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- updated script definitions to silcence startup warnings.
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2 changed files with 17 additions and 3 deletions
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@ -541,7 +541,7 @@ DEFINE_ACTION_FUNCTION(_CVar, FindCVar)
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//
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//
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//=============================================================================
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#if 0
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DEFINE_ACTION_FUNCTION(FKeyBindings, SetBind)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FKeyBindings);
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@ -623,7 +623,7 @@ DEFINE_ACTION_FUNCTION(DOptionMenuItemCommand, DoCommand)
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C_DoCommand(cmd);
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return 0;
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}
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#endif
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DEFINE_ACTION_FUNCTION(_Console, MidPrint)
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{
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PARAM_PROLOGUE;
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@ -155,9 +155,22 @@ enum DrawTextureTags
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DTA_FullscreenEx, // advanced fullscreen control.
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DTA_FullscreenScale, // enable DTA_Fullscreen coordinate calculation for placed overlays.
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DTA_ScaleX, // scales the patch dimensions before applying any other transformation.
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DTA_ScaleX,
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DTA_ScaleY,
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DTA_ViewportX, // Defines the viewport on the screen that should be rendered to.
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DTA_ViewportY,
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DTA_ViewportWidth,
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DTA_ViewportHeight,
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DTA_CenterOffsetRel, // Apply texture offsets relative to center, instead of top left. This is standard alignment for Build's 2D content.
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DTA_TopLeft, // always align to top left. Added to have a boolean condition for this alignment.
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DTA_Pin, // Pin a non-widescreen image to the left/right edge of the screen.
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DTA_Rotate,
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DTA_FlipOffsets, // Flips offsets when using DTA_FlipX and DTA_FlipY, this cannot be automatic due to unexpected behavior with unoffsetted graphics.
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DTA_Indexed, // Use an indexed texture combined with the given translation.
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DTA_CleanTop, // Like DTA_Clean but aligns to the top of the screen instead of the center.
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};
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class Shape2DTransform : Object native
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@ -205,6 +218,7 @@ struct Screen native
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native static void ClearClipRect();
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native static int, int, int, int GetClipRect();
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//native static int, int, int, int GetViewWindow();
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native static double, double, double, double GetFullscreenRect(double vwidth, double vheight, int fsmode);
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}
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struct Font native
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