,,,,,,,,,,,,,,,,,
Rifleman,RIFLEMAN,,,,,,,,,,,,,,,,,,,,,,
Rifleman,RIFLEMAN,,,,,Schütze,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,
Tour Of Duty I,TOUR OF DUTY I,,,,,,,,,,,,,,,,,,,,,,
Tour Of Duty Ii,TOUR OF DUTY II,,,,,,,,,,,,,,,,,,,,,,
Multiplayer I,MULTIPLAYER I,,,,,,,,,,,,,,,,,,,,,,
Multiplayer Ii,MULTIPLAYER II,,,,,,,,,,,,,,,,,,,,,,
Tour Of Duty I,TOUR OF DUTY I,,,,,Einsatz I,,,,,,,,,,,,,,,,,
Tour Of Duty Ii,TOUR OF DUTY II,,,,,Einsatz II,,,,,,,,,,,,,,,,,
Multiplayer I,MULTIPLAYER I,,,,,Multispieler I,,,,,,,,,,,,,,,,,
Multiplayer Ii,MULTIPLAYER II,,,,,Multispieler II,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,
Boot,BOOT,,,,,,,,,,,,,,,,,,,,,,
Grunt,GRUNT,,,,,,,,,,,,,,,,,,,,,,
Salty,SALTY,,,,,,,,,,,,,,,,,,,,,,
Locked On,LOCKED ON,,,,,,,,,,,,,,,,,,,,,,
Boot,BOOT,,,,,Ausbildung,,,,,,,,,,,,,,,,,
Grunt,GRUNT,,,,,Infanterie,,,,,,,,,,,,,,,,,
Salty,SALTY,,,,,Ernstfall,,,,,,,,,,,,,,,,,
Locked On,LOCKED ON,,,,,Tödlich,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,
Base Camp,BASE CAMP,,,,,,,,,,,,,,,,,,,,,,
Assault,ASSAULT,,,,,,,,,,,,,,,,,,,,,,
Hill 104,HILL 104,,,,,,,,,,,,,,,,,,,,,,
Contact Lost,CONTACT LOST,,,,,,,,,,,,,,,,,,,,,,
Huey Down,HUEY DOWN,,,,,,,,,,,,,,,,,,,,,,
Search And Destroy,SEARCH AND DESTROY,,,,,,,,,,,,,,,,,,,,,,
Pow Camp,POW CAMP,,,,,,,,,,,,,,,,,,,,,,
Base Camp,BASE CAMP,,,,,Basiscamp,,,,,,,,,,,,,,,,,
Assault,ASSAULT,,,,,Angriff,,,,,,,,,,,,,,,,,
Hill 104,HILL 104,,,,,Hügel 104,,,,,,,,,,,,,,,,,
Contact Lost,CONTACT LOST,,,,,Kontaktverlust,,,,,,,,,,,,,,,,,
Huey Down,HUEY DOWN,,,,,Hubschrauberabsturz,,,,,,,,,,,,,,,,,
Search And Destroy,SEARCH AND DESTROY,,,,,Suchen und zerstören,,,,,,,,,,,,,,,,,
Pow Camp,POW CAMP,,,,,Kriegsgefangenenlager,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,
Good Morning,GOOD MORNING,,,,,,,,,,,,,,,,,,,,,,
Village Sweep,VILLAGE SWEEP,,,,,,,,,,,,,,,,,,,,,,
Night Hunters,NIGHT HUNTERS,,,,,,,,,,,,,,,,,,,,,,
Payback Time,PAYBACK TIME,,,,,,,,,,,,,,,,,,,,,,
Casual Ties,CASUAL TIES,,,,,,,,,,,,,,,,,,,,,,
Bloody River,BLOODY RIVER,,,,,,,,,,,,,,,,,,,,,,
Good Morning,GOOD MORNING,,,,,Guten Morgen,,,,,,,,,,,,,,,,,
Village Sweep,VILLAGE SWEEP,,,,,Dorfsäuberung,,,,,,,,,,,,,,,,,
Night Hunters,NIGHT HUNTERS,,,,,Jäger der Nacht,,,,,,,,,,,,,,,,,
Payback Time,PAYBACK TIME,,,,,Zeit der Vergeltung,,,,,,,,,,,,,,,,,
Casual Ties,CASUAL TIES,,,,,Verluste,,,,,,,,,,,,,,,,,
Bloody River,BLOODY RIVER,,,,,Blutiger Fluss,,,,,,,,,,,,,,,,,
Platoonium,PLATOONIUM,,,,,,,,,,,,,,,,,,,,,,
Showdown In Saigon,SHOWDOWN IN SAIGON,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,
Beirut [Ctf],BEIRUT [CTF],,,,,,,,,,,,,,,,,,,,,,
Defend [Ctf],DEFEND [CTF],,,,,,,,,,,,,,,,,,,,,,
Jungle [Ctf],JUNGLE [CTF],,,,,,,,,,,,,,,,,,,,,,
Mortar Combat [Ctf],MORTAR COMBAT [CTF],,,,,,,,,,,,,,,,,,,,,,
Shack [Ctf],SHACK [CTF],,,,,,,,,,,,,,,,,,,,,,
Town [Ctf],TOWN [CTF],,,,,,,,,,,,,,,,,,,,,,
Casual Ties [Fireteam],CASUAL TIES [FIRETEAM],,,,,,,,,,,,,,,,,,,,,,
Night Hunters [Fireteam],NIGHT HUNTERS [FIRETEAM],,,,,,,,,,,,,,,,,,,,,,
Assault [Fireteam],ASSAULT [FIRETEAM],,,,,,,,,,,,,,,,,,,,,,
Contact Lost [Fireteam],CONTACT LOST [FIRETEAM],,,,,,,,,,,,,,,,,,,,,,
Search And Destroy [Fireteam],SEARCH AND DESTROY [FIRETEAM],,,,,,,,,,,,,,,,,,,,,,
Beirut [Ctf],BEIRUT [CTF],,,,,Beirut [CTF],,,,,,,,,,,,,,,,,
Defend [Ctf],DEFEND [CTF],,,,,Verteidigung [CTF],,,,,,,,,,,,,,,,,
Jungle [Ctf],JUNGLE [CTF],,,,,Dschungel [CTF],,,,,,,,,,,,,,,,,
Mortar Combat [Ctf],MORTAR COMBAT [CTF],,,,,Mörserkampf [CTF],,,,,,,,,,,,,,,,,
Shack [Ctf],SHACK [CTF],,,,,Schuppen [CTF],,,,,,,,,,,,,,,,,
Town [Ctf],TOWN [CTF],,,,,Stadt [CTF],,,,,,,,,,,,,,,,,
Casual Ties [Fireteam],CASUAL TIES [FIRETEAM],,,,,Verluste [Feuerteam],,,,,,,,,,,,,,,,,
Night Hunters [Fireteam],NIGHT HUNTERS [FIRETEAM],,,,,Jäger der Nacht [Feuerteam],,,,,,,,,,,,,,,,,
Assault [Fireteam],ASSAULT [FIRETEAM],,,,,Angriff [Feuerteam],,,,,,,,,,,,,,,,,
Contact Lost [Fireteam],CONTACT LOST [FIRETEAM],,,,,Kontaktverlust [Feuerteam],,,,,,,,,,,,,,,,,
Search And Destroy [Fireteam],SEARCH AND DESTROY [FIRETEAM],,,,,Suchen und Zerstören [Feuerteam],,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,
Beirut [Gm],BEIRUT [GM],,,,,,,,,,,,,,,,,,,,,,
Chemical Factory [Gm],CHEMICAL FACTORY [GM],,,,,,,,,,,,,,,,,,,,,,
Command Post [Gm],COMMAND POST [GM],,,,,,,,,,,,,,,,,,,,,,
Dang Street [Gm],DANG STREET [GM],,,,,,,,,,,,,,,,,,,,,,
Desert Storm [Gm],DESERT STORM [GM],,,,,,,,,,,,,,,,,,,,,,
Guerrilla Warfare [Gm],GUERRILLA WARFARE [GM],,,,,,,,,,,,,,,,,,,,,,
Mall-Ice [Gm],MALL-ICE [GM],,,,,,,,,,,,,,,,,,,,,,
Middle East [Gm],MIDDLE EAST [GM],,,,,,,,,,,,,,,,,,,,,,
Beirut [Gm],BEIRUT [GM],,,,,Beirut [GM],,,,,,,,,,,,,,,,,
Chemical Factory [Gm],CHEMICAL FACTORY [GM],,,,,Chemiefabrik [GM],,,,,,,,,,,,,,,,,
Command Post [Gm],COMMAND POST [GM],,,,,Kommandoposten [GM],,,,,,,,,,,,,,,,,
Dang Street [Gm],DANG STREET [GM],,,,,Dang Straße [GM],,,,,,,,,,,,,,,,,
Desert Storm [Gm],DESERT STORM [GM],,,,,Wüstensturm [GM],,,,,,,,,,,,,,,,,
Guerrilla Warfare [Gm],GUERRILLA WARFARE [GM],,,,,Guerillakampf [GM],,,,,,,,,,,,,,,,,
Mall-Ice [Gm],MALL-ICE [GM],,,,,Supermarkt [GM],,,,,,,,,,,,,,,,,
Middle East [Gm],MIDDLE EAST [GM],,,,,Mittlerer Osten [GM],,,,,,,,,,,,,,,,,
,WW2GI,,,,,,,,,,,,,,,,,,,,,,
Medikit,MEDIKIT,,,,,,,,,,,,,,,,,,,,,,
Explosives,EXPLOSIVES,,,,,,,,,,,,,,,,,,,,,,
@ -1661,8 +1669,7 @@ Bigfoot Convention,BIGFOOT CONVENTION,,,,,,,,,,,,,,,,,,,,,,
Hoover Dam,HOOVER DAM,,,,,Hoover Damm,,,,,,,,,,,,,,,,,
Oddity Museum,ODDITY MUSEUM,,,,,Kuriosiätenmuseum,,,,,,,,,,,,,,,,,
,Texts extracted from the source (Duke Nukem),,,,,,,,,,,,,,,,,,,,,,
Come Get Some!,COMEGETSOME,,,,,,,,,,,,,,,,,,,,,,
On (2),TXT_ON2,,,,,An (2),,,,,,,,,,,,,,,,,
On (2),TXT_ON2,,,,Zap (2),An (2),,Aktiva (2),Activado (2),,Päällä (2),,,Attivo (2),オン (2),켬 (2),Aan (2),Włączone (2),Ligado (2),,Oprit (2),Вкл. (2),Укљ. (2)
Loading,TXT_LOADING,,,,,Laden,,,Cargando,,,Charger,,Caricamento,ロード中,,,,Carregando,,,Загрузка,
Loading User Map,TXT_LOADUM,,,,,Lade Benutzerlevel,,,Entrando en mapa de usuario,,,Charger carte joueur...,,Ingresso alla mappa utente,,,,,,,,Вход в карту пользователя,
Loading map,TXT_LOADMAP,,,,,Lade Level,,,,,,,,,,,,,Entrando em mapa de usuário,,,,

1 default Identifier Remarks Filter eng enc ena enz eni ens enj enb enl ent enw cs de el eo es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu fi fr hu it jp ko nl pl pt ptg ro ru sr
316 Gamma correction Brightness DSPLYMNU_GAMMA DSPLYMNU_BRIGHTNESS Korekce gama Jas Gammakorrektur Helligkeit Gamaa korektado Brileco Corrección gamma Brillo Gammakorjaus Kirkkaus Correction Gamma Luminosité Fényerő Correzione gamma Luminosità ガンマ値 明るさ 감마 조정 밝기 Gamma correctie Helderheid Korekta gammy Jasność Correção gama Brilho Gamma Luminozitate Гамма-коррекция Яркость Корекција светлости Осветљење
317 Contrast Gamma correction DSPLYMNU_CONTRAST DSPLYMNU_GAMMA Kontrast Korekce gama Kontrast Gammakorrektur Kontrasto Gamaa korektado Contraste Corrección gamma Sävykkyys Gammakorjaus Contraste Correction Gamma Contrasto Correzione gamma コントラスト ガンマ値 대비 감마 조정 Gamma correctie Kontrast Korekta gammy Contraste Correção gama Gamma Контраст Гамма-коррекция Контраст Корекција светлости
318 Saturation Contrast DSPLYMNU_SATURATION DSPLYMNU_CONTRAST Sytost Kontrast Sättigung Kontrast Satureco Kontrasto Saturación Contraste Värikylläisyys Sävykkyys Contraste Saturazione Contrasto サチュレーション コントラスト 채도 대비 Verzadiging Nasycenie Kontrast Saturação Contraste Saturație Насыщенность Контраст Сатурација Контраст
319 Status Bar Scale Saturation DSPLYMNU_SBSCALE DSPLYMNU_SATURATION Sytost Statusleistengröße Sättigung Satureco Saturación Tilapalkin skaalaus Värikylläisyys Saturazione サチュレーション 채도 Verzadiging Nasycenie Saturação Scară bară de stare Saturație Насыщенность Сатурација
320 Show clip amount in fullscreen HUD Status Bar Scale DSPLYMNU_CLIPAMT DSPLYMNU_SBSCALE Zeige Magazin im Vollbild-HUD Statusleistengröße Näytä lipasmäärä täyden ruudun tilanäytössä Tilapalkin skaalaus Afișare muniție cartuș Scară bară de stare
321 Level Statistics Show clip amount in fullscreen HUD DSPLYMNU_LEVELSTATS DSPLYMNU_CLIPAMT Levelstatistik Zeige Magazin im Vollbild-HUD Mostrar estadísticas de nivel Tason tilastot Näytä lipasmäärä täyden ruudun tilanäytössä Aff. stats niveau Mostra statistiche livello レベルステータスを表示する Mostrar estatísticas da fase Statistici Nivel Afișare muniție cartuș Показать характеристики уровня
322 Level Statistics Scale Level Statistics DSPLYMNU_STATSCALE DSPLYMNU_LEVELSTATS Textgröße für Levelstatistik Levelstatistik Mostrar estadísticas de nivel Tason tilastojen skaalaus Tason tilastot Aff. stats niveau Mostra statistiche livello レベルステータスを表示する Mostrar estatísticas da fase Scară Statistici Nivel Statistici Nivel Показать характеристики уровня
326 Show Map Name Generic DSPLYMNU_SHOWMAPNAME DSPLYMNU_GENERIC Levelnamen anzeigen Generisch Näytä tason nimi Yleinen Afișare nume hartă
327 FOV Show Map Name DSPLYMNU_FOV DSPLYMNU_SHOWMAPNAME Gesichtsfeld Levelnamen anzeigen Näkökenttä Näytä tason nimi Câmp vizual Afișare nume hartă
328 Crosshair FOV DSPLYMNU_CROSSHAIR DSPLYMNU_FOV Křížek Fadenkreuz Gesichtsfeld Reteto Retícula Tähtäin Näkökenttä Viseur Mirino クロスヘア 조준점 Draadkruis Celownik Mira Țintă Câmp vizual Прицел Нишан
329 Default Crosshair Crosshair HUDMNU_CROSSHAIR DSPLYMNU_CROSSHAIR Výchozí zaměřovač Křížek Standard-Fadenkreuz Fadenkreuz Defaŭlta Translinio Reteto Retícula por defecto Retícula Oletustähtäin Tähtäin Viseur par défaut Viseur Alapcélkereszt Mirino di default Mirino デフォルトの照準 クロスヘア 기본 조준점 조준점 Standaard dradenkruis Draadkruis Domyślny celownik Celownik Mira padrão Mira Țintă implicită Țintă Тип прицела Прицел Уобичајени нишан Нишан
330 Crosshair color Default Crosshair HUDMNU_CROSSHAIRCOLOR HUDMNU_CROSSHAIR Crosshair colour Barva zaměřovače Výchozí zaměřovač Fadenkreuzfarbe Standard-Fadenkreuz Translinikoloro Defaŭlta Translinio Color de la retícula Retícula por defecto Tähtäimen väri Oletustähtäin Couleur Viseur Viseur par défaut Célkereszt színe Alapcélkereszt Colore mirino Mirino di default 照準色 デフォルトの照準 조준점 색깔 기본 조준점 Dradenkruis kleur Standaard dradenkruis Kolor celownika Domyślny celownik Cor da mira Mira padrão Culoare țintă Țintă implicită Цвет прицела Тип прицела Боја нишана Уобичајени нишан
331 Crosshair shows health Crosshair color HUDMNU_CROSSHAIRHEALTH HUDMNU_CROSSHAIRCOLOR Crosshair colour Zaměřovač zobrazuje zdraví Barva zaměřovače Fadenkreuz zeigt Gesundheit Fadenkreuzfarbe Translinio montri sanon Translinikoloro Mostrar salud en retícula Color de la retícula Tähtäin näyttää terveyden Tähtäimen väri Couleur Viseur selon santé Couleur Viseur Életerő jelzése a célkereszten Célkereszt színe Il mirino mostra la salute Colore mirino 照準のヘルス表示 照準色 조준점과 체력 연동 조준점 색깔 Draadenkruis toont gezondheid Dradenkruis kleur Celownik pokazuje zdrowie Kolor celownika Mostrar saúde na mira Cor da mira Mostra vida na mira Ținta afișează starea sănătății Culoare țintă Цвет прицела по состоянию здоровья Цвет прицела Нишан приказује здравље Боја нишана
332 Standard Crosshair shows health OPTVAL_YES_STANDARD HUDMNU_CROSSHAIRHEALTH copied from elsewhere Standardní Zaměřovač zobrazuje zdraví Fadenkreuz zeigt Gesundheit Πρότυπο Norma Translinio montri sanon Estándar Mostrar salud en retícula Normaali Tähtäin näyttää terveyden Couleur Viseur selon santé Életerő jelzése a célkereszten Il mirino mostra la salute 標準 照準のヘルス表示 기본 조준점과 체력 연동 Standaard Draadenkruis toont gezondheid Standard Celownik pokazuje zdrowie Padrão Mostrar saúde na mira Mostra vida na mira Ținta afișează starea sănătății Стандартный Цвет прицела по состоянию здоровья Стандардни Нишан приказује здравље
336 Texture Filter mode Polymost Options GLTEXMNU_TEXFILTER OPTMNU_POLYMOST Režim filtrování textur Texturfiltermodus Polymost Einstellungen Reĝimo por Teksturfiltrado Modo de filtro de texturas Pintakuviointien suodatustapa Polymost-asetukset Mode de Filtrage Texture Modalità filtro texture テクスチャーフィルター モード 텍스쳐 필터 모드 Textuur Filter mode Tryb Filtrowania Tekstur Modo de filtragem de textura Mod Filtrare Texturi Setări Polymost Фильтрация текстур Текстурни филтер мод
337 Anisotropic filter Texture Filter mode GLTEXMNU_ANISOTROPIC GLTEXMNU_TEXFILTER Anisotropické filtrování Režim filtrování textur Anisotropische Filterung Texturfiltermodus Anizotropa Filtro Reĝimo por Teksturfiltrado Filtro anisotrópico Modo de filtro de texturas Anisotrooppinen suodatus Pintakuviointien suodatustapa Filtre Anisotropique Mode de Filtrage Texture Filtro anisotropico Modalità filtro texture 異方性フィルター テクスチャーフィルター モード 이방성 필터 텍스쳐 필터 모드 Anisotroop filter Textuur Filter mode Filtr anizotropowy Tryb Filtrowania Tekstur Filtragem anisotrópica Modo de filtragem de textura Filtrare Anizotropică Mod Filtrare Texturi Анизотропная фильтрация Фильтрация текстур Анизотропни фолтер Текстурни филтер мод
338 None (nearest mipmap) Anisotropic filter OPTVAL_NONENEARESTMIPMAP GLTEXMNU_ANISOTROPIC Žádné (nejbližší mipmapa) Anisotropické filtrování Aus (nächste Mipmap) Anisotropische Filterung Nenio (plej proksima mipmapo) Anizotropa Filtro Ninguno (mipmap cercano) Filtro anisotrópico Ei mitään (lähin mipkartta) Anisotrooppinen suodatus Aucun (mipmap proche voisin) Filtre Anisotropique Nessuno (mipmap più vicina) Filtro anisotropico なし(最寄りミップマップ) 異方性フィルター 없음 (밉멥에 가까움) 이방성 필터 Geen (dichtstbijzijnde mipmap) Anisotroop filter Brak (najbliższa mipmapa) Filtr anizotropowy Nenhum (mipmap vizinho mais próximo) Filtragem anisotrópica Niciuna (mipmap de apropriere) Filtrare Anizotropică Нет (ближайший мипмап) Анизотропная фильтрация Ништа (најближи мипмап) Анизотропни фолтер
339 None (linear mipmap) None (nearest mipmap) OPTVAL_NONELINEARMIPMAP OPTVAL_NONENEARESTMIPMAP Žádné (lineární mipmapa) Žádné (nejbližší mipmapa) Aus (lineare Mipmap) Aus (nächste Mipmap) Nenio (linia mipmapo) Nenio (plej proksima mipmapo) Ninguno (mipmap lineal) Ninguno (mipmap cercano) Ei mitään (lin. mipkartta) Ei mitään (lähin mipkartta) Aucun (mipmap linéaire) Aucun (mipmap proche voisin) Nessuno (mipmap lineare) Nessuno (mipmap più vicina) なし(リニアミップマップ) なし(最寄りミップマップ) 없음 (선형 밉맵) 없음 (밉멥에 가까움) Geen (lineaire mipmap) Geen (dichtstbijzijnde mipmap) Brak (liniowa mipmapa) Brak (najbliższa mipmapa) Nenhum (mipmap linear) Nenhum (mipmap vizinho mais próximo) Niciuna (mipmap liniar) Niciuna (mipmap de apropriere) Нет (линейный мипмап) Нет (ближайший мипмап) Ништа (линеаран мипмап) Ништа (најближи мипмап)
340 None (trilinear) None (linear mipmap) OPTVAL_NONETRILINEAR OPTVAL_NONELINEARMIPMAP Žádné (trilineární) Žádné (lineární mipmapa) Aus (trilinear) Aus (lineare Mipmap) Nenio (trilinia) Nenio (linia mipmapo) Ninguno (trilineal) Ninguno (mipmap lineal) Ei mitään (trilineaarinen) Ei mitään (lin. mipkartta) Aucun (mipmap trilinéaire) Aucun (mipmap linéaire) Nessuno (mipmap trilineare) Nessuno (mipmap lineare) なし(トライリニア) なし(リニアミップマップ) 없음 (삼선형) 없음 (선형 밉맵) Geen (trilineair) Geen (lineaire mipmap) Brak (trzyliniowe) Brak (liniowa mipmapa) Nenhum (trilinear) Nenhum (mipmap linear) Niciuna (trilinar) Niciuna (mipmap liniar) Нет (трилинейная) Нет (линейный мипмап) Ништа (трилинеарно) Ништа (линеаран мипмап)
341 Bilinear None (trilinear) OPTVAL_BILINEAR OPTVAL_NONETRILINEAR Bilineární Žádné (trilineární) Aus (trilinear) Dulinia Nenio (trilinia) Bilineal Ninguno (trilineal) Bilineaarinen Ei mitään (trilineaarinen) Bilinéaire Aucun (mipmap trilinéaire) Bilineare Nessuno (mipmap trilineare) バイリニア なし(トライリニア) 쌍선형 없음 (삼선형) Bilineair Geen (trilineair) Dwuliniowe Brak (trzyliniowe) Nenhum (trilinear) Biliniar Niciuna (trilinar) Билинейная Нет (трилинейная) Билинеарно Ништа (трилинеарно)
342 Trilinear Bilinear OPTVAL_TRILINEAR OPTVAL_BILINEAR Trilineární Bilineární Trilinia Dulinia Trilineal Bilineal Trilineaarinen Bilineaarinen Trilinéaire Bilinéaire Trilineare Bilineare トライリニア バイリニア 삼선형 쌍선형 Trilineair Bilineair Trzyliniowe Dwuliniowe Biliniar Трилинейная Билинейная Трилинеарно Билинеарно
388 8000 Hz 4000 Hz OPTVAL_8000HZ OPTVAL_4000HZ 8000 Гц 4000 Гц
389 11025 Hz 8000 Hz OPTVAL_11025HZ OPTVAL_8000HZ 11025 Гц 8000 Гц
390 22050 Hz 11025 Hz OPTVAL_22050HZ OPTVAL_11025HZ 22050 Гц 11025 Гц
391 32000 Hz 22050 Hz OPTVAL_32000HZ OPTVAL_22050HZ 32000 Гц 22050 Гц
392 44100 Hz 32000 Hz OPTVAL_44100HZ OPTVAL_32000HZ 44100 Гц 32000 Гц
393 48000 Hz 44100 Hz OPTVAL_48000HZ OPTVAL_44100HZ 48000 Гц 44100 Гц
394 64 samples 48000 Hz OPTVAL_64SAMPLES OPTVAL_48000HZ 64 vzorků 64 Samples 64 specimenoj 64 Muestras 64 näytettä 64 샘플 64 sample 64 amostras 64 семпла 48000 Гц 64 узорка
395 128 samples 64 samples OPTVAL_128SAMPLES OPTVAL_64SAMPLES 128 vzorků 64 vzorků 128 Samples 64 Samples 128 specimenoj 64 specimenoj 128 Muestras 64 Muestras 128 näytettä 64 näytettä 128 샘플 64 샘플 128 sampli 64 sample 128 amostras 64 amostras 128 семплов 64 семпла 128 узорка 64 узорка
397 512 samples 256 samples OPTVAL_512SAMPLES OPTVAL_256SAMPLES 512 vzorků 256 vzorků 512 Samples 256 Samples 512 specimenoj 256 specimenoj 512 Muestras 256 Muestras 512 näytettä 256 näytettä 512 샘플 256 샘플 512 sampli 256 sampli 512 amostras 256 amostras 512 семплов 256 семплов 512 узорка 256 узорка
398 1024 samples 512 samples OPTVAL_1024SAMPLES OPTVAL_512SAMPLES 1024 vzorků 512 vzorků 1024 Samples 512 Samples 1024 specimenoj 512 specimenoj 1024 Muestras 512 Muestras 1024 näytettä 512 näytettä 1024 샘플 512 샘플 1024 sampli 512 sampli 1024 amostras 512 amostras 1024 семпла 512 семплов 1024 узорка 512 узорка
399 2048 samples 1024 samples OPTVAL_2048SAMPLES OPTVAL_1024SAMPLES 2048 vzorků 1024 vzorků 2048 Samples 1024 Samples 2048 specimenoj 1024 specimenoj 2048 Muestras 1024 Muestras 2048 näytettä 1024 näytettä 2048 샘플 1024 샘플 2048 sampli 1024 sampli 2048 amostras 1024 amostras 2048 семплов 1024 семпла 2048 узорка 1024 узорка
400 4096 samples 2048 samples OPTVAL_4096SAMPLES OPTVAL_2048SAMPLES 4096 vzorků 2048 vzorků 4096 Samples 2048 Samples 4096 specimenoj 2048 specimenoj 4096 Muestras 2048 Muestras 4096 näytettä 2048 näytettä 4096 샘플 2048 샘플 4096 sampli 2048 sampli 4096 amostras 2048 amostras 4096 семплов 2048 семплов 4096 узорка 2048 узорка
401 4096 samples OPTVAL_4096SAMPLES 4096 vzorků 4096 Samples 4096 specimenoj 4096 Muestras 4096 näytettä 4096 샘플 4096 sampli 4096 amostras 4096 семплов 4096 узорка
402 Auto OPTSTR_AUTO Aŭtomata Automático Automaattinen Automatico 自動 오토 Automatycznie Automático Авто Аутоматски
403 Mono OPTSTR_MONO 1 Laŭtparolilo モノラル 모노 Моно Монотоно
404 Stereo OPTSTR_STEREO 2 Laŭtparoliloj Estereo Stéréo ステレオ 스테레오 Estéreo Стерео Стереотоно
463 Aliasing OPTVAL_ALIASING Kromnomado エイリアシング 에일리어싱 Алиасинг Преклапање
464 Linear OPTVAL_LINEAR_1 This setting is duplicated threefold in order to allow for different grammatical gender endings Lineární Lineara Lineal Lineaarinen Linéaire Lineare リニア 선형 Lineair Liniowy Линейное Линеаран
465 Linear OPTVAL_LINEAR_2 Lineární Lineara Lineal Lineaarinen Linéaire Lineare リニア 선형 Lineair Liniowa Линейная Линеаран
466 Linear OPTVAL_LINEAR_3 Lineární Lineara Lineal Lineaarinen Linéaire Lineare リニア 선형 Lineair Liniowe Линейный Линеаран
467 Nearest OPTVAL_NEAREST Nejbližší Nächster Nachbar Plej proksima Cercano Lähin Nearest Il più vicino 最寄り 가까이 Naast Najbiższe Vizinho mais próximo Ближайший Најближе
468 PCF (Low) OPTVAL_PCF_LOW PCF (nízké) PCF (niedrig) PCF (Malata) PCF (Bajo) PCF (matala) PCF (Low) PCF (basso) PCF (低) PCF (하급) PCF (Laag) PCF (Niski) PCF (Baixo) PCF (низкий) PCF (ниско)
469 PCF (Medium) OPTVAL_PCF_MEDIUM PCF (střední) PCF (mittel) PCF (Meza) PCF (Medio) PCF (keskitaso) PCF (Medium) PCF (medio) PCF (中) PCF (중급) PCF (Medium) PCF (Średni) PCF (Médio) PCF (средний) PCF (средње)
470 PCF (High) OPTVAL_PCF_HIGH PCF (vysoké) PCF (hoch) PCF (Alta) PCF (Alto) PCF (korkea) PCF (High) PCF (alto) PCF (高) PCF (상급) PCF (Hoog) PCF (Wysoki) PCF (Alto) PCF (высокий) PCF (високо)
471 Cubic OPTVAL_CUBIC Kubická Kubisch Kuba Cúbico Kuutio Cubique Cubico キュービック 큐빅 Kubieke Sześcienny Cúbico Кубическое Кубан
472 Band-limited step OPTVAL_BLEP Omezené krokování Bandbegrenzte Schritte Bendo-limigita paŝo Paso limitado por banda Kaistarajoitettu askel Step limité par bande Passo limitato dalla banda 帯域制限ステップ 제한된 단계별 밴드 Bandbeperkte stap Krok ograniczony pasmem Passo limitado por banda Пошаговое ограничение частоты Постепено ограничење фреквенције
473 Linear (Slower) OPTVAL_LINEARSLOW Lineární (pomalejší) Linear (langsamer) Lineara (Pli malrapida) Lineal (más lento) Lineaarinen (hitaampi) Linéaire (Lent) Lineare (più lento) リニア(遅め) 선형 (느리게) Lineair (langzamer) Liniowy (wolniejszy) Linear (Mais lento) Линейное (медленнее) Линеаран (спорије)
474 Band-limited linear OPTVAL_BLAM Omezená lineární Bandbegrenzt linear Bendo-limigita lineara Lineal limitado por banda Kaistarajoitettu lineaarinen Linéaire limité par bande Lineare limitato dalla banda 帯域制限リニア 밴드 제한 식 선형 Band-beperkt lineair Liniowy ograniczony pasmem Linear limitado por banda Линейное ограничение частоты Линеарно ограничење фреквенције
475 Cubic (Slower) OPTVAL_CUBICSLOW Kubická (pomalejší) Kubisch (langsamer) Kuba (Pli malrapida) Cúbico (más lento) Kuutio (hitaampi) Cubique (Lent) Cubico (più lento) キュービック (遅め) 큐빅 (느리게) Kubieke (langzamer) Sześcienny (wolniejszy) Cúbico (Mais lento) Кубическое (медленнее) Кубан (спорије)
476 Sinc OPTVAL_SINC Seno cardinal シンク 싱크 Кардинальный синус Синк
477 Note on/off only OPTVAL_NOTEONOFFONLY Pouze začátek/konec noty Nur für Note an/aus Nur noton aktivigi/malatkivigi Sólo notas de Activ./Desact. Vain nuotti päällä/pois Note on/off seulement Note solamente ON/OFF ノート オン/オフ のみ 노트를 끄거나 켰을 때 Alleen toon aan/uit Tylko dla włączonych/wyłączonych notatek Somente notas lig./deslig. Только при включении/отключении нот Само током укључења/искључења ноте
478 Full ramping OPTVAL_FULLRAMPING Plný náběh Plena rampante Aumento completo Täysi kerrytys Rampe complète Ramping completo フルランピング 최대 램핑 Volledige helling Pełne zwiększenie Rampa completa Полное наращивание Пуно појачање
479 Module Replayer Options MODMNU_TITLE Nastavení přehrávače modulů Modul-Spieler-Optionen Agordoj por Modulo-reludilo Opciones de reproductor de módulos Moduulisoitinasetukset Options Lecteur de Module Opzioni Module replayer モジュールリプレイヤー オプション 모듈 재생 설정 Module Speler Opties Opcje Odtwarzacza Modułów Opções de Reprodutor de Módulos Параметры воспроизведения модулей Подешавања модуларног реплејера
528 Apply Changes (Fullscreen) VIDMNU_APPLYFS Použít změny (přes celou obrazovku) Änderungen anwenden (Vollbild) Apliki ŝanĝojn (Plena ekrano) Aplicar Cambios (Pant. Completa) Ota käyttöön muutokset (koko näyttö) Appliquer Changements (Plein écran) Applica le modifiche (a schermo pieno) 変更を適用(全画面化) 변경 적용 (전체화면) Wijzigingen toepassen (Volledig scherm) Zatwierdź Zmiany (Pełen Ekran) Aplicar alterações (tela cheia) Aplicar alterações (ecrã cheio) Сохранить изменения (полный экран) Примени промене (цели екран)
529 Choose Resolution Preset VIDMNU_RESPRESET Vybrat přednastavené rozlišení Auflösungsvoreinstellung Elekti Agordaĵon por Distingivo Seleccionar Preset de Resolución Valitse ennalta määritetty resoluutio Choisir paramètre personalisé Scegli preset di risoluzione 解像度プリセットを選ぶ 해상도 사전 설정 선택 Kies een vooraf ingestelde resolutie Wybierz Zestaw Rozdzielczości Escolher Resolução Predefinida Выбор пресета разрешения Резолуцијска подешавања
530 Custom Resolution Presets VIDMNU_RESPRESETTTL Vlastní přednastavení rozlišení Benutzerdefinierte Auflösungsvoreinstellungen Laŭmendaj agordaĵoj por Distingivo Seleccionar Preset de Resoluciones Ennalta määritetyt mukautetut resoluutiot Résolutions Personalisée Preset di risoluzione personalizzati カスタム解像度プリセット 사용자 지정 해상도 미리 조정 Vooraf ingestelde aangepaste resolutie Niestandardowe Zestawy Rozdzielczości Predefinições Personalizadas Пользовательские пресеты Резолуцијска подешавања
531 Preset Resolution Modes VIDMNU_RESPRESETHEAD Přednastavená rozlišení Vordefinierte Auflösungsmodi Agordaĵaj Distingivreĝimoj Modos de Preset de Resolución Ennalta määritetyt resoluutiotilat Choisir mode de Résolution Modalità preset di risoluzione 解像度モードの調整 해상도 미리 조정 모드 Vooraf ingestelde resolutie modi Tryby Zestawów Rozdzielczości Modos de Resolução Predefinidas Доступные разрешения Постављени резолуцијски модови
532 4:3 Aspect VIDMNU_ASPECT43 Poměr stran 4:3 4:3 Seitenverhältnis 4:3 Proporcio Aspecto 4:3 4:3-tilat Rapport 4:3 Aspetto 4:3 4:3アスペクト比 4:3 비율 Proporcje 4:3 Proporção 4:3 Соотношение сторон 4:3 4:3 гледиште
533 5:4 Aspect VIDMNU_ASPECT54 Poměr stran 5:4 5:4 Seitenverhältnis 5:4 Proporcio Aspecto 5:4 5:4-tilat Rapport 5:4 Aspetto 5:4 5:4アスペクト比 5:4 비율 Proporcje 5:4 Proporção 5:4 Соотношение сторон 5:4 5:4 гледиште
534 16:9 Aspect VIDMNU_ASPECT169 Poměr stran 16:9 16:9 Seitenverhältnis 16:9 Proporcio Aspecto 16:9 16:9-tilat Rapport 16:9 Aspetto 16:9 16:9アスペクト比 16:9 비율 Proporcje 16:9 Proporção 16:9 Соотношение сторон 16:9 16:9 гледиште
537 Lowest Possible Scale OPTVAL_LOWEST This describes vid_scalemode 6, which represents the lowest possible scaling to fill the allocated screen area Nejmenší možná velikost Kleinstmögliche Auflösung Plej Malpli Ebla Skalo Menor Escala Posible Pienin mahdollinen skaalaus Echelle la plus faible 可能な限り最小 Menor Escala Possível Cea mai mică scară posibilă
538 Custom OPTVAL_CUSTOM Vlastní Benutzerdefiniert Laŭmenda Personalizado Mukautettu Modifié Personalizzato カスタム 사용자 지정 Gebruiker gedefinieerd Niestandardowe Personalizado Personalizat Польз. Прилагођ.
539 Max FPS VIDMNU_MAXFPS Kuvataajuuden rajoitin Cadre pe secundă
540 Unlimited OPTVAL_UNLIMITED Unlimitiert Ei rajoitusta Nelimitate
541 60 fps OPTVAL_60FPS 60 kuvaa/s
542 75 fps OPTVAL_75FPS 75 kuvaa/s
543 90 fps OPTVAL_90FPS 90 kuvaa/s
544 120 fps OPTVAL_120FPS 120 kuvaa/s
545 144 fps OPTVAL_144FPS 144 kuvaa/s
546 200 fps OPTVAL_200FPS 200 kuvaa/s
690 Scuba Gear On SCUBA GEAR ON Tauchausrüstung: An Eq. submarinismo ACTIVADO Sukelluslaite käytössä Combi. plongée : oui Attrezzatura da sub sì スキューバギア オン Eq. de mergulho lig. Акваланг вкл
691 Space Suit On SPACE SUIT ON Raumanzug: An Traje espacial ACTIVADO Avaruuspuku käytössä Combi. spatiale : oui Tuta spaziale sì 宇宙服 オン Traje espacial lig. Скафандр вкл
692 Ammo For Shrinker AMMO FOR SHRINKER Munition für Schrumpfkanone! ¡Munición de reductora! Kutistimen ammuksia Munitions minimiseur ! Munizioni per riduttore! シュリンカー用弾薬! Munição de encolhedor! Боеприпасы для уменьшителя!
693 Buy Major Stryker BUY MAJOR STRYKER Kauf Major Stryker Compra Major Stryker Osta Major Stryker Achat major stryker Compra major stryker メジャーストライカーを購入する Compre major stryker Купить большой бтр
694 Mighty Foot Engaged MIGHTY FOOT ENGAGED Fusstritt aktiviert Patadón activado Mahtava jalka otettu käyttöön Puissant coup de pied activé Piede potente in uso マイティーフットを起動 Chute do poder ativado Могучая нога активирована
695 Weapon Mode On WEAPON MODE ON Waffenmodus: An Modo arma ACTIVADO Asetila päällä Mode arme : oui Modalità arma sì 武器モード オン Modo arma lig. Режим оружия вкл
696 Weapon Mode Off WEAPON MODE OFF Waffenmodus: Aus Modo arma DESACTIVADO Asetila pois päältä Mode arme : non Modalità arma no 武器モード オフ Modo arma desl. Режим оружия откл
697 Follow Mode Off FOLLOW MODE OFF Kartenverfolgungsmodus Aus Modo de seguimiento de mapa DESACTIVADO Seurantatila pois päältä Mode suivi carte : non Modalità mappa a scorrimento no マップフォローモード オフ Modo seguir mapa desl. Режим слежения на карте откл
698 Follow Mode On FOLLOW MODE ON Kartenverfolgungsmodus An Modo seguimiento de mapa ACTIVADO Seurantatila päällä Mode suivi carte : oui Modalità mappa a scorrimento sì マップフォローモード オン Modo seguir mapa lig. Режим слежения на карте вкл
699 Run Mode Off RUN MODE OFF Laufmodus: Aus Modo Carrera DESACTIVADO Juoksutila pois päältä Mode course : non Modalità corsa no 走行モード オフ Modo correr desl. Режим бега откл
700 Run Mode On RUN MODE ON Laufmodus: An Modo Carrera ACTIVADO Juoksutila päällä Mode course : oui Modalità corsa sì 走行モード オン Modo correr lig. Режим бега вкл
783 Piece Of Cake PIECE OF CAKE Kinderspiel Pan Comido Helppo nakki À l'aise Gioco Da Ragazzi どうってことねえ Moleza Раз Плюнуть
784 Let's Rock LET'S ROCK Zeit für Action Dale Caña Antaa palaa Ça va chauffer Diamoci Dentro いくぜ Detonando Зажигаем
785 Come Get Some COME GET SOME Jetzt setzt es was Toma Un Poco Täältä pesee Viens prendre ta raclée Venite a Prenderle かかってきやがれ Pode Vir Выкуси
786 Damn I'm Good DAMN I'M GOOD Bin verdammt gut Pero Qué Bueno Soy Hitto oon hyvä Je suis trop fort Sono Troppo Forte さすが俺様だぜ Sou Demais Я Чертовски Хорош
787
788 Hollywood Holocaust HOLLYWOOD HOLOCAUST Hollywood-Massenvernichtung Holocausto Hollywoodiense Hollywood-holokausti Holocauste À Hollywood Olocausto a Hollywood ハリウッド・ホロコースト Holocausto em Hollywood Голливудский Холокост
789 Red Light District RED LIGHT DISTRICT Rotlichtbezirk Distrito Rojo Punaisten lyhtyjen alue Quartier Chaud Distretto a Luci Rosse 赤線地区 Distrito da Luz Vermelha Район Красных Фонарей
790 Death Row DEATH ROW Todestrakt Corredor de ea Muerte Teloitushuone Couloir de la Mort Via Della Morte 死刑囚監房 Corredor da Morte Камеры Смертников
791 Toxic Dump TOXIC DUMP Giftmüllhalde Vertedero Tóxico Ongelmajätelaitos Décharge Toxique Discarica Tossica 有害ごみ置き場 Lixo Tóxico Токсичные Отходы
792 The Abyss THE ABYSS Der Abgrund El Abismo Syvyys L'abysse L'Abisso 奈落の底 O Abismo Бездна
793 Launch Facility LAUNCH FACILITY Raketenanlage Instalación de Lanzamiento Laukaisulaitos Le Pas de Tir Impianto di Lancio 打ち上げ施設 Base de Lançamento Пусковая Установка
794 Faces Of Death FACES OF DEATH Gesichter des Todes Rostros de Muerte Kuoleman kasvot Visages de Mort I Volti della Morte 死者達の顔 Faces da Morte Лики Смерти
795 Hollywood Holocaust User Map HOLLYWOOD HOLOCAUST USER MAP Hollywood-Massenvernichtung Benutzerkarte Holocausto Hollywoodiense Mapa de Usuario Hollywood-holokausti Oma taso Holocauste À Hollywood Carte Joueur Olocausto a Hollywood Mappa Utente ハリウッド・ホロコースト ユーザーマップ Holocausto em Hollywood Mapa de Usuário Голливудский Холокост Карта Пользователя
796 Red Light District Void Zone RED LIGHT DISTRICT VOID ZONE Rotlichtbezirk Zone der Leere Distrito Rojo Zona de Vacío Punaisten lyhtyjen alue Tyhjiöalue Quartier Chaud Zone Néant Distretto a Luci Rosse Il Vuoto 赤線地区 ボイドゾーン Distrito da Luz Vermelha Zona Morta Район Красных Фонарей Вакуум
818 Fahrenheit FAHRENHEIT ファーレンハイト Фаренгейт
819 Raw Meat Hotel Hell RAW MEAT HOTEL HELL Rohes Fleisch Höllenhotel Carne Cruda Hotel Infierno Raakaa lihaa Hiiden tähden hotelli Viande Crue Hotel d'enfer Carne Cruda Hotel Inferno 生肉 地獄ホテル Carne Crua Hotel Inferno Сырое Мясо Адский Отель
820 Bank Roll Stadium BANK ROLL STADIUM Geldbündel Stadion Fajo de Billetes Estadio Tukku rahaa Stadion Cagnotte Stade Conto in Banca Stadio バンク・ロール スタジアム Grana Alta Estádio Банк Стадион
821 Flood Zone Tier Drops FLOOD ZONE TIER DROPS Überflutungsgebiet Etagenflennen Zona de Inundación Tuberías Tulva-alue Tasonpudotukset Zone Inondable Butins annexes Alluvione Livelli al Contrario 洪水ゾーン ティアドロップ Zona de Inundação Lágrimas Затопленная Местность Дело Труба
822 L.A. Rumble Freeway L.A. RUMBLE FREEWAY Zoff In L.A. Autobahn Pelea en L. A. Pasadizo Losin ryminä Moottoritie Rififi à L.A. Libre Rissa a L.A. Via Libera ロサンゼルス・ランブル フリーウェイ Revolta em L.A. Avenida Переполох В Лос-Анджелесе Автострада
823 Movie Set MOVIE SET Filmset Escenario de Peli Kuvauspaikalla Plateau De Cinéma Set Cinematografico 映画のセット Estúdio de Cinema Съемочная Площадка
824 Rabid Transit It's Impossible RABID TRANSIT IT'S IMPOSSIBLE Wilder Ritt Es ist unmöglich Transporte Rabioso Es Imposible Joukkohulluliikenne Mahdotonta Transit Enragé Impossible Transito Furioso Impossibile 過激なトランジット 不可能だ Condução Precária Impossível Безумная Поездочка Невыполнимая Миссия
1069 Ammo For Browning Automatic Rifle! Private Mccurkee Dead AMMO FOR BROWNING AUTOMATIC RIFLE! PRIVATE MCCURKEE DEAD
1070 Radioman - Calling In Fire Mission (High Explosive) Defense System Malfunction RADIOMAN - CALLING IN FIRE MISSION (HIGH EXPLOSIVE) DEFENSE SYSTEM MALFUNCTION
1071 Ammo For M1 Thompson! Bazooka Shells AMMO FOR M1 THOMPSON! BAZOOKA SHELLS
1072 Ammo For Colt 1911! Out Of Mortar Shells AMMO FOR COLT 1911! OUT OF MORTAR SHELLS
1073 Ammo For Sniper Rifle! Knife AMMO FOR SNIPER RIFLE! KNIFE
1074 Ammo For Mp40! 60mm Shells For Mortar AMMO FOR MP40! 60MM SHELLS FOR MORTAR
1075 Colt 1911! Mines COLT 1911! MINES
1076 Private Mccurkee Dead Smokes! PRIVATE MCCURKEE DEAD SMOKES!
1077 Defense System Malfunction Mine Detector DEFENSE SYSTEM MALFUNCTION MINE DETECTOR
1141 Booby Trap Disarmed [More Ammo] BOOBY TRAP DISARMED [MORE AMMO]
1142 M-60 Machine Gun [Press Space To Fire] Medical Supplies M-60 MACHINE GUN [PRESS SPACE TO FIRE] MEDICAL SUPPLIES
1143 [Drop Ammo] Viet Cong Ammunition [DROP AMMO] VIET CONG AMMUNITION
1144 [C-4] Rotten Food [C-4] ROTTEN FOOD
1145 [Flare] Sniper Rifle! [FLARE] SNIPER RIFLE!
1146 [Heal] 60mm Mortar [HEAL] 60MM MORTAR
1147 [Fire Mission] Defend This Position Until Further Orders [FIRE MISSION] DEFEND THIS POSITION UNTIL FURTHER ORDERS
1148 [More Ammo] Shortest }{{{{{{ Longest [MORE AMMO] SHORTEST }{{{{{{ LONGEST
1149 Medical Supplies Shortest }}{{{{{ Longest MEDICAL SUPPLIES SHORTEST }}{{{{{ LONGEST
1150 Viet Cong Ammunition Shortest }}}{{{{ Longest VIET CONG AMMUNITION SHORTEST }}}{{{{ LONGEST
1151 Rotten Food Shortest }}}}{{{ Longest ROTTEN FOOD SHORTEST }}}}{{{ LONGEST
1152 Sniper Rifle! Shortest }}}}}{{ Longest SNIPER RIFLE! SHORTEST }}}}}{{ LONGEST
1153 60mm Mortar Shortest }}}}}}{ Longest 60MM MORTAR SHORTEST }}}}}}{ LONGEST
1154 Defend This Position Until Further Orders Shortest }}}}}}} Longest DEFEND THIS POSITION UNTIL FURTHER ORDERS SHORTEST }}}}}}} LONGEST
1155 Shortest }{{{{{{ Longest Engineer SHORTEST }{{{{{{ LONGEST ENGINEER
1156 Shortest }}{{{{{ Longest Can't Proceed Without Private Mccurkee! SHORTEST }}{{{{{ LONGEST CAN'T PROCEED WITHOUT PRIVATE McCURKEE!
1157 Shortest }}}{{{{ Longest Using A Special Skill... SHORTEST }}}{{{{ LONGEST USING A SPECIAL SKILL...
1158 Shortest }}}}{{{ Longest Defend This Position Until Reinforcements Arrive SHORTEST }}}}{{{ LONGEST DEFEND THIS POSITION UNTIL REINFORCEMENTS ARRIVE
1159 Shortest }}}}}{{ Longest Reinforcements Have Arrived SHORTEST }}}}}{{ LONGEST REINFORCEMENTS HAVE ARRIVED
1160 Shortest }}}}}}{ Longest < Empty > SHORTEST }}}}}}{ LONGEST < EMPTY >
1161 Shortest }}}}}}} Longest Your Morale Is Weakening SHORTEST }}}}}}} LONGEST YOUR MORALE IS WEAKENING
1162 Engineer You Are Panicking ENGINEER YOU ARE PANICKING
1163 Can't Proceed Without Private Mccurkee! You Are Becoming Insane CAN'T PROCEED WITHOUT PRIVATE McCURKEE! YOU ARE BECOMING INSANE
1164 Using A Special Skill... Giving Firstaid... USING A SPECIAL SKILL... GIVING FIRSTAID...
1165 Defend This Position Until Reinforcements Arrive Mine Detector On DEFEND THIS POSITION UNTIL REINFORCEMENTS ARRIVE MINE DETECTOR ON
1166 Reinforcements Have Arrived Giving Firstaid Fast... REINFORCEMENTS HAVE ARRIVED GIVING FIRSTAID FAST...
1167 < Empty > Mine Detector Off < EMPTY > MINE DETECTOR OFF
1168 Your Morale Is Weakening You Are In Red Team YOUR MORALE IS WEAKENING YOU ARE IN RED TEAM
1169 You Are Panicking You Are In Blue Team YOU ARE PANICKING YOU ARE IN BLUE TEAM
1170 You Are Becoming Insane Choose Team YOU ARE BECOMING INSANE CHOOSE TEAM
1171 Giving Firstaid... GIVING FIRSTAID...
1172 Mine Detector On D Day MINE DETECTOR ON D DAY
1173 Giving Firstaid Fast... France GIVING FIRSTAID FAST... FRANCE
1174 Mine Detector Off Multiplayer I MINE DETECTOR OFF MULTIPLAYER I
1175 You Are In Red Team Multiplayer Ii YOU ARE IN RED TEAM MULTIPLAYER II
1176 You Are In Blue Team YOU ARE IN BLUE TEAM
1177 Choose Team Draftee CHOOSE TEAM DRAFTEE
1178 GI GI
1179 D Day Paratrooper D DAY PARATROOPER
1180 France Veteran FRANCE VETERAN
1181 Multiplayer I MULTIPLAYER I
1182 Multiplayer Ii Atlantic Wall MULTIPLAYER II ATLANTIC WALL
1183 Defend DEFEND
1184 Draftee Hunt For The 88'S DRAFTEE HUNT FOR THE 88'S
1185 GI Finding Private Mccurkee GI FINDING PRIVATE McCURKEE
1186 Paratrooper Saving Private Mccurkee PARATROOPER SAVING PRIVATE McCURKEE
1187 Veteran Mop Up VETERAN MOP UP
1188
1189 Atlantic Wall Hell From Above ATLANTIC WALL HELL FROM ABOVE
1190 Defend Seaside Sweep DEFEND SEASIDE SWEEP
1191 Hunt For The 88'S Under Fire HUNT FOR THE 88'S UNDER FIRE
1192 Finding Private Mccurkee Paperwork FINDING PRIVATE McCURKEE PAPERWORK
1193 Saving Private Mccurkee Railroad Typhoon SAVING PRIVATE McCURKEE RAILROAD TYPHOON
1194 Mop Up A Game Of Bridge MOP UP A GAME OF BRIDGE
1195 Urban Rush URBAN RUSH
1196 Hell From Above HELL FROM ABOVE
1197 Seaside Sweep Mole Hill [Gimatch] SEASIDE SWEEP MOLE HILL [GIMATCH]
1198 Under Fire Monastery [Gimatch] UNDER FIRE MONASTERY [GIMATCH]
1199 Paperwork Cavefear2 [Gimatch] PAPERWORK CAVEFEAR2 [GIMATCH]
1200 Railroad Typhoon Bastogne Boyz [Gimatch] RAILROAD TYPHOON BASTOGNE BOYZ [GIMATCH]
1201 A Game Of Bridge Small Town [Gimatch] A GAME OF BRIDGE SMALL TOWN [GIMATCH]
1202 Urban Rush Town Ruins [Gimatch] URBAN RUSH TOWN RUINS [GIMATCH]
1203 Fuhrer's Bunker [Gimatch] FUHRER'S BUNKER [GIMATCH]
1204 Mole Hill [Gimatch] Good Night [Gimatch] MOLE HILL [GIMATCH] GOOD NIGHT [GIMATCH]
1205 Monastery [Gimatch] MONASTERY [GIMATCH]
1206 Cavefear2 [Gimatch] D Day [Fireteam] CAVEFEAR2 [GIMATCH] D DAY [FIRETEAM]
1207 Bastogne Boyz [Gimatch] Seaside Sweep [Fireteam] BASTOGNE BOYZ [GIMATCH] SEASIDE SWEEP [FIRETEAM]
1208 Small Town [Gimatch] Paperwork [Fireteam] SMALL TOWN [GIMATCH] PAPERWORK [FIRETEAM]
1209 Town Ruins [Gimatch] Hunt For The 88'S [Fireteam] TOWN RUINS [GIMATCH] HUNT FOR THE 88'S [FIRETEAM]
1210 Fuhrer's Bunker [Gimatch] D Day [Ctf] FUHRER'S BUNKER [GIMATCH] D DAY [CTF]
1211 Good Night [Gimatch] City In Ruins [Ctf] GOOD NIGHT [GIMATCH] CITY IN RUINS [CTF]
1212 Hedgerow Hell [Ctf] HEDGEROW HELL [CTF]
1213 D Day [Fireteam] Casino De Ouistreham [Ctf] D DAY [FIRETEAM] CASINO DE OUISTREHAM [CTF]
1214 Seaside Sweep [Fireteam] SEASIDE SWEEP [FIRETEAM] Redneck Rampage
1215 Paperwork [Fireteam] Auto Aimin'... PAPERWORK [FIRETEAM] AUTO AIMIN'...
1216 Hunt For The 88'S [Fireteam] Show Yer Map: OFF HUNT FOR THE 88'S [FIRETEAM] SHOW YER MAP: OFF
1217 D Day [Ctf] Turned On! D DAY [CTF] TURNED ON!
1218 City In Ruins [Ctf] Cheap Ass Whiskey... CITY IN RUINS [CTF] CHEAP ASS WHISKEY...
1219 Hedgerow Hell [Ctf] Locked! HEDGEROW HELL [CTF] LOCKED!
1220 Casino De Ouistreham [Ctf] Take It All! CASINO DE OUISTREHAM [CTF] TAKE IT ALL!
1221 Hip Waders... Redneck Rampage HIP WADERS...
1222 Auto Aimin'... Wasted! AUTO AIMIN'... WASTED!
1223 Show Yer Map: OFF Unlocked SHOW YER MAP: OFF UNLOCKED
1224 Turned On! Yer Secret Place! TURNED ON! YER SECRET PLACE!
1225 Cheap Ass Whiskey... Squashed Like A Bug! CHEAP ASS WHISKEY... SQUASHED LIKE A BUG!
1226 Locked! All Doors Unlocked LOCKED! ALL DOORS UNLOCKED
1227 Take It All! You's On A Rampage!!! TAKE IT ALL! YOU'S ON A RAMPAGE!!!
1228 Hip Waders... Mash Activator Key To Kill Again! HIP WADERS... MASH ACTIVATOR KEY TO KILL AGAIN!
1229 Wasted! Ammo For Alien Arm Gun!!! WASTED! AMMO FOR ALIEN ARM GUN!!!
1230 Unlocked Turned Off... UNLOCKED TURNED OFF...
1231 Yer Secret Place! Switch Operated Only! YER SECRET PLACE! SWITCH OPERATED ONLY!
1232 Squashed Like A Bug! Elvis Lives! SQUASHED LIKE A BUG! ELVIS LIVES!
1233 All Doors Unlocked The King Is Dead! ALL DOORS UNLOCKED THE KING IS DEAD!
1234 You's On A Rampage!!! Dee-Lishus Goo Goo Cluster! YOU'S ON A RAMPAGE!!! DEE-LISHUS GOO GOO CLUSTER!
1235 Mash Activator Key To Kill Again! Wussy Aimin' Device: ON MASH ACTIVATOR KEY TO KILL AGAIN! WUSSY AIMIN' DEVICE: ON
1236 Ammo For Alien Arm Gun!!! Wussy Aimin' Device: OFF AMMO FOR ALIEN ARM GUN!!! WUSSY AIMIN' DEVICE: OFF
1237 Turned Off... Hell, I Thought You Was A Killbilly! TURNED OFF... HELL, I THOUGHT YOU WAS A KILLBILLY!
1238 Switch Operated Only! Writin': ON SWITCH OPERATED ONLY! WRITIN': ON
1239 Elvis Lives! Writin': OFF ELVIS LIVES! WRITIN': OFF
1240 The King Is Dead! Type The Cheat Code: THE KING IS DEAD! TYPE THE CHEAT CODE:
1241 Dee-Lishus Goo Goo Cluster! Yer Sound: ON DEE-LISHUS GOO GOO CLUSTER! YER SOUND: ON
1242 Wussy Aimin' Device: ON Yer Sound: OFF WUSSY AIMIN' DEVICE: ON YER SOUND: OFF
1243 Wussy Aimin' Device: OFF Yer Screen Captured And Jailed! WUSSY AIMIN' DEVICE: OFF YER SCREEN CAPTURED AND JAILED!
1244 Hell, I Thought You Was A Killbilly! Xxx Moonshine! HELL, I THOUGHT YOU WAS A KILLBILLY! XXX MOONSHINE!
1245 Writin': ON Vacuum Cleaner Hose Snorkel System WRITIN': ON VACUUM CLEANER HOSE SNORKEL SYSTEM
1246 Writin': OFF Press F1 Fer Help WRITIN': OFF PRESS F1 FER HELP
1247 Type The Cheat Code: Ain't Got The Key! TYPE THE CHEAT CODE: AIN'T GOT THE KEY!
1248 Yer Sound: ON Skeleton Key! YER SOUND: ON SKELETON KEY!
1249 Yer Sound: OFF Rat Aimin' Off YER SOUND: OFF RAT AIMIN' OFF
1250 Yer Screen Captured And Jailed! Rat Aimin' On YER SCREEN CAPTURED AND JAILED! RAT AIMIN' ON
1251 Xxx Moonshine! Cheat Code: Unrecognized XXX MOONSHINE! CHEAT CODE: UNRECOGNIZED
1252 Vacuum Cleaner Hose Snorkel System Teat Gun Ammo ! VACUUM CLEANER HOSE SNORKEL SYSTEM TEAT GUN AMMO !
1253 Press F1 Fer Help Ripsaw Ammo ! PRESS F1 FER HELP RIPSAW AMMO !
1254 Ain't Got The Key! Cheater! You Used The AIN'T GOT THE KEY! CHEATER! YOU USED THE
1255 Skeleton Key! Cheat To Come Back Alive SKELETON KEY! CHEAT TO COME BACK ALIVE
1256 Rat Aimin' Off No Savin' Or Loadin' Fer Psyco RAT AIMIN' OFF NO SAVIN' OR LOADIN' FER PSYCO
1257 Rat Aimin' On Huntin' Rifle! RAT AIMIN' ON HUNTIN' RIFLE!
1258 Cheat Code: Unrecognized Dyn-O-Mite! CHEAT CODE: UNRECOGNIZED DYN-O-MITE!
1259 Teat Gun Ammo ! Crossbow! TEAT GUN AMMO ! CROSSBOW!
1260 Ripsaw Ammo ! Yer Scattergun! RIPSAW AMMO ! YER SCATTERGUN!
1261 Cheater! You Used The Powder Keg! CHEATER! YOU USED THE POWDER KEG!
1262 Cheat To Come Back Alive Alien Teat Gun! CHEAT TO COME BACK ALIVE ALIEN TEAT GUN!
1263 No Savin' Or Loadin' Fer Psyco Bowling Ball!! NO SAVIN' OR LOADIN' FER PSYCO BOWLING BALL!!
1265 Dyn-O-Mite! Large Pork Rinds! DYN-O-MITE! LARGE PORK RINDS!
1266 Crossbow! Ammo For Rifle! CROSSBOW! AMMO FOR RIFLE!
1267 Yer Scattergun! Ammo For Crossbow! YER SCATTERGUN! AMMO FOR CROSSBOW!
1268 Powder Keg! Speedloader! POWDER KEG! SPEEDLOADER!
1269 Alien Teat Gun! Hip Waders Off ALIEN TEAT GUN! HIP WADERS OFF
1270 Bowling Ball!! Hip Waders On BOWLING BALL!! HIP WADERS ON
1271 Ripsaw!! Yer Scattergun Shells! RIPSAW!! YER SCATTERGUN SHELLS!
1272 Large Pork Rinds! Some Kind Of Key Required LARGE PORK RINDS! SOME KIND OF KEY REQUIRED
1273 Ammo For Rifle! Some Other Kind Of Key Required AMMO FOR RIFLE! SOME OTHER KIND OF KEY REQUIRED
1274 Ammo For Crossbow! Yet Even Another Kind Of Key Required AMMO FOR CROSSBOW! YET EVEN ANOTHER KIND OF KEY REQUIRED
1275 Speedloader! Yer Weapon Lowered SPEEDLOADER! YER WEAPON LOWERED
1276 Hip Waders Off Yer Weapon Raised HIP WADERS OFF YER WEAPON RAISED
1277 Hip Waders On HIP WADERS ON
1278 Yer Scattergun Shells! Vaccum Cleaner Hose Snorkel On! YER SCATTERGUN SHELLS! VACCUM CLEANER HOSE SNORKEL ON!
1279 Some Kind Of Key Required Haulin' Ass Mode Off... SOME KIND OF KEY REQUIRED HAULIN' ASS MODE OFF...
1280 Some Other Kind Of Key Required Haulin' Ass Mode On!!! SOME OTHER KIND OF KEY REQUIRED HAULIN' ASS MODE ON!!!
1281 Yet Even Another Kind Of Key Required Alien Arm Gun YET EVEN ANOTHER KIND OF KEY REQUIRED ALIEN ARM GUN
1282 Yer Weapon Lowered Cow Pie! YER WEAPON LOWERED COW PIE!
1283 Yer Weapon Raised Vacuum Cleaner Snorkle YER WEAPON RAISED VACUUM CLEANER SNORKLE
1284 Hip Waders On Xxx Moonshine HIP WADERS ON XXX MOONSHINE
1285 Vaccum Cleaner Hose Snorkel On! Beer VACCUM CLEANER HOSE SNORKEL ON! BEER
1286 Haulin' Ass Mode Off... For You Grandpa! HAULIN' ASS MODE OFF... FOR YOU GRANDPA!
1287 Haulin' Ass Mode On!!! All Locks Toggled HAULIN' ASS MODE ON!!! ALL LOCKS TOGGLED
1288 Alien Arm Gun What The! ALIEN ARM GUN WHAT THE!
1289 Cow Pie! You Were All Wrong! COW PIE! YOU WERE ALL WRONG!
1290 Vacuum Cleaner Snorkle Good'n! VACUUM CLEANER SNORKLE GOOD'N!
1291 Xxx Moonshine Bad'n... XXX MOONSHINE BAD'N...
1292 Beer You're Burnin'! BEER YOU'RE BURNIN'!
1293 For You Grandpa! Clippin': OFF FOR YOU GRANDPA! CLIPPIN': OFF
1294 All Locks Toggled Clippin': ON ALL LOCKS TOGGLED CLIPPIN': ON
1295 What The! You Done Killed 'Em All! WHAT THE! YOU DONE KILLED 'EM ALL!
1296 You Were All Wrong! YOU WERE ALL WRONG!
1297 Good'n! Outskirts GOOD'N! OUTSKIRTS
1298 Bad'n... Downtown BAD'N... DOWNTOWN
1299 You're Burnin'! Pissin' Contest YOU'RE BURNIN'! PISSIN' CONTEST
1300 Clippin': OFF CLIPPIN': OFF
1301 Clippin': ON Wuss CLIPPIN': ON WUSS
1302 You Done Killed 'Em All! Meejum YOU DONE KILLED 'EM ALL! MEEJUM
1303 Hard Ass HARD ASS
1304 Outskirts Killbilly OUTSKIRTS KILLBILLY
1305 Downtown Psychobilly DOWNTOWN PSYCHOBILLY
1306 Pissin' Contest PISSIN' CONTEST
1307 Taylor Town TAYLOR TOWN
1308 Wuss Lumberland WUSS LUMBERLAND
1309 Meejum Junkyard MEEJUM JUNKYARD
1310 Hard Ass Drive-In HARD ASS DRIVE-IN
1311 Killbilly Dairyair Farms KILLBILLY DAIRYAIR FARMS
1312 Psychobilly Sewers PSYCHOBILLY SEWERS
1313 Smeltin' Plant SMELTIN' PLANT
1314 Taylor Town TAYLOR TOWN
1315 Lumberland Downtown Hickston LUMBERLAND DOWNTOWN HICKSTON
1316 Junkyard Nut House JUNKYARD NUT HOUSE
1317 Drive-In J.Cluck's! DRIVE-IN J.CLUCK'S!
1318 Dairyair Farms The Ruins DAIRYAIR FARMS THE RUINS
1319 Sewers Grimley's Mortuary SEWERS GRIMLEY'S MORTUARY
1669 Public Storage Part two of three in the sequence has been completed. Public Storage Part two of three in the sequence has been completed. Blood
1670 Aqueducts Final part completed. A door has opened. Aqueducts Final part completed. A door has opened. Blood
1671 Power restored. Beauty and the Beast Power restored. Beauty and the Beast Blood
1672 The Ruined Temple Forgotten Catacombs The Ruined Temple Forgotten Catacombs Blood
Forbidden Rituals Forbidden Rituals Blood
1673 The Dungeon Cryptic Passage The Dungeon Cryptic Passage Blood
1674 You must complete the sequence to open this door. Cryptic BloodBath You must complete the sequence to open this door. Cryptic BloodBath Blood
1675 Part one of three in the sequence has been completed. Boat Docks Part one of three in the sequence has been completed. Boat Docks Blood