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- work on menu transitions.
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parent
a7e25a116f
commit
cc7290e313
4 changed files with 56 additions and 31 deletions
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@ -101,6 +101,7 @@ static bool MenuEnabled = true;
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DMenu *CurrentMenu;
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int MenuTime;
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DObject* menuDelegate;
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static MenuTransition transition;
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extern PClass *DefaultListMenuClass;
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@ -193,6 +194,8 @@ void M_MarkMenus()
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}
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GC::Mark(CurrentMenu);
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GC::Mark(menuDelegate);
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GC::Mark(transition.previous);
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GC::Mark(transition.current);
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}
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@ -202,8 +205,6 @@ void M_MarkMenus()
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//
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//============================================================================
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static MenuTransition transition;
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bool MenuTransition::StartTransition(DMenu* from, DMenu* to, MenuTransitionType animtype)
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{
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if (!from->canAnimate() || !to->canAnimate() || animtype == MA_None)
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@ -215,10 +216,11 @@ bool MenuTransition::StartTransition(DMenu* from, DMenu* to, MenuTransitionType
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start = I_GetTimeNS() * (120. / 1'000'000'000.);
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length = 30;
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dir = animtype == MA_Advance ? 1 : -1;
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destroyprev = animtype == MA_Return;
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previous = from;
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current = to;
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if (from) GC::AddSoftRoot(from);
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if (to) GC::AddSoftRoot(to);
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if (from) GC::WriteBarrier(from);
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if (to) GC::WriteBarrier(to);
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return true;
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}
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}
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@ -241,8 +243,9 @@ bool MenuTransition::Draw()
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current->CallDrawer();
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return true;
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}
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if (previous) GC::DelSoftRoot(previous);
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if (current) GC::DelSoftRoot(current);
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if (destroyprev && previous) previous->Destroy();
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previous = nullptr;
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current = nullptr;
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return false;
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}
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@ -352,27 +355,24 @@ void DMenu::Close ()
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assert(CurrentMenu == this);
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CurrentMenu = mParentMenu;
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if (false)// todo: && mParentMenu && transition.StartTransition(this, mParentMenu, MA_Return))
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if (CurrentMenu != nullptr)
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{
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return;
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GC::WriteBarrier(CurrentMenu);
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IFVIRTUALPTR(CurrentMenu, DMenu, OnReturn)
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{
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VMValue params[] = { CurrentMenu };
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VMCall(func, params, 1, nullptr, 0);
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}
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if (transition.StartTransition(this, CurrentMenu, MA_Return))
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{
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return;
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}
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}
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else
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{
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Destroy();
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if (CurrentMenu != nullptr)
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{
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GC::WriteBarrier(CurrentMenu);
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IFVIRTUALPTR(CurrentMenu, DMenu, OnReturn)
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{
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VMValue params[] = { CurrentMenu };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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else
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{
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M_ClearMenus();
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}
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Destroy();
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if (CurrentMenu == nullptr)
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{
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M_ClearMenus();
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}
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}
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@ -474,7 +474,7 @@ void M_ActivateMenu(DMenu *menu)
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CurrentMenu->mMouseCapture = false;
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I_ReleaseMouseCapture();
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}
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//transition.StartTransition(CurrentMenu, menu, MA_Advance);
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transition.StartTransition(CurrentMenu, menu, MA_Advance);
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}
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CurrentMenu = menu;
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GC::WriteBarrier(CurrentMenu);
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@ -826,10 +826,25 @@ void M_Drawer (void)
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{
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if (sysCallbacks.MenuDim) sysCallbacks.MenuDim();
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}
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CurrentMenu->CallDrawer();
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bool going = false;
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if (transition.previous)
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{
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going = transition.Draw();
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if (!going)
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{
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if (transition.dir == -1) delete transition.previous;
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transition.previous = nullptr;
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transition.current = nullptr;
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}
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}
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if (!going)
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{
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CurrentMenu->CallDrawer();
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}
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}
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}
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//=============================================================================
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//
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//
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@ -838,6 +853,9 @@ void M_Drawer (void)
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void M_ClearMenus()
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{
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transition.previous = transition.current = nullptr;
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transition.dir = 0;
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while (CurrentMenu != nullptr)
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{
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DMenu* parent = CurrentMenu->mParentMenu;
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@ -89,6 +89,8 @@ public:
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EColorRange mFontColor2;
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bool mCenter;
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bool mFromEngine;
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bool mAnimated;
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bool mAnimatedTransition;
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int mVirtWidth;
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int mVirtHeight;
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@ -181,7 +183,8 @@ struct MenuTransition
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double start;
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int32_t length;
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int32_t dir;
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int8_t dir;
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bool destroyprev;
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bool StartTransition(DMenu* from, DMenu* to, MenuTransitionType animtype);
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bool Draw();
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@ -341,6 +341,10 @@ static void ParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc)
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{
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desc->mCenter = true;
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}
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else if (sc.Compare("animatedtransition"))
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{
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desc->mAnimatedTransition = true;
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}
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else if (sc.Compare("MouseWindow"))
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{
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sc.MustGetNumber();
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@ -11,7 +11,7 @@ LISTMENU "MainMenu"
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{
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position 160, 55
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Linespacing 20
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//animatedtransition
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animatedtransition
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DukeLogo
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DukeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
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//DukeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder.
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@ -80,7 +80,7 @@ LISTMENU "IngameMenu"
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{
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position 160, 55
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linespacing 18
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//animatedtransition
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animatedtransition
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DukeLogo
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DukeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
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DukeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
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@ -152,7 +152,7 @@ LISTMENU "EpisodeMenu"
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position 160, 48
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Linespacing 20
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captionItem "$MNU_SELECTEPISODE"
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//animatedtransition
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animatedtransition
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}
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ifgame(blood)
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{
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@ -176,7 +176,7 @@ LISTMENU "SkillMenu"
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position 160, 48
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Linespacing 20
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captionItem "$MNU_SELECTSKILL"
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//animatedtransition
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animatedtransition
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}
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ifgame(blood)
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{
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